svdijk
ab879f1bc7
change several strcat calls to Q_strlcat calls
2013-05-17 22:25:18 +02:00
svdijk
b46e210d76
change (v)sprintf calls to (v)snprintf calls
2013-05-17 21:50:31 +02:00
svdijk
4bef586e67
remove unnecessary fileHandle_t typecasts
2013-05-13 18:49:16 +02:00
svdijk
b08fbb7cbf
replace remaining strncat calls with memcpy calls
2013-05-13 18:38:37 +02:00
svdijk
8fad0a9008
change some more (mostly wrong) strncpy calls to Q_strlcpy calls
2013-05-12 20:25:00 +02:00
svdijk
7c1d2b4219
fix incorrect typecasts in FS_* calls
2013-05-11 15:22:27 +02:00
svdijk
e07294b6b1
replace most strncpy calls (several of them wrong) by Q_strlcpy calls
2013-05-11 14:44:36 +02:00
svdijk
3c62c2be5a
ogg/cda: move defaults from yq2.cfg to engine
2013-05-08 20:06:53 +02:00
svdijk
1c431e14ac
make the load/save statusbar a bit more informative
2013-05-08 20:01:44 +02:00
Yamagi
b58b78714b
Merge pull request #23 from alericoveri/osx-aluwf
...
AL_InitUnderwaterFilter wasn't being compiled conditionally
2013-04-28 08:46:42 -07:00
svdijk
fa9548fcad
M_Popup: some more tuning
2013-04-28 12:31:51 +02:00
Alejandro Ricoveri
1c84805c1f
AL_InitUnderwaterFilter wasn't being compiled conditionallyi
2013-04-27 17:21:15 -04:30
svdijk
8e1bb70932
M_Popup: align the same as the old popups
2013-04-26 18:55:23 +02:00
svdijk
082c2d454f
cinematics: minor rewriting of cin_force43 behaviour
2013-04-24 20:33:12 +02:00
svdijk
3c6a57129e
cinematics: force 4:3 aspect ratio (new cvar cin_force43)
2013-04-22 20:44:47 +02:00
svdijk
b9deabd86a
videomenu: fix CUSTOM_MODE
2013-04-21 18:44:50 +02:00
Yamagi Burmeister
277c2b9567
Use the same default volume on all platforms again
...
Testing showed that after the last round of sound changes FreeBSD is the
only platform with distorted sound when s_volume is set too high. I'm
pretty sure that it's caused by a bug in the OSS backend of openal-soft.
I'll need to analyze this more and maybe write a problem report. Since
FreeBSD users should be experienced enough to lower the volume when
there are problem (there's a FAQ in our README!), use the same default
volume on all platforms.
2013-04-21 12:02:38 +02:00
Yamagi Burmeister
3ac88e1bda
Rename snd_wav.c to wave.c to get in line with other files
2013-04-21 11:32:20 +02:00
Yamagi Burmeister
84020e4d8e
Rename snd_vorbis.c to ogg.c. This name is more appropriate
2013-04-21 11:30:07 +02:00
Yamagi Burmeister
fb7b97d868
Minor cleanups to snd_vorbis.c
...
- Remove any forward declarations
- Tightens checks for SDL
2013-04-21 11:27:31 +02:00
Yamagi Burmeister
78ce1e491c
Rename snd_al.c to openal.c
2013-04-21 11:19:01 +02:00
Yamagi Burmeister
1d6aaca68e
Whitespace cleanup
2013-04-21 11:14:00 +02:00
Yamagi Burmeister
a1f5ccfcac
Update header comment
2013-04-21 11:13:26 +02:00
Yamagi Burmeister
92be8c75e3
Rework volume handling
2013-04-21 11:06:18 +02:00
Yamagi Burmeister
b9e71913ae
Restructure and refactor snd_al.c
2013-04-21 10:40:00 +02:00
Yamagi Burmeister
e5505f90d7
Rename snd_dma.c to sound.c. yq2 never used DMA.
