Daniel Gibson
5c4f2cc5b0
quake2.exe wrapper: add icon
2018-01-21 16:40:05 +01:00
Daniel Gibson
7f8390d5f7
Makefile: quake2.exe => yquake2.exe, add wrapper quake2.exe
2018-01-21 16:40:05 +01:00
Daniel Gibson
54861bf4b7
quake2.exe wrapper
...
Apparently something (possibly nvidia's driver) on some windows
installations has some stupid application profile for quake2.exe that
breaks mouse input if the console has been opened..
Our workaround is to rename quake2.exe to yquake2.exe and provide a wrapper
quake2.exe that just calls the real one for backwards compatibility.
This is the source of that wrapper.
2018-01-21 16:40:05 +01:00
Yamagi Burmeister
472f55c5bf
Move the softrenderer constants into out constants/ dir.
2018-01-11 11:15:11 +01:00
Yamagi Burmeister
5592da9206
Rename all soft renderer files from r_* to sw_*.
2018-01-11 11:09:00 +01:00
Yamagi Burmeister
0e8b58952a
Rename the gl/ directory to gl1/.
...
This is not strictly necessary but since we're calling it GL1 let's
stay consistent between the name and the directory structure.
2018-01-11 10:58:32 +01:00
Yamagi Burmeister
d21fbeb932
Rename all GL1 files from r_* to gl1_*.
2018-01-11 10:49:08 +01:00
Yamagi Burmeister
17f289c761
There's no need for the softrenderer to be build conditionally.
...
We want to build the softrenderer each time and on all platforms.
Building it only at user request will lead to code rot.
2018-01-10 10:33:24 +01:00
Yamagi Burmeister
1ed7762edd
Implement custom modes in the software renderer.
...
This is mostly the same approach as in GL1. I'm not quite sure if the
software rasterizer can work with all aspects and the like but I wasn't
able to crash it by trying several random resultions.
2018-01-09 19:38:00 +01:00
Yamagi Burmeister
cf03e755d3
Implement r_vsync for the softrenderer.
...
Whenever the r_vsync cvar is changed recreated the SDL renderer with the
appropriate flags.
2018-01-09 18:44:55 +01:00
Yamagi Burmeister
3df860983f
Implement r_modulate in the software renderer.
...
This is the same implementation as in GL1. In fact the code was
basically there, only the cvar itself was missing. Maybe for performance
reasons?
2018-01-09 18:23:29 +01:00
Yamagi Burmeister
e01e9a0b94
Rename gl_ztrick to gl1_ztrick.
2018-01-09 15:58:05 +01:00
Yamagi Burmeister
24b014715f
Rename gl_texture*mode to gl1_texture*mode.
2018-01-09 15:54:27 +01:00
Yamagi Burmeister
b87465886e
Rename gl_swapinterval to r_vsync.
2018-01-09 15:01:06 +01:00
Yamagi Burmeister
74ac58eb5a
Rename gl_stereo* to gl1_stereo*.
2018-01-09 14:51:59 +01:00
Yamagi Burmeister
70ca5b2ade
Rename gl_saturatelightning to gl1_saturatelightning.
2018-01-09 14:39:42 +01:00
Yamagi Burmeister
aa6c1826db
Rename gl_round_down to gl1_round_down.
2018-01-09 14:36:51 +01:00
Yamagi Burmeister
6c880bcf1f
Rename gl_polyblend to gl1_polyblend.
2018-01-09 14:34:27 +01:00
Yamagi Burmeister
bbe4fe0b68
Rename gl_pointparameters to gl1_pointparameters.
2018-01-09 14:31:45 +01:00
Yamagi Burmeister
be94b5612f
Rename gl_picmip to gl1_picmip.
2018-01-09 14:29:02 +01:00
Yamagi Burmeister
171e592693
Rename gl_particle* to gl1_particle*.
2018-01-09 14:26:11 +01:00
Yamagi Burmeister
4061e85cd7
Rename gl_palettedtexture to gl1_palettedtexture.
2018-01-09 14:19:00 +01:00
Yamagi Burmeister
f0c4b4fd14
Rename gl_overbrightbits to gl1_overbrightbits.
2018-01-09 14:16:13 +01:00
Yamagi Burmeister
526904ca03
Rename gl_modulate to r_modulate.
