Denis Pauk
4a3dbb22d9
Add new commands description
2023-10-05 01:31:25 +03:00
Shpoike
a87c9a0cd8
Initial port of BSPX lights
...
0eeb410ce0
2023-10-05 01:30:54 +03:00
Denis Pauk
f2393a2e34
Fix load mguhub
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Need dynamic allocation and additional checks for array sizes,
looks like overflow in mgu4m3, mgu5m2.
2023-10-04 00:30:26 +03:00
Denis Pauk
c3cd2d5aeb
Show load timings
2023-10-03 23:06:54 +03:00
Denis Pauk
13b4d324d0
Rename IBSQ -> QBSP
2023-10-03 01:05:16 +03:00
Denis Pauk
1572b5ff2d
gl1,vk: Share msurface_r/mpoly_t definition
2023-10-02 23:17:24 +03:00
Denis Pauk
c916e56d2d
Reuse r_showtris in renders
2023-10-02 22:37:35 +03:00
Denis Pauk
67e892f186
Sync R_RecursiveLightPoint implementation between renders
2023-10-02 14:58:20 +03:00
Daniel Svensson
ee757f4100
ref_gl4: LIGHTMAPS: Add support for LMSHIFT.
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Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-10-02 14:41:52 +03:00
Denis Pauk
583164f7a5
Add listlights command
2023-10-01 18:42:54 +03:00
Denis Pauk
441bb2a3ca
vk,soft: Fix license header.
2023-10-01 14:16:02 +03:00
Denis Pauk
d968cd959c
Share R_BoundPoly code
2023-10-01 13:48:08 +03:00
Denis Pauk
83238d65b8
Add maps status
2023-10-01 13:21:59 +03:00
Denis Pauk
27f029dcb7
Add .ent files hash checks #4
2023-10-01 00:13:53 +03:00
Denis Pauk
6d7ca26df2
cl_view: clean full screen line
2023-09-30 17:44:36 +03:00
Denis Pauk
ea3667ae9c
show count of submodels and radius of model
2023-09-30 16:30:18 +03:00
Denis Pauk
0c578322ec
soft: Load IBSQ map format
2023-09-29 00:45:15 +03:00
Denis Pauk
3458354d84
soft: remove R_NewMap
2023-09-28 23:39:04 +03:00
Denis Pauk
4a144ddec9
gl3: sync code structure with gl1 and BSPX load
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BSPX just loaded without real usage of light maps
2023-09-28 00:31:43 +03:00
Denis Pauk
787e65fda4
soft: sync code structure with gl1 and BSPX load
...
BSPX just loaded without real usage of light maps
2023-09-28 00:21:19 +03:00
Denis Pauk
e0f4da0103
gl1,gl3,vk: sync code structure
2023-09-26 00:58:06 +03:00
Denis Pauk
c4a31e42c9
ref_gl3: Load IBSQ map format
2023-09-26 00:35:33 +03:00
Denis Pauk
5ab77f1a69
Enable quake3 like 'set' commands
2023-09-25 00:26:01 +03:00
Denis Pauk
8d646adb90
Merge remote-tracking branch 'base/master' into rerelease
2023-09-22 22:57:40 +03:00
Denis Pauk
bce1d70186
make input parameters consts in shared.c where possible
2023-09-22 22:47:31 +03:00
Denis Pauk
97967c37c1
DrawAltString const fix
2023-09-22 01:09:07 +03:00
Denis Pauk
ff70128bb9
Make all names in game interface const where possible
2023-09-22 00:58:40 +03:00
Denis Pauk
2274e86481
Make all names in render interface const
2023-09-21 23:40:45 +03:00
Denis Pauk
ddf31c962c
Add OpenGL 4.6 to video menu
2023-09-20 01:34:00 +03:00
atsb
637933a23c
Add the OpenGL 4.6 renderer for YQ2
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https://github.com/yquake2/ref_gl4
2023-09-20 01:23:22 +03:00
Denis Pauk
7c4a06320a
Sync gl1 and vk code style
2023-09-19 00:09:59 +03:00
Denis Pauk
6079adae75
Add support with several separate meshes for body parts
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FM models has several meshes for different body parts, where
command lsit has section with different length sum of which equal
to total command count.
2023-09-18 23:53:46 +03:00
Denis Pauk
f6319f8bc0
ref_vk: Load IBSQ map format
2023-09-17 16:28:50 +03:00
Denis Pauk
893abc564a
Daikatana fix search BSPX header
2023-09-17 16:01:11 +03:00
Denis Pauk
d5515c8525
Daikatana: load bsp and wal formats
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https://gist.github.com/DanielGibson/2ceeba3fb6141e839c4aaf141b649762
2023-09-17 16:00:41 +03:00
Denis Pauk
b7f78626f8
Add additioan description of goals.
2023-09-17 15:48:42 +03:00
Daniel Svensson
bbf4a9f189
soft: LIGHTMAPS: Add support for LMSHIFT.
...
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-09-17 15:19:17 +03:00
Daniel Svensson
d3f0fde1ae
gl3: LIGHTMAPS: Add support for LMSHIFT.
...
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-09-17 15:17:00 +03:00
Denis Pauk
42465a6b03
Add Vulkan render
2023-09-17 14:17:14 +03:00
Denis Pauk
92a0bcf128
fix heretic2 like sprite path
2023-09-17 14:07:01 +03:00
David CARLIER
34830efda1
Mod_LoadFlexModel fix uninit var
2023-09-17 14:04:49 +03:00
Denis Pauk
412ea8406a
Add dkm models support (daikatana)
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Based on:
* [TrenchBroom](https://github.com/TrenchBroom/TrenchBroom/blob/master/common/src/IO/DkmParser.cpp )
* [dkm2md2](http://charles.hollemeersch.net/daikatana-tools/ )
2023-09-17 14:01:36 +03:00
Denis Pauk
cfac300e74
Add fm/heretic2 model support
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Save additional list of meshes between dmdl_t and list of skins.
https://sourceforge.net/p/quark/code/HEAD/tree/runtime/trunk/plugins/ie_fm_import.py
2023-09-17 13:54:51 +03:00
Denis Pauk
db436ee6e4
Add Quake mdl format support
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http://tfc.duke.free.fr/coding/mdl-specs-en.html
2023-09-17 13:48:09 +03:00
Denis Pauk
bd5685d201
Add Heretic 2 mpeg support
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2aa2b7aec8
2023-09-17 12:11:41 +03:00
Dominic Szablewski
88079c9c70
Add mpeg decoder
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https://github.com/phoboslab/pl_mpeg
License: MIT
2023-09-17 12:04:28 +03:00
Denis Pauk
c898573885
Add support of smacker files
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https://sourceforge.net/projects/libsmacker/files/libsmacker-1.2/
libsmacker is released under the Lesser GNU Public License, v2.1.
2023-09-17 11:54:57 +03:00
Denis Pauk
85ebca9979
ref_gl1: Load IBSQ map format
2023-09-16 19:42:40 +03:00
Frank Richter
10e791471e
Add 'skyautorotate' worldspawn property as found in rerelease game.
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This is necessary to stop the sky in some rerelease maps, eg base1,
from spinning: these maps set a 'skyrotate' value, but explicitly
disable it with the new 'skyautorotate'.
2023-09-16 19:42:40 +03:00
Daniel Svensson
9cb349e6e9
ref_gl1: LIGHTMAPS: Add support for DECOUPLEDLM.
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Decouples texture coordinates from lightmap coordinates to allow for
higher resolution lightmaps, and also avoids lightmap misalignment when
shadows span surfaces with differing texture scale.
2023-09-16 19:42:40 +03:00