Denis Pauk
ae13c7e034
Share MD2/SP2 files
2022-10-17 22:43:39 +03:00
Yamagi
caab3864c6
Merge pull request #921 from BjossiAlfreds/ogg
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Fixed ignoretrack0 and ogg menu option bugs
2022-10-16 18:57:35 +02:00
Jaime Moreira
f0d985dfb9
Deleted unneeded string terminators
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Redundant after the usage of Q_strlcpy
2022-10-15 10:41:38 -03:00
Jaime Moreira
cc45e20bac
Replaced strncpy with Q_strlcpy
2022-10-12 14:53:33 -03:00
BjossiAlfreds
e1efbecc82
Fixed ignoretrack0 and ogg menu option bugs
2022-10-12 13:42:48 +00:00
Jaime Moreira
7ca0ba4c11
Allows controller to select skin in menu
2022-10-11 17:13:26 -03:00
Jaime Moreira
b96734b9ee
Skin names can have a length of 32 total
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Fixes crash when entering "multiplayer" -> "player setup" menu with a skin name len > 16
Fixes "playermodels" cmd, which showed "(null)" as a final skin for every model
2022-10-11 16:58:44 -03:00
Yamagi
72ec12f8df
Fix two 'comparison will always be false' warnings:
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* Check the return value for `_wfullpath()`, not the returned pointer.
* Check first byte of char array, not the array itself.
2022-10-09 11:21:21 +02:00
Jaime Moreira
5c7bf732df
Player skins in menu sorted alphabetically
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Mods in menu are now ordered: baseq2, xatrix, rogue, ctf, the rest
2022-10-08 17:21:50 -03:00
Yamagi
746f5ad21e
Merge pull request #913 from devnexen/sdl_windowmin_pause
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pause the game when window is minimized.
2022-10-08 19:44:24 +02:00
David Carlier
9298c3abc8
pause the game when window is minimized.
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closes #911
2022-10-08 18:03:03 +01:00
Yamagi
75f7f7092e
The always_inline
does not inline the function...
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...it just forces inline functions to be inlined, regardless of
restrictions.
2022-10-08 17:02:43 +02:00
Yamagi
66dcc8edf3
Merge pull request #898 from devnexen/sdl_cpupauseinstr
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Sys_CpuPause uses the new SDL_CPUPauseInstruction macro if available.
2022-10-08 16:37:23 +02:00
Daniel Gibson
4d6bdcc853
If CM_LeafCluster() returned -1, don't use that as array index, fix #894
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It seems to return -1 if the leaf is in the void; sometimes it
also seems to happen when you're just close to a wall, maybe due to
(mis)prediction.
ASan complains about this, but in practice it probably can't cause
issues, as the byte left to the mask array (from CM_ClusterPVS() or
CM_ClusterPHS()) will either belong to another global variable or
padding between them. Fixed it anyway.
2022-10-08 16:34:28 +02:00
Yamagi
434bc90fbb
Merge pull request #909 from BjossiAlfreds/collision
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Prevent dead bodies from obstructing elevators
2022-10-08 15:32:23 +02:00
Yamagi
0b67676535
Merge pull request #906 from BjossiAlfreds/powercubes
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Fix coop power cube related bugs
2022-10-08 15:24:40 +02:00
Yamagi
87e9db15a3
Merge pull request #904 from BjossiAlfreds/splashes
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Fix items already in water at level start playing splash sound
2022-10-08 15:22:11 +02:00
Yamagi
ff75190541
Merge pull request #902 from BjossiAlfreds/flood
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Prevent crash or memory corruption when flood_msgs is too high or too low
2022-10-08 15:21:23 +02:00
Yamagi
3222270df6
Merge pull request #900 from protocultor/delete_save
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Quicksaves can be deleted from menu
2022-10-08 15:16:06 +02:00
Yamagi
294c4d1175
Merge pull request #896 from protocultor/gyro_invert
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Options to invert gyro axes
2022-10-08 15:08:14 +02:00
David Carlier
f9d9577e9c
fix some unitialized vars and clarify signedness on a handful of bitshift ops.
