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Dies ermöglicht es Spiele auch unter i386 zu starten
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@ -232,7 +232,7 @@ void SV_SpawnServer (char *server, char *spawnpoint, server_state_t serverstate,
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sv.models[1] = CM_LoadMap (sv.configstrings[CS_MODELS+1], false, &checksum);
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}
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Com_sprintf (sv.configstrings[CS_MAPCHECKSUM],sizeof(sv.configstrings[CS_MAPCHECKSUM]),
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"%u", checksum);
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"%i", checksum);
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//
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// clear physics interaction links
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