2013-04-20 15:09:57 +02:00
Yamagi Burmeister
957e4d4735
Whitespace cleanup
2013-04-20 15:06:47 +02:00
Yamagi Burmeister
242a62384c
Update header comment
2013-04-20 15:06:15 +02:00
Yamagi Burmeister
b9a62ff34b
Cleanup snd_dma.c
2013-04-20 15:01:31 +02:00
Yamagi Burmeister
720db15de9
Cleanup local.h of the sound system
2013-04-20 14:20:58 +02:00
Yamagi Burmeister
ef7c85bbcd
yq2 never had a dma based soundengine. Let's call it just "sound".
2013-04-20 13:40:54 +02:00
Yamagi Burmeister
b45876ffdd
Refactor the SDL part of S_Update() into the backend
2013-04-20 13:32:58 +02:00
Yamagi Burmeister
d9643e8b76
Refactor the SDL part of S_RawSamples into the backend
2013-04-20 13:16:40 +02:00
Yamagi Burmeister
2c356d142e
Refactor the SDL part of S_LoadSound into the SDL backend
2013-04-20 10:26:31 +02:00
Yamagi Burmeister
0c93ecbddb
Print the number of OpenAL sources in the backend
2013-04-20 10:26:19 +02:00
Yamagi Burmeister
cbecc5b2dc
Retire snd_mem.c and integrate it into snd_dma.c and the backends
2013-04-20 09:19:59 +02:00
Yamagi Burmeister
3989ff73b2
Retire snd_mix.c and incorporate it into the SDL backend
2013-04-20 09:03:47 +02:00
Yamagi Burmeister
35ba5b0de1
Move all generic function used only by the SDL backend into it
...
Additionally rename those function to SDL_ prefix and refactor
them a little.
2013-04-20 08:40:53 +02:00
Yamagi Burmeister
f1ce0c0c00
Move all SDL backend function to the SDL backend and use SDL_ as prefix
2013-04-20 08:02:13 +02:00
svdijk
20110faeed
Some minor cleanup/tuning/commenting
2013-04-14 18:46:08 +02:00
svdijk
4465d7e045
menu: some style syncing between savegame/server listing
2013-04-14 16:17:00 +02:00
svdijk
d297b97c12
menu: Rework the save/load menu a bit using M_Popup (get rid of excessive green)
2013-04-14 16:13:58 +02:00
svdijk
f9cda84d6e
menu: Use M_Popup for the server search message
2013-04-14 16:07:37 +02:00
svdijk
1d86145f7f
menu: Use M_Popup for the sound system restart message
2013-04-14 16:03:59 +02:00
svdijk
5daee97e2a
menu: Add a generic popup function M_Popup
2013-04-14 14:49:45 +02:00
Yamagi Burmeister
9def7d908f
Silence another 2 gcc48 warnings due to creative array usage
...
This is nearly the same case as in 1bee58840d
and should be a no-op.
2013-04-07 13:54:24 +02:00
svdijk
41d89c7171
Whitespace
2013-03-24 18:12:14 +01:00
svdijk
346d9873f0
Fix double server entries in multiplayes menu.
...
Also display netadr in statusbar instead of in the list (lowres compatible).
2013-03-24 18:08:06 +01:00
svdijk
f36f708b24
Unbind default bindings before loading stored bindings (new cvar cfg_unbindall)
2013-03-16 22:49:48 +01:00
Yamagi
2300a547a8
Merge pull request #19 from JayWalker512/stupid-laptop-res
...
Added support for 1366x768 laptop resolution in video menu. This will break existing configs one again if a mode of 1440x900 or higher is used.
2013-01-20 03:08:00 -08:00
Yamagi Burmeister
56d920162e
Reduce default volume to 0.3 on non-linux-platforms
...
If the volume is set too high the OpenAL backend preamplification leads
to overdriven sound samples. It's not quite understandable to me why
that only happen on platforms other than Linux (maybe a bug in OpenAL?)
and there's not much we can do against it besides reducing the volume.
