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https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 15:21:44 +00:00
Combine all HTTP download quirks into a strict dlquirks_t.
Working with getter and setters was a good idea as long as we had one or two quirks. Now we're at three with maybe more to come so it's easier to use a struct to communicate quirks between the precacher and the HTTP download code.
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b1629fb768
commit
f96a82010e
3 changed files with 29 additions and 58 deletions
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@ -42,7 +42,7 @@ extern byte *precache_model;
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// Forces all downloads to UDP.
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qboolean forceudp = false;
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/* This - and some more code downn below - are the 'Crazy Fallback
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/* This - and some more code down below - is the 'Crazy Fallback
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Magic'. First we're trying to download all files over HTTP with
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r1q2-style URLs. If we encountered errors we reset the complete
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precacher state and retry with HTTP and q2pro-style URLs. If we
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@ -74,7 +74,7 @@ CL_RequestNextDownload(void)
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{
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#if USE_CURL
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// r1q2-style URLs.
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CL_HTTP_SetDownloadGamedir(cl.gamedir);
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Q_strlcpy(dlquirks.gamedir, cl.gamedir, sizeof(dlquirks.gamedir));
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#endif
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}
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else if (precacherIteration == 1)
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@ -83,15 +83,15 @@ CL_RequestNextDownload(void)
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// q2pro-style URLs.
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if (cl.gamedir[0] == '\0')
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{
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CL_HTTP_SetDownloadGamedir(BASEDIRNAME);
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Q_strlcpy(dlquirks.gamedir, BASEDIRNAME, sizeof(dlquirks.gamedir));
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}
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else
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{
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CL_HTTP_SetDownloadGamedir(cl.gamedir);
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Q_strlcpy(dlquirks.gamedir, cl.gamedir, sizeof(dlquirks.gamedir));
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}
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// Force another try with the filelist.
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CL_HTTP_EnableGenericFilelist();
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dlquirks.filelist = true;
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gamedirForFilelist = true;
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#endif
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}
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@ -405,8 +405,10 @@ CL_RequestNextDownload(void)
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}
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if (CL_CheckHTTPError())
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if (dlquirks.error)
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{
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dlquirks.error = false;
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/* Mkay, there were download errors. Let's start over. */
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precacherIteration++;
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CL_ResetPrecacheCheck();
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@ -506,7 +508,7 @@ CL_RequestNextDownload(void)
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gamedirForFilelist = false;
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#ifdef USE_CURL
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CL_HTTP_EnableGenericFilelist();
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dlquirks.filelist = true;
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#endif
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CL_RegisterSounds();
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@ -36,6 +36,8 @@ cvar_t *cl_http_filelists;
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cvar_t *cl_http_proxy;
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cvar_t *cl_http_max_connections;
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dlquirks_t dlquirks = { .error = false, .filelist = true, .gamedir = '\0' };
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typedef enum
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{
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HTTPDL_ABORT_NONE,
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@ -48,9 +50,6 @@ static int handleCount = 0;
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static int pendingCount = 0;
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static int abortDownloads = HTTPDL_ABORT_NONE;
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static qboolean httpDown = false;
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static qboolean downloadError = false;
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static qboolean downloadFilelist = true;
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static char downloadGamedir[MAX_QPATH];
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// --------
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@ -206,13 +205,13 @@ static void CL_StartHTTPDownload (dlqueue_t *entry, dlhandle_t *dl)
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Com_sprintf (dl->filePath, sizeof(dl->filePath), "%s/%s", FS_Gamedir(), entry->quakePath);
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// Full path to the remote file.
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if (downloadGamedir[0] == '\0')
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if (dlquirks.gamedir[0] == '\0')
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{
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Com_sprintf (tempFile, sizeof(tempFile), "/%s", entry->quakePath);
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}
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else
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{
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Com_sprintf (tempFile, sizeof(tempFile), "/%s/%s", downloadGamedir, entry->quakePath);
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Com_sprintf (tempFile, sizeof(tempFile), "/%s/%s", dlquirks.gamedir, entry->quakePath);
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}
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CL_EscapeHTTPPath (tempFile, escapedFilePath);
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@ -608,7 +607,7 @@ static void CL_FinishHTTPDownload(void)
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// ...and communicate the error.
