Commit graph

653 commits

Author SHA1 Message Date
Yamagi Burmeister
1a0b4ebad5 Do not set / enable / show the s_openal CVAR if the binary is build
without OpenAL support. OpenAL is enabled in the default Makefile and if
it's disabled, it's shown at startup.
2012-04-27 12:00:22 +00:00
Yamagi Burmeister
905b31a918 Integrate OpenAL into the options system 2012-04-25 10:09:30 +00:00
Yamagi Burmeister
a388254252 Fix a missmerge 2012-04-25 10:09:16 +00:00
Yamagi Burmeister
2c3c203097 Merge out new options framework from the trunk 2012-04-25 09:57:17 +00:00
Yamagi Burmeister
38943b3573 Print build options at startup 2012-04-25 09:50:06 +00:00
Yamagi Burmeister
048f680701 Hide ZIP support behind ZIP 2012-04-25 09:12:02 +00:00
Yamagi Burmeister
92da6ed580 Hind retexturing support behind RETEXTURE 2012-04-25 08:59:40 +00:00
Yamagi Burmeister
03015a686b Hide music playback from CD behind CDA 2012-04-25 08:53:25 +00:00
Yamagi Burmeister
9d60a5de6a Hide OGG/Vorbis support under OGG 2012-04-25 08:24:38 +00:00
Yamagi Burmeister
f836cef4c4 Rename qal_api.c to unix/qal.c and qal_api.h to unix/header/qal.h.
Both files are platform dependend and won't work on non unixoid
platforms.
2012-04-24 14:20:01 +00:00
Yamagi Burmeister
bf6d491af3 - Refactor AL_SoundInfo() into the platform dependent
QAL_SoundInfo().
- Use QAL_SoundInfo() to print the OpenAL infos 
  at startup and by the "soundinfo" command.
- Implement printing of all available OpenAL
  devices at startup and by the "soundinfo"
  command.
2012-04-24 14:07:33 +00:00
Yamagi Burmeister
79c137254a Rework qal_api.c and qal_api.h:
- Reformat to match "our" coding style
- Unroll all unreadable macros
- Remove the use of goto
2012-04-24 13:22:05 +00:00
Yamagi Burmeister
4ff4bf09e9 Merge the trunk back into the openal branch. 2012-04-23 14:09:33 +00:00
Yamagi Burmeister
479aae4a9c *gna* This \n got lost on the way 2012-04-23 13:57:36 +00:00
Yamagi Burmeister
90d0811185 Delete all OpenAL sources at shutdown 2012-04-23 13:55:25 +00:00
Yamagi Burmeister
134878e996 - Some more minor style cleanup
- Much improved startup log messages
2012-04-23 13:44:12 +00:00
Yamagi Burmeister
678e50bf8d Raise the volume of a positioned sample by 384 instead of 255 when using
OpenAL. This makes them much more distinguishable from the background
music.
2012-04-23 13:23:47 +00:00
Yamagi Burmeister
3bce2a212a - Use a better way to calculate the number of buffers
used by OGG/Vorbis. 24 buffers are enough for smooth
  and stutter free playback and ensure, that OGG_Stop()
  is effective nearly immediately.
- Change C99 comments to C89, since snd_vorbis.c is
  a C89 file. Caedes will beat me for this :/
2012-04-23 07:59:39 +00:00
Daniel Gibson
3d7013e12b Fix: Cvar_Get needs a string as default value, not an int.. 2012-04-22 20:28:41 +00:00
Daniel Gibson
8bfc61b564 Introduce s_openal to enable/disable OpenAL
And fix possible dangling else problem in that code
2012-04-22 20:27:02 +00:00
Daniel Gibson
efd85a76c6 Updated paintedtime in OpenAL mode so shotgun sounds right
probably fixes other issues as well.
2012-04-22 20:14:56 +00:00
Daniel Gibson
65914b342d Allow DMA/SDL sound in OGG_Stream when compiling with USE_OPENAL 2012-04-22 17:59:03 +00:00
Yamagi Burmeister
e388a425b4 Enable OGG/Vorbis playback in OpenAL mode. 2012-04-22 17:50:15 +00:00
Daniel Gibson
04fd7f2cda OpenAL Streaming Sound stuff
from zeq2, but adapted/stripped down for our needs.

