mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
General cleanup to the Makefile.
This commit is contained in:
parent
93aa8270ad
commit
f7e80c1428
1 changed files with 67 additions and 45 deletions
112
Makefile
112
Makefile
|
@ -2,17 +2,17 @@
|
|||
# Makefile for the "Yamagi Quake 2 Client" #
|
||||
# #
|
||||
# Just type "make" to compile the #
|
||||
# - SDL Client (quake2) #
|
||||
# - Client (quake2) #
|
||||
# - Server (q2ded) #
|
||||
# - Quake II Game (baseq2) #
|
||||
# - Renderer libraries (gl1, gl3, soft) #
|
||||
# #
|
||||
# Base dependencies: #
|
||||
# - SDL 2.0 #
|
||||
# - libGL #
|
||||
# #
|
||||
# Further dependencies: #
|
||||
# Optional dependencies: #
|
||||
# - OpenAL #
|
||||
# - zlib #
|
||||
# #
|
||||
# Platforms: #
|
||||
# - FreeBSD #
|
||||
|
@ -89,19 +89,22 @@ else
|
|||
YQ2_ARCH ?= $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/^arm.*/arm/')
|
||||
endif
|
||||
|
||||
# On Windows / MinGW $(CC) is undefined by default.
|
||||
ifeq ($(YQ2_OSTYPE),Windows)
|
||||
CC := gcc
|
||||
endif
|
||||
|
||||
# Detect the compiler
|
||||
ifeq ($(shell $(CC) -v 2>&1 | grep -c "clang version"), 1)
|
||||
COMPILER := clang
|
||||
else ifeq ($(shell $(CC) -v 2>&1 | grep -c "gcc version"), 1)
|
||||
COMPILERVER := $(shell $(CC) -dumpversion | sed -e 's/\.\([0-9][0-9]\)/\1/g' -e 's/\.\([0-9]\)/0\1/g' -e 's/^[0-9]\{3,4\}$$/&00/')
|
||||
else ifeq ($(shell $(CC) -v 2>&1 | grep -c -E "(gcc version|gcc-Version)"), 1)
|
||||
COMPILER := gcc
|
||||
COMPILERVER := $(shell $(CC) -dumpversion | sed -e 's/\.\([0-9][0-9]\)/\1/g' -e 's/\.\([0-9]\)/0\1/g' -e 's/^[0-9]\{3,4\}$$/&00/')
|
||||
else
|
||||
COMPILER := unknown
|
||||
endif
|
||||
|
||||
# Used to detect libraries. Override to foobar-linux-gnu-pkg-config when
|
||||
# cross-compiling.
|
||||
PKG_CONFIG ?= pkg-config
|
||||
|
||||
# ----------
|
||||
|
||||
# Base CFLAGS.
|
||||
|
@ -121,6 +124,9 @@ PKG_CONFIG ?= pkg-config
|
|||
#
|
||||
# -MMD to generate header dependencies. (They cannot be
|
||||
# generated if building universal binaries on OSX)
|
||||
#
|
||||
# -fwrapv for defined integer wrapping. MSVC6 did this
|
||||
# and the game code requires it.
|
||||
ifeq ($(YQ2_OSTYPE), Darwin)
|
||||
CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
|
||||
-Wall -pipe -g -fwrapv
|
||||
|
@ -132,11 +138,28 @@ endif
|
|||
|
||||
# ----------
|
||||
|
||||
# Switch of some annoying warnings.
|
||||
ifeq ($(COMPILER), clang)
|
||||
# -Wno-missing-braces because otherwise clang complains
|
||||
# about totally valid 'vec3_t bla = {0}' constructs.
|
||||
CFLAGS += -Wno-missing-braces
|
||||
else ifeq ($(COMPILER), gcc)
|
||||
# GCC 8.0 or higher.
|
||||
ifeq ($(shell test $(COMPILERVER) -ge 80000; echo $$?),0)