2022-10-08 15:07:02 +02:00
Yamagi
08b729ca6c
Merge pull request #869 from 0lvin/audioq2rtx
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Add step sound and reverberation
2022-10-08 14:58:51 +02:00
BjossiAlfreds
240232cdde
Prevent dead bodies from obstructing elevators and from falling through BSP geometry
2022-09-30 14:16:09 +00:00
BjossiAlfreds
37db07410f
Fix coop power cube related bugs
2022-09-24 14:31:21 +00:00
BjossiAlfreds
9891f3f5af
Fix items already in water at level start playing splash sound
2022-09-24 12:11:16 +00:00
BjossiAlfreds
153587f0cb
Prevent crash or memory corruption when flood_msgs is too low or too high
2022-09-24 01:23:39 +00:00
Jaime Moreira
654c145e29
Quicksaves can be deleted from menu
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Also, avoids asking for deletion in "<empty>" savegames
2022-09-23 17:57:01 -03:00
David Carlier
9d38e5c347
Sys_CpuPause uses the new SDL_CPUPauseInstruction macro if available.
2022-09-20 19:06:03 +01:00
Jaime Moreira
9de55c603d
Classic cvar 'in_initjoy' resurrected
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Added myself to credits
2022-09-19 11:36:23 -03:00
Jaime Moreira
da31490684
"Invert gyro" spincontrols
2022-09-19 11:27:47 -03:00
Jaime Moreira
54eb9e441d
Sliders can ignore cvar value's sign, if needed
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Gyro sensitivity sliders need this, since their values can be negative
to invert pitch and yaw.
2022-09-19 11:24:06 -03:00
Yamagi
e29d37956a
Merge pull request #868 from devnexen/cmake_build_fix2
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Cmake build fix2
2022-09-19 11:11:53 +02:00
Denis Pauk
61f4540617
Fix documentation for model preview.
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All default players models have 84-94 frames for salute.
So value will be same for `cyborg`/`female`/`male`.
2022-09-18 12:39:50 +03:00
Denis Pauk
3b583a7143
Bumb game version value
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New code has exported monster footsteps sounds function.
Fixes typos.
2022-09-18 12:39:50 +03:00
Denis Pauk
4946400260
sound: reverb logic cleanup
2022-09-18 12:39:50 +03:00
Denis Pauk
93c6c76b0e
sound: cleanup reverb code
2022-09-18 12:39:50 +03:00
Denis Pauk
983f1db185
audio: Update autopick reverb magic
2022-09-18 12:39:50 +03:00
Denis Pauk
eb640a0033
sound: Little bit simplify reverb
2022-09-18 12:39:50 +03:00
SkacikPL
f0d6db5d4a
Improved reverb behavior and presets
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Adjusted presets and their ranges. Occluded sounds no longer have reverb.
Cherrypick of 66927bff72
2022-09-18 12:39:50 +03:00
SkacikPL
93812df488
Added reverb sound effect
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Enabled by default, can be disabled via s_reverb 0. Also by default
picks preset automatically out of 7 presets based on surrounding
size, this function can be disabled via s_reverb_preset_autopick 0.
Presets can be set manually via s_reverb_preset (0-113).
Cherrypick of ac7be51e94
2022-09-18 12:39:50 +03:00
SkacikPL
66f1bc9a33
Add simple sound occusion based on YQ2 AL EFX code
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Can be disabled via s_occlusion 0, strength is modified
via s_occlusion_strength (higher values are actually less occlusion).
Cherrypick of b557494e14
2022-09-18 12:39:50 +03:00
Denis Pauk
9820aa4cb1
game: sync functions definitions
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Make local variables static
2022-09-18 12:39:50 +03:00
Denis Pauk
a1d053bca1
game: replace rand with randk in footsteps
2022-09-18 12:39:50 +03:00
Denis Pauk
e1164fc839
game: Fix makron walk
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Walk/Run is fully same for makron, looks like copy/paste issue.