As the side note: Simmilar behavior can be seen at least in ioQ3 and
dhewm3...
2013-01-20 12:01:10 +01:00
Yamagi Burmeister
bc5c308684
Add a cvar "s_openal_maxgain" to clamp AL_GAIN
...
This cvar is a last resort if all other measures to prevent overdriven
preamplifation fail. Setting it to lower value than 1.0 limits the
overall dynamic range, so sound quality is lost. This is especially
hearable when low volume samples are encountered, like the shotgun
combined with the silencer.
2013-01-20 12:01:10 +01:00
Yamagi Burmeister
1f5012aec3
Calculate the AL_GAIN by s_volume and don't set a global AL_GAIN
2013-01-20 12:01:10 +01:00
Yamagi Burmeister
548bbeb129
Pass raw "float" volume to OpenAL
...
The client uses float values between 0.0 and 1.0 to represent the volume
of sound samples. This is the range required by OpenAL. But the generic
part of the sound system multiplied the raw float value with 374 and
clamped it to a full integer. That worked by luck withth the OpenAL
backend but broke at least the silencer powerup. Solve this problem by
adding a new field "float oal_vol" to the channel_t struct and use it to
pass the raw float value to OpenAL.
This fixes issue #18
2013-01-20 12:00:29 +01:00
Brandon Foltz
d6feeeff8d
Added support for 1366x768 laptop resolution in video menu.
2013-01-18 14:59:44 -05:00
Yamagi Burmeister
2890dafbda
Divide effect volume by 3 when using the OpenAL backend
...
Since OpenAL 1.15 AL_GAIN has much more weight than before. That leeds
to overdriven effect samples unless the volume control is set to a very
low level. With this change volume can be set to a high level without
distorting. But there's one problem. A division by 2 is to low to rule
distortion out and by 3 the game is a little bit quieter than before. A
value of 2.5 would be optimal but is not applicable since the volume is
represented by an integer. I've choosen 3 to be aon the save side.
As a side note: This problem was very less worse on Linux than on
Windows and FreeBSD. Maybe Linux guys need to pump there volume up
to compensate this work-around.
2013-01-06 17:09:30 +01:00
svdijk
0f985d3e45
Cleanup the keybindings menu code.
2012-12-29 18:21:46 +01:00
svdijk
4f5ba24003
Some more load/save menu tuning (better QMF_GRAYED use).
2012-12-29 17:18:30 +01:00
svdijk
83037ace88
Some load/save menu tuning.
2012-12-29 17:16:53 +01:00
svdijk
74f244801f
Fix game saving on page 2(+).
...
Fixes issue #16 .
2012-12-26 09:30:16 +01:00
svdijk
bcc6f62b61
Make the Load/Save menu multi-page (support low-res).
2012-12-09 17:57:00 +01:00
svdijk
e78a18c5ca
Fix the "help computer" keybinding option; some whitespace cleanup.
2012-12-09 17:56:47 +01:00
Joshua Scoggins
a578fff56a
Extended the arch check in src/client/header/client.h to include ia64
...
For ia64 it's necessary to define int as long long instead of long int. I know
this for a fact because pointers that were encoded as long int in my LLVM and
CLIPS bridge would fail horribly when passed out of clips back into LLVM. long
long fixed it.
2012-11-30 20:30:28 -08:00
svdijk
561add00a8
cl_main:CL_UpdateWindowedMouse() optimization.
2012-11-16 20:30:59 +01:00
Yamagi Burmeister
a76d7d5cfb
The default video mode is 5 (640x480). Spotted by svdijk.
2012-11-14 21:12:21 +01:00
svdijk
247e2baa3a
More mouse grab/release tuning.
2012-11-14 21:08:07 +01:00
svdijk
eb8a2d792f
Minor console mouse release tweak.
