Commit graph

405 commits

Author SHA1 Message Date
Denis Pauk
b94afbc6c1 remove unused vk_mem_alloc 2020-12-12 14:45:04 +01:00
Denis Pauk
518f46953b Build vk_util as part of ref_vk 2020-12-12 14:45:04 +01:00
Yamagi
d291e0bbc5 Add header dependencies for the Vulkan renderer.
While here load the software renderer header dependencies. No one ever
complained about that... -_- And fix a long standing typo.
2020-12-12 14:45:04 +01:00
Yamagi
9801db5c5c Simplify the Vulkan renderer build.
* No need for global CXXFLAGS. The only difference to CFLAGS is the
  standard selector, use $(subst) to derive them from CFLAGS.
* libstd++ must never be manually linked. Doing so only works for the
  GNU C++ stack, not for the LLVM stack and anything else. Link with
  the C++ frontend instead.
* Force MingW to g++ as CXX.Force MingW to g++ as CXX.
* No need to specify -lm, libm is already part of the global LDFLAGS.
* Windows doesn't need -fPIC.
* The Vulkan renderer doesn't use glad.
2020-12-12 14:45:04 +01:00
Yamagi
c895d004d2 Remove artificial Linux only limitation for the Vulkan renderer. 2020-12-12 14:45:04 +01:00
Denis Pauk
ca60275694 move headers to right place 2020-12-12 14:45:03 +01:00
Denis Pauk
823e0eb915 Add experemental vulkan render 2020-12-12 14:45:03 +01:00
nia
e814446595 Set runtime library paths 2020-11-24 14:11:19 +01:00
nia
c211176149 Support building on NetBSD with the GNU make build system 2020-11-24 14:07:58 +01:00
Yamagi
e9a0162eea -fvisibility=hidden is a compiler option, don't pass it to the linker. 2020-10-08 12:02:35 +02:00
Yamagi
bf83db4d6d Add an ASAN option to the Makefile.
ASAN includes DEBUG. ASAN can be overriden by the environment.
2020-10-08 11:56:41 +02:00
David Carlier
1412d0201c Backport changes to old Makefile 2020-08-09 15:52:11 +00:00
David Carlier
3e63226bad Translate changes to the Makefile build too 2020-06-26 12:43:06 +00:00
Alex Petty
a2d6cc9cdc Mac OS uses @executable_path not for rpath 2020-05-20 19:39:09 -05:00
Alex Petty
895c7bc850 Enable rpath with Mac OS linker 2020-05-20 19:30:52 -05:00
Yamagi
00e6eb6303 Remove unnecessary OSX_ARCH setting, replace it with YQ2_ARCH. 2020-04-21 13:57:09 +02:00
Yamagi
5b327c0417 Don't use yield opcode if unsupported.
This is an enhancement to the previous `yield` work:

* Don't enforce `-march=armv8-a` for aarch64 builds, because it is the
  initial ARMv8 revision and compilers will either use that or something
  newer.
* Refine preprocessor guards around `asm("yield");` so the code isn't
  compiled in if unsupported by the current `-march='.

Submitted by @smcv in #535.
2020-04-03 08:30:41 +02:00
Yamagi
9f7c5c205b Enforce the YQ2_OSTYPE override for mingw. 2020-03-24 13:37:31 +01:00
Yamagi
142690e164 Enforce a minimum architecture for ARM.
This was added in 558ee7 to master.
2020-03-23 16:48:56 +01:00
Yamagi
c904880dc9 Another round of small Makefile fixes:
* ZIPCFLAGS was never defined, just appended to.
* Make INCLUDE overrideable.
2020-03-23 16:47:34 +01:00
Yamagi
11cb64ede2 Mark global additions to CFLAGS and LDFLAGS as override.
This prevents them from being overriden by command line variables, e.g.
something like `make CFLAGS=-0`. Requested by @smcv in #523.
2020-03-23 16:47:34 +01:00
Yamagi
b48cc47465 Make setting the RPATH optional.
When WITH_RPATH is set to no, the default RPATH to $ORIGIN/lib isn't
set.

This was requested in #523.
2020-03-23 16:47:34 +01:00
Yamagi
aa36dcad6c Make YQ2_OSTYPE and the hardcoded CC define for Windows overrideable. 2020-03-23 16:47:34 +01:00
Yamagi
a26666d805 Mention CURL in the header and the build config. 2020-03-23 16:47:34 +01:00
Yamagi
36f77aa318 Make LDFLAGS overrideable. 2020-03-23 16:47:34 +01:00
Yamagi
09aad64202 Make the base CFLAGS overridable.
This was requested several times, the last time in pull request #523.
Only the optimization level, warning level and debug stuff may be
overridden. All other options are enforces because they're required.