2022-09-18 12:39:50 +03:00
Denis Pauk
90b14fca24
game: make mframe static and export footstep functions
2022-09-18 12:39:50 +03:00
SkacikPL
cfb86acc81
game: Implement monster footsteps.
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Better tracking of enemies complementing the audio changes.
Cherrypick of 74edb966a2
2022-09-18 12:39:50 +03:00
Yamagi
5a3163a7e4
Merge remote-tracking branch 'ui/ui'
2022-09-18 09:43:49 +02:00
Ted Thompson
7e7cda4487
Added brackets around mod names in menu
2022-09-17 17:30:17 +02:00
Yamagi
1053b5dfb1
Merge pull request #871 from 0lvin/new_commands
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Add new cheats spawn commands
2022-09-17 17:17:02 +02:00
Yamagi
e705b48a8e
Merge pull request #883 from protocultor/thumbsticks_fs
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Improved controller thumbsticks precision + Flick Stick
2022-09-17 16:13:57 +02:00
David Carlier
2301ce0f78
Fix cmake's C11 build and removing C99 flag then.
2022-09-16 21:27:32 +01:00
apartfromtime
f63b5914f6
Include guard pointers
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Spincontrol checks for null itemnames, which could cause undefined behaviour (menu disappears or crashes) in some instances.
2022-09-10 09:05:36 +10:00
Denis Pauk
1dfeddc40f
game: fix memory leak with spawn entities cheat
2022-09-04 23:40:55 +03:00
Denis Pauk
5cddd2110c
client: add multiplayer model preview animation
2022-09-04 23:40:55 +03:00
Denis Pauk
cf110b5ea0
game: Add spawn on start point
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It could be used for spawn weapon or opponnent for coop at spawn point.
2022-09-04 23:40:55 +03:00
Denis Pauk
2a8a2f390a
game: add spawn entity by coordinates
2022-09-04 23:40:55 +03:00
Yamagi
021d6480d6
Merge pull request #873 from skullernet/pusher-delta-yaw
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Remove broken pusher delta yaw manipulation
2022-09-04 18:55:46 +02:00
Yamagi
ac9c09694a
Don't try to draw particles if there aren't any.
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This fixes a VLA getting allocated with length 0 which is undefined
behavior. Additionally it may yield a small performance gain in some
situations.
2022-09-04 18:45:07 +02:00
Yamagi
a4edbb979f
Merge pull request #866 from apartfromtime/ui
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Make skin icon bitmap part of the player setup menu
2022-09-04 18:37:46 +02:00
Yamagi
a44de1596d
Fix spin controls getting applied multiple times.
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When a spin control is at min or max value, pressing the arrow key to
switch to the next nonexiting value executes the callback function. That
is confusing.
Example: 'freelook' is set to 'no'. The user presses left arrow,
switching to the nonexiting value before no. The code handles the
case and resets the current value drom -1 to 0. Nevertheless the
callback is executed and switches 'freelook' from no to yes...
Fix that by not executing the callback when we're at min or max value.
Closes #884 .
2022-09-04 18:18:58 +02:00
Jaime Moreira
2ee5d7b479
IN_MapRange slight optimization
2022-08-25 21:07:53 -04:00
Jaime Moreira
c6dd713c89
Smooth rotation for Flick Stick
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Added cvar to change maximum rotation angle that will be smoothed
2022-08-24 19:37:25 -04:00
Jaime Moreira
748909fd96
"Flick Stick" controller layout implementation
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With southpaw version added to "sticks layout" menu
Cvar for length of stick to be considered a flick or rotation
Lacks rotation smoothing
2022-08-24 19:02:21 -04:00
Jaime Moreira
0417bc1023
Sloped axial deadzone added
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2 cvars to change it, 1 per stick
Provides the "snap-to-axis" feeling of the previous axial deadzone
2022-08-24 17:48:33 -04:00
Jaime Moreira
f3fcf3fc24
Joystick handling refactored for precision
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Changed 6 cvars for stick layout to 1; includes menu option
Axial deadzone replaced with radial one, 6 cvars to 2
Expo different for each thumbstick (1 cvar to 2); sliders included
Expo applied to full joystick vector magnitude, instead of per axis
Deleted "joystick_up" ("updown" function) and its sensitivity
2022-08-24 12:30:39 -04:00
Jaime Moreira
301a2ce735
Disable gyro when game is paused
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Changed text on controller menu for lower resolutions
Appropiate data type for updates_countdown
2022-08-23 18:36:33 -04:00
apartfromtime
45f4e1860c
Check for null and free correct number of directories
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Potential errors.
