Commit graph

4339 commits

Author SHA1 Message Date
Jaime Moreira
55dfaa2e3b GL1 unified draw calls, 05
Buffered 'alias' models. Logic from R_DrawAliasModel() and
R_DrawAliasFrameLerp() was moved to R_ApplyGLBuffer().
2024-07-15 11:20:26 -04:00
Jaime Moreira
e8b2e36bd8 GL1 unified draw calls, chapter iv
Buffered flashblend effects.
2024-07-15 10:18:46 -04:00
Jaime Moreira
749e70b988 GL1 unified draw calls, part 3
Batching / buffered procedure, applied to multitexture surfaces.
This solves the issue with gl1_overbrightbits, when jumping
between 0 and 2-4.
2024-07-15 09:05:21 -04:00
Jaime Moreira
4461128255 GL1 unified draw calls, cont.
Batching procedure from previous commit, applied this time to GLPoly
/ single texture surfaces; alpha and liquid included.
2024-07-15 08:23:43 -04:00
Jaime Moreira
50aebd2de4 GL1 unified draw calls, init
Implemented a batching procedure, to try to group meshes in a buffer
and use a final GL call to draw them all in one step, instead of the
many GL draw calls existing today.
For now, only 2D textures are included, especifically console text
("conchars"), scrap and tiles. It's not worth doing this for
individual 2D elements (e.g. crosshair).
2024-07-15 06:56:02 -04:00
Denis Pauk
1a9733bd75 images: replace generated palette with first image one 2024-07-15 11:53:42 +03:00
Denis Pauk
4e61cbccc2 images: more strict check of pcx
checked with https://samples.ffmpeg.org/image-samples/pcx/
2024-07-15 04:47:39 +03:00
Jaime Moreira
4503333b3a GL1: lighting for brushes on the entity list...
...is being "preprocessed" before regenerating lightmaps, so there
are no additional changes to the lightmaps when drawing those brushes.
2024-07-14 20:20:27 -04:00
Jaime Moreira
1bae1e359f GL1: removed many fruitless glTexParameteri calls
They were in this form:
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG/MIN_FILTER,GL_LINEAR)
Only appeared at startup, but we didn't need so many of them.
2024-07-14 19:31:00 -04:00
Denis Pauk
3ba0f35636 images: pcx make buffer const 2024-07-15 00:44:15 +03:00
Denis Pauk
2e32da65bd images: pcx add support 2/4 bits in single plane 2024-07-15 00:23:20 +03:00
Denis Pauk
d8f754f003 images: pcx single bit per plane
based on https://git.ffmpeg.org/gitweb/ffmpeg.git/blob/HEAD:/libavcodec/pcx.c
2024-07-14 16:37:38 +03:00
Denis Pauk
5d5e01e1e1 images: allocate pcx palette only for 8bit 2024-07-14 15:36:36 +03:00
Yamagi
fd2ebb8891 Update CHANGELOG for 8.40. 2024-07-13 16:19:14 +02:00
Denis Pauk
84e461e07b images: support 24 bit pcx images 2024-07-11 23:37:15 +03:00
Denis Pauk
66da110472 image: move pcx RLE to separate function 2024-07-11 23:34:45 +03:00
Denis Pauk
1efc45612c soft: scale down wall if texture is prescalled 2024-07-11 23:34:45 +03:00
Denis Pauk
e08490d3de renders: simplify LoadImage_Ext 2024-07-11 23:34:45 +03:00
Denis Pauk
0390db7aec images: move wal decode to vid/images 2024-07-11 23:34:45 +03:00
Denis Pauk
6de0e06c4a images: move m8 decode to vid/images 2024-07-11 23:34:45 +03:00
Denis Pauk
8e4c329351 images: show file name in error message 2024-07-11 23:34:45 +03:00
Denis Pauk
829b1a014e renders: simplify swl/pcx load code 2024-07-11 23:34:45 +03:00
Denis Pauk
dec5897052 images: Use only pcx manufacturer and version as ident 2024-07-11 23:34:45 +03:00
Denis Pauk
cfebe51ec9 Merge remote-tracking branch 'yquake2/master' 2024-07-11 23:33:04 +03:00
Yamagi
2a2f3e0b2f
Merge pull request #1123 from BjossiAlfreds/helpmsg-always
Workarounds for naggy help icons
2024-07-11 21:29:26 +02:00
Yamagi
7b6518060e
Merge pull request #1122 from devnexen/fix_dyn_symb_loading_sig
consistenly cast dynamic loading from generic pointer to fn pointer s…
2024-07-11 21:15:51 +02:00
BjossiAlfreds
6a25ba5118 Workarounds for naggy help icons 2024-07-09 13:11:12 +00:00
Denis Pauk
36f42a6a8b Merge remote-tracking branch 'yquake2/master' into images 2024-07-06 23:11:56 +03:00
David Carlier
2b4598d536
consistenly cast dynamic loading from generic pointer to fn pointer signature. 2024-07-06 18:40:13 +01:00
Yamagi
8c0904f0c8
Merge pull request #1121 from 0lvin/backport
Improve pcx support and cleanup soft render
2024-07-06 18:49:29 +02:00
Denis Pauk
3db882c6c8 renders: little bit revert pvx load code
Use additional checks from previous renders/files/pcx load code.
2024-07-06 18:52:01 +03:00
Denis Pauk
ac2a50cb4a soft: scale model texture s,t values
ref_gl renders use 0.0..1.0 float texture coordinates in gl commands
and skin ratio/resolution could be any.
ref_soft render uses absolute coordinates as result textures with
different to expected size are applied incorrectly.