|
||||
# -Wno-format-truncation and -Wno-format-overflow
|
||||
# because GCC spams about 50 false positives.
|
||||
CFLAGS += -Wno-format-truncation -Wno-format-overflow
|
||||
endif
|
||||
endif
|
||||
|
||||
# ----------
|
||||
|
||||
# Defines the operating system and architecture
|
||||
CFLAGS += -DYQ2OSTYPE=\"$(YQ2_OSTYPE)\" -DYQ2ARCH=\"$(YQ2_ARCH)\"
|
||||
|
||||
# ----------
|
||||
|
||||
# Fore reproduceable builds, look here for details:
|
||||
# https://reproducible-builds.org/specs/source-date-epoch/
|
||||
ifdef SOURCE_DATE_EPOCH
|
||||
CFLAGS += -DBUILD_DATE=\"$(shell date --utc --date="@${SOURCE_DATE_EPOCH}" +"%b %_d %Y" | sed -e 's/ /\\ /g')\"
|
||||
|
@ -161,7 +184,7 @@ endif
|
|||
|
||||
# ----------
|
||||
|
||||
# Systemwide installation
|
||||
# Systemwide installation.
|
||||
ifeq ($(WITH_SYSTEMWIDE),yes)
|
||||
CFLAGS += -DSYSTEMWIDE
|
||||
ifneq ($(WITH_SYSTEMDIR),"")
|
||||
|
@ -171,14 +194,6 @@ endif
|
|||
|
||||
# ----------
|
||||
|
||||
# On Windows / MinGW $(CC) is
|
||||
# undefined by default.
|
||||
ifeq ($(YQ2_OSTYPE),Windows)
|
||||
CC := gcc
|
||||
endif
|
||||
|
||||
# ----------
|
||||
|
||||
# Just set IOAPI_NO_64 on everything that's not Linux or Windows,
|
||||
# otherwise minizip will use fopen64(), fseek64() and friends that
|
||||
# may be unavailable. This is - of course - not really correct, in
|
||||
|
@ -201,7 +216,7 @@ ZIPCFLAGS += -DNOUNCRYPT
|
|||
|
||||
# ----------
|
||||
|
||||
# Extra CFLAGS for SDL
|
||||
# Extra CFLAGS for SDL.
|
||||
SDLCFLAGS := $(shell sdl2-config --cflags)
|
||||
|
||||
# ----------
|
||||
|
@ -219,7 +234,7 @@ endif
|
|||
|
||||
# ----------
|
||||
|
||||
# Extra includes for GLAD
|
||||
# Local includes for GLAD.
|
||||
GLAD_INCLUDE = -Isrc/client/refresh/gl3/glad/include
|
||||
|
||||
# ----------
|
||||
|
@ -237,13 +252,16 @@ else ifeq ($(YQ2_OSTYPE), Darwin)
|
|||
LDFLAGS := $(OSX_ARCH) -lm
|
||||
endif
|
||||
|
||||
# Keep symbols hidden.
|
||||
CFLAGS += -fvisibility=hidden
|
||||
LDFLAGS += -fvisibility=hidden
|
||||
|
||||
ifneq ($(YQ2_OSTYPE), $(filter $(YQ2_OSTYPE), Darwin OpenBSD))
|
||||
# for some reason the OSX & OpenBSD linker doesn't support this
|
||||
ifneq ($(YQ2_OSTYPE), Darwin)
|
||||
ifneq ($(YQ2_OSTYPE), OpenBSD)
|
||||
# for some reason the OSX & OpenBSD linker doesn't support this...
|
||||
LDFLAGS += -Wl,--no-undefined
|
||||
endif
|
||||
endif
|
||||
|
||||
# ----------
|
||||
|
||||
|
@ -254,11 +272,15 @@ else # not Darwin
|
|||
SDLLDFLAGS := $(shell sdl2-config --libs)
|
||||
endif # Darwin
|
||||
|
||||
# The renderer libs don't need libSDL2main, libmingw32 or -mwindows.
|
||||
ifeq ($(YQ2_OSTYPE), Windows)
|
||||
DLL_SDLLDFLAGS = $(subst -mwindows,,$(subst -lmingw32,,$(subst -lSDL2main,,$(SDLLDFLAGS))))
