Fix architecture detection on Windows in Makefile, bump SAVEGAMEVER

$PROCESSOR_ARCHITECTURE seems to contain the architecture of the host,
but we need the architecture the current MinGW shell is targeting.
$MINGW_CHOST seems to be just that, and on my system it's either
i686-w64-mingw32 (mingw32.exe) or x86_64-w64-mingw32 (mingw64.exe)
(No idea what it looks like for Windows on ARM...)

As fixing this would otherwise break existing savegames, I bumped the
SAVEGAMEVER to "YQ2-4" and added a quirk for older savegameversions:
On Windows i386 savegames that contain "AMD64" instead of "i386" as
architecture are also accepted.
(For YQ2-1 this didn't seem necessary, apparently "i386" was hardcoded)
This commit is contained in:
Daniel Gibson 2021-01-09 16:59:46 +01:00
parent 7163d133cb
commit ee7923a9dd
2 changed files with 45 additions and 9 deletions

View file

@ -84,6 +84,13 @@ endif
# Detect the architecture
ifeq ($(YQ2_OSTYPE), Windows)
ifdef MINGW_CHOST
ifeq ($(MINGW_CHOST), x86_64-w64-mingw32)
YQ2_ARCH ?= x86_64
else # i686-w64-mingw32
YQ2_ARCH ?= i386
endif
else # windows, but MINGW_CHOST not defined
ifdef PROCESSOR_ARCHITEW6432
# 64 bit Windows
YQ2_ARCH ?= $(PROCESSOR_ARCHITEW6432)
@ -91,6 +98,7 @@ else
# 32 bit Windows
YQ2_ARCH ?= $(PROCESSOR_ARCHITECTURE)
endif
endif # windows but MINGW_CHOST not defined
else
# Normalize some abiguous YQ2_ARCH strings
YQ2_ARCH ?= $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/^arm.*/arm/')
@ -196,13 +204,12 @@ endif
# ----------
# If we're building with gcc for i386 let's define -ffloat-store.
# This helps the old and crappy x87 FPU to produce correct values.
# Would be nice if Clang had something comparable.
# Using the default x87 float math on 32bit x86 causes rounding trouble
# -ffloat-store could work around that, but the better solution is to
# just enforce SSE - every x86 CPU since Pentium3 supports that
# and this should even improve the performance on old CPUs
ifeq ($(YQ2_ARCH), i386)
ifeq ($(COMPILER), gcc)
override CFLAGS += -ffloat-store
endif
override CFLAGS += -msse -mfpmath=sse
endif
# Force SSE math on x86_64. All sane compilers should do this
@ -353,6 +360,7 @@ all: config client server game ref_gl1 ref_gl3 ref_soft ref_vk
config:
@echo "Build configuration"
@echo "============================"
@echo "YQ2_ARCH = $(YQ2_ARCH) COMPILER = $(COMPILER)"
@echo "WITH_CURL = $(WITH_CURL)"
@echo "WITH_OPENAL = $(WITH_OPENAL)"
@echo "WITH_REFVK = $(WITH_REFVK)"

View file

@ -71,7 +71,7 @@
* load older savegames. This should be bumped if the files
* in tables/ are changed, otherwise strange things may happen.
*/
#define SAVEGAMEVER "YQ2-3"
#define SAVEGAMEVER "YQ2-4"
#ifndef BUILD_DATE
#define BUILD_DATE __DATE__
@ -851,7 +851,35 @@ ReadGame(const char *filename)
fread(str_os, sizeof(str_os), 1, f);
fread(str_arch, sizeof(str_arch), 1, f);
// for several released versions (up to incl. 7.45), the official Win32 binaries
// accidentally had the YQ2ARCH "AMD64" instead of "i386" set due to a bug in the Makefile
// so add this workaround for savegames before version 4 (the version was bumped for this fix)
qboolean amd64quirk = false;
#if defined(_WIN32) && (defined(__i386__) || defined(_M_IX86))
amd64quirk = (strcmp(str_arch, "AMD64") == 0);
#endif
if (!strcmp(str_ver, SAVEGAMEVER))
{
save_ver = 4;
if (strcmp(str_game, GAMEVERSION))
{
fclose(f);
gi.error("Savegame from another game.so.\n");
}
else if (strcmp(str_os, YQ2OSTYPE))
{
fclose(f);
gi.error("Savegame from another os.\n");
}
else if (strcmp(str_arch, YQ2ARCH))
{
fclose(f);
gi.error("Savegame from another architecture.\n");
}
}
else if (!strcmp(str_ver, "YQ2-3"))
{
save_ver = 3;
@ -865,7 +893,7 @@ ReadGame(const char *filename)
fclose(f);
gi.error("Savegame from another os.\n");
}
else if (strcmp(str_arch, YQ2ARCH))
else if (strcmp(str_arch, YQ2ARCH) && !amd64quirk)
{
fclose(f);
gi.error("Savegame from another architecture.\n");
@ -885,7 +913,7 @@ ReadGame(const char *filename)
fclose(f);
gi.error("Savegame from another os.\n");
}
else if (strcmp(str_arch, YQ2ARCH))
else if (strcmp(str_arch, YQ2ARCH) && !amd64quirk)
{
fclose(f);
gi.error("Savegame from another architecture.\n");