Remove dead cvars and support code

This commit is contained in:
Yamagi Burmeister 2016-08-06 18:41:57 +02:00
parent cd61504af8
commit f064c76eb2
3 changed files with 28 additions and 158 deletions

View file

@ -213,11 +213,9 @@ extern cvar_t *gl_overbrightbits;
extern cvar_t *gl_vertex_arrays;
extern cvar_t *gl_ext_swapinterval;
extern cvar_t *gl_palettedtexture;
extern cvar_t *gl_multitexture;
extern cvar_t *gl_pointparameters;
extern cvar_t *gl_ext_compiled_vertex_array;
extern cvar_t *gl_mtexcombine;
extern cvar_t *gl_particle_min_size;
@ -227,10 +225,7 @@ extern cvar_t *gl_particle_att_a;
extern cvar_t *gl_particle_att_b;
extern cvar_t *gl_particle_att_c;
extern cvar_t *gl_nosubimage;
extern cvar_t *gl_bitdepth;
extern cvar_t *gl_mode;
extern cvar_t *gl_customwidth;
extern cvar_t *gl_customheight;
@ -243,25 +238,18 @@ extern cvar_t *gl_dynamic;
extern cvar_t *gl_nobind;
extern cvar_t *gl_round_down;
extern cvar_t *gl_picmip;
extern cvar_t *gl_skymip;
extern cvar_t *gl_showtris;
extern cvar_t *gl_finish;
extern cvar_t *gl_ztrick;
extern cvar_t *gl_zfix;
extern cvar_t *gl_clear;
extern cvar_t *gl_cull;
extern cvar_t *gl_poly;
extern cvar_t *gl_texsort;
extern cvar_t *gl_polyblend;
extern cvar_t *gl_flashblend;
extern cvar_t *gl_lightmaptype;
extern cvar_t *gl_modulate;
extern cvar_t *gl_playermip;
extern cvar_t *gl_drawbuffer;
extern cvar_t *gl_3dlabs_broken;
extern cvar_t *gl_swapinterval;
extern cvar_t *gl_anisotropic;
extern cvar_t *gl_anisotropic_avail;
extern cvar_t *gl_texturemode;
extern cvar_t *gl_texturealphamode;
extern cvar_t *gl_texturesolidmode;
@ -274,7 +262,6 @@ extern cvar_t *vid_gamma;
extern cvar_t *intensity;
extern int gl_lightmap_format;
extern int gl_solid_format;
extern int gl_alpha_format;
extern int gl_tex_solid_format;