While here add a new variable to force a debug build: `make DEBUG=1`.
2020-03-23 16:47:34 +01:00
Denis Pauk
eeff4dae43 fix march armv8 2020-03-20 08:01:36 +02:00
David Carlier
558ee70b3e Issue 'yield' in main loop to give CPU time to cool down.
This is functional equvalent to the 'pause' instruction on x86.
2020-03-18 15:50:45 +01:00
Denis Pauk
07c472cfd2 Remove adivtab 2019-01-30 22:42:21 +02:00
Yamagi Burmeister
04a1a6958d Fix USE_CURL build under Windows. 2018-12-20 18:01:38 +01:00
Yamagi Burmeister
f0d244e7b4 Rename cl_http.c to curl/download.c and http.h to download.h.
This is more in line with our file structure and other changes that
added functionality to the client.
2018-12-20 18:01:38 +01:00
Yamagi Burmeister
c0a6e4270f Load libcurl.so at runtime.
Loading libcurl at runtime instead of linking it at compile time makes
things a lot easier and more reliable on Windows. On other platform
libcurl can be installed as optional dependency instead as an hard one.
2018-12-20 18:01:38 +01:00
Yamagi Burmeister
0a94a8ee92 Port the HTTP / CURL download stuff from q2dos.
This is a very first cut:
* It compiles
* It doesn't crash

What's missing:
* cmake integration
* CURL should be loaded dynamically
* Integration between download code and filesystem
* Likely UTF-8 stuff
* cl_http.c needs cleanup
* Windows support
2018-12-20 18:01:38 +01:00
Elkan Roelen
0043977566
Fix macOs build 2018-09-11 15:05:19 +02:00
Yamagi Burmeister
f7e80c1428 General cleanup to the Makefile. 2018-08-14 15:01:45 +02:00
Yamagi Burmeister
cf09fb2a99 Remove support for static linked OpenAL.
We haven't used that for years and it just complicates things.
2018-08-14 11:51:55 +02:00
Yamagi Burmeister
daf3dc6f41 Remove ZIP compile time option.
Having ZIP optional only complicates things and is unnecessary now that
the dependency to zlib is gone.
2018-08-14 11:12:38 +02:00
Yamagi Burmeister
0264c6d946 Remove DOGG compile time option.
Having OGG optional only complicates things and is unnecessary now that
the dependencies to libvorbis and libogg are gone.
2018-08-14 10:40:50 +02:00
Yamagi Burmeister
e7fa5518a9 Replace zlib dependency by miniz single header library.
I've chosen the minimal invasive way for this:

  * Import miniz and remove -lz linker flags.
  * Create a short header minizconf.h roviding everything we need
    originally defined by zconf.h and not provided by miniz.
  * Replace zlib.h with miniz.h and minizconf.h.
2018-08-10 10:24:25 +02:00
Yamagi Burmeister
79e8c1377b Replace libvorbisfile with stb_vorbis single header lib.
This is (or at least should) work exactly the same a before but
saves us the dependencies to libogg, libvorbis and libvorbisfile.
2018-08-08 15:05:23 +02:00
Yamagi Burmeister
10bdaaec06 Move stb_image_write.h into vid. It's used there, only. 2018-08-07 11:45:26 +02:00
Yamagi Burmeister
5bff7e1568 Move refresh.c into the client and rename to glimp_sdl.c.
The GL backends have been an integral part of the vid interface for
years.
2018-08-07 10:08:20 +02:00
Yamagi Burmeister
b805b4e044 Move vid.c and dependencies into the client.
The vid interface has been exclusive to the client for years, trace
that in the file hierarchy.
2018-08-07 10:00:21 +02:00
Yamagi Burmeister
61400d1ae8 Move input.c and input.h into the client and rename to sdl.c.
The input system backend was once used in the client and the renderers,
but for some years now it has been an integral part of the client only.
Move it there.
2018-08-07 09:43:34 +02:00
Yamagi Burmeister
956902538f Move sound.c into the sound system source and rename to sdl.c.
The OpenAL backend was already part of the sound system source. And
there's no need for the SDL backend to be part of the generic backends.
2018-08-07 09:31:08 +02:00
Yamagi Burmeister
5501c38736 Move qal.c and qal.h to the other sound system sources.
The OpenAL backends used only by the sound system, there no need to
have them in the generic part of the sources.
2018-08-07 09:23:07 +02:00
Yamagi Burmeister
333d19766f Remove SDL 1.2 support from the build systems. 2018-07-31 14:32:13 +02:00
Yamagi Burmeister
307d5eecf7 Remove CDA and X11GAMMA build system support.
* CDA was only supported of the client was build with SDL 1.2. Our
  Windows binaries had no CDA support for years, I'm pretty sure that
  it never worked on Linux and no computer build after 2005 has even
  the necessary hardware. So let's just remove it.
* X11GAMMA was a hack to work around SDL 1.2s inability to set the
  gamma on newer xorg-server versions. It has been broken for some
  time now an is rather ugly. Remove it.

