ReadMe: prepare for 8.42RR11 release

This commit is contained in:
Denis Pauk 2024-12-18 19:35:50 +02:00
parent 67052ec008
commit f931f9c8bc
2 changed files with 31 additions and 1 deletions

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Quake 2 8.42RR11:
- ReRelease: add support `flashlight` item
- ReRelease: add support `trigger_flashlight`
- ReRelease: add support `start_item` cvar/map property
- ReRelease: add material support for custom footstep sound
- ReRelease: add support `health_multiplier`
- ReRelease: add support `g_itemsbobeffect` (bob effect for items)
- ReRelease: add models scale support
- ReRelease: ignore nodraw surfaces
- ReRelease: add `g_language` localization cvar
- ReRelease: update docs about localization
- ReRelease: fix `key_yellow_key` item definition
- ReRelease: sort spawn function before search
- Other games maps: alternative text for unexisted iamges in menu
- Other games maps: convert map suface flags to material type
- Other games maps: update entities definition file
- Other games maps: support mesh hide mask for player model preview
- Other games maps: `choose_cdtrack` triger support
- Anachronox: ignore tag name in model for now
- DoD: add custom status bar
- Daikatana: fix surface flags convert
- yquake2: improve backends support @john-tornblom
- yquake2: clipboard fix @BjossiAlfreds
- yquake2: update cmd parser @devnexen
- yquake2: update soft render with unaccelerated render support @john-tornblom
- yquake2: fix compile without gl targets @john-tornblom
- renders: sync gl4 with gl3 codes
- game: use player model id based on max models limit
- filesystem: fix pointers arithmetic
Quake 2 8.42RR10:
- client: updated console logic,
- game: Update default entities descriptor file,

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#include "shared.h"
#include "crc.h"
#define YQ2VERSION "8.42RR10"
#define YQ2VERSION "8.42RR11"
#define BASEDIRNAME "baseq2"
#ifndef YQ2OSTYPE