bibendovsky
5d4c165b19
Stop Visual C++ to complain about uninitialized variable
2014-06-10 10:42:44 +03:00
bibendovsky
1ee09e3c20
Fix compiling under Visual C++
2014-06-10 10:35:28 +03:00
bibendovsky
a53f321bed
Use proper API to get pointers to OpenAL EFX extensions
2014-06-10 10:23:43 +03:00
Yamagi Burmeister
6c3fb38721
Merge remote-tracking branch 'opengles/master'
...
This integrates the backends for the pandora, gcw and gph written by
Scott "Pickle" Smith. Only the code itself is supplied, but no build
system integration.
2014-06-09 14:37:09 +02:00
Yamagi Burmeister
a0e7c67597
Bump version to 5.23
2014-05-08 17:24:09 +02:00
Yamagi Burmeister
1490089bbe
Update CHANGELOG
2014-05-08 17:22:33 +02:00
Yamagi Burmeister
d5d32a866c
Remove old tasks
2014-05-08 17:20:42 +02:00
svdijk
013ad4aa45
screen: simplify SCR_GetHUDScale.
2014-05-08 04:12:39 +02:00
svdijk
9ae8192f04
video: revert commit 97e149ba9e
, implement a better fix for this.
2014-05-07 18:21:12 +02:00
svdijk
6ced6809c6
savegame: update gamefunc_{decs,list}.h, for completeness sake.
2014-05-06 22:03:08 +02:00
svdijk
2b66ce0372
screen: move the SCR_DrawCrosshair declaration to the header.
2014-05-06 19:55:43 +02:00
svdijk
1d81f2e2b6
screen: auto-scale the HUD when gl_hudscale < 0.
2014-05-06 19:45:11 +02:00
svdijk
9be6a7ec46
videomenu: minor tweak regarding the aniso filtering option.
2014-05-05 18:31:08 +02:00
svdijk
092e7e1888
SCR_ExecuteLayoutString: also apply scale to xl and yt to avoid overlap.
2014-05-04 21:07:23 +02:00
svdijk
d823940370
Also apply gl_hudscale cvar to the inventory.
2014-05-04 21:05:56 +02:00
svdijk
ba16e501d2
videomenu: minor cvar ordering change.
2014-05-04 20:47:52 +02:00
svdijk
4e8a5565a9
videomenu: remove obsolete options, some cleanup.
2014-05-04 20:44:29 +02:00
svdijk
af852ea5bd
videomenu: add an "aniso filtering" option.
2014-05-04 20:26:12 +02:00
svdijk
97e149ba9e
video: avoid artefacts when resizing the viewsize when paused.
2014-05-04 16:05:32 +02:00
svdijk
6b79e31d8d
videomenu: correct the "screensize" slider range.
2014-05-04 13:39:05 +02:00
svdijk
a7edd7c466
video: apply changes to gl_anisotropic immediately.
2014-05-01 21:20:00 +02:00
svdijk
3bb9f49f19
videomenu: readd 16x MSAA option, check what we got after setting mode.
2014-05-01 20:52:25 +02:00
Daniel Gibson
7ace8c9116
Implementing gl_hudscale cvar to scale the HUD
...
because it's so small in high resolutions and I'm an old man with bad
eyes.
2014-04-25 21:24:26 +02:00
svdijk
a2b6f1b7af
videomenu.c: remove unsupported "16x" option from MSAA list.
2014-04-20 03:12:13 +02:00
svdijk
a0ca33901e
videomenu.c: minor fix regarding the multisampling option.
2014-04-19 13:00:12 +02:00
svdijk
0973c1de10
videomenu.c: consistent capitalization.
2014-04-17 20:25:39 +02:00
svdijk
5b6f351e67
refresh.c: some minor tuning/cleaning.
2014-04-17 20:14:42 +02:00
svdijk
04c5b881a2
Video menu: add msaa option.
2014-04-16 22:47:23 +02:00
svdijk
d089159ab9
VID: Implement a fallback when MSAA is not supported.
