Commit graph

9 commits

Author SHA1 Message Date
Yamagi Burmeister
30fa1c5407 Use character events for some input subsystems
Until now Quake 2 used keysyms aka key events for everything, including
the console and the chat window. Since key events don't reflect if the
shift key is pressed, Quake 2 needed to convert the lower case chars to
upper case char through a hardcoded table. That lead to the problem that
the keyboard layout was utilised for lower case characters only.

Solve this long standing problem by refactoring both the input backend
and the frontends Key_Event() funktion to use character events for most
input subsystem. Character events are generated by SDL and send the
real character.

An example:
- On german keyboards shift and . is : but Quake 2 generated <.
- Now a character event with : is generated and used.

There are at least 3 disadvantes by this approach:
- The backend needs to tell the frontend if a normal character (ASCII
  32 to 126) or a special character is send. Only normal characters can
  be treated as character events.
- There may be some differences between the binding of a key seen
  through the console and seen by the game. If you have a german
  keyboard and bind :, the game may not react to :. This can be worked
  around by editing the config file.
- Users may need to rebind some keys.

Please note that Quake 2 can handle ASCII characters only!
2015-01-18 09:30:53 +01:00
Yamagi Burmeister
db10e0db87 Untangle the input system from the refresher
In the old times the refresher was a stand alone DLL. For performance
reasons and to avoid laggy input parts of the input system were
implemented in this DLL. Now that the renfresher is part of the main
binary and initialized at client startup we can remove most of the
abstractions between input system, refresher and client. Also the
input system can be treated as a normal subsystem.

Changes:
- Untangle the VID_* stuff and the IN_* stuff. The functions
  called by function pointers in in_state are now called directly
  and 'struct in_state' was removed.

- Remove input.h and rename the appropriate backend functions.
  There's no longer a need for an abstraction layer between the
  input backend and the input frontend.

- Move input initialization and shutdown into CL_Init(), like it's
  already done for all other subsystems.

- Remove Key_ClearStates(). I'm pretty sure that's a left over from
  the old Win 9x backends and unnecessary.

- General cleanup.
2015-01-16 18:23:39 +01:00
svdijk
6472514c8f Lets not do the last two commits just before 5.11
Revert "change several strcat calls to Q_strlcat calls"
This reverts commit ab879f1bc7.

Revert "change (v)sprintf calls to (v)snprintf calls"
This reverts commit b46e210d76.
2013-05-18 18:59:39 +02:00
svdijk
ab879f1bc7 change several strcat calls to Q_strlcat calls 2013-05-17 22:25:18 +02:00
svdijk
f36f708b24 Unbind default bindings before loading stored bindings (new cvar cfg_unbindall) 2013-03-16 22:49:48 +01:00
Yamagi Burmeister
b52336850f Reformat the client 2012-07-22 15:34:45 +02:00
Christoph Mallon
ab034114b4 Whitespace fixes. 2012-04-30 08:25:59 +02:00
Yamagi Burmeister
75e9f6cf85 Prevent a deadlock when trying to open the menu while connecting 2011-10-13 14:01:40 +00:00
Yamagi Burmeister
b859cec1e2 Löse das Verzeichnis client/input auf 2010-11-25 15:28:41 +00:00
Renamed from src/client/input/keyboard.c (Browse further)