2012-11-05 21:33:44 +01:00
Yamagi Burmeister
86ca73754d
Silence a compiler warning on OS X
2012-11-04 09:18:37 +01:00
svdijk
64632bbc3b
client/cl_main.c:UpdateWindowedMouse(): release mouse in menu.
2012-10-30 20:36:23 +01:00
svdijk
76e3480ccb
Some rewriting of windowed_mouse setting, in preparation of releasing the mouse in the menu.
2012-10-30 20:36:15 +01:00
svdijk
a1adac8ba9
client/menu/menu.c: make ConsoleFunc() consistent with cl_console:Con_ToggleConsole_f().
2012-10-30 20:36:10 +01:00
Ricardo Garcia
74beca0d11
Add "horplus" cvar to get Hor+ behavior with default FOV
...
If "horplus" is set, the "fov" cvar is interpreted as the horizontal FOV
in a 4:3 screen, and is adapted automatically to the current screen
aspect ratio accordingly. If not set, use the old Vert- approach.
In addition, "horplus" can also be set from the video menu by selecting
the "Auto" option for aspect ratio, which also resets the FOV value to the
standard 90 degrees.
Finally, add a 5:4 aspect ratio (1280x1024) and correct the 16:9 angle
slightly.
2012-10-28 10:20:46 +01:00
Yamagi Burmeister
a79b705c13
Make cl_maxfps persistent
2012-10-06 09:15:32 +02:00
Yamagi Burmeister
ba10009aa5
Add support for Mac OS X
...
These are the code changes and Makefile changes necessary to build and
run Yamagi Quake II on Max OS X. OS X 10.6 or higher is required, older
version may work but we cannot guarantee it. The documentation will be
added in another commit. This patch was contributed by W. Beser, I made
only some small cosmetical changes.
2012-09-14 11:21:02 +02:00
Sander van Dijk
f292c1e22d
Fix custom resolution handling in the video menu.
2012-08-06 14:04:12 +02:00
Sander van Dijk
3d4bbe6c31
Fix aspect menu options.
2012-08-03 08:05:09 +02:00
Yamagi Burmeister
efd1ddb1c5
Initialze vid_gamma
2012-08-02 15:33:42 +02:00
Yamagi Burmeister
8141380030
Allow to set the aspect ratio via the menu
2012-08-02 15:18:58 +02:00
Yamagi Burmeister
de9dda7432
Restart the refresher when certain values are changed via the menu
2012-08-02 14:59:51 +02:00
Yamagi Burmeister
3ab4e58df5
Cleanup the video menu, remove support for different refresher
2012-08-02 14:39:33 +02:00
Yamagi Burmeister
c6eaf5c876
Mobe LIBGL makro to common.h and replace all hardcoded libGL calls with it
2012-08-02 14:06:32 +02:00
Yamagi Burmeister
f89bb3265e
Combine qgl.c glwindow.h into one generic file
2012-08-01 15:51:39 +02:00
Yamagi Burmeister
e5f70fcf40
Merge qal.c into one generic file for all platforms
...
To archive this, 3 new functions Sys_GetProcAddress(), Sys_LoadLibrary()
and Sys_FreeLibrary() were added to abstract the library loading code
into a platform independend API.
2012-08-01 14:54:18 +02:00
Yamagi Burmeister
399c581f06
Move src/windows to src/backends/windows
2012-08-01 14:12:05 +02:00
Yamagi Burmeister
3fb8492398
Move src/unix to src/backends/unix
2012-08-01 13:58:10 +02:00
Yamagi Burmeister
3918d3ba34
Change the VERSION number from float to string
...
Using a float number as version number is a bad idea. Correct this long
standing problem by changing it to a string. If we ever want to compare
version numbers, 2 integer constants "MAJOR_VERSION" and "MINOR_VERSION"
should be added.
