Denis Pauk
|
5d21429c36
|
client: code style cleanup
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2024-11-24 23:27:45 +02:00 |
|
Denis Pauk
|
27b41be951
|
game: add 'trigger_flashlight' support
Based on:
* https://github.com/id-Software/quake2-rerelease-dll.git
|
2024-11-24 23:26:56 +02:00 |
|
Denis Pauk
|
42d5958d98
|
Merge remote-tracking branch 'yquake2/master'
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2024-11-23 23:03:06 +02:00 |
|
Yamagi
|
6ff7413b65
|
Merge pull request #1163 from ps5-payload-dev/master
Simplify compiling for targets that lack GL drivers
|
2024-11-23 14:52:46 +01:00 |
|
John Törnblom
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e21e057b04
|
backends: ensure _wgetcwd() is declared when compiling for windows
|
2024-11-23 13:39:40 +01:00 |
|
John Törnblom
|
24888cc3c1
|
backends: add portable variant of getcwd
|
2024-11-23 13:12:36 +01:00 |
|
John Törnblom
|
e87bcfb906
|
backends: ensure unistd.h is included when compiling for apple OSes
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2024-11-23 13:11:19 +01:00 |
|
Yamagi
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8b9f506a50
|
Merge pull request #1162 from devnexen/cmdparser_optim
cmdparser/server command little optimisations.
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2024-11-23 08:49:48 +01:00 |
|
Denis Pauk
|
12fa246a6d
|
game: fix scale for non dynamic definitions
|
2024-11-21 00:15:47 +02:00 |
|
Denis Pauk
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e0ea452e9a
|
renders: Add initial scale logic in renders
Based on rerelease code.
Checked with monster_boss2 on mgu1m3 map.
|
2024-11-19 23:48:39 +02:00 |
|
Denis Pauk
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ddda42244d
|
gl4: Disable too bright FRAMEBUFFER_SRGB
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2024-11-18 00:53:10 +02:00 |
|
Denis Pauk
|
f856be3512
|
game: Add scale entity field (without real usage)
|
2024-11-18 00:48:31 +02:00 |
|
Denis Pauk
|
3f4efa05a1
|
models: ignore MDA tag before load
|
2024-11-17 18:32:27 +02:00 |
|
Denis Pauk
|
4981c8b972
|
maps: use shared function to replace backslashes
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2024-11-17 16:54:37 +02:00 |
|
Denis Pauk
|
53e93824ca
|
protocol: CUSTOM_PLAYER_MODEL(MAX_MODELS - 1) as player model
|
2024-11-17 14:58:30 +02:00 |
|
John Törnblom
|
9700eb6baf
|
cmake: only gl1 renderer needs to be specifically linked
|
2024-11-17 01:34:07 +01:00 |
|
John Törnblom
|
38843f0f33
|
backends: when failing to determine executable path, print full path to cwd instead of just ./
|
2024-11-16 15:53:43 +01:00 |
|
John Törnblom
|
c0eda78e43
|
sdl2: avoid spamming warnings when setting relative mouse mode fails
|
2024-11-16 15:52:24 +01:00 |
|
John Törnblom
|
0ea0dbf4ac
|
ref_soft: check if renderer and texture are created correctly during context initialization
|
2024-11-16 15:51:58 +01:00 |
|
John Törnblom
|
ccc9027b1a
|
ref_soft: if SDL renderer does not support SDL_RENDERER_ACCELERATED, fallback to SDL_RENDERER_SOFTWARE
|
2024-11-16 15:51:44 +01:00 |
|
John Törnblom
|
0babeb62c1
|
cmake: optionally disable the building of rendering libraries
default options are kept as before, i.e., all but GLES1 are enabled by default
|
2024-11-16 15:51:19 +01:00 |
|
David Carlier
|
d73f94d034
|
cmdparser/server command little optimisations.
|
2024-11-11 19:43:50 +00:00 |
|
Denis Pauk
|
a09cbe20bd
|
maps: fix daikatana context flag convert
|
2024-11-10 22:30:37 +02:00 |
|
Denis Pauk
|
c3638d6c9a
|
renders: skip SURF_NODRAW surfaces
Cheked with remaster psx/base0 map
|
2024-11-10 22:28:21 +02:00 |
|
Denis Pauk
|
6fd9e0ecc4
|
game: code style
|
2024-11-10 21:48:15 +02:00 |
|
Denis Pauk
|
03cb2be1e6
|
game: add 'g_language' localization cvar
|
2024-11-10 21:47:56 +02:00 |
|
Denis Pauk
|
1f0b9904ea
|
Merge remote-tracking branch 'yquake2/master'
|
2024-11-10 21:43:50 +02:00 |
|
Yamagi
|
b64ae0ed6e
|
Merge pull request #1161 from devnexen/filesystem_littleoptim
FS_Dir_f little optimisation.
