Yamagi Burmeister
c0e9a6f045
Make Quake II compatible with unicode directory names
...
This changes employs a horrible hack to connect the ASCII Quake II to
the UTF-16 WinAPI. The path to "My Documentes" is read in UTF-16, then
converted to a old "DOS style path" with 8.3 characters. This DOS path
has by convention no UTF-16 characters in it and can be converted into
a normal ASCII string. This ASCII string is the path used by Yamagi
Quake II. The conversion logic will fail if the "Windows to DOS
filename transistion" is deactivated in the registry (it's on by
default). In that case no homedir is used and the "Windows Roaming
Mechanism" kicks in.
2012-06-20 13:39:18 +02:00
Yamagi Burmeister
61e8fbdea1
Mention different Windows localizations
2012-06-14 10:49:08 +02:00
Yamagi Burmeister
661599ed99
Add a TODO with the 6 remaining "problems"
2012-06-13 10:55:16 +02:00
Yamagi Burmeister
f116882160
Remove TODO
2012-06-05 12:54:54 +02:00
Yamagi Burmeister
de3e53069f
Remove Alt-Tab handling. It's done by SDL
2012-06-05 10:50:24 +02:00
Yamagi Burmeister
a55d717a80
Replace atoi() with strtol() in Windows code
2012-06-05 10:46:15 +02:00
Yamagi Burmeister
af83f80dff
Add header guards to new headers
2012-06-05 10:42:30 +02:00
Yamagi Burmeister
bf590cbba5
Clean up the Makefile
2012-06-05 10:37:34 +02:00
Yamagi Burmeister
28be8cda8e
Work around the missing _controlfp prototypes in MinGW
2012-06-05 10:29:20 +02:00
Yamagi Burmeister
58c3b22c8a
Add platform defines for Windows
2012-06-05 10:17:01 +02:00
Yamagi Burmeister
ca18af254e
Remove Sys_AppActivate()
...
This code is unnecessary because SDL handles all activation events,
brings the Window into foreground, etc.
2012-06-05 10:11:29 +02:00
Yamagi Burmeister
21ab0de692
Remove support for the Windows clipboard
...
This was just broken and rewriting it is not worth the efford
2012-06-05 10:09:24 +02:00
Yamagi Burmeister
d1008a564d
Port OpenAL to Windows and enable it by default
2012-06-05 09:57:30 +02:00
Yamagi Burmeister
d8dc40fdb4
Update the TODO. We're now able to start the game and watch the demo loop
2012-06-04 13:53:00 +02:00
Yamagi Burmeister
e2def7c1cc
We are now able to build and run a dedicated server on Windows
2012-06-04 09:44:44 +02:00
Yamagi Burmeister
d2177bb618
Open binary files in mode "rb" instead of "r"
...
This subtile bug didn't show on unixoid platforms, but led to problems
on Windows.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
e85bf27473
We are now able to build q2ded.exe under windows
...
Of course this is completly untested. Without a game.dll the dedicated
server is useless.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
280a432161
Comment Sys_AppActivate() since cl_hwnd will be ported later
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
ba8b81068d
Update TODO
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
5908432bba
Add a TODO to ensure that all new headers have header guards
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
8bfb73ab27
Add TODO
...
A list of thinks to be done befor the first CFT is released
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
9b02f8f7fe
Add a TODO list
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
d4a60e7b77
- Add yq2.cfg to the code, an example to stuff/ and metion it in the
...
README
- Rename tools/ to stuff/
2011-10-09 17:55:10 +00:00
Yamagi Burmeister
e971a90583
Update TODO
2011-10-09 17:00:12 +00:00
Yamagi Burmeister
7a8f60c90b
rework TODO
2011-10-06 09:14:53 +00:00
Yamagi Burmeister
4063056f75
Update TODO
2011-10-05 20:18:07 +00:00
Yamagi Burmeister
0bd9096f7f
Integrate caedes systemwide installation patch
2011-10-04 19:29:40 +00:00
Yamagi Burmeister
6be8120804
Update the start script
2011-10-04 19:14:11 +00:00
Yamagi Burmeister
c50f610cb2
Update TODO
2011-10-04 17:19:15 +00:00
Yamagi Burmeister
58f1ec91cd
Fix the rare "SZ_GetSpace: overflow" bug, triggered by too much gibs or
...
debris
2011-10-04 16:02:31 +00:00
Yamagi Burmeister
73d1b251d5
Add a note about texture packs
2011-10-04 15:36:57 +00:00
Yamagi Burmeister
e1f2b10d5e
Rework q_shared.* and add sanity checks
2011-10-03 17:04:35 +00:00
Yamagi Burmeister
68d82aa2b5
Rework p_client.h again and add sanity checks.
2011-10-03 08:19:44 +00:00
Yamagi Burmeister
ce3602c663
Update TODO
2011-10-02 07:51:04 +00:00
Yamagi Burmeister
e426e7ab82
Rework g_phys.c again. Port some minor bugfixes from Lazarus
2011-09-30 10:08:10 +00:00
Yamagi Burmeister
bc98788d2e
Add a TODO file
2011-08-16 10:26:58 +00:00
Yamagi Burmeister
233d48552f
Lösche die nun leere TODO-Liste
2010-10-27 13:50:36 +00:00
Yamagi Burmeister
9128f49e47
Überarbeite das Makefile
2010-10-27 13:50:20 +00:00
Yamagi Burmeister
ec979fb4f5
Headerguards
2010-10-27 13:24:41 +00:00
Yamagi Burmeister
beb16e08f4
Update TODO
2010-10-24 09:00:25 +00:00
Yamagi Burmeister
6fca641044
Update das Todo
2010-10-23 10:56:30 +00:00
Yamagi Burmeister
98cadca2d9
Update das TODO
2010-10-23 08:55:57 +00:00
Yamagi Burmeister
56dc4237d3
Aktualisiere TODO
2010-10-22 09:30:00 +00:00
Yamagi Burmeister
139ecd30f4
Bennene gl_lights.c zu r_lights.c um
2010-10-22 09:23:44 +00:00
Yamagi Burmeister
7563c221f4
Benenne alle GL_ Funktionen in gl_images.c in R_ um
2010-10-22 09:12:38 +00:00
Yamagi Burmeister
d93fb55fb6
Update TODO
2010-10-21 08:22:39 +00:00
Yamagi Burmeister
7270f2d423
Aktualisiere die TODO Liste
2010-10-20 06:11:27 +00:00
Yamagi Burmeister
09c87ea0cc
Reformatiere die Startup Ausgabe
2010-10-19 13:34:08 +00:00
Yamagi Burmeister
829f986109
Überarbeite das Render-Backend
2010-10-19 12:43:11 +00:00
Yamagi Burmeister
f408d056db
Neue TODFO Items
2010-10-19 09:23:56 +00:00