2012-07-27 08:57:52 +02:00
Yamagi Burmeister
b52336850f
Reformat the client
2012-07-22 15:34:45 +02:00
Yamagi Burmeister
7bbfa01a87
Fix a unlogical statement
2012-07-22 12:51:53 +02:00
Yamagi Burmeister
590baaa3e9
Remove some potential harmfull "long"
...
While the use of "long" was harmless in this case, it's unnecessary and
we try to keep Quake II free from longs.
2012-06-22 09:44:26 +02:00
Yamagi Burmeister
7b54f3d668
Merge branch 'master' into windows
...
Conflicts:
src/client/sound/snd_al.c
2012-06-14 12:27:09 +02:00
Yamagi Burmeister
61b10f12da
Fix a crash when entering water with s_openal = 0
2012-06-14 12:24:29 +02:00
Yamagi Burmeister
47707a728e
Use Windows headers on Windows
2012-06-11 10:18:44 +02:00
Yamagi Burmeister
e8eea857e4
Fix another buffer overflow, this time when writing the config.cfg
...
This overflow is a problem on all platforms but manifested itself
especially on a german Windows XP due to it's long profile path.
2012-06-10 18:45:14 +02:00
Yamagi Burmeister
d8e35b82c7
Reformat the sound system code
...
caedes and some other people will probably kill me for this, but I'm the
idiot who has to maintain the code. And that's much easier if it's in a
readable und writeable state.
2012-06-06 11:13:07 +02:00
Yamagi Burmeister
51cc3369b1
Provide an optimized case for mixing 16 bit / 2 chan sound
...
With sound quality "high" nearly all sound is provided as 16 bit PCM
with 2 channels. Since most players use this setting, provide an optimed
case for it. This should also solve the cracking due to overshot
soundbuffers, which was especially noticeable on Windows. This changes
only effects the old SDL soundbackend and not OpenAL.
2012-06-06 10:34:36 +02:00
Yamagi Burmeister
15400b2133
Use memset() instead of array magic
2012-06-06 10:02:55 +02:00
Yamagi Burmeister
272b897919
Reformat snd_mix.c
2012-06-06 09:58:06 +02:00
Yamagi Burmeister
5d272eeab8
strsep() is a FreeBSDism. Switch over to strtok().
2012-06-04 10:53:55 +02:00
Yamagi Burmeister
9823a23a91
Initialize sounds[] to avoid garbage branch conditions down below
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
35e5bbb48b
Convert rand(), crand() and frand() to randk(), crandk() and frandk()
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
edae2b0473
Change atof() to strtod()
2012-06-04 09:13:28 +02:00
Yamagi Burmeister
e9c90e16a9
Change atoi() to strtol()
2012-06-04 09:13:28 +02:00
Yamagi Burmeister
0aa75f8704
Explicit cast
2012-06-04 09:13:28 +02:00
Yamagi Burmeister
32fe0ba21f
Prevent a buffer overflow.
2012-06-01 18:13:30 +02:00
Yamagi Burmeister
0e1520d29a
Remove dead code and assignments
2012-06-01 17:05:40 +02:00
Yamagi Burmeister
e9605e8a8b
Use AL_BUFFERS_QUEUED at stream shutdown.
2012-05-26 12:03:01 +02:00
Yamagi Burmeister
492b7c1a2b
Convert whitespace indentation to tabs
2012-05-26 12:00:48 +02:00
Yamagi Burmeister
28c4edfd69
Clear buffers before deleting the sources
...
This fixes a very long lasting shutdown procedure which made it look
like Quake II freezed. Especially on slow machines it was a problem.
2012-05-26 11:37:47 +02:00
Daniel Gibson
62d76b3d40
Fix segfault when s_openal=0 but USE_OPENAL=1
...
If the game was compiled with openal support (USE_OPENAL is defined),
but it's disabled via cvar (set s_openal 0) there could be segfaults
when calls to openal where done anyway, because the check
if(sound_started == SS_OAL) was forgotten.
This is fixed now.