This is the first step in removing SDL 1.2 support.
2018-07-31 14:24:28 +02:00
Denis Pauk
e1a9e7e4e2 add auto reallocate 2018-07-24 17:49:14 +03:00
Denis Pauk
25cb7acda8 Restore allocate buffers on render init 2018-07-24 16:56:42 +03:00
Denis Pauk
f9a77d2d66 Share same Mod_DecompressVis 2018-07-23 17:40:06 +03:00
Yamagi Burmeister
176f95cc7c Enable backtrace printing on FreeBSD.
FreeBSD has supported printing backtraces for years. The API is the same
as on Linux, the only difference is that libexecinfo must be linked as a
seperate library. Since the last FreeBSD version with backtrace support
(FreeBSD 9.3) went out of support some time ago unconditionally enable
the printing.
2018-07-13 14:32:31 +02:00
Simon McVittie
a0e86c3c36 Make uses of pkg-config cross-compilation-friendly
Signed-off-by: Simon McVittie <smcv@debian.org>
2018-06-12 12:10:32 +01:00
Yamagi Burmeister
d6f9cf64a4 Enforce 32 bit IO-API for minizip on !Linux and !Windows.
By default minizip uses fopen64(), fseek64() and so on. Those may not
be defined on all system, especially the BSDs. While FreeBSD already
has a special case, for example OpenBSD hasn't. Work around this by
forcing minizip to use fopen(), fseek() and so on everything that's not
Linux or Windows. This is not 100% correct, it may prevent the usage of
ZIPs lager than 2GB on Solaris and other rarely used systems. But I
doubt that anyone has such large ZIPs with assets, they would likely hit
other internal limits.

In the future Quake II should use off_t instead of int were applicable.
With that we could set -D_FILE_OFFSET_BITS=64.

This change is based upon a patch send by @devnexen in pr #279.
2018-02-20 09:43:13 +01:00
Yamagi Burmeister
a65401d1af Rename mem.c to hunk.c.
hunk.c better describes the purpose of the code and matches the unix
backend.
2018-02-04 11:35:10 +01:00
Yamagi Burmeister
acb50c6907 Move the platform independent stuff from main() into Qcommon_*().
There's no need to duplicate machine independent parts of the client
initialization and the main loop for every platform.

While at it remove the nearly empty unix.h header and move Windows
main() into an own file. Not both platform have the same basic layout.
2018-02-04 11:35:10 +01:00
Yamagi Burmeister
bed6439d19 Convert the quake2.exe wrapper to a Windows GUI application.
While building the wrapper as a console application is completely fine
there're some advantages by creating a "real" Windows GUI Application:

* Console applications always spawn an annoying console window.
* Windows GUI applications seem to have a much lower chance to trigger
  my new best friend, the Windows Defender. As a console application
  quake.exe triggered every time I started it, as Windows GUI
  application not only once.

