Commit graph

317 commits

Author SHA1 Message Date
Yamagi Burmeister
37ea3e1d58 Introduce a wrapper Q_fopen() and replace fopen() with it.
On Unix platforms unicode is implemented through UTF-8 which is
transparent for applications. But on Windows a UTF-16 dialect is
used which needs alteration at application side. This wrapper is
another step to unicode support on Windows, now we can replace
fopen() by a function that converts our internal UTF-8 pathes to
Windows UTF-16 dialect.

This is a noop for Unix platforms. The Windows build is broken,
the compiler errors out in shared.h. This will be fixed in a
later commit.

Caveats:
* fopen() calls in 3rd party code (std_* and unzip) are not replaced.
  This may become a problem. We need to check that.
* In the Unix specific code fopen() isn't replaced since it's not
  necessayry.
2018-02-05 07:43:26 +01:00
Yamagi Burmeister
a1ba33e6d9 Declare is_portable only once in frame.c and not in each backend. 2018-02-04 16:48:40 +01:00
Yamagi Burmeister
b3562015b0 Remove Sys_SendKeyEvents().
That function did nothing, we can just call IN_Update() directly...
2018-02-04 16:45:32 +01:00
Yamagi Burmeister
e9615608a8 Remove CompareAtributes().
There's no need to exclude directories from search by flags. In fact
the Unix backend has worked nicely for years without it... Sadly we
can't remove the now superfluous 'canhave' and 'musthave' attributes
from Sys_FindFirst() and Sys_FindNext() since they're defined in
shared.h and may be used from custom game DLLs.
2018-02-04 11:49:03 +01:00
Yamagi Burmeister
2096d57eb8 Cleanup the system specific code.
* Remove a bunch of unnecessary functions.
* Reorder functions into logical groups. The orderig is now the same
  on Unix and Windows.

While at it add several TODOs to the code. There's not need for special
library loading functions for the game, the Windows backend still uses
a lot of old and fishy DOS functions, etc. All this will be done at a
later time.
2018-02-04 11:35:10 +01:00
Yamagi Burmeister
acb50c6907 Move the platform independent stuff from main() into Qcommon_*().
There's no need to duplicate machine independent parts of the client
initialization and the main loop for every platform.