Videos work (for me), music does not (yet)
2012-04-22 15:59:18 +00:00
Daniel Gibson
6384b850f1 Remove redundancy 2012-04-22 15:57:59 +00:00
Daniel Gibson
f4d5040a73 Add OpenAL stuff to Makefile, make it compile and work (no streaming sound yet)
It works \o/
It's still hacky so it needs more work.
And streaming sound (OGG music, sound from videos) is still missing.
2012-04-22 00:24:50 +00:00
Yamagi Burmeister
fc32d16d42 Print
- OS
- CPU
- byte ordering
at startup
2012-04-19 13:33:48 +00:00
Yamagi Burmeister
179ec5538e Move strlwr() into shared.c and don't link main.c into the refresher 2012-04-19 13:22:50 +00:00
Yamagi Burmeister
a7aa1e93c0 Rename misc.c to main.c 2012-04-19 13:14:03 +00:00
Yamagi Burmeister
8930dc512f Enforce "C" locale 2012-04-19 13:11:00 +00:00
Yamagi Burmeister
b6bb97e223 - add support for big endian CPUs
- enable the build on SPARC64
- add runtime-requirements for SPARC64
- bump version number to 4.10
2012-04-16 06:54:48 +00:00
Daniel Gibson
7e0a44825e OpenAL support, from Q2Pro
Copied and adapted (hopefully) all relevant code from Q2Pro.
Did some small refactorings when needed.

Still TODO:
* Adapt Makefile
* OGG support when using OpenAL
* A cvar that switches between OpenAL and DMA/SDL
* Actually compiling and testing this stuff ;)
2012-04-15 02:58:01 +00:00
Yamagi Burmeister
bedb5fb573 Reenable gamma via SDL. The upstream bug was fixed with SDL 1.2.15 2012-03-30 09:11:32 +00:00
Yamagi Burmeister
9339d89bdf Provide backward compatiblity with libjpeg v6 2012-03-12 10:15:22 +00:00
Yamagi Burmeister
bb9126ae43 Convert GetPCXInfo and GetWalInfo into void functions 2012-03-12 10:00:07 +00:00
Yamagi Burmeister
643cb93e5f Reformat pcx.c 2012-03-12 09:56:27 +00:00
Yamagi Burmeister
57b06a8bcf Implement retexturing for PCX files 2012-03-12 09:54:04 +00:00
Yamagi Burmeister
d0133509e1 Provide the gl_retexturing CVAR to switch retexturing off. Default is
"1", retexturing enabled.
2012-03-12 09:31:33 +00:00
Yamagi Burmeister
48a0d6a50d - Reformat wal.c
- Add a file header to wal.c
2012-03-12 09:23:44 +00:00
Yamagi Burmeister
1cc06e2841 Reformat the JPEG loader 2012-03-12 09:21:19 +00:00
Yamagi Burmeister
7db2d76833 Import the Quake III Arena TGA loader and replace out implementation
with it. The Q3A is about ~40% faster and supports more types of TGA
files, including bottom to top encoded images.
2012-03-12 09:16:59 +00:00
Yamagi Burmeister
43fcc8eb99 Scale the replacement textures to the size of the original texture 2012-03-12 08:53:22 +00:00
Yamagi Burmeister
9edf27f103 Reactor yesterdays work 2012-03-12 08:11:22 +00:00
Daniel Gibson
1d8109cbbc Work in progress version of the retexterung support. The next step is to alter
r_LoadPic, so that it accepts realwidth and realheight as additional arguments 
and uses them to manipualte image after uploading it into the vram.
2012-03-11 19:01:49 +00:00
Daniel Gibson
441c988b31 - Add JPEG support
- Refactor call to LoadTGA so it returns image_t * directly
2012-03-11 16:50:57 +00:00
Yamagi Burmeister
2b2e996dda Make windowed_mouse CVAR_USERINFO 2012-03-08 11:33:58 +00:00
Yamagi Burmeister
042ec93bfe Rename r_lefthand to gl_lefthand to match the other renderer cvar. This
is a noop, since this is an internal cvar to exposed to the user.