|
||||
endif
|
||||
|
||||
# ----------
|
||||
|
||||
# When make is invoked by "make VERBOSE=1" print
|
||||
# the compiler and linker commands.
|
||||
|
||||
ifdef VERBOSE
|
||||
Q :=
|
||||
else
|
||||
|
@ -289,8 +311,7 @@ config:
|
|||
|
||||
# ----------
|
||||
|
||||
# Special target to compile
|
||||
# the icon on Windows
|
||||
# Special target to compile the icon on Windows
|
||||
ifeq ($(YQ2_OSTYPE), Windows)
|
||||
icon:
|
||||
@echo "===> WR build/icon/icon.res"
|
||||
|
@ -325,12 +346,12 @@ build/client/%.o: %.c
|
|||
${Q}mkdir -p $(@D)
|
||||
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(ZIPCFLAGS) $(INCLUDE) -o $@ $<
|
||||
|
||||
release/yquake2.exe : LDFLAGS += -mwindows
|
||||
|
||||
ifeq ($(WITH_OPENAL),yes)
|
||||
release/yquake2.exe : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"openal32.dll"'
|
||||
endif
|
||||
|
||||
release/yquake2.exe : LDFLAGS += -mwindows
|
||||
|
||||
else # not Windows
|
||||
|
||||
client:
|
||||
|
@ -338,16 +359,16 @@ client:
|
|||
${Q}mkdir -p release
|
||||
$(MAKE) release/quake2
|
||||
|
||||
build/client/%.o: %.c
|
||||
@echo "===> CC $<"
|
||||
${Q}mkdir -p $(@D)
|
||||
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(ZIPCFLAGS) $(INCLUDE) -o $@ $<
|
||||
|
||||
ifeq ($(YQ2_OSTYPE), Darwin)
|
||||
build/client/%.o : %.m
|
||||
@echo "===> CC $<"
|
||||
${Q}mkdir -p $(@D)
|
||||
${Q}$(CC) $(OSX_ARCH) -x objective-c -c $< -o $@
|
||||
else
|
||||
build/client/%.o: %.c
|
||||
@echo "===> CC $<"
|
||||
${Q}mkdir -p $(@D)
|
||||
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(ZIPCFLAGS) $(INCLUDE) -o $@ $<
|
||||
endif
|
||||
|
||||
release/quake2 : CFLAGS += -Wno-unused-result
|
||||
|
@ -361,7 +382,11 @@ release/quake2 : LDFLAGS += -L/usr/local/opt/openal-soft/lib -rpath /usr/local/o
|
|||
else
|
||||
release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.so.1"'
|
||||
endif
|
||||
endif # WITH_OPENAL
|
||||
endif
|
||||
|
||||
ifeq ($(YQ2_OSTYPE), FreeBSD)
|
||||
release/quake2 : LDFLAGS += -lexecinfo
|
||||
endif
|
||||
|
||||
ifeq ($(YQ2_OSTYPE), FreeBSD)
|
||||
release/quake2 : LDFLAGS += -Wl,-z,origin,-rpath='$$ORIGIN/lib' -lexecinfo
|
||||
|
@ -433,10 +458,6 @@ ref_gl1:
|
|||
|
||||
release/ref_gl1.dll : LDFLAGS += -lopengl32 -shared
|
||||
|
||||
# don't want the dll to link against libSDL2main or libmingw32, and no -mwindows either
|
||||
# that's for the .exe only
|
||||
DLL_SDLLDFLAGS = $(subst -mwindows,,$(subst -lmingw32,,$(subst -lSDL2main,,$(SDLLDFLAGS))))
|
||||
|
||||
else ifeq ($(YQ2_OSTYPE), Darwin)
|
||||
|
||||
ref_gl1:
|
||||
|
@ -456,7 +477,7 @@ ref_gl1:
|
|||
release/ref_gl1.so : CFLAGS += -fPIC
|
||||
release/ref_gl1.so : LDFLAGS += -shared -lGL
|
||||
|
||||
endif # OS specific ref_gl1 shit
|
||||