While at it remove the nearly empty unix.h header and move Windows
main() into an own file. Not both platform have the same basic layout.
2018-02-04 11:35:10 +01:00
Yamagi Burmeister
e01e9a0b94 Rename gl_ztrick to gl1_ztrick. 2018-01-09 15:58:05 +01:00
Yamagi Burmeister
24b014715f Rename gl_texture*mode to gl1_texture*mode. 2018-01-09 15:54:27 +01:00
Yamagi Burmeister
b87465886e Rename gl_swapinterval to r_vsync. 2018-01-09 15:01:06 +01:00
Yamagi Burmeister
74ac58eb5a Rename gl_stereo* to gl1_stereo*. 2018-01-09 14:51:59 +01:00
Yamagi Burmeister
70ca5b2ade Rename gl_saturatelightning to gl1_saturatelightning. 2018-01-09 14:39:42 +01:00
Yamagi Burmeister
aa6c1826db Rename gl_round_down to gl1_round_down. 2018-01-09 14:36:51 +01:00
Yamagi Burmeister
6c880bcf1f Rename gl_polyblend to gl1_polyblend. 2018-01-09 14:34:27 +01:00
Yamagi Burmeister
bbe4fe0b68 Rename gl_pointparameters to gl1_pointparameters. 2018-01-09 14:31:45 +01:00
Yamagi Burmeister
be94b5612f Rename gl_picmip to gl1_picmip. 2018-01-09 14:29:02 +01:00
Yamagi Burmeister
171e592693 Rename gl_particle* to gl1_particle*. 2018-01-09 14:26:11 +01:00
Yamagi Burmeister
4061e85cd7 Rename gl_palettedtexture to gl1_palettedtexture. 2018-01-09 14:19:00 +01:00
Yamagi Burmeister
f0c4b4fd14 Rename gl_overbrightbits to gl1_overbrightbits. 2018-01-09 14:16:13 +01:00
Yamagi Burmeister
526904ca03 Rename gl_modulate to r_modulate. 2018-01-09 14:09:34 +01:00
Yamagi Burmeister
11ad28b711 Unify gl_mode and sw_mode in r_mode. 2018-01-09 14:03:45 +01:00
Yamagi Burmeister
e6b0e19cff Rename gl_maxfps to vid_maxfps. 2018-01-09 09:47:03 +01:00
Yamagi Burmeister
78ff99dd86 Rename gl_polyblend to gl1_polyblend and unite *_lockpvs to r_lockpvs. 2018-01-09 09:44:06 +01:00
Yamagi Burmeister
3a4496c239 Rename gl_farsee to r_farsee. 2018-01-09 09:32:07 +01:00
Yamagi Burmeister
d2b3030cfe Rename gl_dynamic to gl1_dynamic and remove it from GL3. 2018-01-09 09:29:33 +01:00
Yamagi Burmeister
03098715ee Rename gl_custom* to r_custom*. 2018-01-09 09:25:29 +01:00
Yamagi Burmeister
ae9d7e397f Rename gl_*scale to r_*scale. 2018-01-09 09:19:39 +01:00
Yamagi Burmeister
49fae3c25c Rename gl_clear to r_clear. 2018-01-09 09:09:52 +01:00
Yamagi Burmeister
be569dcaba Rename gl_speeds to r_speeds. 2018-01-06 18:42:40 +01:00
Yamagi Burmeister
214c473de0 Rename gl_novis no r_novis. 2018-01-06 18:38:30 +01:00
Yamagi Burmeister
b453ec5372 Rename gl_norefresh to r_norefresh. 2018-01-06 18:35:03 +01:00
Yamagi Burmeister
f8c71af0cf Rename gl_lightlevel to r_lightlevel. 2018-01-06 18:31:06 +01:00
Yamagi Burmeister
55889e4abb Rename gl_fullbright to r_fullbright. 2018-01-06 17:03:59 +01:00
Yamagi Burmeister
773147524b Rename gl_drawworld to r_drawworld. 2018-01-06 16:59:47 +01:00
Yamagi Burmeister
aa4d92e8dd Rename gl_drawentities to r_drawentities. 2018-01-06 16:53:45 +01:00
Yamagi Burmeister
54fc79e6b1 Remove unused function Cvar_CompleteVariable(). 2018-01-06 16:36:28 +01:00
Yamagi Burmeister
226e5922b9 Rename cl_drawfps to cl_showfps, to be consistent with other cvar.
And ensure that a nice message is printed to the console if anyone
enters the old cvar.
2018-01-06 16:26:28 +01:00
David Carlier
da5d36a7fd bus error fix when quitting. spotted on openbsd while
working ok on Linux and others.
2018-01-01 02:29:36 +01:00
Yamagi Burmeister
00bf016576 Rewrite all cvars, not just the ones loaded from config.cfg.
And print a nice message thate the cvar is deprecated.
2017-12-16 16:42:24 +01:00
Yamagi Burmeister
b433ee10fd Add a way to rewrite cvars loaded from config.cfg.
With this renamed cvars can be rewritten when config.cfg is first
loaded. Please note that once this was done older YQ2 versions can't
parse that config.cfg anymore.
2017-12-14 19:48:44 +01:00
Yamagi Burmeister
430e21eab0 Bump version number to 7.11pre now that 7.10 is done. 2017-12-11 17:12:05 +01:00
Yamagi Burmeister
0e51204908 Bump version number to 7.10. 2017-12-08 10:22:59 +01:00
Yamagi Burmeister
9b82cad2c6 Bump version number to 2.10pre.
The next version will be 2.10 and not 2.03. This is done in preparation
of some Windows test builds.
2017-12-04 17:35:40 +01:00
Daniel Gibson
c105117d41 cap cl_maxfps and gl_maxfps to sane values
gl_maxfps > 1000 breaks things, and cl_maxfps starts to behave weird
at >90, and while up to 125 or so you get the bugfeature of higher
jumping, beyond that things just get even buggier, at some point causing
bugs like #261
2017-12-02 16:36:50 +01:00
Denis Pauk
9495fe4da9 Show real place of error and fix build with SDL1.2 2017-11-01 22:57:54 +02:00
Yamagi Burmeister
f9c7d57180 Bump version number to 7.03pre. 2017-09-25 19:39:46 +02:00
Yamagi Burmeister
a8aad9a38a Bump version number to 7.02. 2017-09-25 19:21:04 +02:00
Yamagi Burmeister
ce2c3292c6 Force the x87 FPU to double precision mode.
The original client used single precision mode on Windows and the
default mode on all other platforms. Most platform (at least OS X,
FreeBSD, NetBSD up to 6.0, OpenBSD and Solaris) set double precision
as default, Linux sets extended double precision... When playing a
network game there're several possibilities:

* Same precision on both sides: This one is okay, of course.
* single precision <-> double precision: This one is okay, too. I guess
  this is because the code allows a small deviation between client and
  server to work around imprecisions introduced be the network protocol.
* double precision <-> extended double precision: This one is okay,
  likely for the same reasons given above.
* single precision <-> extended double precision: This one gives a lot
  of misspredictions at client side.

All of these are more or less academic these days. Yamagi Quake II used
the platforms default mode for ages. And both gcc and clang default to
SSE2 math (with double precision as default on all platforms) when
compiling for amd64. So the only reasonable case is Linux/i386 on one
side and the original client or another source port on Windows/i386 at
the other side.

Work around this by forcing the x87 to double precision mode.
2017-09-20 21:55:43 +02:00
Yamagi Burmeister
e1ec177dbe Remove miscframe altogether.
Miscframes are coupled to renderframes and are just checking for
renderer changes (very cheap) and advancing CD audio if implemented.
There's no reason not to that at every frame.
2017-09-09 09:39:56 +02:00
Yamagi Burmeister
eb4fdb56de Miscframes must be synchronized with renderframes.
Otherwise vid_restart triggers only if misc- and renderframes match by
luck.
2017-09-08 19:43:54 +02:00
Yamagi Burmeister
b88b3cb85d Add back function call to Cvar_Fini() removed by git in branch merge.
Don't know why git removed it.
2017-09-07 18:31:49 +02:00