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Abort downloads if a server hasn't a file over UDP.
This is a special case, the bug was already present in Vanilla Q2: If a server is offering assets for download but is missing some files the USP download code runs in an endless loop. CL_ParseDownload() detects that something is wrong and calls CL_RequestNextDownload() which tries to download the same file again... Work around this by skippig over that file. This closes #552.
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1 changed files with 22 additions and 3 deletions
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@ -56,6 +56,8 @@ static qboolean httpSecondChance = true;
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- 3: Third iteration, UDP downloads. */
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- 3: Third iteration, UDP downloads. */
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static unsigned int precacherIteration;
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static unsigned int precacherIteration;
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static qboolean skip_textures;
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// r1q2 searches the global filelist at /, q2pro at /gamedir...
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// r1q2 searches the global filelist at /, q2pro at /gamedir...
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static qboolean gamedirForFilelist;
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static qboolean gamedirForFilelist;
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@ -422,7 +424,10 @@ CL_RequestNextDownload(void)
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#endif
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#endif
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/* precache phase completed */
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/* precache phase completed */
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if (!skip_textures)
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{
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precache_check = ENV_CNT + 1;
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precache_check = ENV_CNT + 1;
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}
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CM_LoadMap(cl.configstrings[CS_MODELS + 1], true, &map_checksum);
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CM_LoadMap(cl.configstrings[CS_MODELS + 1], true, &map_checksum);
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@ -506,6 +511,7 @@ CL_RequestNextDownload(void)
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precacherIteration = 0;
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precacherIteration = 0;
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gamedirForFilelist = false;
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gamedirForFilelist = false;
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httpSecondChance = true;
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httpSecondChance = true;
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skip_textures = false;
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#ifdef USE_CURL
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#ifdef USE_CURL
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dlquirks.filelist = true;
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dlquirks.filelist = true;
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@ -699,9 +705,9 @@ CL_Download_f(void)
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void
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void
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CL_ParseDownload(void)
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CL_ParseDownload(void)
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{
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{
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int size, percent;
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char name[MAX_OSPATH];
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char name[MAX_OSPATH];
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int r;
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int r, percent, size;
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static qboolean second_try;
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/* read the data */
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/* read the data */
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size = MSG_ReadShort(&net_message);
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size = MSG_ReadShort(&net_message);
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@ -719,10 +725,23 @@ CL_ParseDownload(void)
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cls.download = NULL;
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cls.download = NULL;
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}
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}
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if (second_try)
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{
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precache_check = ENV_CNT + 999;
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skip_textures = true;
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second_try = false;
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}
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else
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{
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second_try = true;
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}
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CL_RequestNextDownload();
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CL_RequestNextDownload();
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return;
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return;
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}
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}
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second_try = false;
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/* open the file if not opened yet */
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/* open the file if not opened yet */
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if (!cls.download)
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if (!cls.download)
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{
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{
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