View file

@ -83,11 +83,6 @@ cvar_t *gl_farsee;
cvar_t *gl_lightlevel;
cvar_t *gl_overbrightbits;
cvar_t *gl_nosubimage;
cvar_t *gl_allow_software;
cvar_t *gl_vertex_arrays;
cvar_t *gl_particle_min_size;
cvar_t *gl_particle_max_size;
cvar_t *gl_particle_size;
@ -95,14 +90,11 @@ cvar_t *gl_particle_att_a;
cvar_t *gl_particle_att_b;
cvar_t *gl_particle_att_c;
cvar_t *gl_ext_swapinterval;
cvar_t *gl_palettedtexture;
cvar_t *gl_multitexture;
cvar_t *gl_pointparameters;
cvar_t *gl_ext_compiled_vertex_array;
cvar_t *gl_mtexcombine;
cvar_t *gl_bitdepth;
cvar_t *gl_drawbuffer;
cvar_t *gl_lightmap;
cvar_t *gl_shadows;
@ -119,7 +111,6 @@ cvar_t *gl_modulate;
cvar_t *gl_nobind;
cvar_t *gl_round_down;
cvar_t *gl_picmip;
cvar_t *gl_skymip;
cvar_t *gl_showtris;
cvar_t *gl_ztrick;
cvar_t *gl_zfix;
@ -128,14 +119,12 @@ cvar_t *gl_clear;
cvar_t *gl_cull;
cvar_t *gl_polyblend;
cvar_t *gl_flashblend;
cvar_t *gl_playermip;
cvar_t *gl_saturatelighting;
cvar_t *gl_swapinterval;
cvar_t *gl_texturemode;
cvar_t *gl_texturealphamode;
cvar_t *gl_texturesolidmode;
cvar_t *gl_anisotropic;
cvar_t *gl_anisotropic_avail;
cvar_t *gl_lockpvs;
cvar_t *gl_msaa_samples;
@ -1216,9 +1205,6 @@ R_Register(void)
gl_lightlevel = Cvar_Get("gl_lightlevel", "0", 0);
gl_overbrightbits = Cvar_Get("gl_overbrightbits", "2", CVAR_ARCHIVE);
gl_nosubimage = Cvar_Get("gl_nosubimage", "0", 0);
gl_allow_software = Cvar_Get("gl_allow_software", "0", 0);
gl_particle_min_size = Cvar_Get("gl_particle_min_size", "2", CVAR_ARCHIVE);
gl_particle_max_size = Cvar_Get("gl_particle_max_size", "40", CVAR_ARCHIVE);
gl_particle_size = Cvar_Get("gl_particle_size", "40", CVAR_ARCHIVE);
@ -1227,7 +1213,6 @@ R_Register(void)
gl_particle_att_c = Cvar_Get("gl_particle_att_c", "0.01", CVAR_ARCHIVE);
gl_modulate = Cvar_Get("gl_modulate", "1", CVAR_ARCHIVE);
gl_bitdepth = Cvar_Get("gl_bitdepth", "0", 0);
gl_mode = Cvar_Get("gl_mode", "4", CVAR_ARCHIVE);
gl_lightmap = Cvar_Get("gl_lightmap", "0", 0);
gl_shadows = Cvar_Get("gl_shadows", "0", CVAR_ARCHIVE);
@ -1236,7 +1221,6 @@ R_Register(void)
gl_nobind = Cvar_Get("gl_nobind", "0", 0);
gl_round_down = Cvar_Get("gl_round_down", "1", 0);
gl_picmip = Cvar_Get("gl_picmip", "0", 0);
gl_skymip = Cvar_Get("gl_skymip", "0", 0);
gl_showtris = Cvar_Get("gl_showtris", "0", 0);
gl_ztrick = Cvar_Get("gl_ztrick", "0", 0);
gl_zfix = Cvar_Get("gl_zfix", "0", 0);
@ -1245,21 +1229,16 @@ R_Register(void)
gl_cull = Cvar_Get("gl_cull", "1", 0);
gl_polyblend = Cvar_Get("gl_polyblend", "1", 0);
gl_flashblend = Cvar_Get("gl_flashblend", "0", 0);
gl_playermip = Cvar_Get("gl_playermip", "0", 0);
gl_texturemode = Cvar_Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE);
gl_texturealphamode = Cvar_Get("gl_texturealphamode", "default", CVAR_ARCHIVE);
gl_texturesolidmode = Cvar_Get("gl_texturesolidmode", "default", CVAR_ARCHIVE);
gl_anisotropic = Cvar_Get("gl_anisotropic", "0", CVAR_ARCHIVE);
gl_anisotropic_avail = Cvar_Get("gl_anisotropic_avail", "0", 0);
gl_lockpvs = Cvar_Get("gl_lockpvs", "0", 0);
gl_vertex_arrays = Cvar_Get("gl_vertex_arrays", "0", CVAR_ARCHIVE);
gl_ext_swapinterval = Cvar_Get("gl_ext_swapinterval", "1", CVAR_ARCHIVE);
gl_palettedtexture = Cvar_Get("gl_palettedtexture", "0", CVAR_ARCHIVE);
gl_multitexture = Cvar_Get("gl_multitexture", "0", CVAR_ARCHIVE);
gl_pointparameters = Cvar_Get("gl_pointparameters", "1", CVAR_ARCHIVE);
gl_ext_compiled_vertex_array = Cvar_Get("gl_ext_compiled_vertex_array", "1", CVAR_ARCHIVE);
gl_mtexcombine = Cvar_Get("gl_mtexcombine", "1", CVAR_ARCHIVE);
gl_drawbuffer = Cvar_Get("gl_drawbuffer", "GL_BACK", 0);
@ -1426,7 +1405,7 @@ R_Init(void *hinstance, void *hWnd)
if (gl_config.minor_version < 4)
{
QGL_Shutdown();
VID_Printf(PRINT_ALL, "Support for OpenGL 1.4 wasn't found\n");
VID_Printf(PRINT_ALL, "Support for OpenGL 1.4 is not available\n");
return -1;
}