2012-05-17 14:47:05 +02:00
Yamagi Burmeister
5bf1ee670d
Fix s_show when OpenAL is used
2012-05-12 15:11:17 +02:00
Yamagi Burmeister
aff51633d0
Add a sanity check against buffer overflows to S_BuildSoundList
2012-05-12 14:46:13 +02:00
Yamagi Burmeister
4a414b588e
Fix a buffer overflow in AL_AddLoopSounds
...
This fixes a crash in mine4.bsp and most likely some other problems.
The bug was reported by "mxmvasilyev0 [at] gmail [dot] com" and tracked
as Github issue #1 .
2012-05-12 14:42:15 +02:00
Yamagi Burmeister
b6325d7858
Remove unused variables and dead code (patch submitted by Christoph
...
Mallon)
2012-04-30 10:02:58 +02:00
Christoph Mallon
ab034114b4
Whitespace fixes.
2012-04-30 08:25:59 +02:00
Daniel Gibson
31f9af817f
Last fixes and cleanups for OpenAL support
...
* New license header in snd_al.c
* README fixes
* Fix printing of used OpenAL device
* Cleanup in snd_al.c
2012-04-28 15:44:14 +00:00
Yamagi Burmeister
c62e5ac85b
- Implement AL_UnqueueRawSamples() and use it to stop the Vorbis playback
...
imediatly
- Increase Vorbis buffers to 64. 24 were to few
2012-04-27 14:06:08 +00:00
Yamagi Burmeister
2b6389a471
Filter sound samples (not the music) when under water
2012-04-27 13:55:45 +00:00
Yamagi Burmeister
1a0b4ebad5
Do not set / enable / show the s_openal CVAR if the binary is build
...
without OpenAL support. OpenAL is enabled in the default Makefile and if
it's disabled, it's shown at startup.
2012-04-27 12:00:22 +00:00
Yamagi Burmeister
a388254252
Fix a missmerge
2012-04-25 10:09:16 +00:00
Yamagi Burmeister
2c3c203097
Merge out new options framework from the trunk
2012-04-25 09:57:17 +00:00
Yamagi Burmeister
03015a686b
Hide music playback from CD behind CDA
2012-04-25 08:53:25 +00:00
Yamagi Burmeister
9d60a5de6a
Hide OGG/Vorbis support under OGG
2012-04-25 08:24:38 +00:00
Yamagi Burmeister
f836cef4c4
Rename qal_api.c to unix/qal.c and qal_api.h to unix/header/qal.h.
...
Both files are platform dependend and won't work on non unixoid
platforms.
2012-04-24 14:20:01 +00:00
Yamagi Burmeister
bf6d491af3
- Refactor AL_SoundInfo() into the platform dependent
...
QAL_SoundInfo().
- Use QAL_SoundInfo() to print the OpenAL infos
at startup and by the "soundinfo" command.
- Implement printing of all available OpenAL
devices at startup and by the "soundinfo"
command.
2012-04-24 14:07:33 +00:00
Yamagi Burmeister
79c137254a
Rework qal_api.c and qal_api.h:
...
- Reformat to match "our" coding style
- Unroll all unreadable macros
- Remove the use of goto
2012-04-24 13:22:05 +00:00
Yamagi Burmeister
479aae4a9c
*gna* This \n got lost on the way
2012-04-23 13:57:36 +00:00
Yamagi Burmeister
90d0811185
Delete all OpenAL sources at shutdown
2012-04-23 13:55:25 +00:00
Yamagi Burmeister
134878e996
- Some more minor style cleanup
...
- Much improved startup log messages
2012-04-23 13:44:12 +00:00
Yamagi Burmeister
678e50bf8d
Raise the volume of a positioned sample by 384 instead of 255 when using
...
OpenAL. This makes them much more distinguishable from the background
music.
2012-04-23 13:23:47 +00:00
Yamagi Burmeister
3bce2a212a
- Use a better way to calculate the number of buffers
...
used by OGG/Vorbis. 24 buffers are enough for smooth
and stutter free playback and ensure, that OGG_Stop()
is effective nearly immediately.
