Yamagi
528ffe6a6d
Add missing R_ApplyGLBuffer()
to actually render the player menu.
...
This fixes part of the player setup menu missing after the GL1 grouped
drawcalls branch was merged.
Submitted by @protocultor in
https://github.com/yquake2/yquake2/pull/1124#issuecomment-2241272507
2024-07-21 09:24:49 +02:00
Yamagi
824cd9c034
Update CHANGELOG for 'Group draw call in GL1.'
2024-07-20 09:35:14 +02:00
Yamagi
85ca97192d
Merge pull request #1125 from apartfromtime/menu-stack
...
Menu: minor code refactor
2024-07-20 09:31:54 +02:00
Yamagi
eef7db91d8
Merge pull request #1124 from protocultor/gl1_buffer
...
Grouped draw calls for improved performance with GL1
2024-07-20 09:24:23 +02:00
apartfromtime
df81a8b7b8
menu: active menu layer
...
Replace function pointers with active menu layer.
2024-07-20 11:57:21 +10:00
apartfromtime
2bafa22cfc
menu: menu framework function pointers
...
Add function pointers draw and key event to menu framework.
Setup function pointers for menu frames.
Pass menu framework as parameter to M_PushMenu().
2024-07-20 10:21:22 +10:00
Yamagi
4b9b8e14a4
Switch g_quick_weap to 1 by default.
...
It's a nice to have convenience feature that most players will never
notice. Die hard traditionalists can switch it off.
2024-07-15 21:42:15 +02:00
Yamagi
2d581a3667
Fix description of g_quick_weap and fix typo, it's SDL 3.1.2.
2024-07-15 21:38:26 +02:00
Jaime Moreira
15a1ebdd74
Deleted gl1_biglightmaps
...
glTexSubImage2D() calls are very slow, and are even slower when
the texture is big. Dynamic lighting changes are small compared
to the huge 512x512 size of the lightmap this option provided,
so it was detrimental to performance.
Original logic remains underneath if there's a need of a comeback.
2024-07-15 12:45:15 -04:00
Jaime Moreira
24b546ba54
GL1 unified draw calls, episode vi
...
Buffered shadows.
2024-07-15 12:33:19 -04:00
Jaime Moreira
55dfaa2e3b
GL1 unified draw calls, 05
...
Buffered 'alias' models. Logic from R_DrawAliasModel() and
R_DrawAliasFrameLerp() was moved to R_ApplyGLBuffer().
2024-07-15 11:20:26 -04:00
Jaime Moreira
e8b2e36bd8
GL1 unified draw calls, chapter iv
...
Buffered flashblend effects.
2024-07-15 10:18:46 -04:00
Jaime Moreira
749e70b988
GL1 unified draw calls, part 3
...
Batching / buffered procedure, applied to multitexture surfaces.
This solves the issue with gl1_overbrightbits, when jumping
between 0 and 2-4.
2024-07-15 09:05:21 -04:00
Jaime Moreira
4461128255
GL1 unified draw calls, cont.
...
Batching procedure from previous commit, applied this time to GLPoly
/ single texture surfaces; alpha and liquid included.
2024-07-15 08:23:43 -04:00
Jaime Moreira
50aebd2de4
GL1 unified draw calls, init
...
Implemented a batching procedure, to try to group meshes in a buffer
and use a final GL call to draw them all in one step, instead of the
many GL draw calls existing today.
For now, only 2D textures are included, especifically console text
("conchars"), scrap and tiles. It's not worth doing this for
individual 2D elements (e.g. crosshair).
2024-07-15 06:56:02 -04:00
Jaime Moreira
4503333b3a
GL1: lighting for brushes on the entity list...
...
...is being "preprocessed" before regenerating lightmaps, so there
are no additional changes to the lightmaps when drawing those brushes.
2024-07-14 20:20:27 -04:00
Jaime Moreira
1bae1e359f
GL1: removed many fruitless glTexParameteri calls
...
They were in this form:
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG/MIN_FILTER,GL_LINEAR)
Only appeared at startup, but we didn't need so many of them.
2024-07-14 19:31:00 -04:00
Yamagi
fd2ebb8891
Update CHANGELOG for 8.40.
2024-07-13 16:19:14 +02:00
Yamagi
2a2f3e0b2f
Merge pull request #1123 from BjossiAlfreds/helpmsg-always
...
Workarounds for naggy help icons
2024-07-11 21:29:26 +02:00
Yamagi
7b6518060e
Merge pull request #1122 from devnexen/fix_dyn_symb_loading_sig
...
consistenly cast dynamic loading from generic pointer to fn pointer s…
2024-07-11 21:15:51 +02:00
BjossiAlfreds
6a25ba5118
Workarounds for naggy help icons
2024-07-09 13:11:12 +00:00
David Carlier
2b4598d536
consistenly cast dynamic loading from generic pointer to fn pointer signature.
2024-07-06 18:40:13 +01:00
Yamagi
8c0904f0c8
Merge pull request #1121 from 0lvin/backport
...
Improve pcx support and cleanup soft render
2024-07-06 18:49:29 +02:00
Denis Pauk
ac2a50cb4a
soft: scale model texture s,t values
...
ref_gl renders use 0.0..1.0 float texture coordinates in gl commands
and skin ratio/resolution could be any.
ref_soft render uses absolute coordinates as result textures with
different to expected size are applied incorrectly.
