Merge pull request #653 from Calinou/rename-anglekicks-cvar

Rename `cl_anglekicks` to `cl_kickangles` for consistency with Q2PRO
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Yamagi 2021-01-22 12:21:50 +01:00 committed by GitHub
commit f322b28fa5
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4 changed files with 7 additions and 8 deletions

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@ -56,8 +56,8 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
time for the next frame. The later is more CPU friendly but rather
inaccurate, especially on Windows. Use with care.
* **cl_anglekicks**: If set to `0` angle kicks (weapon recoil, damage
hits and the like) are ignored. Cheat protected. Defaults to `1`.
* **cl_kickangles**: If set to `0` angle kicks (weapon recoil, damage
hits and the like) are ignored. Cheat-protected. Defaults to `1`.
* **cl_async**: If set to `1` (the default) the client is asynchronous.
The client framerate is fixed, the renderer framerate is variable.

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@ -764,7 +764,7 @@ CL_CalcViewValues(void)
}
}
if (cl_anglekicks->value)
if (cl_kickangles->value)
{
for (i = 0; i < 3; i++)
{

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@ -48,7 +48,7 @@ cvar_t *cl_add_particles;
cvar_t *cl_add_lights;
cvar_t *cl_add_entities;
cvar_t *cl_add_blend;
cvar_t *cl_anglekicks;
cvar_t *cl_kickangles;
cvar_t *cl_shownet;
cvar_t *cl_showmiss;
@ -494,7 +494,7 @@ CL_InitLocal(void)
cl_add_lights = Cvar_Get("cl_lights", "1", 0);
cl_add_particles = Cvar_Get("cl_particles", "1", 0);
cl_add_entities = Cvar_Get("cl_entities", "1", 0);
cl_anglekicks = Cvar_Get("cl_anglekicks", "1", 0);
cl_kickangles = Cvar_Get("cl_kickangles", "1", 0);
cl_gun = Cvar_Get("cl_gun", "2", CVAR_ARCHIVE);
cl_footsteps = Cvar_Get("cl_footsteps", "1", 0);
cl_noskins = Cvar_Get("cl_noskins", "0", 0);
@ -663,7 +663,7 @@ cheatvar_t cheatvars[] = {
{"sw_draworder", "0"},
{"gl_lightmap", "0"},
{"gl_saturatelighting", "0"},
{"cl_anglekicks", "1"},
{"cl_kickangles", "1"},
{NULL, NULL}
};
@ -949,4 +949,3 @@ CL_Shutdown(void)
IN_Shutdown();
VID_Shutdown();
}

View file

@ -314,7 +314,7 @@ extern cvar_t *cl_vwep;
extern cvar_t *horplus;
extern cvar_t *cin_force43;
extern cvar_t *vid_fullscreen;
extern cvar_t *cl_anglekicks;
extern cvar_t *cl_kickangles;
extern cvar_t *cl_r1q2_lightstyle;
typedef struct