Commit graph

93 commits

Author SHA1 Message Date
Yamagi Burmeister
eaee1d71d5 Rename cl_stereo* cvars to gl_stereo*.
They're renderer cvars, not client cvars.
2016-04-07 17:01:09 +02:00
Valery Guskov
e9dcf8d09e added 3d crosshair model 2016-04-04 23:53:16 +03:00
Valery Guskov
6ed4843257 too long line in readme 2016-04-04 23:49:36 +03:00
Valery Guskov
71255bde57 fixed spacing in readme 2016-04-04 23:48:47 +03:00
Valery Guskov
c168e501de added stereo support info to readme 2016-04-04 23:48:08 +03:00
Yamagi Burmeister
efe138cad2 A small grammar fix
Noticed by Manuel-K
2015-10-24 13:09:36 +02:00
sdfdfhgh
0a8d332da2 Update README to fix wording and clarify instructions 2015-10-19 18:21:20 +02:00
Daniel Gibson
1a9c8704c7 README: It's called m_filter, not in_filter
should fix #69
2015-05-09 00:37:19 +02:00
Daniel Gibson
9265dc8cbe Update README
* remove link to our debian packages, we don't do that anymore
  -> mention debian/ubuntu packages instead
* remove references to libjpeg, we don't use that anymore
* Link to retex pack was broken, replace with our mirror, mention that
  the ones in models.zip suck
* Fix some typos
2015-04-12 17:56:18 +02:00
jarvik7
89a7d9d163 Revert OS X removal from README and update 2015-03-29 13:15:43 +09:00
Yamagi Burmeister
533fbb7016 Update doku after OS X removal 2015-03-20 17:33:46 +01:00
Yamagi Burmeister
08c0b8e56a Mention gl_modulate 2015-01-03 11:21:32 +01:00
Yamagi Burmeister
924cad6bdf Typos 2014-07-30 21:49:35 +02:00
Yamagi Burmeister
72dfb27ef7 Mention openal32.dll. 2014-07-26 11:49:07 +02:00
Yamagi Burmeister
c7d557a7a9 Document the 2D artwork scaling 2014-06-25 16:05:15 +02:00
Yamagi Burmeister
869ce24922 Hide console scaling behin gl_consolescale
With this change it's possible to scale the HUD but not the console.
And vice versa.
2014-06-21 18:54:57 +02:00
Daniel Gibson
7ace8c9116 Implementing gl_hudscale cvar to scale the HUD
because it's so small in high resolutions and I'm an old man with bad
eyes.
2014-04-25 21:24:26 +02:00
Yamagi Burmeister
a84fd4af10 Update the "Compiling on Windows" section 2014-01-28 17:23:31 +01:00
Yamagi Burmeister
85ee926dd6 Mention the relative mode fallback in the CHANGELOG and remove the FAQ 2014-01-25 19:14:35 +01:00
Yamagi Burmeister
950c31d4ee Elaborate on 64 bit windows builds 2013-12-31 09:55:18 +01:00
Yamagi Burmeister
1aff869393 Add a FAQ regarding XInput 2.2 or higher needed by SDL 2.0 2013-11-09 13:19:37 +01:00
Yamagi Burmeister
67e3355aa5 Mention that OS X is unsupported
I neither have a Mac nor the time to maintain this platform. SDL 2.0
requires some more complex changes than the usual "two lines to track
Unix and Windows" so suspend OS X support until someone steps up.
2013-10-12 12:30:01 +02:00
Yamagi Burmeister
bffc43ea53 Clarify SDL stuff in the README, mention vsync bug with SDL 1.2 2013-10-12 12:27:47 +02:00
svdijk
444e20ba12 Add OpenAL to the dependency list in README 2013-05-25 21:57:38 +02:00
Yamagi Burmeister
073b5c5823 Mention the hrtf sound filter 2013-05-01 09:51:04 +02:00
Yamagi Burmeister
d394102712 Mention that gl_showtris needs gl_ext_multitexturing set to 0 2013-04-06 17:40:18 +02:00
Yamagi Burmeister
bc5c308684 Add a cvar "s_openal_maxgain" to clamp AL_GAIN
This cvar is a last resort if all other measures to prevent overdriven
preamplifation fail. Setting it to lower value than 1.0 limits the
overall dynamic range, so sound quality is lost. This is especially
hearable when low volume samples are encountered, like the shotgun
combined with the silencer.
2013-01-20 12:01:10 +01:00
Yamagi Burmeister
1f5012aec3 Calculate the AL_GAIN by s_volume and don't set a global AL_GAIN 2013-01-20 12:01:10 +01:00
Yamagi Burmeister
c6d3b4477c Some clarifications of build under OS X 2012-11-18 10:53:27 +01:00
svdijk
247e2baa3a More mouse grab/release tuning. 2012-11-14 21:08:07 +01:00
Yamagi Burmeister
c2f887c220 Documentation updates
- Fully explain the OS X support
- Clarify some things
- Update some FAQs
2012-11-05 21:13:27 +01:00
Yamagi Burmeister
01e262eb35 Add a new FAQ regarding the FOV 2012-10-28 11:05:46 +01:00
Yamagi Burmeister
a9bea1ede8 Fix some typos (spotted by caedes) 2012-10-06 16:26:38 +02:00
Yamagi Burmeister
915e5ff716 OS X installation instructions 2012-10-06 09:35:16 +02:00
Yamagi Burmeister
55e1c95eac Clarify some things in the README
- Mention OpenBSD
- Mention sparc64
- Point windows users to stdout.txt
- Refer to the windows configuration dir in a consistent manner
2012-08-22 17:52:12 +02:00
Yamagi Burmeister
6120963b62 Fix more README typos 2012-08-03 13:58:41 +02:00
Sander van Dijk
212cf49866 Fix README typo. 2012-08-03 08:06:50 +02:00
Yamagi Burmeister
dc9e06a13f The aspect ratio can now be set via the menu 2012-08-02 15:35:23 +02:00
Yamagi Burmeister
c87e8b280a Explain what yq2.cfg is for 2012-07-09 16:18:44 +02:00
Yamagi Burmeister
d70f510391 Spelling 2012-06-25 13:53:05 +02:00
Yamagi Burmeister
403c69d6c1 Center the header 2012-06-20 14:00:55 +02:00
Yamagi Burmeister
55c11e8475 Document the Windows support in the README 2012-06-06 12:39:53 +02:00
Yamagi Burmeister
6c0df994f1 Fix a typo 2012-06-03 01:15:27 +02:00
Yamagi Burmeister
a7a553f34e Add joystick FAQ 2012-05-12 09:42:12 +02:00
Christoph Mallon
ab034114b4 Whitespace fixes. 2012-04-30 08:25:59 +02:00
Yamagi Burmeister
4520d53b26 Alter the README for github
This is the Yamagi Quake II subversion repo converted to git. The
history was preserved, bit the older parts are in german and crap.
Sorry for that. Each releases is referenced ba a "git tag".
2012-04-29 14:59:49 +02:00
Daniel Gibson
31f9af817f Last fixes and cleanups for OpenAL support
* New license header in snd_al.c
* README fixes
* Fix printing of used OpenAL device
* Cleanup in snd_al.c
2012-04-28 15:44:14 +00:00
Yamagi Burmeister
774e7bf46f Document the OpenAL support 2012-04-27 11:52:38 +00:00
Yamagi Burmeister
a3f05e7be5 Mention the options framework in the Makefile 2012-04-25 09:52:38 +00:00
Daniel Gibson
1d6f8335a3 Major rework of the README 2012-03-31 19:52:56 +00:00