2022-08-21 11:31:09 +10:00
apartfromtime
4c7ab467f8
Dangling pointer on free
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Won't need the guard pointer.
2022-08-19 16:05:21 +10:00
apartfromtime
64ac8c3183
Zero list elements
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For in check for "NULL" cases, if free succeeds you probably want to
clear the pointer bits.
2022-08-19 15:26:53 +10:00
apartfromtime
73427b77a2
Convert model info from AOS to SOA
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Converted model info from AOS to SOA
All strings allocated dynamically at run-time
New command "playermodels" prints valid models to console
Fixes any bugs that may have existed in the directory search
The issue still exists of undefined behavior if a directory name for a
model exceeds the predefined limits.
2022-08-19 15:22:22 +10:00
Andrey Nazarov
fe15bf2335
Remove broken pusher delta yaw manipulation.
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This didn't work correctly for multiple reasons:
1. `deltayaw` was wrongly initialized for the pusher itself, rather than
for pushed client.
2. `delta_angles[YAW]` is a short, adding plain `amove[YAW]` to it is
wrong.
To support yaw angle rotation properly, delta_angles must be
interpolated on the client. But this is hardly practical as it would
introduce other bugs. Thus, simply remove delta yaw manipulation code
altogether.
Fixes infamous Q2 bug when player standing on a blocked lift gets turned
into wrong direction.
2022-08-16 01:43:47 +03:00
apartfromtime
acea0c54d9
Remove player skin box bounds check introduced in #866
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Failure produces black screen.
2022-08-13 10:09:05 +10:00
apartfromtime
e87f025d13
Merge branch 'master' into ui
2022-08-13 10:08:02 +10:00
Yamagi
98a4522b1b
Merge pull request #865 from protocultor/cycleweap_quick
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Faster weapon switching with 'cycleweap'
2022-08-07 18:21:30 +02:00
apartfromtime
de051f248c
Make skin icon bitmap part of the player setup menu
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Adding menu bitmaps makes this possible.
Bounds check on skin box current value.
2022-08-06 13:20:21 +10:00
Jaime Moreira
7f689f649c
Faster weapon switching with 'cycleweap'
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Allows to skip elements on the weapon list by tapping the same bound key
2022-08-01 14:31:26 -04:00
Jaime Moreira
5f59b752c0
Scope fixed for some cvars
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Old sliders required some of their associated cvars to be "extern" so
their current value could be read. That's no longer needed, so they are
"static" now.
2022-07-30 14:29:38 -04:00
Jaime Moreira
6c4866995b
Enhanced sliders for menus
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"menuslider_s" types, used to create sliders in menus, now are directly
associated to a cvar. That makes possible for them to get their
currently selected value from the cvar, and express their min and max
values in terms of the real values of the cvar.
The rhythm at how they change can be overridden with s->slidestep.
The new sliders also present visually their current value to the user,
making them more useful than before.
2022-07-30 14:23:33 -04:00
David Carlier
cfd8cd94e5
Hunk_Begin/Alloc attr malloc addition.
2022-07-23 14:05:30 +01:00
Yamagi
90eb2f394d
Merge pull request #862 from devnexen/glrenderer_drawparticles_sig
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R_DrawParticles2 signature slight change fixing build warning.
2022-07-22 10:14:37 +02:00
Yamagi
2cb98b7a1d
Merge pull request #857 from protocultor/gyro_bluetooth
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Gyro aiming through Bluetooth for PS4 & PS5 controllers
2022-07-22 09:53:00 +02:00
David Carlier
136222d4d7
R_DrawParticles2 signature slight change fixing build warning.