Fix will not add support of scalled retextured skins, just fix case
when ratio is incorrect after scale down such or place a incorrect
pcx skin to the model directory.
2024-07-06 16:48:20 +03:00
Denis Pauk
79c71c7a68
soft: get rid unused R_PolysetUpdateTables
2024-07-06 16:41:52 +03:00
Denis Pauk
bfeb842bd3
pcx: fix support of bytes_per_line
...
https://github.com/yquake2/yquake2/issues/1119
2024-07-06 16:32:45 +03:00
Yamagi
3f6a0a3689
Merge pull request #1118 from devnexen/few_more_build_chg
...
fix few warning builds.
2024-07-06 09:50:37 +02:00
Yamagi
af5a876be4
Fix a typo.
2024-07-06 09:20:04 +02:00
Yamagi
4c4759b73b
Merge pull request #1120 from BjossiAlfreds/jug13-mapfix
...
Mapfix for map jug13 (The Civic Center) in Juggernaut
2024-07-06 08:51:58 +02:00
BjossiAlfreds
298dd69def
Mapfix for map jug13 (The Civic Center) in Juggernaut
2024-07-05 15:26:22 +00:00
David Carlier
a8a15ddff3
fix few warning builds.
2024-06-30 23:07:03 +01:00
Yamagi
a315b15494
Merge pull request #1116 from devnexen/prev_fix_sec_optim
...
micro optimisations for previous security mitigations.
2024-06-30 20:54:08 +02:00
David Carlier
d0dc3e9926
micro optimisations for previous security mitigations.
...
also strtok_r uses its own provided buffer instead of the static one
even in a somewhat monothread context, it s still better.
2024-06-30 17:08:45 +01:00
Yamagi
1a1b32961b
Refactor the download filter.
...
The first try didn't take into account that an evil server could
override the filter list by sending a stuff command. Fix this by
hardcoding the filters for .dll, .dylib and .so. Make sure that the
filters are always applied, either when the download is requested
through the `download` command or because game data is missing.
This is just a poor mans fix, trying to rule out an obvious way to
inject code into the client.
2024-06-24 11:56:11 +02:00
Yamagi
852cec05e7
Filter .., :, / and \\ from al_driver and cl_libcurl.
...
This is a poor mans safeguard against malicious server trying to
download and inject libraries.
2024-06-22 17:22:22 +02:00
Yamagi
5e6a73dc3f
Include downloads into the security considerations.
2024-06-22 16:57:30 +02:00
Yamagi
468f90ad48
Implement a simple download filter.
...
`cl_nodownload_list` is a whitespace seperated list of strings, files
containing one of these strings in their name are never downloaded. Set
to `.dll .dylib .so` by default to prevent downloading libraries which
can be injected into client.
Closes #1114 .
2024-06-22 16:56:42 +02:00
Yamagi
d5c7845271
Fix formating of the cvarlist.
2024-06-22 16:50:54 +02:00
Yamagi
93178d0f6b
Implement a Q_strcasecmp() library replacement function.
...
It will be used in a later commit. While at it change Q_strcasecmp() and
Q_strncasecmp() to take the arguments as const, matching the signatures
of the non-replacement versions.
2024-06-22 16:47:19 +02:00
Yamagi
d5d7ee29ec
Merge pull request #1115 from hbokh/feature/fix-apple-silicon-build
...
Update Makefile to build on Apple Silicon
2024-06-17 18:54:16 +02:00
Yamagi
71ff8bcdfc
Merge pull request #1111 from 0lvin/backport
...
Show weapon in player model preview
2024-06-16 09:53:24 +02:00
Henk
473b2ca078
Update Makefile to build on Apple Silicon
2024-06-14 17:26:24 +02:00
Denis Pauk
e7dc4f3b2c
menu: Fix default NULL
2024-06-11 23:28:50 +03:00
Denis Pauk
28aeb68826
menu: show weapon in player model preview
2024-06-08 23:36:57 +03:00
Denis Pauk
8fd8c2b546
menu: support long player skin name
2024-06-08 23:21:00 +03:00
Yamagi
41e9b46358
Merge pull request #1110 from protocultor/gyro_tightening
...
Gyro tightening
2024-06-08 19:09:53 +02:00
Yamagi
2d2c6787bb
Merge pull request #1109 from starfrost013/master
...
Fix potential memory corruption issue where cl_numparticles is 0 and CL_ClearParticles is called
2024-06-08 18:32:43 +02:00
Jaime Moreira
c842ab806f
Remove fruitless glBindTexture() calls
...
...when there are no SURF_DRAWTURB surfaces to draw.
2024-06-06 18:23:26 -04:00
Jaime Moreira
c4271848df
gl1_multitexture doc update
2024-06-04 16:21:10 -04:00
Jaime Moreira
24b03b61f8
Gyro tightening
...
A practical way to avoid a noisy gyro signal, or shaky hands.
Unlike a deadzone, inputs below the threshold are "squeezed towards
zero", so they are not completely ignored. Source:
http://gyrowiki.jibbsmart.com/blog:good-gyro-controls-part-1:the-gyro-is-a-mouse#toc9
2024-06-04 15:48:42 -04:00