Commit graph

857 commits

Author SHA1 Message Date
svdijk
5daee97e2a menu: Add a generic popup function M_Popup 2013-04-14 14:49:45 +02:00
svdijk
aae7de19c4 Use some safer offset values for gl_zfix, and default to 0
(Since it seems to cause unwanted artifacts with some drivers)
2013-04-07 19:07:16 +02:00
Yamagi Burmeister
9def7d908f Silence another 2 gcc48 warnings due to creative array usage
This is nearly the same case as in 1bee58840d and should be a no-op.
2013-04-07 13:54:24 +02:00
Yamagi Burmeister
1bee58840d Silence a gcc48 warning due to some "creative" array usage
To my understanding this code and the old code do exactly the same, this
one is just more readable. Therefor this change should be a no-op.
2013-04-07 13:43:17 +02:00
svdijk
41d89c7171 Whitespace 2013-03-24 18:12:14 +01:00
svdijk
346d9873f0 Fix double server entries in multiplayes menu.
Also display netadr in statusbar instead of in the list (lowres compatible).
2013-03-24 18:08:06 +01:00
svdijk
77c9cb7e05 Update savegame tables (forgot them in the previous commit) 2013-03-23 12:30:48 +01:00
svdijk
5ed89a0373 Move some functions to a better place 2013-03-23 11:40:54 +01:00
svdijk
6f6c9a1aae Fix help computer and inventory updates when already opened 2013-03-20 20:21:53 +01:00
svdijk
909e69462f Fix a typo in a function prototype in game.h 2013-03-19 21:42:48 +01:00
svdijk
d07735b831 Rewrite the Shift+Escape code a bit (somewhat cleaner) 2013-03-18 19:37:26 +01:00
svdijk
317355f7ca Minor rewriting. 2013-03-17 21:32:50 +01:00
svdijk
e49693bec4 Make cmdlist and cvarlist alphabetically ordered. 2013-03-17 18:16:02 +01:00
svdijk
8b28e3d0df Make Shift+Escape toggle the console. 2013-03-17 17:31:00 +01:00
svdijk
f36f708b24 Unbind default bindings before loading stored bindings (new cvar cfg_unbindall) 2013-03-16 22:49:48 +01:00
svdijk
7637d32f6f Work around the z-fighting on some baseq2 maps (new cvar gl_zfix) 2013-03-16 16:47:57 +01:00
Yamagi Burmeister
d9519cee61 Remove an unneccessary check.
This check involved an uninitialized pointer, so it never worked. It
could lead to crashes in some situations, especially when clients tried
to reconnect after a manual map change on the dedictated server.
2013-03-10 12:08:58 +01:00
Yamagi Burmeister
e1903dd925 Change some qglTexParameterf to qglTexParameteri
Scott S. pointed out that some the qglTexParameterf calls should be
qglTexParameteri. I don't know if all this changes are correct (I'm
an openGL noob) but they shouldn't make thinks worse and "works for me".
2013-03-10 10:20:42 +01:00
Citramonum
3e56938aa9 Update vid.c
Fix a typo in 1280x960 graphic mode parameters.
2013-03-09 21:06:06 +04:00
Yamagi
2300a547a8 Merge pull request #19 from JayWalker512/stupid-laptop-res
Added support for 1366x768 laptop resolution in video menu. This will break existing configs one again if a mode of 1440x900 or higher is used.
2013-01-20 03:08:00 -08:00
Yamagi Burmeister
56d920162e Reduce default volume to 0.3 on non-linux-platforms
If the volume is set too high the OpenAL backend preamplification leads
to overdriven sound samples. It's not quite understandable to me why
that only happen on platforms other than Linux (maybe a bug in OpenAL?)
and there's not much we can do against it besides reducing the volume.
As the side note: Simmilar behavior can be seen at least in ioQ3 and
dhewm3...
2013-01-20 12:01:10 +01:00
Yamagi Burmeister
bc5c308684 Add a cvar "s_openal_maxgain" to clamp AL_GAIN
This cvar is a last resort if all other measures to prevent overdriven
preamplifation fail. Setting it to lower value than 1.0 limits the
overall dynamic range, so sound quality is lost. This is especially
hearable when low volume samples are encountered, like the shotgun
combined with the silencer.
2013-01-20 12:01:10 +01:00
Yamagi Burmeister
1f5012aec3 Calculate the AL_GAIN by s_volume and don't set a global AL_GAIN 2013-01-20 12:01:10 +01:00
Yamagi Burmeister
548bbeb129 Pass raw "float" volume to OpenAL
The client uses float values between 0.0 and 1.0 to represent the volume
of sound samples. This is the range required by OpenAL. But the generic
part of the sound system multiplied the raw float value with 374 and
clamped it to a full integer. That worked by luck withth the OpenAL
backend but broke at least the silencer powerup. Solve this problem by
adding a new field "float oal_vol" to the channel_t struct and use it to
pass the raw float value to OpenAL.

