No changes to source were needed, just to makefile.
The build process is now also different.
Frameworks are no longer needed, but you will need to get some packages
from Homebrew to compile.
Install homebrew, then get the following packages before compiling.
openal-soft
libogg
libvorbis
sdl2
No, this is not a rage quit but the result of a long discussion. There
are several reasons for us to drop OS X support:
- OS X support was always more or less hacky. For example is was never
really integrated into the build system and some features like the
OpenAL sound backend never worked well.
- The OS X support never grew into the new world based upon SDL2.
- It was broken since at least Lion which was released 4 years ago.
- None of the developers has a Mac or plans to buy one. Supporting
a software for a platform not used by the developers is more or
less impossible.
- And despite several appeals no one from the OS X community ever
stept up and send patches.
Removed are:
- Makefile support
- The OpenAL quirks
- The Cocoa bindings
- The framworks
Not removed is:
- Savegame support
- Memory management support
- Platform detection
- OpenGL and SDL includes
So, if someone steps up and does a modern, fully integrated port based
upon SDL2 we're happy to merge it back. The requirements are:
- It must be a clean port, without any hacks
- Full build system integration must be provided
- The port must be maintained even after it was merged. At every release
binaries must be build, API / ABI changes with new OS X versions must
be tracked.
This one was build by W. Beser and I made some modifications:
- Replace the Frameworks with our "official" one. I think that's
superfluous but doesn't hurt either.
- Remove the prebuild binaries.
- Extend the launch script to check for the game data.
I'm the one to blame if problems arise :)