Commit graph

70 commits

Author SHA1 Message Date
Denis Pauk
e568e3ff0e Save original window position before recreate 2019-03-22 23:29:17 +02:00
Denis Pauk
f0dc7bd6f9 Move GetDesktopMode to client/vid/vid.c 2019-03-21 21:32:34 +02:00
Yamagi Burmeister
3c21575a01 Describe the limitiations of GLimp_GetRefreshRate(). 2018-11-06 12:26:56 +01:00
Yamagi Burmeister
69b6e5ad48 Redo 95bbb99 in a more correct manner.
1) Do not increment the frame rate returned by SDL by 1. Incrementing
   is unnessecary, more or less up to date versions on Nvidias, AMDs
   and Intels GPU driver on relevant platform return an value that's
   either correct or rounded up to next integer. And SDL itself also
   rounds up to the next integer. At least in current versions. In fact,
   incrementing the value by one is harmfull, it messes our internal
   timing up and leads to subtile miss predictions. Working around that
   in frame.c would add another bunch of fragile magic... So just do
   it correctly. If someone still has broken GPU drivers or SDL versions
   that are rounding down the could set vid_displayrefreshrate.
2) The calculation of the 5% security margin to pfps in frame.c was
   wrong. It didn't take into account that rfps can be slightly wrong
   in the first place, e.g. 60 on an 59.95hz display. Correct it by
   comparing against rfps including the margin and not the plain value.
2018-09-30 19:47:48 +02:00
Yamagi Burmeister
70ee5bcc4a Revert "Rework GLimp_GetRefreshRate(), fix a stupid bug."
After some pondering I realised that the changes was stupid. It
introduces some new subtile bugs, for example in some cases SDL
still rounds 59.95hz down to 59hz...
2018-09-30 18:42:21 +02:00
Yamagi Burmeister
95bbb9900b Rework GLimp_GetRefreshRate(), fix a stupid bug.
In the old world GLimp_GetRefreshRate() was called once at renderer
startup. Now in the new world with SDL 2.0 only it's called every frame
and thus the target framerate git increased by one every frame... That
lead to subtile timin problem in case that the vsync is enabled.

While here remove the hack added for some Windows GPU drivers by AMD.
Older versions returned 59 on 59.95hz displays, leading to small timing
problems. This is fixed in newer version so we don't need to work around
it. Removing the hack gives us somewhat more overall timing precision.

If someone really needs the hack vid_displayrefresh can be set to 60 to
get the old behaviour.
2018-09-08 19:05:10 +02:00
Denis Pauk
136d6890ff small cleanups 2018-09-03 21:15:40 +03:00
Denis Pauk
01ca7db6f4 remove unused functions 2018-08-28 23:22:40 +03:00
Denis Pauk
2812ef30dd Reuse GLimp_InitGraphics for create window 2018-08-28 23:22:40 +03:00
Denis Pauk
8fc5bafb64 move render prepere staff to separate function 2018-08-28 23:22:40 +03:00
Yamagi Burmeister
25a1f08656 Merge branch 'buildcleanup' 2018-08-15 17:48:30 +02:00
Yamagi
135b243b74
Merge pull request #314 from 0lvin/render_speedup_review
Render speedup
2018-08-15 17:41:23 +02:00
Yamagi Burmeister
daf3dc6f41 Remove ZIP compile time option.
Having ZIP optional only complicates things and is unnecessary now that
the dependency to zlib is gone.
2018-08-14 11:12:38 +02:00
Yamagi Burmeister
be9942d516 Fix window handling when switch from gl to soft renderer.
Make sure that the window is destroyed at gl renderer shutdown and
recreated by the soft renderer. Don't deinitialize SDL in the
softrenderer, that's done by vid.c. And make sure that we start the soft
renderer with a clean GL state.
2018-08-10 12:19:15 +02:00
Yamagi Burmeister
e7fa5518a9 Replace zlib dependency by miniz single header library.
I've chosen the minimal invasive way for this:

  * Import miniz and remove -lz linker flags.
  * Create a short header minizconf.h roviding everything we need
    originally defined by zconf.h and not provided by miniz.
  * Replace zlib.h with miniz.h and minizconf.h.
2018-08-10 10:24:25 +02:00
Yamagi Burmeister
10bdaaec06 Move stb_image_write.h into vid. It's used there, only. 2018-08-07 11:45:26 +02:00
Yamagi Burmeister
1fcd0324e0 Move the icon into the vid interface.
It's only used there.
2018-08-07 10:30:11 +02:00
Yamagi Burmeister
d328aa9a9e Move rev.h into the client. 2018-08-07 10:20:02 +02:00
Yamagi Burmeister
5bff7e1568 Move refresh.c into the client and rename to glimp_sdl.c.
The GL backends have been an integral part of the vid interface for
years.
2018-08-07 10:08:20 +02:00
Yamagi Burmeister
b805b4e044 Move vid.c and dependencies into the client.
The vid interface has been exclusive to the client for years, trace
that in the file hierarchy.
2018-08-07 10:00:21 +02:00