Commit graph

403 commits

Author SHA1 Message Date
Yamagi
1cc2c94276 Don't call the software renderer experimental.
It's been over two years since we merged it into the master. @0lvin has
done a wonderfull job in maintaining it, he fixed a lot of bugs, did a
fair amount of enhancement, etc. There weren't any bug reports for the
last 6 month, it looks like that it's more or less stable right now. So
don't scare the users by calling it experimental.
2020-01-12 10:55:01 +01:00
Yamagi
d66d3d060c Bump version number to 7.43pre. 2019-11-30 15:59:36 +01:00
Yamagi
b5f72d139a Bump version number to 7.42. 2019-11-30 15:58:48 +01:00
Yamagi
78bf3eeebf (Our) MinGW doesn't know about %ld, use %Id instead. 2019-11-13 19:31:55 +01:00
Yamagi
bec90db5fe Add missing stdint.h includes. This fixes the build on Windows. 2019-11-13 19:07:49 +01:00
Daniel Gibson
f3899b1348 Merge branch 'pvs-studio-fixes-1' 2019-11-10 17:39:45 +01:00
Daniel Gibson
378f01f7b5 SV_FatPVS(): use int32_t instead of long, as the code assumes it's 32bit 2019-09-25 21:39:02 -01:00
Daniel Gibson
4e68ea13b2 Fix loading .cfg's without trailing newline
.. by adding a newline character to the end of the loaded file.
fixes #453
2019-09-22 19:11:07 +02:00
Yamagi Burmeister
81a36bb3ad Add 'dec' and 'inc' operations.
'dec' decrements and 'inc' increments a given cvar either by 1 or a
given value.

The code was taken from q2pro.

This closes issue #414.
2019-09-02 17:57:02 +02:00
Yamagi Burmeister
d1981e7edf Add 'toggle' cvar operation.
The 'toggle' operation allows toggling a cvar between `0` and `1` or two
custom values.

This code was taken from q2pro.

This is part of issue #414.
2019-09-02 17:29:00 +02:00
Yamagi Burmeister
66ca44e040 Add new cvar operation 'reset' and 'resetall'.
cvar operations are special commands that allow the programmatic
manipulation of cvar values. 'reset' resets a given cvar to it's
default value, e.g. `reset r_mode' would reset `r_mode` to `4`.
'resetall' resets all known cvar with the exception of `game`.

The code is based upon q2pro.

This is part of issue #414.
2019-09-02 17:28:41 +02:00
Daniel Gibson
f9c77b98af YQ2_ALIGNAS_*() in common.h 2019-08-24 20:38:42 -01:00
Daniel Gibson
bebd9e73b3 YQ2_COM_CHECK_OOM() macro to check if malloc() etc was successful 2019-08-21 21:07:31 -01:00
Daniel Gibson
d368a67976 Fixes for PVS Studio warnings: most of src/common/
except for frame.c, I'd like Yamagi's input on that
2019-07-21 03:14:21 +02:00
Daniel Gibson
ebb6b9fce6 Fix link to cvar documentation in --help
also add a link to the new location in the old location, for existing
releases
2019-06-02 19:28:49 +02:00
Yamagi Burmeister
1668f5950e Fix missleading console message.
Reported by @m-x-d, closes #402.
2019-05-30 11:14:23 +02:00
Yamagi Burmeister
8e779bfb87 Remove superfluous statements.
`while (*s != '\\' && *s)` already checks for `s` being valid. This was
reported by @m-x-d, closes #401.
2019-05-30 11:14:11 +02:00
Yamagi Burmeister
4573e9639e Bump version number to 7.42pre. 2019-05-26 09:14:30 +02:00
Yamagi Burmeister
8bcb8f849c Bump version number to 7.41. 2019-05-26 08:43:11 +02:00
Daniel Gibson
c57befe80d When opening file make sure it's actually a file, fixes #394
... and not a directory, which can cause crashes.
2019-05-04 19:55:38 +02:00
Yamagi Burmeister
2c11d02b80 Fix Com_VPrintf() for messages longer then 4096 chars.
At least with MinGW on Windows vsnprintf() treats buffer < size as an
error, returning -1 instead of the number of characters that would have
been printed without size restrictions. Therefor msgLen may be wrong,
leading to all kind of funny mistakes further down below... Buffer
overflow included. Work around this by handling the msgLen < 0 case and
adding an explicit terminating \0.

