diff --git a/doc/040_cvarlist.md b/doc/040_cvarlist.md index 988eedda..2122cfdd 100644 --- a/doc/040_cvarlist.md +++ b/doc/040_cvarlist.md @@ -484,6 +484,10 @@ Set `0` by default. ## Graphics (OpenGL 1.4 only) +* **gl1_biglightmaps**: Enables lightmaps and scrap to use a bigger + texture size, which means fewer texture switches, improving + performance. Default is `1` (enabled). Requires a `vid_restart`. + * **gl1_intensity**: Sets the color intensity. Must be a floating point value, at least `1.0` - default is `2.0`. Applied when textures are loaded, so it needs a `vid_restart`. diff --git a/src/backends/windows/system.c b/src/backends/windows/system.c index c158d175..f9059c76 100644 --- a/src/backends/windows/system.c +++ b/src/backends/windows/system.c @@ -85,6 +85,7 @@ Sys_Error(const char *error, ...) void Sys_Quit(void) { + const qboolean free_console = (dedicated && dedicated->value); timeEndPeriod(1); #ifndef DEDICATED_ONLY @@ -93,7 +94,7 @@ Sys_Quit(void) Qcommon_Shutdown(); - if (dedicated && dedicated->value) + if (free_console) { FreeConsole(); } diff --git a/src/client/refresh/gl1/gl1_image.c b/src/client/refresh/gl1/gl1_image.c index 26ea803f..0a261a68 100644 --- a/src/client/refresh/gl1/gl1_image.c +++ b/src/client/refresh/gl1/gl1_image.c @@ -31,7 +31,7 @@ int numgltextures; static int image_max = 0; int base_textureid; /* gltextures[i] = base_textureid+i */ extern qboolean scrap_dirty; -extern byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH * BLOCK_HEIGHT]; +extern byte *scrap_texels[MAX_SCRAPS]; static byte intensitytable[256]; static unsigned char gammatable[256]; @@ -639,11 +639,6 @@ R_BuildPalettedTexture(unsigned char *paletted_texture, unsigned char *scaled, } } -// Windows headers don't define this constant. -#ifndef GL_GENERATE_MIPMAP -#define GL_GENERATE_MIPMAP 0x8191 -#endif - qboolean R_Upload32Native(unsigned *data, int width, int height, qboolean mipmap) { @@ -1061,17 +1056,17 @@ R_LoadPic(const char *name, byte *pic, int width, int realwidth, for (j = 0; j < image->width; j++, k++) { - scrap_texels[texnum][(y + i) * BLOCK_WIDTH + x + j] = pic[k]; + scrap_texels[texnum][(y + i) * gl_state.scrap_width + x + j] = pic[k]; } } image->texnum = TEXNUM_SCRAPS + texnum; image->scrap = true; image->has_alpha = true; - image->sl = (x + 0.01) / (float)BLOCK_WIDTH; - image->sh = (x + image->width - 0.01) / (float)BLOCK_WIDTH; - image->tl = (y + 0.01) / (float)BLOCK_WIDTH; - image->th = (y + image->height - 0.01) / (float)BLOCK_WIDTH; + image->sl = (float)x / gl_state.scrap_width; + image->sh = (float)(x + image->width) / gl_state.scrap_width; + image->tl = (float)y / gl_state.scrap_height; + image->th = (float)(y + image->height) / gl_state.scrap_height; } else { diff --git a/src/client/refresh/gl1/gl1_lightmap.c b/src/client/refresh/gl1/gl1_lightmap.c index f75a225d..5283bff1 100644 --- a/src/client/refresh/gl1/gl1_lightmap.c +++ b/src/client/refresh/gl1/gl1_lightmap.c @@ -39,13 +39,19 @@ LM_FreeLightmapBuffers(void) } gl_lms.lightmap_buffer[i] = NULL; } + + if (gl_lms.allocated) + { + free(gl_lms.allocated); + gl_lms.allocated = NULL; + } } static void LM_AllocLightmapBuffer(int buffer, qboolean clean) { - static const unsigned int lightmap_size = - BLOCK_WIDTH * BLOCK_HEIGHT * LIGHTMAP_BYTES; + const unsigned int lightmap_size = + gl_state.block_width * gl_state.block_height * LIGHTMAP_BYTES; if (!gl_lms.lightmap_buffer[buffer]) { @@ -65,7 +71,7 @@ LM_AllocLightmapBuffer(int buffer, qboolean clean) void LM_InitBlock(void) { - memset(gl_lms.allocated, 0, sizeof(gl_lms.allocated)); + memset(gl_lms.allocated, 0, gl_state.block_width * sizeof(int)); if (gl_config.multitexture) { @@ -88,7 +94,7 @@ LM_UploadBlock(qboolean dynamic) int i; int height = 0; - for (i = 0; i < BLOCK_WIDTH; i++) + for (i = 0; i < gl_state.block_width; i++) { if (gl_lms.allocated[i] > height) { @@ -96,17 +102,18 @@ LM_UploadBlock(qboolean dynamic) } } - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, BLOCK_WIDTH, + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, gl_state.block_width, height, GL_LIGHTMAP_FORMAT, GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer[buffer]); } else { glTexImage2D(GL_TEXTURE_2D, 0, GL_LIGHTMAP_FORMAT, - BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_LIGHTMAP_FORMAT, - GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer[buffer]); + gl_state.block_width, gl_state.block_height, + 0, GL_LIGHTMAP_FORMAT, GL_UNSIGNED_BYTE, + gl_lms.lightmap_buffer[buffer]); - if (++gl_lms.current_lightmap_texture == MAX_LIGHTMAPS) + if (++gl_lms.current_lightmap_texture == gl_state.max_lightmaps) { Com_Error(ERR_DROP, "%s() - MAX_LIGHTMAPS exceeded\n", __func__); @@ -122,9 +129,9 @@ LM_AllocBlock(int w, int h, int *x, int *y) { int i, best; - best = BLOCK_HEIGHT; + best = gl_state.block_height; - for (i = 0; i < BLOCK_WIDTH - w; i++) + for (i = 0; i < gl_state.block_width - w; i++) { int j, best2; @@ -151,7 +158,7 @@ LM_AllocBlock(int w, int h, int *x, int *y) } } - if (best + h > BLOCK_HEIGHT) + if (best + h > gl_state.block_height) { return false; } @@ -243,13 +250,13 @@ LM_BuildPolygonFromSurface(model_t *currentmodel, msurface_t *fa) s -= fa->texturemins[0]; s += fa->light_s * (1 << fa->lmshift); s += (1 << fa->lmshift) * 0.5; - s /= BLOCK_WIDTH * (1 << fa->lmshift); + s /= gl_state.block_width * (1 << fa->lmshift); t = DotProduct(vec, fa->lmvecs[1]) + fa->lmvecs[1][3]; t -= fa->texturemins[1]; t += fa->light_t * (1 << fa->lmshift); t += (1 << fa->lmshift) * 0.5; - t /= BLOCK_HEIGHT * (1 << fa->lmshift); + t /= gl_state.block_height * (1 << fa->lmshift); vert->lmTexCoord[0] = s; vert->lmTexCoord[1] = t; @@ -290,10 +297,10 @@ LM_CreateSurfaceLightmap(msurface_t *surf) buffer = (gl_config.multitexture)? surf->lightmaptexturenum : 0; base = gl_lms.lightmap_buffer[buffer]; - base += (surf->light_t * BLOCK_WIDTH + surf->light_s) * LIGHTMAP_BYTES; + base += (surf->light_t * gl_state.block_width + surf->light_s) * LIGHTMAP_BYTES; R_SetCacheState(surf, &r_newrefdef); - R_BuildLightMap(surf, base, BLOCK_WIDTH * LIGHTMAP_BYTES, + R_BuildLightMap(surf, base, gl_state.block_width * LIGHTMAP_BYTES, &r_newrefdef, r_modulate->value, r_framecount); } @@ -318,8 +325,13 @@ LM_BeginBuildingLightmaps(model_t *m) static lightstyle_t lightstyles[MAX_LIGHTSTYLES]; int i; - memset(gl_lms.allocated, 0, sizeof(gl_lms.allocated)); LM_FreeLightmapBuffers(); + gl_lms.allocated = (int*)malloc(gl_state.block_width * sizeof(int)); + if (!gl_lms.allocated) + { + ri.Sys_Error(ERR_FATAL, "Could not create lightmap allocator\n"); + } + memset(gl_lms.allocated, 0, gl_state.block_width * sizeof(int)); r_framecount = 1; /* no dlightcache */ @@ -357,8 +369,9 @@ LM_BeginBuildingLightmaps(model_t *m) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_LIGHTMAP_FORMAT, - BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_LIGHTMAP_FORMAT, - GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer[0]); + gl_state.block_width, gl_state.block_height, + 0, GL_LIGHTMAP_FORMAT, GL_UNSIGNED_BYTE, + gl_lms.lightmap_buffer[0]); } void diff --git a/src/client/refresh/gl1/gl1_main.c b/src/client/refresh/gl1/gl1_main.c index 0e5ad78c..fdbdfe75 100644 --- a/src/client/refresh/gl1/gl1_main.c +++ b/src/client/refresh/gl1/gl1_main.c @@ -92,6 +92,7 @@ cvar_t *gl1_particle_square; cvar_t *gl1_palettedtexture; cvar_t *gl1_pointparameters; cvar_t *gl1_multitexture; +cvar_t *gl1_biglightmaps; cvar_t *gl_drawbuffer; cvar_t *gl_lightmap; @@ -146,6 +147,8 @@ cvar_t *gl1_stereo_convergence; refimport_t ri; void LM_FreeLightmapBuffers(void); +void Scrap_Free(void); +void Scrap_Init(void); void R_RotateForEntity(entity_t *e) @@ -1231,6 +1234,7 @@ R_Register(void) gl1_palettedtexture = ri.Cvar_Get("r_palettedtextures", "0", CVAR_ARCHIVE); gl1_pointparameters = ri.Cvar_Get("gl1_pointparameters", "1", CVAR_ARCHIVE); gl1_multitexture = ri.Cvar_Get("gl1_multitexture", "2", CVAR_ARCHIVE); + gl1_biglightmaps = ri.Cvar_Get("gl1_biglightmaps", "1", CVAR_ARCHIVE); gl_drawbuffer = ri.Cvar_Get("gl_drawbuffer", "GL_BACK", 0); r_vsync = ri.Cvar_Get("r_vsync", "1", CVAR_ARCHIVE); @@ -1411,7 +1415,7 @@ R_SetMode(void) qboolean RI_Init(void) { - int j; + int j, max_tex_size; byte *colormap; extern float r_turbsin[256]; @@ -1654,9 +1658,42 @@ RI_Init(void) // ---- + /* Big lightmaps */ + R_Printf(PRINT_ALL, " - Big lightmaps: "); + + gl_state.block_width = BLOCK_WIDTH; + gl_state.block_height = BLOCK_HEIGHT; + gl_state.max_lightmaps = MAX_LIGHTMAPS; + gl_state.scrap_width = BLOCK_WIDTH; + gl_state.scrap_height = BLOCK_HEIGHT; + glGetIntegerv (GL_MAX_TEXTURE_SIZE, &max_tex_size); + if (max_tex_size > BLOCK_WIDTH) + { + if (gl1_biglightmaps->value) + { + gl_state.block_width = gl_state.block_height = Q_min(max_tex_size, 512); + gl_state.max_lightmaps = (BLOCK_WIDTH * BLOCK_HEIGHT * MAX_LIGHTMAPS) + / (gl_state.block_width * gl_state.block_height); + gl_state.scrap_width = gl_state.scrap_height = + (gl_config.npottextures)? Q_min(max_tex_size, 384) : Q_min(max_tex_size, 256); + R_Printf(PRINT_ALL, "Okay\n"); + } + else + { + R_Printf(PRINT_ALL, "Disabled\n"); + } + } + else + { + R_Printf(PRINT_ALL, "Failed, detected texture size = %d\n", max_tex_size); + } + + // ---- + R_SetDefaultState(); R_VertBufferInit(); + Scrap_Init(); R_InitImages(); Mod_Init(); R_InitParticleTexture(); @@ -1674,6 +1711,7 @@ RI_Shutdown(void) ri.Cmd_RemoveCommand("gl_strings"); LM_FreeLightmapBuffers(); + Scrap_Free(); Mod_FreeAll(); R_ShutdownImages(); diff --git a/src/client/refresh/gl1/gl1_scrap.c b/src/client/refresh/gl1/gl1_scrap.c index b687b063..fe23760b 100644 --- a/src/client/refresh/gl1/gl1_scrap.c +++ b/src/client/refresh/gl1/gl1_scrap.c @@ -19,7 +19,7 @@ * * ======================================================================= * - * Allocate all the little status bar obejcts into a single texture + * Allocate all the little status bar objects into a single texture * to crutch up inefficient hardware / drivers. * * ======================================================================= @@ -27,10 +27,9 @@ #include "header/local.h" -int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; -byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH * BLOCK_HEIGHT]; +int *scrap_allocated[MAX_SCRAPS]; +byte *scrap_texels[MAX_SCRAPS]; qboolean scrap_dirty; -int scrap_uploads; qboolean R_Upload8(byte *data, int width, @@ -43,14 +42,16 @@ int Scrap_AllocBlock(int w, int h, int *x, int *y) { int texnum; + w += 2; // add an empty border to all sides + h += 2; for (texnum = 0; texnum < MAX_SCRAPS; texnum++) { int best, i; - best = BLOCK_HEIGHT; + best = gl_state.scrap_height; - for (i = 0; i < BLOCK_WIDTH - w; i++) + for (i = 0; i < gl_state.scrap_width - w; i++) { int best2, j; @@ -76,7 +77,7 @@ Scrap_AllocBlock(int w, int h, int *x, int *y) } } - if (best + h > BLOCK_HEIGHT) + if (best + h > gl_state.scrap_height) { continue; } @@ -85,6 +86,8 @@ Scrap_AllocBlock(int w, int h, int *x, int *y) { scrap_allocated[texnum][*x + i] = best + h; } + (*x)++; // jump the border + (*y)++; return texnum; } @@ -95,9 +98,58 @@ Scrap_AllocBlock(int w, int h, int *x, int *y) void Scrap_Upload(void) { - scrap_uploads++; R_Bind(TEXNUM_SCRAPS); - R_Upload8(scrap_texels[0], BLOCK_WIDTH, BLOCK_HEIGHT, false, false); + R_Upload8(scrap_texels[0], gl_state.scrap_width, + gl_state.scrap_height, false, false); scrap_dirty = false; } +void +Scrap_Free(void) +{ + for (int i = 0; i < MAX_SCRAPS; i++) + { + if (scrap_allocated[i]) + { + free(scrap_allocated[i]); + } + scrap_allocated[i] = NULL; + + if (scrap_texels[i]) + { + free(scrap_texels[i]); + } + scrap_texels[i] = NULL; + } +} + +void +Scrap_Init(void) +{ + const unsigned int allocd_size = gl_state.scrap_width * sizeof(int); + const unsigned int texels_size = gl_state.scrap_width + * gl_state.scrap_height * sizeof(byte); + int i; + + Scrap_Free(); + + for (i = 0; i < MAX_SCRAPS; i++) + { + if (!scrap_allocated[i]) + { + scrap_allocated[i] = malloc (allocd_size) ; + } + if (!scrap_texels[i]) + { + scrap_texels[i] = malloc (texels_size) ; + } + + if (!scrap_allocated[i] || !scrap_texels[i]) + { + ri.Sys_Error(ERR_FATAL, "Could not allocate scrap memory.