2012-03-08 11:30:30 +00:00
Yamagi Burmeister
1f3ce73a75 Add gl_farsee (by Richard Allen) 2012-03-08 11:24:45 +00:00
Yamagi Burmeister
3dbd925c34 Remove a unnecessary \n 2012-02-29 20:58:37 +00:00
Yamagi Burmeister
8ff3880457 But our head even deeper into the users anus 2012-02-29 20:56:51 +00:00
Yamagi Burmeister
75df000d27 Flesh the message printed by the signal handler more out and print the
compiler used to create the binary.
2012-02-29 20:54:31 +00:00
Yamagi Burmeister
c7eac16467 Tell the user to include the executable image 2012-02-28 20:24:33 +00:00
Yamagi Burmeister
d87328293c Add a CHANGELOG entry 2012-02-27 11:33:32 +00:00
Daniel Gibson
b70dc11672 - Fix memory leaks in the server start menu by not
creating the maplist each time it's called, but
  preserve it across several calls.

- Fix M_PushMenu a second time by taking a corner
  case into account when the requested menu is 
  opened and on the stack but not on top.
2012-02-26 20:21:40 +00:00
Daniel Gibson
32377a6b57 Fix crash when opening menu twice via hotkeys
Now this closes the menu again, faking toggling behaviour
2012-02-26 18:58:48 +00:00
Yamagi Burmeister
04f5ff9523 Bump version number to 4.03 2012-02-17 08:18:25 +00:00
Yamagi Burmeister
6b2ef052ef Add a comment about GL_POINT_SMOOTH on Mesa3D 2012-02-12 16:53:41 +00:00
Yamagi Burmeister
35493a49b4 Print the version number in the window title 2012-02-09 16:56:24 +00:00
Yamagi Burmeister
f8a9f6ead4 - Define the values for point parameters in qgl.h. They should be
set by the OpenGL implementation somewhere in gl.h but apperently
  the values are sometimes wrong...
- AND the particle color with 0xFF. This is a no-op with most
  OpenGL implementations but may help Mesa3D. Suggest by
  "hukaru" on IRC.
2012-02-09 16:30:17 +00:00
Yamagi Burmeister
0f7b422ded - Switch multitexturing by default to 1
- Switch paletted textures (8 bit textures) to 0
2012-02-09 15:13:51 +00:00
Yamagi Burmeister
cf7d2645cc Fix gl_ext_multitexturing set to 1 2012-02-09 15:11:35 +00:00
Yamagi Burmeister
4b1c43e98a Do not call the low level function to create a directory, but the
filesystem internal high level API function. While here remove a
debug printf().
2012-02-07 12:25:32 +00:00
Yamagi Burmeister
146450c3e0 Bump version number to 4.02 2012-01-08 16:44:45 +00:00
Daniel Gibson
f75ea6203b Add return 0 in main() 2012-01-07 23:43:16 +00:00
Yamagi Burmeister
642cf678c0 Bump version to 4.01 2011-12-26 08:48:54 +00:00
Yamagi Burmeister
8a5dde5372 Try to recover to gl_mode 4 if the choosen mode could not be set.
This is just another hack to help stupid (mostly Ubuntu) users
and imo completly unnecessary.