endif # OS specific ref_gl1 stuff
|
||||
|
||||
build/ref_gl1/%.o: %.c
|
||||
@echo "===> CC $<"
|
||||
|
@ -494,7 +515,7 @@ ref_gl3:
|
|||
release/ref_gl3.so : CFLAGS += -fPIC
|
||||
release/ref_gl3.so : LDFLAGS += -shared
|
||||
|
||||
endif # OS specific ref_gl3 shit
|
||||
endif # OS specific ref_gl3 stuff
|
||||
|
||||
build/ref_gl3/%.o: %.c
|
||||
@echo "===> CC $<"
|
||||
|
@ -530,7 +551,7 @@ ref_soft:
|
|||
release/ref_soft.so : CFLAGS += -fPIC
|
||||
release/ref_soft.so : LDFLAGS += -shared
|
||||
|
||||
endif # OS specific ref_soft shit
|
||||
endif # OS specific ref_soft stuff
|
||||
|
||||
build/ref_soft/%.o: %.c
|
||||
@echo "===> CC $<"
|
||||
|
@ -552,7 +573,9 @@ build/baseq2/%.o: %.c
|
|||
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
||||
|
||||
release/baseq2/game.dll : LDFLAGS += -shared
|
||||
|
||||
else ifeq ($(YQ2_OSTYPE), Darwin)
|
||||
|
||||
game:
|
||||
@echo "===> Building baseq2/game.dylib"
|
||||
${Q}mkdir -p release/baseq2
|
||||
|
@ -565,7 +588,9 @@ build/baseq2/%.o: %.c
|
|||
|
||||
release/baseq2/game.dylib : CFLAGS += -fPIC
|
||||
release/baseq2/game.dylib : LDFLAGS += -shared
|
||||
|
||||
else # not Windows or Darwin
|
||||
|
||||
game:
|
||||
@echo "===> Building baseq2/game.so"
|
||||
${Q}mkdir -p release/baseq2
|
||||
|
@ -868,7 +893,7 @@ endif
|
|||
|
||||
# ----------
|
||||
|
||||
# Rewrite pathes to our object directory
|
||||
# Rewrite pathes to our object directory.
|
||||
CLIENT_OBJS = $(patsubst %,build/client/%,$(CLIENT_OBJS_))
|
||||
REFGL1_OBJS = $(patsubst %,build/ref_gl1/%,$(REFGL1_OBJS_))
|
||||
REFGL3_OBJS = $(patsubst %,build/ref_gl3/%,$(REFGL3_OBJS_))
|
||||
|
@ -878,7 +903,7 @@ GAME_OBJS = $(patsubst %,build/baseq2/%,$(GAME_OBJS_))
|
|||
|
||||
# ----------
|
||||
|
||||
# Generate header dependencies
|
||||
# Generate header dependencies.
|
||||
CLIENT_DEPS= $(CLIENT_OBJS:.o=.d)
|
||||
REFGL1_DEPS= $(REFGL1_OBJS:.o=.d)
|
||||
REFGL3_DEPS= $(REFGL3_OBJS:.o=.d)
|
||||
|
@ -886,9 +911,7 @@ REFSOFT_DEPS= $(REFSOFT_OBJS:.o=.d)
|
|||
SERVER_DEPS= $(SERVER_OBJS:.o=.d)
|
||||
GAME_DEPS= $(GAME_OBJS:.o=.d)
|
||||
|
||||
# ----------
|
||||
|
||||
# Suck header dependencies in
|
||||
# Suck header dependencies in.
|
||||
-include $(CLIENT_DEPS)
|
||||
-include $(REFGL1_DEPS)
|
||||
-include $(REFGL3_DEPS)
|
||||
|
@ -903,7 +926,6 @@ release/yquake2.exe : $(CLIENT_OBJS) icon
|
|||
@echo "===> LD $@"
|
||||
${Q}$(CC) build/icon/icon.res $(CLIENT_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
|
||||
$(Q)strip $@
|
||||
# the wrappper, quick'n'dirty
|
||||
release/quake2.exe : src/win-wrapper/wrapper.c icon
|
||||
$(Q)$(CC) -Wall -mwindows build/icon/icon.res src/win-wrapper/wrapper.c -o $@
|
||||
$(Q)strip $@
|
||||
|
|
Loading…
Reference in a new issue