Fix crosshair_scale

The crosshair_scale cvar was broken a long time ago at Icculus Q2 or
even back at it. The fix is easy... This is part of issue #87.
This commit is contained in:
Yamagi Burmeister 2015-09-14 19:05:08 +02:00
parent 72a22b8915
commit f2e53e657b

View file

@ -1550,45 +1550,6 @@ SCR_UpdateScreen(void)
GLimp_EndFrame();
}
void
SCR_DrawCrosshair(void)
{
if (!crosshair->value)
{
return;
}
if (crosshair->modified)
{
crosshair->modified = false;
SCR_TouchPics();
}
if (crosshair_scale->modified)
{
crosshair_scale->modified = false;
if (crosshair_scale->value > 5)
{
Cvar_SetValue("crosshair_scale", 5);
}
else if (crosshair_scale->value < 0.25)
{
Cvar_SetValue("crosshair_scale", 0.25);
}
}
if (!crosshair_pic[0])
{
return;
}
Draw_Pic(scr_vrect.x + ((scr_vrect.width - crosshair_width) >> 1),
scr_vrect.y + ((scr_vrect.height - crosshair_height) >> 1),
crosshair_pic);
}
float
SCR_GetScale(void)
{
@ -1607,6 +1568,41 @@ SCR_GetScale(void)
return i;
}
void
SCR_DrawCrosshair(void)
{
float scale;
if (!crosshair->value)
{
return;
}
if (crosshair->modified)
{
crosshair->modified = false;
SCR_TouchPics();
}
if (!crosshair_pic[0])
{
return;
}
if (crosshair_scale->value < 0)
{
scale = SCR_GetScale();
}
else
{
scale = crosshair_scale->value;
}
Draw_PicScaled(scr_vrect.x + ((scr_vrect.width - crosshair_width) >> 1),
scr_vrect.y + ((scr_vrect.height - crosshair_height) >> 1),
crosshair_pic, scale);
}
float
SCR_GetHUDScale(void)
{