Fix will not add support of scalled retextured skins, just fix case
when ratio is incorrect after scale down such or place a incorrect
pcx skin to the model directory.
2024-07-06 16:48:20 +03:00
Denis Pauk
79c71c7a68 soft: get rid unused R_PolysetUpdateTables 2024-07-06 16:41:52 +03:00
Denis Pauk
bfeb842bd3 pcx: fix support of bytes_per_line
https://github.com/yquake2/yquake2/issues/1119
2024-07-06 16:32:45 +03:00
Denis Pauk
c5841b7c2f pcx: fix support of bytes_per_line
https://github.com/yquake2/yquake2/issues/1119
2024-07-06 15:04:37 +03:00
Denis Pauk
50de5e091a renders: move m32 load to vid/image code 2024-07-06 15:03:57 +03:00
Denis Pauk
ce37d4b748 renders: move swl load to vid/image code 2024-07-06 15:03:57 +03:00
Denis Pauk
cf144ef2ca fix load mapfix for juggernaut/jug13 2024-07-06 14:30:48 +03:00
Denis Pauk
4c9a04efc5 Merge remote-tracking branch 'yquake2/master' 2024-07-06 14:27:25 +03:00
Yamagi
3f6a0a3689
Merge pull request #1118 from devnexen/few_more_build_chg
fix few warning builds.
2024-07-06 09:50:37 +02:00
Yamagi
af5a876be4 Fix a typo. 2024-07-06 09:20:04 +02:00
Yamagi
4c4759b73b
Merge pull request #1120 from BjossiAlfreds/jug13-mapfix
Mapfix for map jug13 (The Civic Center) in Juggernaut
2024-07-06 08:51:58 +02:00
BjossiAlfreds
298dd69def Mapfix for map jug13 (The Civic Center) in Juggernaut 2024-07-05 15:26:22 +00:00
David Carlier
a8a15ddff3
fix few warning builds. 2024-06-30 23:07:03 +01:00
Denis Pauk
689950068a soft: fix model skin textures
Soft render still uses downscalled skins and wall, code fixes case
when skin(s,t) size defined in model is slightly different to real
skin dementions. Code checks skin size in model and image asset size
and scale.
2024-06-30 23:30:32 +03:00
Denis Pauk
96b8707825 Merge remote-tracking branch 'yquake2/master' 2024-06-30 23:06:16 +03:00
Denis Pauk
25fa88ca9b renders: load swl as paletted image 2024-06-30 23:05:44 +03:00
Denis Pauk
161f703b90 renders: scale pcx before use 2024-06-30 23:05:35 +03:00
Denis Pauk
23ff8f6dea soft: update light code 2024-06-30 23:05:24 +03:00
Denis Pauk
214556728d renders: rename MAX_LBM_HEIGHT to MAX_LBM_WIDTH 2024-06-30 23:05:13 +03:00