Denis Pauk
22d36d6bfe
Revert "client: Update stb_image_resize"
...
This reverts commit a08a8d35e1
.
Fix visual glitches on texture edges in soft render.
2023-12-27 18:21:36 +02:00
Denis Pauk
985fa68b97
cinema: smaker video support if fully covered by avcodec
2023-12-27 17:50:25 +02:00
Denis Pauk
3e7bd79c5b
models: model always has one mesh at least
2023-12-27 01:37:17 +02:00
Denis Pauk
531dc2f872
models: Use flex mesh type insteaad list of short
2023-12-27 00:54:30 +02:00
Denis Pauk
be95a149dc
models: Use internal dmdx_t format
2023-12-27 00:13:06 +02:00
Denis Pauk
519b72adc9
models: function naming cleanup
2023-12-26 22:22:04 +02:00
Denis Pauk
d54f070246
gl3,gl4: cleanup light code
2023-12-26 14:59:10 +02:00
Denis Pauk
2a8e84ccd8
gl1,gl3,gl4,vk: sync R_LerpVerts
2023-12-26 14:14:31 +02:00
Denis Pauk
06ee407efa
render: remove skin count limit
2023-12-25 14:44:44 +02:00
Denis Pauk
d4aa45d6cb
Version bump to 8.31RR3
2023-12-25 00:14:45 +02:00
Denis Pauk
8ecef62a5d
clean up model list show
2023-12-25 00:05:38 +02:00
Denis Pauk
70b0b1c77a
Update windows build instruction
2023-12-25 00:05:38 +02:00
Denis Pauk
6b4f197ac0
game: Add third person view
...
Based on codes:
* Lazarus mod
* KMQuake2 codes
* Slight Mechanical Destruction mod
https://bitbucket.org/Knightmare66/kmquake2_stable/src/master/game/p_chase.c
2023-12-25 00:05:38 +02:00
Denis Pauk
45767961b0
win64: Add github action creaton of win64 binary
2023-12-24 23:58:54 +02:00
Denis Pauk
1c75ef7c07
readme: update code status
2023-12-21 19:47:43 +02:00
Denis Pauk
45413644bf
gl4: remove GLES usage
2023-12-21 19:24:14 +02:00
Denis Pauk
fc543be4f5
gl3,gl4: LIGHTMAPS: Add support for DECOUPLEDLM.
...
Based on 9cb349e6e9
2023-12-21 18:59:33 +02:00
Denis Pauk
bd86f646da
refresh: Sync lightmap function names
2023-12-21 17:15:52 +02:00
Denis Pauk
a180fd3086
Merge remote-tracking branch 'yquake2/master'
2023-12-19 23:22:36 +02:00
Yamagi
e40f5d1480
Merge pull request #1077 from apartfromtime/Fix-duplicate-entries
...
Fix duplicate menu key keyboard entries
2023-12-19 18:33:39 +01:00
Denis Pauk
1e6042ba35
client: fix cinematic run after load map
...
Fix regression from 51a8dfb6
2023-12-19 19:25:48 +02:00
Denis Pauk
b423cf6865
soft: fix colorspace for direct cinema
2023-12-19 15:30:08 +02:00
Denis Pauk
2b24ee9b53
soft: scale small video
...
in case if aspect ratio is same as window
2023-12-19 01:40:18 +02:00
Denis Pauk
fa3ec83253
soft: add warning if is already flushed
2023-12-19 00:39:45 +02:00
Denis Pauk
30ecd8ac57
cin: scale down ogv frame
...
Scale down frame to size of window if required,
Scale up in soft render is slow, so skip it for
small files.
ReRelease ogv files could be rendered in native
resolution and color space in soft render if windows
size is equal to video size.
2023-12-18 17:39:44 +02:00
Denis Pauk
d7b5bfc06f
soft: support direct copy raw image
2023-12-18 15:52:18 +02:00
Denis Pauk
642aeedc43
Merge remote-tracking branch 'yquake2/master'
2023-12-18 12:47:09 +02:00
apartfromtime
87ae381ed2
Attempt to fix indentation
2023-12-18 09:27:57 +11:00
apartfromtime
1570baee4d
Remove superfluous switch statement
2023-12-18 08:52:35 +11:00
Yamagi
18aa42653a
Merge pull request #1076 from protocultor/quick_weap
...
