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(Multi-Monitor)Better Handling
-Add back use of last_position_x and last_position_y -last_position_x and last_position_y will be set to undefined when the window is shutdown IF the current display used is not the desired display -last_display will be set to desired display at window shutdown if not the same -vid_displayindex clamped using ClampDisplayIndexCvar() at startup and window shutdown
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0da8099de8
commit
fc78aefee3
1 changed files with 26 additions and 7 deletions
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@ -64,6 +64,16 @@ GLimp_GetNumVideoDisplays(void)
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return num_displays;
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}
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/*
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* Resets the display index Cvar if out of bounds
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*/
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static void
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ClampDisplayIndexCvar(void)
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{
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if (vid_displayindex->value < 0 || vid_displayindex->value >= num_displays)
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Cvar_SetValue("vid_displayindex", 0);
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}
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static void
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ClearDisplayIndices(void)
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{
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@ -96,15 +106,12 @@ InitDisplayIndices()
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static qboolean
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CreateSDLWindow(int flags, int w, int h)
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{
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// Reset display index Cvar if out of bounds
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if ( vid_displayindex->value < 0 || vid_displayindex->value >= num_displays)
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Cvar_SetValue( "vid_displayindex", 0 );
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// last_position_x and last_position_y aren't really used...
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const int windowpos = SDL_WINDOWPOS_UNDEFINED_DISPLAY( (int)vid_displayindex->value );
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if (SDL_WINDOWPOS_ISUNDEFINED(last_position_x) || SDL_WINDOWPOS_ISUNDEFINED(last_position_y)) {
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last_position_x = last_position_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY((int)vid_displayindex->value);
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}
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window = SDL_CreateWindow("Yamagi Quake II",
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windowpos, windowpos,
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last_position_x, last_position_y,
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w, h, flags);
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if (window)
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{
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@ -199,12 +206,23 @@ void GLimp_GrabInput(qboolean grab);
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static void
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ShutdownGraphics(void)
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{
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ClampDisplayIndexCvar();
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if (window)
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{
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/* save current display as default */
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last_display = SDL_GetWindowDisplayIndex(window);
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/* or if current display isn't the desired default */
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if (last_display != vid_displayindex->value) {
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last_position_x = last_position_y = SDL_WINDOWPOS_UNDEFINED;
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last_display = vid_displayindex->value;
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}
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else {
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SDL_GetWindowPosition(window,
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&last_position_x, &last_position_y);
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}
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/* cleanly ungrab input (needs window) */
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GLimp_GrabInput(false);
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SDL_DestroyWindow(window);
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@ -246,6 +264,7 @@ GLimp_Init(void)
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num_displays = SDL_GetNumVideoDisplays();
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InitDisplayIndices();
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ClampDisplayIndexCvar();
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}
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return true;
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