2018-01-09 14:09:34 +01:00
Yamagi Burmeister
11ad28b711
Unify gl_mode and sw_mode in r_mode.
2018-01-09 14:03:45 +01:00
Yamagi Burmeister
e6b0e19cff
Rename gl_maxfps to vid_maxfps.
2018-01-09 09:47:03 +01:00
Yamagi Burmeister
78ff99dd86
Rename gl_polyblend to gl1_polyblend and unite *_lockpvs to r_lockpvs.
2018-01-09 09:44:06 +01:00
Yamagi Burmeister
6c99cef52d
Rename gl_flashblend to gl1_flashblend.
2018-01-09 09:37:54 +01:00
Yamagi Burmeister
3a4496c239
Rename gl_farsee to r_farsee.
2018-01-09 09:32:07 +01:00
Yamagi Burmeister
d2b3030cfe
Rename gl_dynamic to gl1_dynamic and remove it from GL3.
2018-01-09 09:29:33 +01:00
Yamagi Burmeister
03098715ee
Rename gl_custom* to r_custom*.
2018-01-09 09:25:29 +01:00
Yamagi Burmeister
ae9d7e397f
Rename gl_*scale to r_*scale.
2018-01-09 09:19:39 +01:00
Yamagi Burmeister
49fae3c25c
Rename gl_clear to r_clear.
2018-01-09 09:09:52 +01:00
Yamagi Burmeister
be569dcaba
Rename gl_speeds to r_speeds.
2018-01-06 18:42:40 +01:00
Yamagi Burmeister
679e556b4f
Rename gl_speeds to r_speeds.
2018-01-06 18:40:50 +01:00
Yamagi Burmeister
214c473de0
Rename gl_novis no r_novis.
2018-01-06 18:38:30 +01:00
Yamagi Burmeister
b453ec5372
Rename gl_norefresh to r_norefresh.
2018-01-06 18:35:03 +01:00
Yamagi Burmeister
f8c71af0cf
Rename gl_lightlevel to r_lightlevel.
2018-01-06 18:31:06 +01:00
Yamagi Burmeister
8a83c92044
Rename gl_lerpmodels to r_lerpmodels.
2018-01-06 18:25:53 +01:00
Yamagi Burmeister
55889e4abb
Rename gl_fullbright to r_fullbright.
2018-01-06 17:03:59 +01:00
Yamagi Burmeister
773147524b
Rename gl_drawworld to r_drawworld.
2018-01-06 16:59:47 +01:00
Yamagi Burmeister
aa4d92e8dd
Rename gl_drawentities to r_drawentities.
2018-01-06 16:53:45 +01:00
Yamagi Burmeister
54fc79e6b1
Remove unused function Cvar_CompleteVariable().
2018-01-06 16:36:28 +01:00
Yamagi Burmeister
226e5922b9
Rename cl_drawfps to cl_showfps, to be consistent with other cvar.
...
And ensure that a nice message is printed to the console if anyone
enters the old cvar.
2018-01-06 16:26:28 +01:00
Yamagi Burmeister
7ae9b38da1
Fix video background color if the gl1 or gl3 renderer is used.
...
Both use truecolor and not paletted colors.
2018-01-03 21:11:08 +01:00
David Carlier
da5d36a7fd
bus error fix when quitting. spotted on openbsd while
...
working ok on Linux and others.
2018-01-01 02:29:36 +01:00
Yamagi Burmeister
4d1b4fa88c
Move the soft renderer header files into a subdirectory header/.
...
This matches the rest of YQ2s source tree.
2017-12-26 09:33:10 +01:00
Yamagi Burmeister
cc5e154511
Disable the softrenderer by default.
...
Before we can ship the softrenderer in the default install we'll need to
clean up the cvars. Currently the softrenderer is using the gl_* cvars
which is confusing.
2017-12-19 21:39:54 +01:00
Yamagi
b993e9d320
Merge pull request #256 from 0lvin/soft_render
...
Soft render from https://icculus.org/quake2/
2017-12-19 21:36:21 +01:00
Denis Pauk
5a24b969bc
Merge commit '041d1c6cb6e1eff8d84ce883ff42c3c7f1c5f67e' into soft_render
2017-12-18 22:54:07 +02:00