\n"); + } + memset (scrap_allocated[i], 0, allocd_size); // empty + memset (scrap_texels[i], 255, texels_size); // transparent + } +} + diff --git a/src/client/refresh/gl1/gl1_surf.c b/src/client/refresh/gl1/gl1_surf.c index 72473f60..1b29bfee 100644 --- a/src/client/refresh/gl1/gl1_surf.c +++ b/src/client/refresh/gl1/gl1_surf.c @@ -106,7 +106,7 @@ R_DrawTriangleOutlines(void) glDisable(GL_DEPTH_TEST); glColor4f(1, 1, 1, 1); - for (i = 0; i < MAX_LIGHTMAPS; i++) + for (i = 0; i < gl_state.max_lightmaps; i++) { msurface_t *surf; @@ -256,7 +256,7 @@ R_BlendLightmaps(const model_t *currentmodel) } /* render static lightmaps first */ - for (i = 1; i < MAX_LIGHTMAPS; i++) + for (i = 1; i < gl_state.max_lightmaps; i++) { if (gl_lms.lightmap_surfaces[i]) { @@ -315,10 +315,10 @@ R_BlendLightmaps(const model_t *currentmodel) if (LM_AllocBlock(smax, tmax, &surf->dlight_s, &surf->dlight_t)) { base = gl_lms.lightmap_buffer[0]; - base += (surf->dlight_t * BLOCK_WIDTH + + base += (surf->dlight_t * gl_state.block_width + surf->dlight_s) * LIGHTMAP_BYTES; - R_BuildLightMap(surf, base, BLOCK_WIDTH * LIGHTMAP_BYTES, + R_BuildLightMap(surf, base, gl_state.block_width * LIGHTMAP_BYTES, &r_newrefdef, r_modulate->value, r_framecount); } else @@ -343,8 +343,8 @@ R_BlendLightmaps(const model_t *currentmodel) } R_DrawGLPolyChain(drawsurf->polys, - (drawsurf->light_s - drawsurf->dlight_s) * (1.0 / BLOCK_WIDTH), - (drawsurf->light_t - drawsurf->dlight_t) * (1.0 / BLOCK_WIDTH)); + (drawsurf->light_s - drawsurf->dlight_s) * (1.0 / (float)gl_state.block_width), + (drawsurf->light_t - drawsurf->dlight_t) * (1.0 / (float)gl_state.block_height)); } } @@ -362,10 +362,10 @@ R_BlendLightmaps(const model_t *currentmodel) } base = gl_lms.lightmap_buffer[0]; - base += (surf->dlight_t * BLOCK_WIDTH + + base += (surf->dlight_t * gl_state.block_width + surf->dlight_s) * LIGHTMAP_BYTES; - R_BuildLightMap(surf, base, BLOCK_WIDTH * LIGHTMAP_BYTES, + R_BuildLightMap(surf, base, gl_state.block_width * LIGHTMAP_BYTES, &r_newrefdef, r_modulate->value, r_framecount); } } @@ -388,8 +388,8 @@ R_BlendLightmaps(const model_t *currentmodel) } R_DrawGLPolyChain(surf->polys, - (surf->light_s - surf->dlight_s) * (1.0 / BLOCK_WIDTH), - (surf->light_t - surf->dlight_t) * (1.0 / BLOCK_WIDTH)); + (surf->light_s - surf->dlight_s) * (1.0 / (float)gl_state.block_width), + (surf->light_t - surf->dlight_t) * (1.0 / (float)gl_state.block_height)); } } } @@ -732,6 +732,7 @@ R_UploadDynamicLights(msurface_t *surf) R_Bind(gl_state.lightmap_textures + surf->lightmaptexturenum); glTexSubImage2D(GL_TEXTURE_2D, 0, surf->light_s, surf->light_t, smax, tmax, GL_LIGHTMAP_FORMAT, GL_UNSIGNED_BYTE, temp); + YQ2_VLAFREE(temp); } /* Upload dynamic lights to each lightmap texture (multitexture path only) */ @@ -748,9 +749,9 @@ R_RegenAllLightmaps() return; } - glPixelStorei(GL_UNPACK_ROW_LENGTH, BLOCK_WIDTH); + glPixelStorei(GL_UNPACK_ROW_LENGTH, gl_state.block_width); - for (i = 1; i < MAX_LIGHTMAPS; i++) + for (i = 1; i < gl_state.max_lightmaps; i++) { if (!gl_lms.lightmap_surfaces[i] || !gl_lms.lightmap_buffer[i]) { @@ -758,8 +759,8 @@ R_RegenAllLightmaps() } affected_lightmap = false; - bt = BLOCK_HEIGHT; - bl = BLOCK_WIDTH; + bt = gl_state.block_height; + bl = gl_state.block_width; bb = br = 0; for (surf = gl_lms.lightmap_surfaces[i]; @@ -781,9 +782,9 @@ R_RegenAllLightmaps() bottom = surf->light_t + tmax; base = gl_lms.lightmap_buffer[i]; - base += (top * BLOCK_WIDTH + left) * LIGHTMAP_BYTES; + base += (top * gl_state.block_width + left) * LIGHTMAP_BYTES; - R_BuildLightMap(surf, base, BLOCK_WIDTH * LIGHTMAP_BYTES, + R_BuildLightMap(surf, base, gl_state.block_width * LIGHTMAP_BYTES, &r_newrefdef, r_modulate->value, r_framecount); R_UpdateSurfCache(surf, map); @@ -811,7 +812,7 @@ R_RegenAllLightmaps() } base = gl_lms.lightmap_buffer[i]; - base += (bt * BLOCK_WIDTH + bl) * LIGHTMAP_BYTES; + base += (bt * gl_state.block_width + bl) * LIGHTMAP_BYTES; // upload changes R_Bind(gl_state.lightmap_textures + i); diff --git a/src/client/refresh/gl1/header/local.h b/src/client/refresh/gl1/header/local.h index aad5130c..25439849 100644 --- a/src/client/refresh/gl1/header/local.h +++ b/src/client/refresh/gl1/header/local.h @@ -43,7 +43,7 @@ #define TEXNUM_SCRAPS 1152 #define TEXNUM_IMAGES 1153 #define MAX_SCRAPS 1 -#define BLOCK_WIDTH 256 +#define BLOCK_WIDTH 256 // default values; now defined in glstate_t #define BLOCK_HEIGHT 256 #define REF_VERSION "Yamagi Quake II OpenGL Refresher" #define MAX_LIGHTMAPS 256 @@ -144,6 +144,7 @@ extern cvar_t *gl1_overbrightbits; extern cvar_t *gl1_palettedtexture; extern cvar_t *gl1_pointparameters; extern cvar_t *gl1_multitexture; +extern cvar_t *gl1_biglightmaps; extern cvar_t *gl1_particle_min_size; extern cvar_t *gl1_particle_max_size; @@ -365,6 +366,12 @@ typedef struct enum stereo_modes stereo_mode; qboolean stencil; + + int block_width, // replaces BLOCK_WIDTH + block_height, // replaces BLOCK_HEIGHT + max_lightmaps, // the larger the lightmaps, the fewer the max lightmaps + scrap_width, // size for scrap (atlas of 2D elements) + scrap_height; } glstate_t; typedef struct @@ -373,7 +380,7 @@ typedef struct msurface_t *lightmap_surfaces[MAX_LIGHTMAPS]; - int allocated[BLOCK_WIDTH]; + int *allocated; // formerly allocated[BLOCK_WIDTH]; /* the lightmap texture data needs to be kept in main memory so texsubimage can update properly */ diff --git a/src/client/refresh/gl1/header/qgl.h b/src/client/refresh/gl1/header/qgl.h index cf4a04c2..d3bcc510 100644 --- a/src/client/refresh/gl1/header/qgl.h +++ b/src/client/refresh/gl1/header/qgl.h @@ -49,6 +49,7 @@ #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 #endif #ifndef GL_VERSION_1_3 diff --git a/src/game/header/local.h b/src/game/header/local.h index c49c5442..7b5004d4 100644 --- a/src/game/header/local.h +++ b/src/game/header/local.h @@ -1747,7 +1747,7 @@ qboolean Pickup_Sphere(edict_t * ent, edict_t * other); * implementation. (-Wmissing-prototypes ) * */ -#if 1 +#if 0 #include "../savegame/savegame.h" #include "../savegame/tables/gamefunc_decs.h" #endif