Commit graph

2852 commits

Author SHA1 Message Date
Denis Pauk
2c00502b0b Free Unused Image and Models only if we are near to limit 2020-12-23 21:35:27 +02:00
Denis Pauk
b0cc97e6f3 make cppcheck happy with R_RestoreMips
132: Array 'image->pixels[4]' accessed at index -1, which is out of bounds.
133,134: Shifting by a negative value is undefined behaviour.
2020-12-23 12:36:45 +02:00
Denis Pauk
004e5e250f Rearange code and make loadmodel local 2020-12-23 12:12:35 +02:00
Denis Pauk
462633d3d9 Vulkan: Calculate needed hunk size in Mod_LoadBrushModel()
Based on ec6d743d
2020-12-23 11:48:41 +02:00
Denis Pauk
278f9104cd Remove unused TargaHeader 2020-12-22 16:47:35 +02:00
Denis Pauk
3418280b06 Fix cppcheck warnings
src/common/cvar.c:160 Logical disjunction always evaluates to true: c >= '0' || c <= '9'. Are these conditions necessary? Did you intend to use && instead? Are the numbers correct? Are you comparing the correct variables?
src/common/cvar.c:141 The scope of the variable 'c' can be reduced.
src/common/cvar.c:517 The scope of the variable 'c' can be reduced.
src/common/shared/shared.c:1359 Either the condition '!value' is redundant or there is possible null pointer dereference: value.
src/common/shared/shared.c:1371 Either the condition '!value' is redundant or there is possible null pointer dereference: value.
src/common/shared/shared.c:1377 Either the condition '!value' is redundant or there is possible null pointer dereference: value.
src/client/refresh/soft/sw_main.c:1531 Variable 'err' is assigned a value that is never used.
2020-12-17 22:49:03 +02:00
Denis Pauk
a4181a0bdb Add m8 textures support(heretic2 mods) 2020-12-17 21:59:04 +02:00
Denis Pauk
f975a94c74 Add farsee flag to ref_soft 2020-12-17 00:05:45 +02:00
Denis Pauk
e23be99a49 Fix image shrink calls 2020-12-16 23:53:29 +02:00
Denis Pauk
2e93364940 Use SmoothColorImage as final filtering 2020-12-16 22:45:39 +02:00
Denis Pauk
be2e91e142 Sync LoadSP2, turret_driver_die, SP_info_player_intermission declarations
src/client/refresh/gl1/gl1_model.c:39:6: warning: type of ‘LoadSP2’ does not match original declaration [-Wlto-type-mismatch]
src/game/g_turret.c:29:6: warning: type of ‘infantry_die’ does not match original declaration [-Wlto-type-mismatch]
src/game/g_spawn.c:43:6: warning: type of ‘SP_info_player_intermission’ does not match original declaration [-Wlto-type-mismatch]
2020-12-16 22:44:38 +02:00
Denis Pauk
d190c3d143 soft: scale cinema raw images 2020-12-16 22:11:02 +02:00
Yamagi
983f7f6b4b Port some lightning fixes from gl3 to vk.
* Fix for skyboxes abused as lightsources, was #393.
* Don't reuse i as counter variable when calculating light points.
