Yamagi Burmeister
e5505f90d7
Rename snd_dma.c to sound.c. yq2 never used DMA.
2013-04-20 15:09:57 +02:00
Yamagi Burmeister
cbecc5b2dc
Retire snd_mem.c and integrate it into snd_dma.c and the backends
2013-04-20 09:19:59 +02:00
Yamagi Burmeister
3989ff73b2
Retire snd_mix.c and incorporate it into the SDL backend
2013-04-20 09:03:47 +02:00
Yamagi Burmeister
3e294e5288
Pass -rdynamic to the linker on Linux
...
This fixes the backtrace output in the signal handler.
2013-04-19 18:53:12 +02:00
Joshua Scoggins
24d8f2c0ff
Added ia64 to the Makefile under the arch check
2012-11-30 20:22:38 -08:00
Yamagi Burmeister
2246ba80a3
Switch App bundle build on by default and remove unneccesary statement
2012-11-18 10:50:55 +01:00
svdijk
823753dec9
Some minor restructuring and cleanup.
2012-11-07 21:15:18 +01:00
svdijk
63e7855ab7
Makefile whitespace fixes.
2012-11-05 21:33:39 +01:00
Yamagi Burmeister
ba10009aa5
Add support for Mac OS X
...
These are the code changes and Makefile changes necessary to build and
run Yamagi Quake II on Max OS X. OS X 10.6 or higher is required, older
version may work but we cannot guarantee it. The documentation will be
added in another commit. This patch was contributed by W. Beser, I made
only some small cosmetical changes.
2012-09-14 11:21:02 +02:00
Yamagi Burmeister
67fb773a78
Mention OpenBSD in the Makefile, clarify why we reject 64 bit builds on Windows
2012-08-22 17:58:00 +02:00
Jonathan Gray
1f9d6084b6
OpenBSD port
2012-08-18 09:53:03 +02:00
Yamagi Burmeister
8d0dfd2c30
Merge vid.c into 1 generic file
2012-08-01 16:54:09 +02:00
Yamagi Burmeister
f89bb3265e
Combine qgl.c glwindow.h into one generic file
2012-08-01 15:51:39 +02:00
Yamagi Burmeister
e5f70fcf40
Merge qal.c into one generic file for all platforms
...
To archive this, 3 new functions Sys_GetProcAddress(), Sys_LoadLibrary()
and Sys_FreeLibrary() were added to abstract the library loading code
into a platform independend API.
2012-08-01 14:54:18 +02:00
Yamagi Burmeister
399c581f06
Move src/windows to src/backends/windows
2012-08-01 14:12:05 +02:00
Yamagi Burmeister
3fb8492398
Move src/unix to src/backends/unix
2012-08-01 13:58:10 +02:00
Yamagi Burmeister
c5bf1e8c93
Move src/sdl to src/backends/sdl
2012-08-01 13:47:32 +02:00
Yamagi Burmeister
b1ddebf552
Update "unzip" to version 1.01h
...
This update brings some minor bugfixes, especially for big endian
platforms and LLP64 systems like 64 bit Windows. The support for
encrypted ZIP archives was removed. This is a no-op change, since
there was no way to pass the password to uncrypt. Without the
uncrypt code Yamagi Quake II can be distributed in some countries
with special laws for cryptographic software. The LICENSE was
updated to the most recent version of the INFO-ZIP license.
2012-07-21 12:02:39 +02:00
Yamagi Burmeister
7ac71db523
Merge branch 'cleanup'
...
Conflicts:
src/common/header/common.h
src/common/header/shared.h
src/common/misc.c
src/unix/main.c
src/unix/system.c
2012-07-09 14:35:37 +02:00
Yamagi Burmeister
c80954a65e
Remove support for qhost
...
qhost was a proprietery management application for Quake II dedicated
servers. Since we don't know if the code is still working and most
likely no one uses it anymore, remove it. This war requested by Daniel.
2012-06-22 09:06:27 +02:00
Yamagi Burmeister
060235e7dd
Merge branch 'windows' into cleanup
...
Conflicts:
src/common/filesystem.c
src/sdl/input.c
src/sdl/refresh.c
src/unix/system.c
2012-06-11 11:21:16 +02:00
Yamagi Burmeister
1f6d0282ee
Add an application icon for Windows
...
The Windows icon is embedded into the executable. It's the same as under
Unix platforms, just converted into .ico.