This is another case of "I wonder why nobody has never noticed this",
the GL1 renderers extension string triggered the buffer overflow each
time the game started.
2019-04-28 13:57:46 +02:00
Yamagi Burmeister
b2874ab656 Some more fixes to the timing calculations.
If the vsync is enabled missuse it to slow the client down, e.g.
calculate the target framerate, add an security margin of 20% and
let the vsync handle the rest. This hopefully solves some problems
with frametime spikes. This is an idea by @DanielGibson.

If the vsync is disabled use a simple 1s / fps calculation.
2019-04-08 13:56:56 +02:00
Yamagi Burmeister
cda565d044 Rename msec to usec, because it holds microseconds.
Requested by @DanielGibson.
2019-04-08 13:56:56 +02:00
Yamagi Burmeister
49cc1b9789 Fix typos and grammar in comments, clarify some points. 2019-04-08 13:56:56 +02:00
Daniel Gibson
d2d87025fa Fix case of map savegames name (save/bla/MAPNAME.sav/sv2)
introduced FS_GetFilenameForHandle(fileHandle_t) for this

this helps if a map has been started with "wrong" case, which doesn't
immediately fail if it has been loaded from a pack, but will result
in invalid savegame names that (with case-sensitive FSs) will fail to
load (when going back to a formerly played level)
2019-02-17 18:46:57 +01:00
Yamagi Burmeister
e049717ac3 Bump version to 7.41pre. 2019-02-07 17:27:09 +01:00
Yamagi Burmeister
25bf4d3e02 Bump version to 7.40. 2019-02-07 17:25:36 +01:00
Yamagi Burmeister
86d438708e Not all libc support the %z format modifier added in C99... 2019-02-05 17:18:01 +01:00
Yamagi Burmeister
29bb6e5c6c Fix last commit, pack can be NULL. 2019-01-30 17:14:14 +01:00
Yamagi Burmeister
5ddab0e4bf Allow UDP download from paks that are not numbered.
Until now the UDP download code prohibited downloading of maps from all
pak files. That was some kind of copy protection, without the limitation
demo users could download assets from the full version. Don't apply that
protection for all paks, but only for numbered .pak files.

This could be enhanced by limiting the protection to pak0 to pak2 for
baseq2 and pak0 for both xatrix and rogue.
2019-01-30 17:14:14 +01:00
JBerg
867046bb8b requested fixes my last commit: proper null checks + undid my removal of a slash + fixed my previous use of va() 2019-01-13 20:32:39 +01:00
JBerg
be8bab6603 added feature to delete savegames 2019-01-13 20:32:39 +01:00
Yamagi Burmeister
7b200208c5 Fix the signal handler.
The signal handler was always fishy since it modified the global process
state but worked on all common platforms. libcurl turns the process into
a multithreaded environment, thus breaking that fragile construction.
After the signal handler was called the global state is inconsistent and
there's a high chance of things going wrong. For example at the net curl
download or when setjmp() is called in Qcommon_Frame().
2018-12-20 18:01:38 +01:00
Yamagi Burmeister
5b44c9f3b4 Make the (new and old) download code UTF-8 compatible.
- Replace all remove() with Sys_Remove().
- Implement Sys_Rename() and replace all rename() with it.

This is believed to close #348.
2018-12-20 18:01:38 +01:00
Yamagi Burmeister
5d9aefd4ef Implement missing client interfaces.
These are:
- CL_ResetPrecacheCheck(): Resets the precacher, forces it to reevaluate
  which assets are available and what needs to be downloaded.
- FS_FileInGamedir(): Checks if a file (and only a real file, not
  somthing in a pak) is available in fs_gamedir.
- FS_AddPAKFromGamedir(): Adds a pak in fs_gamedir to the search path.
2018-12-20 18:01:38 +01:00
Yamagi Burmeister
380642468b Use %z modifiert to print a size_t.
This fixes a gcc warning on Win32.
2018-12-20 17:59:19 +01:00
Yamagi Burmeister
587382644c Fix lost time calculation.
Lost time is time that we spend but didn't account. So the lost time
doesn't shorten a second (in fact that would mean that we'll lose the
time twice), it lengthen a second. Since has a small but noticeable
impact on timing when running with vsync enabled.
2018-11-12 22:17:10 +01:00
Yamagi Burmeister
37a840ba0b Bump the default value of vid_maxfps to 300.
This should be save now that the async client is working more or less
flawlessly and is required for high performance displays.
2018-11-06 17:55:05 +01:00
Yamagi Burmeister
8d5734ce9d Only account pure packet frames for average paket frame times.
With this change the code matches the comment. While most packet frames
are renderer frames, we must not take the render frame time into account
when calculating the average time spend processing the packet frames. I
dont's think that this change makes any measureable difference since the
packet frame time is just a very small fraction of the renderer frame
time.
2018-11-06 11:45:36 +01:00
earth-metal
31627ef68b Fix case-insensitive file loading.
Allow usage of capitalization in directory names above the YQ2 working
dir when loading non-PAK/PK3 assets with capitalized "name" criteria.
2018-11-01 08:54:37 -04:00
Yamagi Burmeister
60c12228c9 Correct average render / packet time calculations.
We need to reset the avgrenderframetime and avgpacketframetime variables
when we recalculate the average times spend rendering frame and / or
processing package frames. Otherwise the result will be much too high,
leading to lost frames down below. I wonder why nobody complained about
this until now.

While at it lower the security margin from 2% to just 1%. On the one
hand we need a small security margin, because Quake II is not that
precise and out average times spend may be too low. On the other hand
the margin must not be too large, because the bigger the margin is the
bigger is the risk of missing frames... Both 2% and 1% is very small,
in fact often they don't even make a difference because of float ->
int conversations. For example 16 * 0,02 = 0,32 -> cut to 0. But there
are some extrem cases were it matters and my empirical testing showed
that 1% is slighty better then 2%. At least on my system. An it's
better to f*ck up the timing for a small number of frames than missing
a frame. A broken timing is hard to recognize, a missed frame is much
more annoying.
2018-10-23 18:37:25 +02:00
Yamagi Burmeister
9525dc35a8 Some small cleanups to entity file support.
- Fix some compiler warning about wrong format strings.
- Comply to code style.
- Remove unnecessary comments.
2018-10-07 09:51:19 +02:00
NeonKnightOA
d036868600 Add support for external entity files (.ent files).
This was ported from KMQ2.
2018-10-07 09:50:54 +02:00
Yamagi Burmeister
69b6e5ad48 Redo 95bbb99 in a more correct manner.
1) Do not increment the frame rate returned by SDL by 1. Incrementing
   is unnessecary, more or less up to date versions on Nvidias, AMDs
   and Intels GPU driver on relevant platform return an value that's
   either correct or rounded up to next integer. And SDL itself also
   rounds up to the next integer. At least in current versions. In fact,
   incrementing the value by one is harmfull, it messes our internal
   timing up and leads to subtile miss predictions. Working around that
   in frame.c would add another bunch of fragile magic... So just do
   it correctly. If someone still has broken GPU drivers or SDL versions
   that are rounding down the could set vid_displayrefreshrate.
2) The calculation of the 5% security margin to pfps in frame.c was
   wrong. It didn't take into account that rfps can be slightly wrong
   in the first place, e.g. 60 on an 59.95hz display. Correct it by
   comparing against rfps including the margin and not the plain value.
2018-09-30 19:47:48 +02:00
Yamagi Burmeister
012ab85b31 On Windows we need to pass wchar strings to remove().
Until now the server just called remove() to delete the servers state
from the HDD. That was fine on Linux were UTF-8 is used but failed
silently on Windows in case that the working dir path had some Unicode
characters. Replace remove() by Sys_Remove(), on Linux it's just a
wrapper around remove() on Windows it does a UTF8->UTF-16 conversion
and calls _wremove(). This fixes issue 318.
2018-09-30 18:57:06 +02:00
Yamagi Burmeister
3c349d6078 Bump version number to 7.31pre. 2018-09-05 17:17:47 +02:00
Yamagi Burmeister
a6b85eaac8 Bump version number to 7.30. 2018-09-05 17:17:28 +02:00
Yamagi
7b0bcec11e
Merge pull request #317 from 0lvin/render_speedup_review
Cleanup code in soft render
2018-09-05 14:39:24 +02:00
Denis Pauk
6adc4cc81c Revert "rename gl_anisotropic to r_anisotropic"
This reverts commit 49af62477a.
2018-09-03 21:22:01 +03:00
Daniel Gibson
67bb061741 Add missing newline in message printed by --help cmdline arg 2018-09-03 04:31:14 +02:00