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ReadMe: prepare for 8.42RR11 release
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30
CHANGELOG
30
CHANGELOG
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@ -1,3 +1,33 @@
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Quake 2 8.42RR11:
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- ReRelease: add support `flashlight` item
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- ReRelease: add support `trigger_flashlight`
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- ReRelease: add support `start_item` cvar/map property
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- ReRelease: add material support for custom footstep sound
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- ReRelease: add support `health_multiplier`
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- ReRelease: add support `g_itemsbobeffect` (bob effect for items)
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- ReRelease: add models scale support
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- ReRelease: ignore nodraw surfaces
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- ReRelease: add `g_language` localization cvar
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- ReRelease: update docs about localization
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- ReRelease: fix `key_yellow_key` item definition
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- ReRelease: sort spawn function before search
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- Other games maps: alternative text for unexisted iamges in menu
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- Other games maps: convert map suface flags to material type
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- Other games maps: update entities definition file
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- Other games maps: support mesh hide mask for player model preview
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- Other games maps: `choose_cdtrack` triger support
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- Anachronox: ignore tag name in model for now
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- DoD: add custom status bar
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- Daikatana: fix surface flags convert
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- yquake2: improve backends support @john-tornblom
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- yquake2: clipboard fix @BjossiAlfreds
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- yquake2: update cmd parser @devnexen
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- yquake2: update soft render with unaccelerated render support @john-tornblom
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- yquake2: fix compile without gl targets @john-tornblom
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- renders: sync gl4 with gl3 codes
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- game: use player model id based on max models limit
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- filesystem: fix pointers arithmetic
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Quake 2 8.42RR10:
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- client: updated console logic,
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- game: Update default entities descriptor file,
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@ -32,7 +32,7 @@
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#include "shared.h"
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#include "crc.h"
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#define YQ2VERSION "8.42RR10"
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#define YQ2VERSION "8.42RR11"
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#define BASEDIRNAME "baseq2"
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#ifndef YQ2OSTYPE
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