2012-06-11 11:13:10 +02:00
Yamagi Burmeister
ac6748e7d2
Merge the collision model back into one file
2012-06-07 15:04:45 +02:00
Yamagi Burmeister
d12f0c642f
Recombine the message handling back into one file
2012-06-07 14:33:09 +02:00
Yamagi Burmeister
e0faf784a6
Move stuff from common/common/ to common/
2012-06-07 13:54:08 +02:00
Yamagi Burmeister
56aff1dc89
Recombine the command parser in one file
...
Spliting it into several files seemed logical but in retrospect it was
a bad idea, unnecessary complicating the code.
2012-06-07 13:35:33 +02:00
Yamagi Burmeister
3de98e3b7b
Add a comment for WITH_SYSTEMWIDE under Windows
2012-06-05 11:12:23 +02:00
Yamagi Burmeister
e5bc9d08ec
No console window for the client
2012-06-05 11:02:48 +02:00
Yamagi Burmeister
bf590cbba5
Clean up the Makefile
2012-06-05 10:37:34 +02:00
Yamagi Burmeister
67a147014a
Reenable retexturing
2012-06-05 10:06:13 +02:00
Yamagi Burmeister
d1008a564d
Port OpenAL to Windows and enable it by default
2012-06-05 09:57:30 +02:00
Yamagi Burmeister
7b01ac3452
Fix build under !Windows
2012-06-04 14:07:32 +02:00
Yamagi Burmeister
7c41b66821
Merge branch 'windows' of github.com:yquake2/yquake2 into windows
...
Conflicts:
Makefile
TODO
src/windows/header/winquake.h
src/windows/system.c
2012-06-04 14:04:11 +02:00
Yamagi Burmeister
a8b9183664
Build all targets on Windows
2012-06-04 12:47:28 +02:00
Yamagi Burmeister
51869fbc9d
Add qgl.c for Windows
...
This file was taken from ioQuake2 and altered for inclusion in Yamagi
Quake II.
2012-06-04 12:42:55 +02:00
Yamagi Burmeister
6f9b75f89f
More changes to the Makefile for the refresher
2012-06-04 12:02:05 +02:00
Yamagi Burmeister
e652f32a64
Makefile support for the refresher under Windows
2012-06-04 11:49:11 +02:00
Yamagi Burmeister
2672495c3f
Build the client by default under Windows
2012-06-04 11:15:53 +02:00
Yamagi Burmeister
86f89fce22
Implement vid.c for Windows
...
This file was taken from ioQuake2 and modified to work with Yamagi Quake
II. It may not be perfect yet, but should be good enough to the client
up and running.
2012-06-04 11:09:43 +02:00
Yamagi Burmeister
a4609fc42b
Use correct include pathes to SDL under Windows
2012-06-04 10:02:01 +02:00
Yamagi Burmeister
93f518e7b5
Initial Makefile suppport for the client under Windows
2012-06-04 09:51:17 +02:00
Yamagi Burmeister
65a7ac596d
Port the game.so to Windows
...
The game.so hasn't any platform depended code, therefore this
rudimentary port can be done with Makefile magic. There are
some TODOs left, they'll be resolved later on.
2012-06-04 09:32:35 +02:00
Yamagi Burmeister
1a3b54b27e
Move glob.c and glob.h to common
...
We need glob_match() for Windows
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
9618483d48
Add linker flags for Windows
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
f3bead4f6b
Add Windows network functions in network.c
...
This file was taken from ioQuake2 and refactored to match Yamagi Quake
II. It would be nice to have IPv6 support and to remove the old IPX
cruft, but that happen now.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
05f7e37c77
Add memory handling functions in mem.c
...
This code was taken from ioQuake2, refactored into an own file and
altered for the inclusion in Yamagi Quake II.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
d80b8e7d37
Alter the Makefile again to bootstrap Windows
...
This version of the Makefile adds a horrible workaround for Windows
broken "mkdir". It'll be resolved before the first CFT is released.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
0eb042555b
Add conproc.c and the coresponding header
...
conproc.c implements support functions for the console windows used by
the dedicated server. It was taken from ioQuake2 and cleaned up for the
inclusion in Yamagi Quake II.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
09fc72fb60
Add preliminary support for Windows to the Makefile
...
This is incomplete but should be sufficent to build q2ded on Windows as
soon as the sourcefile are added.
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
99520d1331
Implemented the new random generator in shared.h instead of common.h
2012-06-04 09:13:29 +02:00