2020-12-16 09:19:28 +01:00
Denis Pauk
b7bdd0be72 Add vk_nolerp_list support 2020-12-12 14:45:04 +01:00
Denis Pauk
539fea96bb add vk_retexturing force flag 2020-12-12 14:45:04 +01:00
Denis Pauk
1a4d495028 Enable retexturing by default and dump real image sizes 2020-12-12 14:45:04 +01:00
Denis Pauk
e3b387f7e7 Scale up 8bit images 2020-12-12 14:45:04 +01:00
Denis Pauk
8e5f68bb68 Remove vk_round_down as regressed visual quality 2020-12-12 14:45:04 +01:00
Denis Pauk
0d57f47b9b restore near color value only for transparent images 2020-12-12 14:45:04 +01:00
Denis Pauk
d4df592572 remove redundant suballocate (vk_util has already suballicate buffers) 2020-12-12 14:45:04 +01:00
Denis Pauk
07c043d8ce rename gammatable to overbrightable and apply only to world models 2020-12-12 14:45:04 +01:00
Denis Pauk
67821d753b Port VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU flag check 2020-12-12 14:45:04 +01:00
Denis Pauk
ff82bb5a78 Port memory flags from VulkanMemoryAllocator 2020-12-12 14:45:04 +01:00
Denis Pauk
16eb7f5c27 Show memory types supported by device 2020-12-12 14:45:04 +01:00
Denis Pauk
03a20b2050 Mark non VK_PRESENT_MODE_FIFO_KHR as triple buffered 2020-12-12 14:45:04 +01:00
Yamagi
17357d8c5e Fix another printf format specifier under Windows. 2020-12-12 14:45:04 +01:00
Denis Pauk
16ae9af406 Fix unmap warning on swap buffers resize 2020-12-12 14:45:04 +01:00
Denis Pauk
fd327dcdae vk: scale cinema raw images 2020-12-12 14:45:04 +01:00
Denis Pauk
124b0c224f Add palette image scale{2,3}x 2020-12-12 14:45:04 +01:00
Denis Pauk
4183c14cfa Update license in vk_util 2020-12-12 14:45:04 +01:00
Denis Pauk
5a4554cfb5 Fix multiplayer -> player setup 2020-12-12 14:45:04 +01:00
Denis Pauk
39e69c90f0 Rework memory allocation 2020-12-12 14:45:04 +01:00
Denis Pauk
59e5c4fca5 Add gunfov and farsee in ref_vk 2020-12-12 14:45:04 +01:00
Denis Pauk
17c5e04d8f Reuse TGA loader from STB 2020-12-12 14:45:04 +01:00
Denis Pauk
17d9ff77a6 update function declarations prototypes 2020-12-12 14:45:04 +01:00
Denis Pauk
01918110d7 fix symbol collision 2020-12-12 14:45:04 +01:00
Yamagi
85b9f84b3d Don't link against the Vulkan loader, load it at runtime. 2020-12-12 14:45:04 +01:00
Yamagi
d936bad256 Use uintptr_t instead of uint64_t for better Windows compatibility. 2020-12-12 14:45:04 +01:00
Yamagi
c9d54381a5 Fix uint64_t printf() format string for Windows. 2020-12-12 14:45:04 +01:00
Yamagi
3e0c3efa74 Fix size_t printf() format strings under Windows. 2020-12-12 14:45:04 +01:00
Yamagi
a72cd9ea50 Add the vulkan renderer to the beginning fallback sequence.
The fallback sequence is now: vk -> gl3 -> gl1 -> soft -> failed.
2020-12-12 14:45:04 +01:00
Yamagi
6329a1dfcb Shutdown QVK in R_Shutdown() by calling R_ShutdownContext().
The QVK shutdown is necessary, otherwise we'll leak all(?) allocated
Vulkan resources in case of a renderer restart by `vid_restart` and the
like. The also fixes some crashes in RADV at renderer shutdown.
2020-12-12 14:45:04 +01:00
Denis Pauk
00f676c973 Add support lavapipe (mesa vulkan software render) 2020-12-12 14:45:04 +01:00
Denis Pauk
d5f8791728 make current entity local 2020-12-12 14:45:04 +01:00
Denis Pauk
3648ef0866 make current model local 2020-12-12 14:45:04 +01:00
Denis Pauk
832d9666d4 Merge vk_point_particles with vk_particle_square to vk_custom_particles 2020-12-12 14:45:04 +01:00
Denis Pauk
7be20ac1cd Use vkResetCommandPool for vk_stagingCommandPool 2020-12-12 14:45:04 +01:00
Denis Pauk
e6e2a45e87 Use vkResetCommandPool for vk_commandPool 2020-12-12 14:45:04 +01:00
Denis Pauk
ca79fc78a6 remove window save code 2020-12-12 14:45:04 +01:00
Krzysztof Kondrak
da38e2a8f8 No need to request optional fillModeNonSolid since we're only using VK_POLYGON_MODE_FILL in all pipelines. 2020-12-12 14:45:04 +01:00