Commit graph

900 commits

Author SHA1 Message Date
Yamagi Burmeister
21ab0de692 Remove support for the Windows clipboard
This was just broken and rewriting it is not worth the efford
2012-06-05 10:09:24 +02:00
Yamagi Burmeister
67a147014a Reenable retexturing 2012-06-05 10:06:13 +02:00
Yamagi Burmeister
d1008a564d Port OpenAL to Windows and enable it by default 2012-06-05 09:57:30 +02:00
Yamagi Burmeister
4021087a38 Make the SDL sounddriver selectable via s_sdldriver
This is necessary since the default "waveout" driver on windows is
incompatible to Quake II (due to too big output buffers) and "dsound"
can't be forced since it's not available on some installations. The
default driver is choosen by platform:

Windows -> dsound
FreeBSD -> dsp
Linux   -> alsa
2012-06-05 09:03:46 +02:00
Yamagi Burmeister
2629f908ae Initialize randk() and startup 2012-06-04 16:24:37 +02:00
Yamagi Burmeister
7b01ac3452 Fix build under !Windows 2012-06-04 14:07:32 +02:00
Yamagi Burmeister
7c41b66821 Merge branch 'windows' of github.com:yquake2/yquake2 into windows
Conflicts:
	Makefile
	TODO
	src/windows/header/winquake.h
	src/windows/system.c
2012-06-04 14:04:11 +02:00
Yamagi Burmeister
d8dc40fdb4 Update the TODO. We're now able to start the game and watch the demo loop 2012-06-04 13:53:00 +02:00
Yamagi Burmeister
ea02b14ca7 Poke the input subsystem at every frame to process events 2012-06-04 13:51:46 +02:00
Yamagi Burmeister
6b650e9ea7 Initialize the input backend 2012-06-04 13:40:23 +02:00
Yamagi Burmeister
6b7bc06074 opengl32.dll is the default gldriver on Windows 2012-06-04 13:13:14 +02:00
Yamagi Burmeister
27de5f3a6f Fall back to opengl32.dll if the gldriver couldn't be loaded 2012-06-04 13:10:12 +02:00
Yamagi Burmeister
5523cc8de2 Use correct name to query the refresher 2012-06-04 12:52:54 +02:00
Yamagi Burmeister
a8b9183664 Build all targets on Windows 2012-06-04 12:47:28 +02:00
Yamagi Burmeister
51869fbc9d Add qgl.c for Windows
This file was taken from ioQuake2 and altered for inclusion in Yamagi
Quake II.
2012-06-04 12:42:55 +02:00
Yamagi Burmeister
0d46fed529 Add Windows stuff
This code was taken from ioQuake2 and altered for inclusion in Yamagi
Quake II
2012-06-04 12:41:29 +02:00
Yamagi Burmeister
d0146dc4d5 Hide native JPEG and TGA loading functions behind RETEXTURE 2012-06-04 12:40:58 +02:00
Yamagi Burmeister
b42f208fd0 Include windows.h in refresh/header/local.h 2012-06-04 12:26:49 +02:00
Yamagi Burmeister
0365c93138 Add glwindow.h for Windows
This file was taken from ioQuake2 and altered to work with Yamagi Quake
II
2012-06-04 12:08:18 +02:00
Yamagi Burmeister
6f9b75f89f More changes to the Makefile for the refresher 2012-06-04 12:02:05 +02:00
Yamagi Burmeister
b8792c7fc0 Use correct SDL include path under Windows and hide X11 stuff 2012-06-04 11:52:07 +02:00
Yamagi Burmeister
e652f32a64 Makefile support for the refresher under Windows 2012-06-04 11:49:11 +02:00
Yamagi Burmeister
51ca0ca673 Define missing OpenGL extensions for Windows
While this is not the 100% correct way, it's much cleaner than just
importing th whole header files.
2012-06-04 11:46:08 +02:00
Yamagi Burmeister
2672495c3f Build the client by default under Windows 2012-06-04 11:15:53 +02:00
Yamagi Burmeister
86f89fce22 Implement vid.c for Windows
This file was taken from ioQuake2 and modified to work with Yamagi Quake
II. It may not be perfect yet, but should be good enough to the client
up and running.
2012-06-04 11:09:43 +02:00
Yamagi Burmeister
5d272eeab8 strsep() is a FreeBSDism. Switch over to strtok(). 2012-06-04 10:53:55 +02:00
Yamagi Burmeister
a4609fc42b Use correct include pathes to SDL under Windows 2012-06-04 10:02:01 +02:00