View file

@ -155,101 +155,6 @@ R_DrawAliasFrameLerp(dmdl_t *paliashdr, float backlerp)
R_LerpVerts(paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv);
if (gl_vertex_arrays->value)
{
float colorArray[MAX_VERTS * 4];
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 16, s_lerped);
if (currententity->flags &
(RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE |
RF_SHELL_DOUBLE | RF_SHELL_HALF_DAM))
{
glColor4f(shadelight[0], shadelight[1], shadelight[2], alpha);
}
else
{
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(3, GL_FLOAT, 0, colorArray);
/* pre light everything */
for (i = 0; i < paliashdr->num_xyz; i++)
{
float l = shadedots[verts[i].lightnormalindex];
colorArray[i * 3 + 0] = l * shadelight[0];
colorArray[i * 3 + 1] = l * shadelight[1];
colorArray[i * 3 + 2] = l * shadelight[2];
}
}
while (1)
{
/* get the vertex count and primitive type */
count = *order++;
if (!count)
{
break; /* done */
}
if (count < 0)
{
count = -count;
type = GL_TRIANGLE_FAN;
}
else
{
type = GL_TRIANGLE_STRIP;
}
total = count;
GLfloat vtx[3*total];
GLfloat tex[2*total];
unsigned int index_vtx = 0;
unsigned int index_tex = 0;
if (currententity->flags &
(RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE |
RF_SHELL_DOUBLE |
RF_SHELL_HALF_DAM))
{
do
{
index_xyz = order[2];
order += 3;
vtx[index_vtx++] = s_lerped [ index_xyz ][0];
vtx[index_vtx++] = s_lerped [ index_xyz ][1];
vtx[index_vtx++] = s_lerped [ index_xyz ][2];
}
while (--count);
}
else
{
do
{
tex[index_tex++] = ( (float *) order ) [ 0 ];
tex[index_tex++] = ( (float *) order ) [ 1 ];
index_xyz = order [ 2 ];
order += 3;
}
while (--count);
}
glEnableClientState( GL_VERTEX_ARRAY );
glVertexPointer( 3, GL_FLOAT, 0, vtx );
glDrawArrays( type, 0, total );
glDisableClientState( GL_VERTEX_ARRAY );
}
}
else
{
while (1)
{
/* get the vertex count and primitive type */
@ -274,7 +179,7 @@ R_DrawAliasFrameLerp(dmdl_t *paliashdr, float backlerp)
total = count;
GLfloat vtx[3*total];
GLfloat tex[2*total];
GLfloat clr[4*total];
GLfloat clr[4 * total];
unsigned int index_vtx = 0;
unsigned int index_tex = 0;
unsigned int index_clr = 0;
@ -287,14 +192,14 @@ R_DrawAliasFrameLerp(dmdl_t *paliashdr, float backlerp)
index_xyz = order[2];
order += 3;
clr[index_clr++] = shadelight [ 0 ];
clr[index_clr++] = shadelight [ 1 ];
clr[index_clr++] = shadelight [ 2 ];
clr[index_clr++] = alpha;
clr[index_clr++] = shadelight[0];
clr[index_clr++] = shadelight[1];
clr[index_clr++] = shadelight[2];
clr[index_clr++] = alpha;
vtx[index_vtx++] = s_lerped [ index_xyz ][ 0 ];
vtx[index_vtx++] = s_lerped [ index_xyz ][ 1 ];
vtx[index_vtx++] = s_lerped [ index_xyz ][ 2 ];
vtx[index_vtx++] = s_lerped[index_xyz][0];
vtx[index_vtx++] = s_lerped[index_xyz][1];
vtx[index_vtx++] = s_lerped[index_xyz][2];
}
while (--count);
}
@ -303,8 +208,8 @@ R_DrawAliasFrameLerp(dmdl_t *paliashdr, float backlerp)
do
{
/* texture coordinates come from the draw list */
tex[index_tex++] = ( (float *) order ) [ 0 ];
tex[index_tex++] = ( (float *) order ) [ 1 ];
tex[index_tex++] = ((float *) order)[0];
tex[index_tex++] = ((float *) order)[1];
index_xyz = order[2];
order += 3;
@ -312,32 +217,31 @@ R_DrawAliasFrameLerp(dmdl_t *paliashdr, float backlerp)
/* normals and vertexes come from the frame list */
l = shadedots[verts[index_xyz].lightnormalindex];
clr[index_clr++] = l * shadelight [ 0 ];
clr[index_clr++] = l * shadelight [ 1 ];
clr[index_clr++] = l * shadelight [ 2 ];
clr[index_clr++] = alpha;
clr[index_clr++] = l * shadelight[0];
clr[index_clr++] = l * shadelight[1];
clr[index_clr++] = l * shadelight[2];
clr[index_clr++] = alpha;
vtx[index_vtx++] = s_lerped [ index_xyz ][ 0 ];
vtx[index_vtx++] = s_lerped [ index_xyz ][ 1 ];
vtx[index_vtx++] = s_lerped [ index_xyz ][ 2 ];
vtx[index_vtx++] = s_lerped[index_xyz][0];
vtx[index_vtx++] = s_lerped[index_xyz][1];
vtx[index_vtx++] = s_lerped[index_xyz][2];
}
while (--count);
}
glEnableClientState( GL_VERTEX_ARRAY );
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
glEnableClientState( GL_COLOR_ARRAY );
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer( 3, GL_FLOAT, 0, vtx );
glTexCoordPointer( 2, GL_FLOAT, 0, tex );
glColorPointer( 4, GL_FLOAT, 0, clr );
glDrawArrays( type, 0, total );
glVertexPointer(3, GL_FLOAT, 0, vtx);
glTexCoordPointer(2, GL_FLOAT, 0, tex);
glColorPointer(4, GL_FLOAT, 0, clr);
glDrawArrays(type, 0, total);
glDisableClientState( GL_VERTEX_ARRAY );
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
glDisableClientState( GL_COLOR_ARRAY );
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
}
if (currententity->flags &
(RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE |