mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-26 22:40:50 +00:00
ref_gl4: LIGHTMAPS: Add support for LMSHIFT.
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a cleanup to make DECOUPLEDLM changes more readable.
This commit is contained in:
parent
583164f7a5
commit
ee757f4100
4 changed files with 17 additions and 15 deletions
|
@ -193,13 +193,13 @@ RecursiveLightPoint(mnode_t *node, vec3_t start, vec3_t end)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
ds >>= 4;
|
ds >>= surf->lmshift;
|
||||||
dt >>= 4;
|
dt >>= surf->lmshift;
|
||||||
|
|
||||||
lightmap = surf->samples;
|
lightmap = surf->samples;
|
||||||
VectorCopy(vec3_origin, pointcolor);
|
VectorCopy(vec3_origin, pointcolor);
|
||||||
|
|
||||||
lightmap += 3 * (dt * ((surf->extents[0] >> 4) + 1) + ds);
|
lightmap += 3 * (dt * ((surf->extents[0] >> surf->lmshift) + 1) + ds);
|
||||||
|
|
||||||
for (maps = 0; maps < MAX_LIGHTMAPS_PER_SURFACE && surf->styles[maps] != 255;
|
for (maps = 0; maps < MAX_LIGHTMAPS_PER_SURFACE && surf->styles[maps] != 255;
|
||||||
maps++)
|
maps++)
|
||||||
|
@ -218,8 +218,8 @@ RecursiveLightPoint(mnode_t *node, vec3_t start, vec3_t end)
|
||||||
pointcolor[j] += lightmap[j] * scale * (1.0 / 255);
|
pointcolor[j] += lightmap[j] * scale * (1.0 / 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
lightmap += 3 * ((surf->extents[0] >> 4) + 1) *
|
lightmap += 3 * ((surf->extents[0] >> surf->lmshift) + 1) *
|
||||||
((surf->extents[1] >> 4) + 1);
|
((surf->extents[1] >> surf->lmshift) + 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -300,8 +300,8 @@ GL4_BuildLightMap(msurface_t *surf, int offsetInLMbuf, int stride)
|
||||||
ri.Sys_Error(ERR_DROP, "GL4_BuildLightMap called for non-lit surface");
|
ri.Sys_Error(ERR_DROP, "GL4_BuildLightMap called for non-lit surface");
|
||||||
}
|
}
|
||||||
|
|
||||||
smax = (surf->extents[0] >> 4) + 1;
|
smax = (surf->extents[0] >> surf->lmshift) + 1;
|
||||||
tmax = (surf->extents[1] >> 4) + 1;
|
tmax = (surf->extents[1] >> surf->lmshift) + 1;
|
||||||
size = smax * tmax;
|
size = smax * tmax;
|
||||||
|
|
||||||
stride -= (smax << 2);
|
stride -= (smax << 2);
|
||||||
|
|
|
@ -182,15 +182,15 @@ GL4_LM_BuildPolygonFromSurface(gl4model_t *currentmodel, msurface_t *fa)
|
||||||
/* lightmap texture coordinates */
|
/* lightmap texture coordinates */
|
||||||
s = DotProduct(vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3];
|
s = DotProduct(vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3];
|
||||||
s -= fa->texturemins[0];
|
s -= fa->texturemins[0];
|
||||||
s += fa->light_s * 16;
|
s += fa->light_s * (1 << fa->lmshift);
|
||||||
s += 8;
|
s += (1 << fa->lmshift) * 0.5;
|
||||||
s /= BLOCK_WIDTH * 16; /* fa->texinfo->texture->width; */
|
s /= BLOCK_WIDTH * (1 << fa->lmshift);
|
||||||
|
|
||||||
t = DotProduct(vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
|
t = DotProduct(vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
|
||||||
t -= fa->texturemins[1];
|
t -= fa->texturemins[1];
|
||||||
t += fa->light_t * 16;
|
t += fa->light_t * (1 << fa->lmshift);
|
||||||
t += 8;
|
t += (1 << fa->lmshift) * 0.5;
|
||||||
t /= BLOCK_HEIGHT * 16; /* fa->texinfo->texture->height; */
|
t /= BLOCK_HEIGHT * (1 << fa->lmshift);
|
||||||
|
|
||||||
vert->lmTexCoord[0] = s;
|
vert->lmTexCoord[0] = s;
|
||||||
vert->lmTexCoord[1] = t;
|
vert->lmTexCoord[1] = t;
|
||||||
|
@ -210,8 +210,8 @@ GL4_LM_CreateSurfaceLightmap(msurface_t *surf)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
smax = (surf->extents[0] >> 4) + 1;
|
smax = (surf->extents[0] >> surf->lmshift) + 1;
|
||||||
tmax = (surf->extents[1] >> 4) + 1;
|
tmax = (surf->extents[1] >> surf->lmshift) + 1;
|
||||||
|
|
||||||
if (!GL4_LM_AllocBlock(smax, tmax, &surf->light_s, &surf->light_t))
|
if (!GL4_LM_AllocBlock(smax, tmax, &surf->light_s, &surf->light_t))
|
||||||
{
|
{
|
||||||
|
|
|
@ -373,6 +373,7 @@ Mod_LoadFaces(gl4model_t *loadmodel, byte *mod_base, lump_t *l)
|
||||||
}
|
}
|
||||||
|
|
||||||
out->texinfo = loadmodel->texinfo + ti;
|
out->texinfo = loadmodel->texinfo + ti;
|
||||||
|
out->lmshift = DEFAULT_LMSHIFT;
|
||||||
|
|
||||||
Mod_CalcSurfaceExtents(loadmodel, out);
|
Mod_CalcSurfaceExtents(loadmodel, out);
|
||||||
|
|
||||||
|
|
|
@ -67,6 +67,7 @@ typedef struct msurface_s
|
||||||
|
|
||||||
short texturemins[2];
|
short texturemins[2];
|
||||||
short extents[2];
|
short extents[2];
|
||||||
|
short lmshift;
|
||||||
|
|
||||||
int light_s, light_t; /* gl lightmap coordinates */
|
int light_s, light_t; /* gl lightmap coordinates */
|
||||||
int dlight_s, dlight_t; /* gl lightmap coordinates for dynamic lightmaps */
|
int dlight_s, dlight_t; /* gl lightmap coordinates for dynamic lightmaps */
|
||||||
|
|
Loading…
Reference in a new issue