Use WinMain() instead of wWinMain() because MinGW doesn't know about
the later and it doesn't matter anyways.
2018-02-04 11:35:10 +01:00
Yamagi Burmeister
cfddff132b Switch the windows backend SDLmain.
libSDLmain.a has to be linked and must run anyways. So there's no need
for us to reinvent the wheel, just rely on SDLs process setup, argument
parsing, message handling and so on. As a nice side effect this may fix
some strange bugs related to message handling and argument parsing...
2018-02-04 11:35:10 +01:00
Daniel Gibson
5c4f2cc5b0 quake2.exe wrapper: add icon 2018-01-21 16:40:05 +01:00
Daniel Gibson
7f8390d5f7 Makefile: quake2.exe => yquake2.exe, add wrapper quake2.exe 2018-01-21 16:40:05 +01:00
Yamagi Burmeister
5592da9206 Rename all soft renderer files from r_* to sw_*. 2018-01-11 11:09:00 +01:00
Yamagi Burmeister
0e8b58952a Rename the gl/ directory to gl1/.
This is not strictly necessary but since we're calling it GL1 let's
stay consistent between the name and the directory structure.
2018-01-11 10:58:32 +01:00
Yamagi Burmeister
d21fbeb932 Rename all GL1 files from r_* to gl1_*. 2018-01-11 10:49:08 +01:00
Yamagi Burmeister
17f289c761 There's no need for the softrenderer to be build conditionally.
We want to build the softrenderer each time and on all platforms.
Building it only at user request will lead to code rot.
2018-01-10 10:33:24 +01:00
Yamagi Burmeister
11ad28b711 Unify gl_mode and sw_mode in r_mode. 2018-01-09 14:03:45 +01:00
Yamagi Burmeister
cc5e154511 Disable the softrenderer by default.
Before we can ship the softrenderer in the default install we'll need to
clean up the cvars. Currently the softrenderer is using the gl_* cvars
which is confusing.
2017-12-19 21:39:54 +01:00
Yamagi Burmeister
339c9da8a8 Enable the softrenderer by default. 2017-12-17 10:00:43 +01:00
Denis Pauk
c43e944a3d Rebase soft render from https://icculus.org/quake2/
* deleted asm code
* added support 2k+ resolutions
* SDL2 support
2017-12-11 23:33:19 +02:00
Thomas Green
daa0c2c1bf Add improvements to Makefile for OSX. 2017-10-22 17:54:55 +02:00
Yamagi Burmeister
e5c39eeb7f Set -ffloat-store when building with gcc for i386.
This helps the old and crappy x87 FPU to produce correct values. And
finally implement compiler detection in the Makefile.
2017-09-21 18:40:12 +02:00
Yamagi Burmeister
6ab2b3227a Rename common/misc.c to common/frame.c.
Now that we moved the CRC stuff to crc.c only the frame handling is
left in this files.
2017-09-07 13:31:52 +02:00
Yamagi Burmeister
7ca4e2ea5d Revert "Pass -Wno-misleading-indentation to silence spurious warnings."
Clang 4.0 doesn't like this and I'm too lazy to implement per compiler
CFLAGS.
2017-08-01 18:39:42 +02:00
mulander
60bef10748 Don't use -Wl,--no-undefined on OpenBSD
Breaks the build since version 7.00
2017-07-20 17:47:56 +02:00
Yamagi Burmeister
6da4a31740 Pass -Wno-misleading-indentation to silence spurious warnings.
Recent GCC versions print a lot of missleading indentation" warnings
in third party code, making the build log more or less unreadable.
2017-06-30 14:12:57 +02:00
Simon McVittie
992f453016 Only use /usr/local/opt/openal-soft on Darwin
Commit 883781c selected these paths for all OSs, but when linking to
a system copy of OpenAL for Linux distribution binaries we want the
normal OpenAL in /usr.

Signed-off-by: Simon McVittie <smcv@debian.org>
2017-06-18 15:33:51 +01:00
Daniel Gibson
1da7ff5594 Fix Jennell Jaquays' name in credits and quit screen
the latter is done by identifying the baseq2 pics/quit.pcx in LoadPCX()
and changing some pixels
2017-06-12 18:32:56 +02:00
Yamagi Burmeister
4c8d504cf7 Enforce static linking of libgcc on Windows.
This is part of issue #205.
2017-06-10 10:01:05 +02:00
Yamagi Burmeister
c5f10dd879 Switch to a new, MSYS2 based build environment for Windows.
Highlights are:
- Since MSYS2 is much more unixlike than our old build environment we
  can remove most Windows specific hacks from the Makefile.
- MSYS2 has an package manager, the build environment can be updated
  by "pacman -Syu" just like an ordenary Arch Linux installation.
- Parallel builds are now working.
- git is integrated into the build envirment.
- zlib is now linked as a dynamic lib.

After this commit the old bild environment will no longer work! The
latest version must be downloaded and extracted to C:\MSYS2. Get it
here: https://deponie.yamagi.org/quake2/windows/build/
2017-05-25 11:21:52 +02:00
Yamagi Burmeister
38e60005cb Add back the GLAD_INCLUDE variable, lost in 4bd263c. 2017-04-10 19:22:23 +02:00
Yamagi Burmeister
4bd263c4d4 Some cleanup to the Makefile.
- Rename REFGL to REFGL1 for consistency with REFGL3.
- Fix some comments.
- There's no need to link flash.c and rand.c into both renderer libs.
2017-04-10 15:50:25 +02:00
Daniel Gibson
54b38176ef Fix Windows build (missing OSTYPE => YQ2_OSTYPE in Makefile) 2017-04-04 17:34:19 +02:00
Daniel Gibson
182948fecc Rename ref_gl.* to ref_gl1.* 2017-04-02 16:23:00 +02:00
Daniel Gibson
fcae894c1e Makefile: OSTYPE => YQ2_OSYTPE, ARCH => YQ2_ARCH, -std=gnu99
Hopefully this fixes the build on SUSE Linux.
2017-04-02 15:58:35 +02:00
Daniel Gibson
0d81fd6080 Fix OSX build (with Makefile) 2017-02-19 06:03:08 +01:00
Daniel Gibson
0b35ceabdc GL3: added missing source files and stubs of most functions
still no 3D rendering, but in theory it should be able to load models,
bsps etc, just not render them yet.

also moved/copied md2.c and sp2.c to gl/ and gl3/ because they use
renderer-specific types
2017-02-19 06:03:07 +01:00
Daniel Gibson
678410bfb4 Added super simple shaders, does render videos now 2017-02-19 06:03:07 +01:00
Daniel Gibson
56661fd43f GL3: Add remaining stubs, add HandMadeMath, update Copyrights 2017-02-19 06:03:07 +01:00
Daniel Gibson
64a456b867 Moved LoadWal() to r_image.c/gl3_image.c
It returns the renderer-specific image_t*; wal.c is now
renderer-agnostic and only contains GetWalInfo().
2017-02-19 06:03:07 +01:00
Daniel Gibson
9970dc43ad some further steps; ref_shared.h shared between ref libs
still nothing useful..
2017-02-19 06:03:07 +01:00
Daniel Gibson
324eaa8048 begin implementing ref_gl3
so far it can't even be loaded completely and has no code for
rendering yet
2017-02-19 06:03:07 +01:00
Daniel Gibson
c901ad9bb6 Fix build on OSX 2017-02-19 06:03:07 +01:00
Daniel Gibson
aaa73236ec refexport_t::Init() now returns bool and has no args; minor things
the arguments were not used anyway, and returning true/false is clearer
than returning -1 (for error) or sth else (which has no deeper meaning
anyway).

Also:
* PrepareForWindow() can now return -1 if there's an error
* suppress some warnings in Makefile
* fix error for building ref_gl.dylib on OSX
2017-02-19 06:03:07 +01:00
Daniel Gibson
4ede163794 Fix window build with Makefile
the problem is that sdl2-config --libs apparently includes shit that's only
useful for the executable, but not dlls, like linking against SDL2main and
libmingw32 and setting -mwindows

Furthermore I forgot to add -lopengl32 and -shared to the ref_gl Windows
LDFLAGS.
2017-02-19 06:03:07 +01:00
Daniel Gibson
7f27c549a8 It works again, ref_gl doesn't use any client symbols anymore
So in theory this should even work on Windows now.
2017-02-19 06:03:07 +01:00
Daniel Gibson
2062b319e9 move qgl.[ch] to src/client/refresh/gl/ 2017-02-19 05:53:56 +01:00
Daniel Gibson
f13e15e561 ref_gl.so builds and works (on Linux, with Makefile)
still dirty, seems to use some symbols from client directly, which will
not work on Windows.
2017-02-19 05:53:56 +01:00
Daniel Gibson
883781c6f0 Also fix OSX build with OpenAL when *not* using dlopen()
using dlopen() (DLOPEN_OPENAL) is default, though.
2016-12-18 00:00:47 +01:00
Daniel Gibson
10899195b4 Fix OSX build with OpenAL if it's dlopen()'ed 2016-12-17 23:51:17 +01:00
Yamagi Burmeister
20caca09e3 Force the normal Windows build to OSTYPE := Windows
If someone really want's overwrite OSTYPE on Windows it's much easier to
just alter one line in the Makefile than supporting setting it through
the command line.
2016-12-03 09:17:21 +01:00
Yamagi Burmeister
ae2b4744a1 MinGW defines a global OSTYPE. Just overwrite it. 2016-12-02 16:53:30 +01:00