Faster "weapprev" and "weapnext" behavior
2023-12-17 11:58:28 +01:00
apartfromtime
089a1cd53f
Fix duplicate menu key keyboard entries
...
Fixes a bug where duplicate keyboard entries would occur in menu fields when using the keypad keys with num-lock on.
Adds `IN_NumpadIsOn` function returning the state of the numpad key.
2023-12-17 09:55:58 +11:00
Denis Pauk
80ff901765
Fix build with Q_min/Q_max: 5da0e5f0
2023-12-16 23:37:20 +02:00
apartfromtime
ef456964e3
Revert "Fix duplicate menu key keyboard entries"
...
This reverts commit 2180ca6c40
.
2023-12-17 08:18:38 +11:00
Denis Pauk
6b70251341
Merge remote-tracking branch 'yquake2/master'
2023-12-16 23:14:52 +02:00
Jaime Moreira
01ce6787dc
Preview of the coming weapon for weapprev/weapnext
...
The weapon you are changing to appears in the HUD, in "pickup" format.
Requires g_quick_weap == 1.
2023-12-16 17:52:00 -03:00
Yamagi
be84f7fb89
Set the ambush
spawnflag on monster_boss2 in biggun.
...
I encountered a bug where the monster_boss2 aka hornet in biggun.bsp
somehow slipped into the void while pushed out of it's compartment.
I'm unable to reproduce it, but analysis showed that the hornet isn't
spawned in ambush mode. As soon as the player fires a gun it starts
moving. Maybe that is enough to slip out of the compartment.
Additionally the hornet is a targeted monster. Monsters triggered by
level logic must be set to ambush, otherwise sound and level logic
triggering mess each other up.
Closes #1078 .
2023-12-16 18:41:47 +01:00
Yamagi
5da0e5f00c
Merge pull request #1075 from apartfromtime/master
...
Rename min\max to avoid conflict with c-plus plus
2023-12-16 16:33:07 +01:00
apartfromtime
2180ca6c40
Fix duplicate menu key keyboard entries
...
Fixes a bug where duplicate keyboard entries would occur in menu fields when using the keypad keys with num-lock on.
Menu fields now mirror behaviour of the console field.
Removed keypad left arrow case from console key ignore list.
2023-12-12 14:29:52 +11:00
apartfromtime
71570bb2ef
Revert changes to shaders
...
Uses min/max from shader language.
2023-12-09 12:28:30 +11:00
Jaime Moreira
9eca08fd92
Faster "weapprev" and "weapnext" behavior
...
These commands can now "count" how many times they have been called,
similar to how "cycleweap" operates after #865 .
This allows for changing to different weapons, instead of just going
"one down" or "one up".
New cvar "g_quick_swap" allows to enable/disable this behavior.
2023-12-07 23:57:19 -03:00
apartfromtime
f0d2c5afaa
More min\max function renaming
...
Missed function renaming.
2023-12-04 22:59:31 +11:00
David Carlier
734422cbdf
client: build warning fixes.
2023-12-02 13:05:29 +02:00
apartfromtime
9ac19de4ac
Rename min\max to avoid conflict with c-plus plus
...
While trying to compile the yquake2 rebased heretic2 source from 0lvin, a name conflict with min\max of different parameter counts included by a std::cpp library occurred.
2023-12-01 11:58:21 +11:00
Denis Pauk
e673301dfb
renders: fix maps with hardcoded image extensions
2023-11-28 00:31:33 +02:00
Denis Pauk
fbdc7e3f79
renders: Use pcx->wal->m32->m8->tga priority
2023-11-27 23:56:16 +02:00
Denis Pauk
53067535ea
vk: clean up unused code
2023-11-27 00:02:37 +02:00
Denis Pauk
888e9bac9d
render: Save original name of requested image
2023-11-26 23:50:29 +02:00
Denis Pauk
8d35e72606
client: support png skins in multiplayer
2023-11-26 16:47:49 +02:00
Denis Pauk
d48a8abf5c
Merge remote-tracking branch 'yquake2/master'
2023-11-25 16:14:28 +02:00
Yamagi
4967b9d0ca
Update miniz to e5700656b34b732f8d4e5df87cb0de00a6c8f319.
2023-11-24 09:26:14 +01:00