Minor cleanups to snd_vorbis.c

- Remove any forward declarations
- Tightens checks for SDL
This commit is contained in:
Yamagi Burmeister 2013-04-21 11:27:31 +02:00
parent 78ce1e491c
commit fb7b97d868
2 changed files with 19 additions and 14 deletions

View file

@ -329,6 +329,12 @@ void AL_Update(void);
void AL_RawSamples(int samples, int rate, int width,
int channels, byte *data, float volume);
/*
* Unqueues any raw samples
* still in flight
*/
void AL_UnqueueRawSamples();
#endif /* USE_OPENAL */
#endif /* CL_SOUND_LOCAL_H */

View file

@ -20,9 +20,9 @@
* This file implements an interface to libvorbis for decoding
* OGG/Vorbis files. Strongly spoken this file isn't part of the sound
* system but part of the main client. It justs converts Vorbis streams
* into normal, raw Wave stream which are injected into snd_mem.c as if
* they were normal wave files. At this moment only background music
* playback and in theory .cin movie file playback is supported.
* into normal, raw Wave stream which are injected into the backends as
* if they were normal "raw" samples. At this moment only background
* music playback and in theory .cin movie file playback is supported.
*
* =======================================================================
*/
@ -39,10 +39,6 @@
#include "header/local.h"
#include "header/vorbis.h"
#ifdef USE_OPENAL
void AL_UnqueueRawSamples();
#endif
qboolean ogg_first_init = true; /* First initialization flag. */
qboolean ogg_started = false; /* Initialization flag. */
int ogg_bigendian = 0;
@ -60,7 +56,7 @@ cvar_t *ogg_sequence; /* Sequence play indicator. */
cvar_t *ogg_volume; /* Music volume. */
OggVorbis_File ovFile; /* Ogg Vorbis file. */
vorbis_info *ogg_info; /* Ogg Vorbis file information */
int ogg_numbufs; /* Number of buffers for OpenAL */
int ogg_numbufs; /* Number of buffers for OpenAL */
/*
* Initialize the Ogg Vorbis subsystem.
@ -665,13 +661,16 @@ OGG_Stream(void)
else /* using SDL */
#endif
{
/* Read that number samples into the buffer, that
were played since the last call to this function.
This keeps the buffer at all times at an "optimal"
fill level. */
while (paintedtime + MAX_RAW_SAMPLES - 2048 > s_rawend)
if (sound_started == SS_SDL)
{
OGG_Read();
/* Read that number samples into the buffer, that
were played since the last call to this function.
This keeps the buffer at all times at an "optimal"
fill level. */
while (paintedtime + MAX_RAW_SAMPLES - 2048 > s_rawend)
{
OGG_Read();
}
}
} /* using SDL */
} /* ogg_status == PLAY */