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if (isFile)
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{
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downloadError = true;
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dlquirks.error = true;
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isFile = false;
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}
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@ -930,7 +929,7 @@ void CL_SetHTTPServer (const char *URL)
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abortDownloads = HTTPDL_ABORT_NONE;
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handleCount = pendingCount = 0;
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cls.downloadServerRetry[0] = 0;
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downloadError = false;
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dlquirks.error = false;
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// Remove trailing / from URL if any.
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size_t urllen = strlen(URL);
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@ -1007,10 +1006,10 @@ qboolean CL_QueueHTTPDownload(const char *quakePath, qboolean gamedirForFilelist
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// the generic(!) filelist.
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qboolean needList = false;
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if (downloadFilelist && cl_http_filelists->value)
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if (dlquirks.filelist && cl_http_filelists->value)
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{
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needList = true;
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downloadFilelist = false;
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dlquirks.filelist = false;
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}
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// Queue the download.
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@ -1041,7 +1040,7 @@ qboolean CL_QueueHTTPDownload(const char *quakePath, qboolean gamedirForFilelist
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{
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char fileList[MAX_OSPATH];
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Com_sprintf(fileList, sizeof(fileList), "/%s%s", downloadGamedir, ".filelist");
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Com_sprintf(fileList, sizeof(fileList), "/%s%s", dlquirks.gamedir, ".filelist");
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CL_QueueHTTPDownload(fileList, false);
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}
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else
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@ -1063,13 +1062,13 @@ qboolean CL_QueueHTTPDownload(const char *quakePath, qboolean gamedirForFilelist
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char listPath[MAX_OSPATH];
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char filePath[MAX_OSPATH];
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if (downloadGamedir[0] == '\0')
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if (dlquirks.gamedir[0] == '\0')
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{
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Com_sprintf (filePath, sizeof(filePath), "/%s", quakePath);
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}
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else
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{
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Com_sprintf (filePath, sizeof(filePath), "/%s/%s", downloadGamedir, quakePath);
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Com_sprintf (filePath, sizeof(filePath), "/%s/%s", dlquirks.gamedir, quakePath);
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}
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COM_StripExtension (filePath, listPath);
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@ -1102,42 +1101,6 @@ qboolean CL_PendingHTTPDownloads(void)
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return pendingCount + handleCount;
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}
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/*
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* Checks if there was an error. Returns
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* true if yes, and false if not.
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*/
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qboolean CL_CheckHTTPError(void)
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{
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if (downloadError)
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{
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downloadError = false;
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return true;
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}
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else
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{
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return false;
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}
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}
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/*
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* Enables generic file list download starting
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* with the next file. Yes, this is dirty.
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*/
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void CL_HTTP_EnableGenericFilelist(void)
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{
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downloadFilelist = true;
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}
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/*
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* Sets the gamedir to be used by the URL
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* generator to determine the remote file
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* path.
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*/
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void CL_HTTP_SetDownloadGamedir(const char *gamedir)
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{
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Q_strlcpy(downloadGamedir, gamedir, sizeof(downloadGamedir));
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}
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/*
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* Calls CURL to perform the actual downloads.
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* Must be called every frame, otherwise CURL
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@ -60,6 +60,15 @@ typedef struct dlhandle_s
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char *tempBuffer;
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} dlhandle_t;
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typedef struct dlquirks_s
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{
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qboolean error;
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qboolean filelist;
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char gamedir[MAX_QPATH];
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} dlquirks_t;
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extern dlquirks_t dlquirks;
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extern cvar_t *cl_http_downloads;
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extern cvar_t *cl_http_filelists;
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extern cvar_t *cl_http_proxy;
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@ -72,9 +81,6 @@ void CL_RunHTTPDownloads(void);
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qboolean CL_PendingHTTPDownloads(void);
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void CL_SetHTTPServer(const char *URL);
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void CL_HTTP_Cleanup(qboolean fullShutdown);
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qboolean CL_CheckHTTPError();
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void CL_HTTP_EnableGenericFilelist(void);
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void CL_HTTP_SetDownloadGamedir(const char *gamedir);
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#endif // DOWNLOAD_H
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#endif // USE_CURL
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