2022-07-20 22:54:42 +01:00
Yamagi
aaffcf81b0
Merge pull request #861 from devnexen/client_pingserverfix
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client ping server fix unitialized field.
2022-07-17 12:24:35 +02:00
Yamagi
91fd76ca5d
Merge pull request #860 from apartfromtime/ui
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UI code maintenance
2022-07-17 12:24:20 +02:00
David Carlier
024d065f80
client ping server fix unitialized field.
2022-07-16 19:44:30 +01:00
apartfromtime
affea5aef3
Remove menu number of slots property
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Remove unused and dead code.
2022-07-15 12:51:01 +10:00
apartfromtime
c0bad27f43
Pre-calculate x, y offsets
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Make code easier to read.
2022-07-15 12:47:41 +10:00
Jaime Moreira
0bb2bf0cea
Increased sensitivity range for controllers on menu
2022-07-07 23:43:02 -04:00
Jaime Moreira
1fa432f695
Gyro aiming through Bluetooth for PS4 & PS5 controllers
2022-07-05 19:15:10 -04:00
Yamagi
95eabefec9
Merge pull request #856 from apartfromtime/ui
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Iterate once through menu item list
2022-06-25 17:28:40 +02:00
apartfromtime
c03f4fd094
Iterate once through menu item list
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Avoids any infinite loop cases.
2022-06-25 14:17:58 +10:00
David Carlier
a635721c50
client download, sets a sane connection timeout, the default being way to high.
2022-06-24 20:49:23 +01:00
Yamagi
c6f6a17176
Merge pull request #849 from protocultor/gyro_aiming
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Gyro aiming
2022-06-17 13:07:25 +02:00
Jaime Moreira
35495fb6f2
Readability improved for gyro calibration & controller hotplug code
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"init_delay" was renamed to "updates_countdown", since it's now a "general
purpose" countdown, having also to count the inputs left for gyro calibration,
besides controller initialization.
Reason for the countdown is now explicit, not having to depend if
"gyro_calibration" was true or not to select what was the purpose of the
countdown.
Explanation comment added for gyro initialization on Linux & Mac.
REMINDER: see if SDL2 will keep the difference of gyro readings between Windows
and Linux/Mac for the Switch controllers.
2022-06-14 16:16:47 -04:00
Yamagi
ca70f8e679
Merge pull request #851 from devnexen/download_limits
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client download, adding two new cvar to have the ability to set
2022-06-13 08:08:52 +02:00
Daniel Gibson
86811a4c24
Fix fallback when window couldn't be created because renderer is unsupported
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For example, on Windows with AMDs drivers, GLES3 isn't supported,
so CreateSDLWindow() will fail. We should just try the regular GL3
renderer then instead of exiting with Com_Error()
Also make (Windows') Sys_Error() print to stdout (in addition to stderr),
so errors end up in stdout.txt as well (like all other messages).
2022-06-11 17:57:29 +02:00
Yamagi
a1dddaede3
Merge pull request #846 from devnexen/vla_0_fix
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GL1 renderer fix VLA with no size cases,
2022-06-11 16:40:48 +02:00
Yamagi
a8ae79c6ab
Remove twi unsused declarations.
2022-06-11 16:40:15 +02:00
David CARLIER
a01309235b
client download, adding two new cvar to have the ability to set
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a threshold to abort the download if a certain transfer rate is too low.
Disabled by default.
2022-06-11 13:41:24 +01:00
Jaime Moreira
df399576a2
Gyro normalization value in Windows improved
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SDL2 provides different gyro readings between Windows and Linux/Mac for
the Switch Pro Controller. To keep the natural sensitivity scale intact
(in-game turn = controller turn), the normalization factor is handled
differently by platform, at least for now.
Also, now giving info when there's no gyro sensor available/detected.
And green light for the DualShock 4, because why not :)
2022-06-10 22:31:24 -04:00