Yamagi Burmeister
643cb93e5f
Reformat pcx.c
2012-03-12 09:56:27 +00:00
Yamagi Burmeister
57b06a8bcf
Implement retexturing for PCX files
2012-03-12 09:54:04 +00:00
Yamagi Burmeister
d0133509e1
Provide the gl_retexturing CVAR to switch retexturing off. Default is
...
"1", retexturing enabled.
2012-03-12 09:31:33 +00:00
Yamagi Burmeister
48a0d6a50d
- Reformat wal.c
...
- Add a file header to wal.c
2012-03-12 09:23:44 +00:00
Yamagi Burmeister
1cc06e2841
Reformat the JPEG loader
2012-03-12 09:21:19 +00:00
Yamagi Burmeister
7db2d76833
Import the Quake III Arena TGA loader and replace out implementation
...
with it. The Q3A is about ~40% faster and supports more types of TGA
files, including bottom to top encoded images.
2012-03-12 09:16:59 +00:00
Yamagi Burmeister
43fcc8eb99
Scale the replacement textures to the size of the original texture
2012-03-12 08:53:22 +00:00
Yamagi Burmeister
9edf27f103
Reactor yesterdays work
2012-03-12 08:11:22 +00:00
Daniel Gibson
1d8109cbbc
Work in progress version of the retexterung support. The next step is to alter
...
r_LoadPic, so that it accepts realwidth and realheight as additional arguments
and uses them to manipualte image after uploading it into the vram.
2012-03-11 19:01:49 +00:00
Daniel Gibson
441c988b31
- Add JPEG support
...
- Refactor call to LoadTGA so it returns image_t * directly
2012-03-11 16:50:57 +00:00
Yamagi Burmeister
042ec93bfe
Rename r_lefthand to gl_lefthand to match the other renderer cvar. This
...
is a noop, since this is an internal cvar to exposed to the user.
2012-03-08 11:30:30 +00:00
Yamagi Burmeister
1f3ce73a75
Add gl_farsee (by Richard Allen)
2012-03-08 11:24:45 +00:00
Yamagi Burmeister
6b2ef052ef
Add a comment about GL_POINT_SMOOTH on Mesa3D
2012-02-12 16:53:41 +00:00
Yamagi Burmeister
f8a9f6ead4
- Define the values for point parameters in qgl.h. They should be
...
set by the OpenGL implementation somewhere in gl.h but apperently
the values are sometimes wrong...
- AND the particle color with 0xFF. This is a no-op with most
OpenGL implementations but may help Mesa3D. Suggest by
"hukaru" on IRC.
2012-02-09 16:30:17 +00:00
Yamagi Burmeister
0f7b422ded
- Switch multitexturing by default to 1
...
- Switch paletted textures (8 bit textures) to 0
2012-02-09 15:13:51 +00:00
Yamagi Burmeister
cf7d2645cc
Fix gl_ext_multitexturing set to 1
2012-02-09 15:11:35 +00:00
Yamagi Burmeister
2320693f6a
Change the default mode 4 aka "640x480". This should be saver than 3 aka
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"640x400"
2011-12-06 13:26:12 +00:00
Yamagi Burmeister
55f51eb680
Add support for anisotropic filtering
2011-10-17 10:43:48 +00:00
Yamagi Burmeister
0aa45e9736
Fix some warnings with clang
2011-06-27 14:40:16 +00:00
Yamagi Burmeister
435ae096e4
Repariere einen Bug, durch den Area Portals zum Teil nicht getriggert
...
wurden
2010-10-30 07:40:44 +00:00
Yamagi Burmeister
6db456587c
Schreibe das Hardwaregamma auf X11 um :)
2010-10-25 15:57:39 +00:00
Yamagi Burmeister
95d7d43695
Füge Overbrightbits ein
2010-10-25 13:21:52 +00:00
Yamagi Burmeister
40a91572e0
Baue Texturen auf Basis ner Palette wieder ein
2010-10-25 12:55:59 +00:00
Yamagi Burmeister
6847b33cb5
Füge Multitexturing ein. Dies funktioniert (natürlich) nicht mir Mesa3D
2010-10-25 12:33:55 +00:00
Yamagi Burmeister
8b3002b1dd
Benenne alle r_ CVAR in gl_ um
2010-10-24 08:50:01 +00:00
Yamagi Burmeister
d0e90edcdf
Hier sind zwei "static" falsch
2010-10-23 10:07:22 +00:00
Yamagi Burmeister
fa23a3e516
Ein Versuch Screenshots zu ermöglichen ohne den halben Client in den
...