|
2024-11-10 14:50:25 +01:00 |
|
Yamagi
|
b31d187166
|
Merge pull request #1158 from BjossiAlfreds/sdl3-clipboard-fix
Small fix for SDL3 API change for SetClipboardText
|
2024-11-10 14:47:08 +01:00 |
|
Denis Pauk
|
af51dfbed4
|
Add mention about Q2Game.kpf for localization
Fixes: #32
|
2024-11-05 00:08:36 +02:00 |
|
Denis Pauk
|
67b2bc80ac
|
game: add choose_cdtrack
|
2024-11-04 23:31:14 +02:00 |
|
Denis Pauk
|
be83c229e0
|
game: fix position of dropped objects
|
2024-11-03 00:48:32 +02:00 |
|
David Carlier
|
1b7ceada59
|
FS_Dir_f little optimisation.
|
2024-11-02 14:05:47 +00:00 |
|
Denis Pauk
|
dce9415411
|
game: Add key_yellow_key item definition
Based on:
* https://github.com/id-Software/quake2-rerelease-dll/blob/main/rerelease/g_items.cpp
|
2024-11-01 23:36:23 +02:00 |
|
Denis Pauk
|
1f147f2fa8
|
game: sort spawn functions
|
2024-11-01 23:36:23 +02:00 |
|
Denis Pauk
|
f5eb462fc1
|
filesystem: fix usage of 'void *' in pointer arithmetic
Fixes: #30
|
2024-11-01 08:49:08 +02:00 |
|
Denis Pauk
|
12f4384a5f
|
Add sample video of 8.42RR10 release
|
2024-10-27 21:57:31 +02:00 |
|
Denis Pauk
|
61bba6c6fd
|
Merge remote-tracking branch 'yquake2/master'
|
2024-10-27 21:40:35 +02:00 |
|
Daniel Gibson
|
19a119417c
|
Fix last commit (had SDL2 and SDL3 code switched in one case)
fix #1159
|
2024-10-27 16:39:45 +01:00 |
|
Denis Pauk
|
ba89fa6ca6
|
Version bump 8.42RR10
|
2024-10-27 02:00:57 +03:00 |
|
Denis Pauk
|
fc2d44f43c
|
game: Add Heretic 2 entities description
|
2024-10-27 01:51:02 +03:00 |
|
Denis Pauk
|
bc7567fd30
|
game: Add Dawn of Darkness entities description
|
2024-10-26 23:37:54 +03:00 |
|
Denis Pauk
|
2ff7e8e6d0
|
game: implement env_fire with TE_FLAME
|
2024-10-26 23:37:54 +03:00 |
|
Denis Pauk
|
d5dad22f8d
|
game: do not replace backslash in noise field
Add new field type F_LRAWSTRING for level strings with path.
|
2024-10-26 23:37:54 +03:00 |
|
Denis Pauk
|
b5fe2df7f8
|
game: show classname of dynamic spawn entities without description
|
2024-10-26 23:37:54 +03:00 |
|
Denis Pauk
|
d226454821
|
game: minimal implementation of SP_target_camera
Based on:
* https://github.com/id-Software/quake2-rerelease-dll/blob/main/rerelease/g_target.cpp
|
2024-10-26 23:37:54 +03:00 |
|
Denis Pauk
|
f116fb44eb
|
game: show description of dynamic spawn entities
|
2024-10-26 23:37:54 +03:00 |
|
Denis Pauk
|
db110ddc7e
|
client: Restore CL_FlameEffect
Based on:
* https://github.com/id-Software/Quake-2/blob/master/client/cl_newfx.c
|
2024-10-26 23:37:54 +03:00 |
|
Denis Pauk
|
2c82f906e1
|
game: Partial implement misc_model, misc_flare
Based on:
* https://github.com/id-Software/quake2-rerelease-dll/blob/main/rerelease/g_misc.cpp
|
2024-10-26 23:37:54 +03:00 |
|
Denis Pauk
|
da8ee87f37
|
game: code style remove space before tab
|
2024-10-26 23:37:54 +03:00 |
|