2011-12-06 13:50:06 +00:00
Yamagi Burmeister
2320693f6a Change the default mode 4 aka "640x480". This should be saver than 3 aka
"640x400"
2011-12-06 13:26:12 +00:00
Yamagi Burmeister
7eee82d981 Add a quirk for the broken intermission in fact1 2011-11-11 11:47:17 +00:00
Yamagi Burmeister
184bbee145 Do not alter the existing info_player_start, create a new one instead 2011-10-24 10:08:02 +00:00
Yamagi Burmeister
a01bcd5972 Fix manual loading of some maps:
- create an unnamed info_player_start when necessary
- increase the fixup radius of the coop-connector to 550
- some formation improvemens
- add SP_CreateUnnamedSpawn to the savegames and break them again
2011-10-24 09:26:58 +00:00
Yamagi Burmeister
034e72dced Add a comment for the last revision 2011-10-23 21:02:55 +00:00
Yamagi Burmeister
ef85571d07 Fix coop startup points in case that the map was loaded via console 2011-10-23 20:34:17 +00:00
Yamagi Burmeister
55f51eb680 Add support for anisotropic filtering 2011-10-17 10:43:48 +00:00
Yamagi Burmeister
0a9585ee1b Make socket reusable 2011-10-17 10:07:50 +00:00
Yamagi Burmeister
8f04a73f86 Add \n to all error strings 2011-10-17 10:03:45 +00:00
Yamagi Burmeister
d511ed7b03 Add 1280x960. This is the "native" resolution for 19" 4:3 CRTs. 2011-10-15 16:27:19 +00:00
Yamagi Burmeister
07ed4c8b5a Make the client and server IPv6 aware 2011-10-15 16:18:26 +00:00
Yamagi Burmeister
75e9f6cf85 Prevent a deadlock when trying to open the menu while connecting 2011-10-13 14:01:40 +00:00
Yamagi Burmeister
77de60f274 Fix a rare crash by nullpointer 2011-10-13 13:16:59 +00:00
Yamagi Burmeister
1d6872caa7 Use the actual RIGHT fix -_- 2011-10-13 12:27:17 +00:00
Yamagi Burmeister
4db397a9c6 Add a missing negiator, resulting in skyboxes not hurting the player 2011-10-13 12:08:14 +00:00
Yamagi Burmeister
2e223c4f0a Add a missing malloc. Without this adding a non-numbered pak would
delete all other paks, resulting in an endless loop
2011-10-11 18:42:36 +00:00
Yamagi Burmeister
4ab909892f Fix a brainfart (do not show deathmatch items in coop) 2011-10-11 09:51:39 +00:00
Yamagi Burmeister
133ac1e5d6 Fix comment 2011-10-11 09:20:29 +00:00
Yamagi Burmeister
13d1ab9bc1 Add 1440x900 and 1920x1080 resolutions 2011-10-10 08:37:35 +00:00
Yamagi Burmeister
cc9f4590c3 Really add signalhandler.c 2011-10-10 07:53:34 +00:00
Yamagi Burmeister
60a2ca3eb9 Add a signal handler to the client 2011-10-10 07:51:16 +00:00
Yamagi Burmeister
d4a60e7b77 - Add yq2.cfg to the code, an example to stuff/ and metion it in the
README
- Rename tools/ to stuff/
2011-10-09 17:55:10 +00:00
Yamagi Burmeister
6c250e40da Rename the config dir to ~/.yq2 2011-10-09 16:59:28 +00:00
Yamagi Burmeister
db9de69884 - Bump savegame version
- Bump client version
2011-10-09 16:56:33 +00:00
Yamagi Burmeister
24b5f7fe97 Remove ctf/ from Makefile and simplify it. 2011-10-09 16:55:23 +00:00
Yamagi Burmeister
69b465fb1e Move game one dir up 2011-10-09 16:12:53 +00:00
Yamagi Burmeister
fb56085d0d Move ctf/ into it's own subproject. 2011-10-09 16:11:15 +00:00
Yamagi Burmeister
038b7f0126 Remove target_actor and misc_actor. They were never fully implemented
and unused
2011-10-09 16:08:49 +00:00
Yamagi Burmeister
27b41e697a Move player.h to misc/ 2011-10-09 15:58:20 +00:00
Yamagi Burmeister
f4cc8ff99d Correct description 2011-10-09 15:52:10 +00:00
Yamagi Burmeister
36f279fe83 cleanup tank/ and add sanity checks 2011-10-09 15:51:52 +00:00
Yamagi Burmeister
321eef5ec0 cleanup supertank/ and add sanity checks 2011-10-09 15:51:43 +00:00
Yamagi Burmeister
4f1c803c9a cleanup soldier/ and add sanity checks 2011-10-09 15:51:19 +00:00
Yamagi Burmeister
98d026c97d cleanup parasite/ and add sanity checks 2011-10-09 15:51:02 +00:00