Renderer linken zu müssen
2010-10-23 09:52:39 +00:00
Yamagi Burmeister
7fc1f607c9
Benenne gl_warp.c in r_warp.c um
2010-10-23 08:55:28 +00:00
Yamagi Burmeister
c4fe0d7b56
Benenne alle Funktionen in gl_warp.c konsistent
2010-10-23 08:53:36 +00:00
Yamagi Burmeister
a5346cbfbe
Benenne gl_scrap.c in r_scrap.c um
2010-10-23 08:33:44 +00:00
Yamagi Burmeister
4681d0a417
Prototype R_Upload8
2010-10-23 08:31:21 +00:00
Yamagi Burmeister
4d647257fa
Benennen gl_rsurf.c in r_surf.c um
2010-10-23 08:28:39 +00:00
Yamagi Burmeister
c79abc2c98
Benennen alle Funktionen in r_lightmap konsistent
2010-10-23 08:27:01 +00:00
Yamagi Burmeister
4c9536e400
- Benenne alle Funktionen in gl_rsurf um
...
- Lightmaps in ne eigene Datei
2010-10-23 08:24:28 +00:00
Yamagi Burmeister
d6acc3b4ea
Bennene gl_rmisc in r_misc um
2010-10-23 07:21:53 +00:00
Yamagi Burmeister
cbc6e22c6f
gl_rmisc in Sachen Funktionsnamen aufgeräumt
2010-10-23 07:19:40 +00:00
Yamagi Burmeister
d1aaaf06b0
Lizenzheader
2010-10-23 06:58:56 +00:00
Yamagi Burmeister
de91dbe5b0
Benennen gl_rmain.c in r_main.c um
2010-10-23 06:56:02 +00:00
Yamagi Burmeister
3679d302db
Benennen die Funktionen in gl_rmain.c konsistent
2010-10-23 06:29:01 +00:00
Yamagi Burmeister
05cef57735
Benennen gl_model.c zu r_model.c um
2010-10-23 06:13:38 +00:00
Yamagi Burmeister
f7d69a8a86
Benennen die Funktionen in gl_model.c konsistent
2010-10-23 06:10:23 +00:00
Yamagi Burmeister
2de15c4a73
Bennene gl_mesh.c in r_mesh.c um
2010-10-22 09:29:09 +00:00
Yamagi Burmeister
0b206b07e9
Bennene alle Funktionen in gl_mesh.c von GL_ auf R_ um
2010-10-22 09:26:47 +00:00
Yamagi Burmeister
139ecd30f4
Bennene gl_lights.c zu r_lights.c um
2010-10-22 09:23:44 +00:00
Yamagi Burmeister
5e57fbbc43
Benenne alle Funktionen in gl_light zu R_ um
2010-10-22 09:22:01 +00:00
Yamagi Burmeister
d59ab83f0d
Benenne gl_image.c zu r_image.c um
2010-10-22 09:18:23 +00:00
Yamagi Burmeister
cb49061a4c
Behebe ein wenig Fallout vom letzten Commit
2010-10-22 09:17:19 +00:00
Yamagi Burmeister
7563c221f4
Benenne alle GL_ Funktionen in gl_images.c in R_ um
2010-10-22 09:12:38 +00:00
Yamagi Burmeister
3989b43035
Bennene gl_draw.c in r_draw.c um
2010-10-22 08:48:01 +00:00
Yamagi Burmeister
1d0bbf537c
Lizenzheader und Headerguards
2010-10-22 08:45:31 +00:00