- Change C99 comments to C89, since snd_vorbis.c is
a C89 file. Caedes will beat me for this :/
2012-04-23 07:59:39 +00:00
Daniel Gibson
3d7013e12b
Fix: Cvar_Get needs a string as default value, not an int..
2012-04-22 20:28:41 +00:00
Daniel Gibson
8bfc61b564
Introduce s_openal to enable/disable OpenAL
...
And fix possible dangling else problem in that code
2012-04-22 20:27:02 +00:00
Daniel Gibson
efd85a76c6
Updated paintedtime in OpenAL mode so shotgun sounds right
...
probably fixes other issues as well.
2012-04-22 20:14:56 +00:00
Daniel Gibson
65914b342d
Allow DMA/SDL sound in OGG_Stream when compiling with USE_OPENAL
2012-04-22 17:59:03 +00:00
Yamagi Burmeister
e388a425b4
Enable OGG/Vorbis playback in OpenAL mode.
2012-04-22 17:50:15 +00:00
Daniel Gibson
04fd7f2cda
OpenAL Streaming Sound stuff
...
from zeq2, but adapted/stripped down for our needs.
Videos work (for me), music does not (yet)
2012-04-22 15:59:18 +00:00
Daniel Gibson
6384b850f1
Remove redundancy
2012-04-22 15:57:59 +00:00
Daniel Gibson
f4d5040a73
Add OpenAL stuff to Makefile, make it compile and work (no streaming sound yet)
...
It works \o/
It's still hacky so it needs more work.
And streaming sound (OGG music, sound from videos) is still missing.
2012-04-22 00:24:50 +00:00
Daniel Gibson
7e0a44825e
OpenAL support, from Q2Pro
...
Copied and adapted (hopefully) all relevant code from Q2Pro.
Did some small refactorings when needed.
Still TODO:
* Adapt Makefile
* OGG support when using OpenAL
* A cvar that switches between OpenAL and DMA/SDL
* Actually compiling and testing this stuff ;)
2012-04-15 02:58:01 +00:00
Yamagi Burmeister
2b2e996dda
Make windowed_mouse CVAR_USERINFO
2012-03-08 11:33:58 +00:00
Yamagi Burmeister
d87328293c
Add a CHANGELOG entry
2012-02-27 11:33:32 +00:00
Daniel Gibson
b70dc11672
- Fix memory leaks in the server start menu by not
...
creating the maplist each time it's called, but
preserve it across several calls.
- Fix M_PushMenu a second time by taking a corner
case into account when the requested menu is
opened and on the stack but not on top.
2012-02-26 20:21:40 +00:00
Daniel Gibson
32377a6b57
Fix crash when opening menu twice via hotkeys
...
Now this closes the menu again, faking toggling behaviour
2012-02-26 18:58:48 +00:00
Yamagi Burmeister
d511ed7b03
Add 1280x960. This is the "native" resolution for 19" 4:3 CRTs.
2011-10-15 16:27:19 +00:00
Yamagi Burmeister
07ed4c8b5a
Make the client and server IPv6 aware
2011-10-15 16:18:26 +00:00
Yamagi Burmeister
75e9f6cf85
Prevent a deadlock when trying to open the menu while connecting
2011-10-13 14:01:40 +00:00
Yamagi Burmeister
77de60f274
Fix a rare crash by nullpointer
2011-10-13 13:16:59 +00:00
Yamagi Burmeister
13d1ab9bc1
Add 1440x900 and 1920x1080 resolutions
2011-10-10 08:37:35 +00:00
Yamagi Burmeister
d4a60e7b77
- Add yq2.cfg to the code, an example to stuff/ and metion it in the
...
README
- Rename tools/ to stuff/
2011-10-09 17:55:10 +00:00
Yamagi Burmeister
0aa45e9736
Fix some warnings with clang
2011-06-27 14:40:16 +00:00