Commit graph

4033 commits

Author SHA1 Message Date
Denis Pauk
9952521af3 models: md3 compress commands 2024-03-10 12:38:25 +02:00
Denis Pauk
b3eb00673b models: show number commands in model 2024-03-10 00:33:33 +02:00
Sajt
cfda9919e3 models: add gl command compress code from qwalk
Disabled for now.

Based on: https://icculus.org/projects/qshed/qwalk/
2024-03-10 00:04:34 +02:00
Denis Pauk
25dc9cf064 models: md3/md5 show count of verts and tris 2024-03-09 15:41:11 +02:00
Guilherme Nemeth
d137fe863c berserker: slam attack, running club attack
Based on: 31bc4e52e3
2024-03-09 14:30:39 +02:00
Denis Pauk
03c39f34ae gl1: cppcheck fixes 2024-03-09 01:09:54 +02:00
Denis Pauk
aea0a9085f gl3/gl4: fix count lightmap in mgu5m2 2024-03-08 00:37:16 +02:00
Denis Pauk
3b579eb0d6 refresh/files: cppcheck warning clean up 2024-03-08 00:24:58 +02:00
Denis Pauk
f888840ec8 soft: move R_LerpVerts upper by call stack 2024-03-07 23:32:20 +02:00
Denis Pauk
89a8a04334 soft: reuse R_LerpVerts code 2024-03-07 18:51:14 +02:00
Denis Pauk
3f20ef1bb0 models: md5 call R_CompressNormalMDL only once for vertex 2024-03-05 00:25:54 +02:00
Denis Pauk
b8bd567eb8 models: ReadMD5Anim get rid sscanf usage 2024-03-04 00:38:46 +02:00
Denis Pauk
fac9a5ce5c models: ReadMD5Model more strict validation 2024-03-03 23:40:54 +02:00
Denis Pauk
994cf72a76 models: ReadMD5Model get rid of sscanf usage 2024-03-03 19:13:58 +02:00
Denis Pauk
b0f2538951 models: ReadMD5Anim use strtol for parse 2024-03-03 18:58:32 +02:00
Feels Duck Man
9cff22b55c Removed 'Speed' label for speedometer when being displayed 2024-03-02 13:54:43 -06:00
Denis Pauk
55576952d7 models: md5 partial COM_Parse usage in ReadMD5Model 2024-03-02 17:48:10 +02:00
Denis Pauk
a131fa0938 models: md5 partial COM_Parse in ReadMD5Anim 2024-03-02 16:57:50 +02:00
Denis Pauk
e821f8452d models: md5 do not copy token before use 2024-03-02 16:50:38 +02:00
David Carlier
b7fa65c576 models_md5 few memory related fixes 2024-03-02 16:42:12 +02:00
Feels Duck Man
cfece2f55d Added a speedometer that displays the player's speed in QU/s. Wasn't quite sure how to implement it without adding GetPlayerSpeed() to pmove.c. Unsure if there is a cleaner way to do this while keeping it inside cl_screen.c 2024-03-01 14:05:36 -06:00
Denis Pauk
59e118ed26 render: sync count of images with protocol max image count 2024-02-29 23:42:17 +02:00
Denis Pauk
6973181a21 client: bump protocol and game version / unstable compatibility
Config string numbers is different to original Quake 2 code,
code is not compatible with any version of official protocols or
game code. And game code should be recompiled for use with engine.
2024-02-29 00:05:21 +02:00
Denis Pauk
28668972ff client: add custom protocol with short model index 2024-02-27 00:37:26 +02:00
apartfromtime
292bc0f632 Texture filtering option
Adds texture filtering option to the video menu.

Closes #753
2024-02-26 18:08:18 +11:00
Denis Pauk
a77e52ad97 Version bump 8.31RR5 2024-02-25 23:46:19 +02:00
Denis Pauk
d76584a457 client: update mpeg video decoder
ce50e1da59

Fixes video streams issues. Look to: https://github.com/phoboslab/pl_mpeg/issues/25
2024-02-25 23:12:16 +02:00
Denis Pauk
f9f54c7efe cin: revert heretic 2 mpeg hack
Partial reverts: bd5685d201
2024-02-25 23:07:23 +02:00
Denis Pauk
5c89bbf645 game: cleanup zombie code 2024-02-25 19:12:05 +02:00
Denis Pauk
ef1a1c21e6 game: cleanup shambler game func export 2024-02-25 18:19:07 +02:00
Denis Pauk
4e92b008c0 game: do not export non edict_t function as gamefunc 2024-02-25 17:41:46 +02:00
Denis Pauk
54a8380972 game: do not export G_Set* as gamefunc 2024-02-25 17:19:27 +02:00
Denis Pauk
93c580f733 game: cleanup player export 2024-02-25 16:59:36 +02:00
Denis Pauk
55313fa513 game: restore rogue RDM_DEATHBALL code 2024-02-25 15:39:37 +02:00
Denis Pauk
0326d45cf8 game: rerelease port carrier CreateFlyMonster use 2024-02-25 15:18:49 +02:00
Denis Pauk
4870c1cc62 game: cleanup exports and rename TH_viewthing -> viewthing_think 2024-02-25 14:19:33 +02:00
Denis Pauk
2323e12872 game: remove spawn functions from game functions 2024-02-25 13:17:17 +02:00
Denis Pauk
f95ca59717 game: savegame sort fields 2024-02-25 12:42:14 +02:00
Denis Pauk
d88732f8da game: cleanup savegame exports 2024-02-25 12:36:53 +02:00
Denis Pauk
863dc290a8 game: cleanup savegame function g_* 2024-02-25 00:54:26 +02:00
Denis Pauk
4196fd356c game: remove unused functions 2024-02-25 00:21:48 +02:00
Denis Pauk
1c0a4590d3 game: cleanup savegame exports 2024-02-24 23:56:15 +02:00
Denis Pauk
d48604ff8a game: update gamemmove list 2024-02-24 23:42:35 +02:00
Denis Pauk
98de9d412a game: gamefunc list sort 2024-02-24 23:21:12 +02:00
Denis Pauk
b9bafd0579 game: gamemmove list sort 2024-02-24 23:01:03 +02:00
Denis Pauk
1ad15c2e88 docs: add link to releases 2024-02-24 17:35:37 +02:00
Denis Pauk
7b29dce03f game: enforcer frame names usage and save fix 2024-02-24 17:34:02 +02:00
Denis Pauk
a3d450ff64 client: Add gametype variable
`gametype` variable could be used for show menu for different
embeded mod type. Remaster has all ctf/rogue/xatrix maps in baseq2
directory and menu could not detected by game variable anymore.
2024-02-23 00:33:24 +02:00
Denis Pauk
d907b8bb57 game: add defines for frames
Add frame names for infighter/quake 1 monsters,
without code use for now.
2024-02-14 00:29:05 +02:00
Denis Pauk
416e4b1269 models: add mdl hack for subframes
Fixes wizard spark spawn errors.
2024-02-13 23:33:11 +02:00