Be a tough boy and set cl_async to 1
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@ -486,7 +486,7 @@ CL_InitLocal(void)
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cl_predict = Cvar_Get("cl_predict", "1", 0);
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cl_maxfps = Cvar_Get("cl_maxfps", "60", CVAR_ARCHIVE);
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cl_drawfps = Cvar_Get("cl_drawfps", "0", CVAR_ARCHIVE);
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cl_async = Cvar_Get("cl_async", "0", CVAR_ARCHIVE);
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cl_async = Cvar_Get("cl_async", "1", CVAR_ARCHIVE);
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cl_upspeed = Cvar_Get("cl_upspeed", "200", 0);
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cl_forwardspeed = Cvar_Get("cl_forwardspeed", "200", 0);
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