This fixes issue #18
2013-01-20 12:00:29 +01:00
Brandon Foltz
d6feeeff8d Added support for 1366x768 laptop resolution in video menu. 2013-01-18 14:59:44 -05:00
Yamagi Burmeister
2890dafbda Divide effect volume by 3 when using the OpenAL backend
Since OpenAL 1.15 AL_GAIN has much more weight than before. That leeds
to overdriven effect samples unless the volume control is set to a very
low level. With this change volume can be set to a high level without
distorting. But there's one problem. A division by 2 is to low to rule
distortion out and by 3 the game is a little bit quieter than before. A
value of 2.5 would be optimal but is not applicable since the volume is
represented by an integer. I've choosen 3 to be aon the save side.

As a side note: This problem was very less worse on Linux than on
Windows and FreeBSD. Maybe Linux guys need to pump there volume up
to compensate this work-around.
2013-01-06 17:09:30 +01:00
Yamagi Burmeister
2ee5937fa3 Bump version number to 5.10 2012-12-30 17:46:22 +01:00
svdijk
0f985d3e45 Cleanup the keybindings menu code. 2012-12-29 18:21:46 +01:00
svdijk
4f5ba24003 Some more load/save menu tuning (better QMF_GRAYED use). 2012-12-29 17:18:30 +01:00
svdijk
83037ace88 Some load/save menu tuning. 2012-12-29 17:16:53 +01:00
svdijk
74f244801f Fix game saving on page 2(+).
Fixes issue #16.
2012-12-26 09:30:16 +01:00
svdijk
bcc6f62b61 Make the Load/Save menu multi-page (support low-res). 2012-12-09 17:57:00 +01:00
svdijk
e78a18c5ca Fix the "help computer" keybinding option; some whitespace cleanup. 2012-12-09 17:56:47 +01:00
Joshua Scoggins
7116d7e90a Fixed a bug in src/common/header/common.h with respect to ia64
I had written #elif define __ia64__ instead of #elif defined __ia64__

This has been fixed.
2012-11-30 20:34:35 -08:00
Joshua Scoggins
a578fff56a Extended the arch check in src/client/header/client.h to include ia64
For ia64 it's necessary to define int as long long instead of long int. I know
this for a fact because pointers that were encoded as long int in my LLVM and
CLIPS bridge would fail horribly when passed out of clips back into LLVM. long
long fixed it.
2012-11-30 20:30:28 -08:00
Joshua Scoggins
df4c4dd9dd Added ia64 to the ARCH define 2012-11-30 20:21:28 -08:00
Joshua Scoggins
dc0f2ec779 Added the ia64 cpustring 2012-11-30 20:20:44 -08:00
svdijk
0fe5d4f610 Make sure that the crashlog actually gets written. 2012-11-17 15:31:12 +01:00
svdijk
1dd083cd7d COM_Parse: Fix buffer overflow in long quoted strings. 2012-11-17 15:28:45 +01:00
svdijk
561add00a8 cl_main:CL_UpdateWindowedMouse() optimization. 2012-11-16 20:30:59 +01:00
Yamagi Burmeister
a76d7d5cfb The default video mode is 5 (640x480). Spotted by svdijk. 2012-11-14 21:12:21 +01:00
svdijk
247e2baa3a More mouse grab/release tuning. 2012-11-14 21:08:07 +01:00
Ilia Zhirov
46c77400e2 fixed build on pre ansi c89 compilers 2012-11-14 14:49:40 +06:00
svdijk
823753dec9 Some minor restructuring and cleanup. 2012-11-07 21:15:18 +01:00
svdijk
1c0934f462 Game cleanup. 2012-11-07 21:10:48 +01:00
svdijk
eb8a2d792f Minor console mouse release tweak. 2012-11-05 21:33:44 +01:00
svdijk
8c8fba7421 Refresher cleanup. 2012-11-05 21:33:35 +01:00
Yamagi Burmeister
82275f636e Merge branch 'master' of github.com:yquake2/yquake2 2012-11-04 18:52:27 +01:00
Yamagi Burmeister
d263e896cf Use an enum for "qboolean" on OS X
Defining "qboolean" to something other than an enum changes the size of
some structs. That in turn breaks compatiblity with mods that use the
enum define. With this change the addons (tested with xatrix and rogue)
are running on OS X. Many thanks to my sister for lending me her
Macbook.
2012-11-04 18:47:15 +01:00
Yamagi Burmeister
5c217771cb Use correct include path on OS X
This path matches the libjpeg.framework we'll use to build the
binary releases.
2012-11-04 09:23:25 +01:00