2014-04-16 21:51:36 +02:00
svdijk
ec8edb5d3b
Video menu: add vsync option.
2014-04-12 15:03:40 +02:00
svdijk
4d201b3ff0
OpenAL: fix lagging audio when leaving the menu.
2014-04-12 14:27:10 +02:00
svdijk
3d2ff6795d
R_ScreenShot: set GL_PACK_ALIGNMENT to 1 for glReadPixels.
2014-03-30 17:30:58 +02:00
svdijk
1fd8a853d1
R_ScreenShot: add another sanity check.
2014-03-30 16:32:36 +02:00
svdijk
ded9ed51ea
R_ScreenShot: abort if malloc fails.
2014-03-29 19:52:24 +01:00
svdijk
e86aabc949
Menu: make sure spincontrols don't start out of range.
2014-03-29 18:50:48 +01:00
svdijk
219882dafa
Make default video mode consistent, some comment/whitespace changes.
2014-03-28 21:12:15 +01:00
svdijk
503eefc301
Simplify the mouse grabbing/relative mode setting code.
2014-03-26 21:13:07 +01:00
svdijk
5338566852
Fix broken mouse release while in menu/console.
2014-03-26 20:51:02 +01:00
svdijk
69661e7cbd
Implement a different workaround for when SDL_SetRelativeMouseMode() doesn't work.
...
This fixes the "stuttering mouse" reported in issue #38 .
2014-03-26 20:34:19 +01:00
Yamagi Burmeister
ffd7f5991e
Some small formatting changes
2014-02-26 20:41:03 +01:00
Yamagi
865378a926
Merge pull request #37 from alericoveri/config-mk
...
Optional configuration file
2014-02-26 20:35:39 +01:00
Alejandro Ricoveri
192f4c986d
Optional configuration file
...
Ability to read an optional configuration file
which is read if exists, we can even decide
which configuration file (default is config.mk) to use at
the command line like this:
$ make # it will read config.mk if exists
$ make CONFIG_FILE=my-badass-conf.mk
$ make CONFIG_FILE=no-retexturing.mk
As always, build variables still can be set as well by command line.
$ make WITH_SYSTEMWIDE=/media/cdrom/quake2-data CONFIG_FILE=my-badass-conf.mk
2014-02-19 20:46:16 -04:30
Yamagi Burmeister
5ce3a266e9
Force OpenGL path for light primitives
...
This fixes a long standing and until now unnoticed bug with negative
colored dynamic lights. Since we never set the OpenGL renderer as out
renderer, remaining softrenderer code was executed and the corresponding
effects never rendered. This manifested itself in missing darkness
around the "gravity well" in rogue.
2014-02-12 19:39:23 +01:00
Yamagi Burmeister
37dd396f36
Bump version to 5.22
2014-02-08 10:14:24 +01:00
Yamagi Burmeister
66f6ce154b
Remove one last call to mkdir.exe
2014-02-08 10:08:20 +01:00
Yamagi Burmeister
76b9e71807
Finally remove mkdir.exe
2014-02-08 10:08:04 +01:00
Yamagi Burmeister
a84fd4af10
Update the "Compiling on Windows" section
2014-01-28 17:23:31 +01:00
Yamagi Burmeister
d0d81cf3ac
Revert "Define HAVE_BOOLEAN on Windows"
...
This reverts commit 5e1419e6ba
. It was a
bad idea, breaking 64 bit compatiblity on Windows. It should have never
been committed...
2014-01-28 08:13:21 +01:00
Yamagi Burmeister
eb879bb9b6
Rename VERSION to YQ2VERSION to prevent collisions
...
Newer jpeg versions (I guess starting with 9) define an macro
"VERSION", colliding with ours. While wie could #undef it, take
the less hacky route and rename it.
2014-01-27 18:14:36 +01:00
Yamagi Burmeister
70d2aa21b7
Remove stuff/win32-libs
...
Those libraries are too old and not needed anymore. Better use those
that are part of the build environment.
2014-01-27 17:50:07 +01:00