Be a tough boy and set cl_async to 1

This commit is contained in:
Yamagi Burmeister 2016-08-15 21:37:09 +02:00
parent 58d1fa02bc
commit fb7c79c93b

View file

@ -486,7 +486,7 @@ CL_InitLocal(void)
cl_predict = Cvar_Get("cl_predict", "1", 0);
cl_maxfps = Cvar_Get("cl_maxfps", "60", CVAR_ARCHIVE);
cl_drawfps = Cvar_Get("cl_drawfps", "0", CVAR_ARCHIVE);
cl_async = Cvar_Get("cl_async", "0", CVAR_ARCHIVE);
cl_async = Cvar_Get("cl_async", "1", CVAR_ARCHIVE);
cl_upspeed = Cvar_Get("cl_upspeed", "200", 0);
cl_forwardspeed = Cvar_Get("cl_forwardspeed", "200", 0);