Yamagi Burmeister
93f518e7b5 Initial Makefile suppport for the client under Windows 2012-06-04 09:51:17 +02:00
Yamagi Burmeister
e2def7c1cc We are now able to build and run a dedicated server on Windows 2012-06-04 09:44:44 +02:00
Yamagi Burmeister
65a7ac596d Port the game.so to Windows
The game.so hasn't any platform depended code, therefore this
rudimentary port can be done with Makefile magic. There are
some TODOs left, they'll be resolved later on.
2012-06-04 09:32:35 +02:00
Yamagi Burmeister
7d3b9a5c00 Ignore errors of AllocConsole()
This errors are harmless and thrown when the process is already attached
to a console. Since the dedicated server is a console application the
console is created by Windows at startup...
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
4e37958b63 Stub Sys_Init() for Unix and call it while initializing 2012-06-04 09:13:30 +02:00
Yamagi Burmeister
32dc525124 Stub NET_Init() for Unix and call it while initializing 2012-06-04 09:13:30 +02:00
Yamagi Burmeister
d2177bb618 Open binary files in mode "rb" instead of "r"
This subtile bug didn't show on unixoid platforms, but led to problems
on Windows.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
e85bf27473 We are now able to build q2ded.exe under windows
Of course this is completly untested. Without a game.dll the dedicated
server is useless.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
991ff17f1b Implement Sys_GetCurrentDirectory() 2012-06-04 09:13:30 +02:00
Yamagi Burmeister
1a3b54b27e Move glob.c and glob.h to common
We need glob_match() for Windows
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
9618483d48 Add linker flags for Windows 2012-06-04 09:13:30 +02:00
Yamagi Burmeister
280a432161 Comment Sys_AppActivate() since cl_hwnd will be ported later 2012-06-04 09:13:30 +02:00
Yamagi Burmeister
ba8b81068d Update TODO 2012-06-04 09:13:30 +02:00
Yamagi Burmeister
f3bead4f6b Add Windows network functions in network.c
This file was taken from ioQuake2 and refactored to match Yamagi Quake
II. It would be nice to have IPv6 support and to remove the old IPX
cruft, but that happen now.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
0b226ce838 Include ctype.h and silence some warnings 2012-06-04 09:13:30 +02:00
Yamagi Burmeister
263156bda7 Implement system depended file handling
Those functions were taken from ioQuake2 and refactored to match Yamagi
Quake II.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
bd1070eff2 Remove FS_DeletePath() and Sys_Rmdir()
Thise functions where added with the filesystem rewrite but never used.
Removing them saves us from implementing Sys_Rmdir() for Windows.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
a6f22f0f5a Implement Sys_Milliseconds
This function was taken from ioQuakeII and refactored to match Yamagi
Quake II
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
5908432bba Add a TODO to ensure that all new headers have header guards 2012-06-04 09:13:30 +02:00
Yamagi Burmeister
05f7e37c77 Add memory handling functions in mem.c
This code was taken from ioQuake2, refactored into an own file and
altered for the inclusion in Yamagi Quake II.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
e8d44459a4 Use correct types and remove unused variables 2012-06-04 09:13:30 +02:00
Yamagi Burmeister
d9560b4020 Hide calls to CL_Shutdown() behind !DEDICATED_ONLY 2012-06-04 09:13:30 +02:00
Yamagi Burmeister
8ca30adf46 Do not set the FPU state
This is a workaround for a MinGW bug and should be resolved before the
first CFT is released. A TODO item was added in a preceding commit.
2012-06-04 09:13:30 +02:00