Yamagi Burmeister
09fc72fb60
Add preliminary support for Windows to the Makefile
...
This is incomplete but should be sufficent to build q2ded on Windows as
soon as the sourcefile are added.
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
cac409b116
Remove old setuid() magic
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
66c6122bbb
Back out if Quake II is run as root or if eUID != rUID
...
This is a sanity check to prevent stupid users from running Quake II as
root or as a setuid binary. Quake II is such a mess that running it as
root or setuid is just reckless.
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
83e069feb2
Abort if the clipplane is NULL.
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
e11a15308b
Use Com_Error instead of Sys_Error
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
9823a23a91
Initialize sounds[] to avoid garbage branch conditions down below
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
1deb069085
Remove dead assignments
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
afd2f4538c
Return in case of possible overflow
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
41a704a13e
Do not turn stack address into a global variable
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
36a41f9746
Prevent a divion by zero
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
b1dfcb7aff
Convert random() to randk() and crandom() to crandk()
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
9f45bd38f2
Ensure that pseudo random numbers are always >0
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
35e5bbb48b
Convert rand(), crand() and frand() to randk(), crandk() and frandk()
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
99520d1331
Implemented the new random generator in shared.h instead of common.h
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
28c200a2e8
Implement crandk() and frandk() and remove old functions
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
253373dbda
Seed the new PRNG at startup
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
056f4d287b
Add rand.c, an implementation of G. Marsaglia KISS PRNG
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
edae2b0473
Change atof() to strtod()
2012-06-04 09:13:28 +02:00
Yamagi Burmeister
e9c90e16a9
Change atoi() to strtol()
2012-06-04 09:13:28 +02:00
Yamagi Burmeister
0aa75f8704
Explicit cast
2012-06-04 09:13:28 +02:00
Yamagi Burmeister
9ec98a79d2
Fix a potential buffer overflow
2012-06-04 09:12:59 +02:00
Yamagi Burmeister
6c0df994f1
Fix a typo
2012-06-03 01:15:27 +02:00
Yamagi Burmeister
32fe0ba21f
Prevent a buffer overflow.
2012-06-01 18:13:30 +02:00
Yamagi Burmeister
f9837b9130
Initialize variables (they may be used uninitialzed further down below)
2012-06-01 17:59:00 +02:00
Yamagi Burmeister
0d8f990d14
Ensure that variables that point to data on the stack are cleared
2012-06-01 17:20:05 +02:00
Yamagi Burmeister
0e1520d29a
Remove dead code and assignments
2012-06-01 17:05:40 +02:00
Yamagi Burmeister
40f8422f1b
Update the CHANGELOG
2012-05-26 12:04:25 +02:00
Yamagi Burmeister
e9605e8a8b
Use AL_BUFFERS_QUEUED at stream shutdown.
2012-05-26 12:03:01 +02:00
Yamagi Burmeister
492b7c1a2b
Convert whitespace indentation to tabs
2012-05-26 12:00:48 +02:00
Yamagi Burmeister
28c4edfd69
Clear buffers before deleting the sources
...
This fixes a very long lasting shutdown procedure which made it look
like Quake II freezed. Especially on slow machines it was a problem.
2012-05-26 11:37:47 +02:00
Yamagi Burmeister
37132d8ac9
Bump version number to 4.21
2012-05-26 09:45:57 +02:00
Yamagi Burmeister
23c74c8a7d
Update CHANGELOG for 4.21
2012-05-26 09:45:23 +02:00
Daniel Gibson
cf41d61d72
Add OpenAL to printed Client build options
2012-05-17 15:06:45 +02:00
Daniel Gibson
62d76b3d40
Fix segfault when s_openal=0 but USE_OPENAL=1
...
If the game was compiled with openal support (USE_OPENAL is defined),
but it's disabled via cvar (set s_openal 0) there could be segfaults
when calls to openal where done anyway, because the check
if(sound_started == SS_OAL) was forgotten.
This is fixed now.
2012-05-17 14:47:05 +02:00
Yamagi Burmeister
5bf1ee670d
Fix s_show when OpenAL is used
2012-05-12 15:11:17 +02:00
Yamagi Burmeister
aff51633d0
Add a sanity check against buffer overflows to S_BuildSoundList
2012-05-12 14:46:13 +02:00
Yamagi Burmeister
4a414b588e
Fix a buffer overflow in AL_AddLoopSounds
...
This fixes a crash in mine4.bsp and most likely some other problems.
The bug was reported by "mxmvasilyev0 [at] gmail [dot] com" and tracked
as Github issue #1 .
2012-05-12 14:42:15 +02:00
Yamagi Burmeister
6ee203d70c
Add a project for porting Quake II to several consoles
2012-05-12 09:50:20 +02:00
Yamagi Burmeister
97c4361125
Mention that Win64 is optional
2012-05-12 09:48:23 +02:00
Yamagi Burmeister
c5cd99079f
First draft of CONTRIBUTE
2012-05-12 09:42:12 +02:00
Yamagi Burmeister
a7a553f34e
Add joystick FAQ
2012-05-12 09:42:12 +02:00
Yamagi Burmeister
3a0ae1d6f8
I was told that there're other editors than vim
2012-05-01 15:25:28 +02:00
Yamagi Burmeister
fca28bdad7
Ignore .swp files
2012-04-30 15:31:40 +02:00
Christoph Mallon
e064f4b68b
Ignore build directories.
2012-04-30 12:51:55 +02:00
Christoph Mallon
57bbdebb44
Redo "Simplify usage of $GSC_PID.", which was accidently undone.
2012-04-30 12:51:36 +02:00
Yamagi Burmeister
b6325d7858
Remove unused variables and dead code (patch submitted by Christoph
...
Mallon)
2012-04-30 10:02:58 +02:00
Yamagi Burmeister
cdaf1ef5c4
Resolve conflict in quake2-start.sh
2012-04-30 09:04:35 +02:00
Christoph Mallon
38da4b8eee
Use set -eu.
2012-04-30 09:03:59 +02:00
Christoph Mallon
2d7f2ce464
Use "$@" instead of $*.
2012-04-30 09:00:42 +02:00
Christoph Mallon
7ee419c0fb
Do not hardcode the track numbers.
2012-04-30 09:00:34 +02:00