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https://github.com/yquake2/yquake2remaster.git
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Merge pull request #62 from Jarvik7/master
Re-add OS X support, fix underwater audio filter.
This commit is contained in:
commit
fe62cd9639
2 changed files with 45 additions and 2 deletions
47
Makefile
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47
Makefile
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@ -20,6 +20,7 @@
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# - FreeBSD #
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# - Linux #
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# - OpenBSD #
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# - OS X #
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# - Windows (MinGW) #
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# ------------------------------------------------------ #
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@ -68,6 +69,18 @@ WITH_SYSTEMWIDE:=no
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# MUST NOT be surrounded by quotation marks!
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WITH_SYSTEMDIR:=""
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# This will set the architectures of the OSX-binaries.
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# You have to make sure your libs/frameworks supports
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# these architectures! To build an universal ppc-compatible
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# one would add -arch ppc for example.
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OSX_ARCH:=-arch x86_64
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# This will set the build options to create an MacOS .app-bundle.
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# The app-bundle itself will not be created, but the runtime paths
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# will be set to expect the game-data in *.app/
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# Contents/Resources
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OSX_APP:=yes
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# This is an optional configuration file, it'll be used in
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# case of presence.
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CONFIG_FILE := config.mk
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@ -140,8 +153,15 @@ endif
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#
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# -MMD to generate header dependencies. (They cannot be
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# generated if building universal binaries on OSX)
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ifeq ($(OSTYPE), Darwin)
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CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
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-Wall -pipe -g
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#-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.5.sdk
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CFLAGS += $(OSX_ARCH)
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else
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CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
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-Wall -pipe -g -ggdb -MMD
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endif
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# ----------
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@ -182,11 +202,13 @@ endif # SDL2
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# Extra CFLAGS for X11
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ifneq ($(OSTYPE), Windows)
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ifneq ($(OSTYPE), Darwin)
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ifeq ($(WITH_X11GAMMA),yes)
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X11CFLAGS := $(shell pkg-config x11 --cflags)
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X11CFLAGS += $(shell pkg-config xxf86vm --cflags)
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endif
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endif
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endif
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# ----------
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@ -212,6 +234,8 @@ else ifeq ($(OSTYPE),OpenBSD)
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LDFLAGS := -L/usr/local/lib -lm
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else ifeq ($(OSTYPE),Windows)
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LDFLAGS := -L/custom/lib -static -lws2_32 -lwinmm
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else ifeq ($(OSTYPE), Darwin)
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LDFLAGS := $(OSX_ARCH) -lm
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endif
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# ----------
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@ -223,24 +247,32 @@ SDLLDFLAGS := $(shell /custom/bin/sdl2-config --static-libs)
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else # not SDL2
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SDLLDFLAGS := -lSDL
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endif # SDL2
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else # not Win
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else ifeq ($(OSTYPE), Darwin)
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ifeq ($(WITH_SDL2),yes)
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SDLLDFLAGS := -lSDL2 -framework OpenGL -framework Cocoa
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else # not SDL2
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SDLLDFLAGS := -lSDL -framework OpenGL -framework Cocoa
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endif # SDL2
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else # not Darwin/Win
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ifeq ($(WITH_SDL2),yes)
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SDLLDFLAGS := $(shell sdl2-config --libs)
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else # not SDL2
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SDLLDFLAGS := $(shell sdl-config --libs)
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endif # SDL2
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endif # Win
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endif # Darwin/Win
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# ----------
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# Extra LDFLAGS for X11
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ifneq ($(OSTYPE), Windows)
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ifneq ($(OSTYPE), Darwin)
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ifeq ($(WITH_X11GAMMA),yes)
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X11LDFLAGS := $(shell pkg-config x11 --libs)
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X11LDFLAGS += $(shell pkg-config xxf86vm --libs)
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X11LDFLAGS += $(shell pkg-config xrandr --libs)
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endif
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endif
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endif
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# ----------
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@ -349,6 +381,13 @@ build/client/%.o: %.c
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(X11CFLAGS) $(INCLUDE) -o $@ $<
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ifeq ($(OSTYPE), Darwin)
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build/client/%.o : %.m
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) $(OSX_ARCH) -x objective-c -c $< -o $@
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endif
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ifeq ($(WITH_CDA),yes)
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release/quake2 : CFLAGS += -DCDA
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endif
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@ -361,6 +400,8 @@ endif
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ifeq ($(WITH_OPENAL),yes)
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ifeq ($(OSTYPE), OpenBSD)
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release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.so"'
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else ifeq ($(OSTYPE), Darwin)
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release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.dylib"'
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else
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release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.so.1"'
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endif
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@ -379,7 +420,9 @@ ifeq ($(WITH_SDL2),yes)
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release/quake2 : CFLAGS += -DSDL2
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endif
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ifneq ($(OSTYPE), Darwin)
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release/quake2 : LDFLAGS += -lGL
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endif
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ifeq ($(OSTYPE), FreeBSD)
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release/quake2 : LDFLAGS += -Wl,-z,origin,-rpath='$$ORIGIN/lib'
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BIN
stuff/osx/quake2-appbundle.zip
Executable file
BIN
stuff/osx/quake2-appbundle.zip
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