cl_newfx.c beendet

This commit is contained in:
Yamagi Burmeister 2009-03-02 18:08:59 +00:00
parent e78381ea17
commit edc384973f
2 changed files with 107 additions and 260 deletions

View File

@ -50,7 +50,7 @@ void vectoangles2 (vec3_t value1, vec3_t angles)
{
// PMM - fixed to correct for pitch of 0
if (value1[0])
yaw = (atan2(value1[1], value1[0]) * 180 / M_PI);
yaw = ((float)atan2(value1[1], value1[0]) * 180 / M_PI);
else if (value1[1] > 0)
yaw = 90;
else
@ -59,8 +59,8 @@ void vectoangles2 (vec3_t value1, vec3_t angles)
if (yaw < 0)
yaw += 360;
forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]);
pitch = (atan2(value1[2], forward) * 180 / M_PI);
forward = (float)sqrt (value1[0]*value1[0] + value1[1]*value1[1]);
pitch = ((float)atan2(value1[2], forward) * 180 / M_PI);
if (pitch < 0)
pitch += 360;
}
@ -91,7 +91,7 @@ void CL_Flashlight (int ent, vec3_t pos)
CL_ColorFlash - flash of light
======
*/
void CL_ColorFlash (vec3_t pos, int ent, int intensity, float r, float g, float b)
void CL_ColorFlash (vec3_t pos, int ent, float intensity, float r, float g, float b)
{
cdlight_t *dl;
@ -147,11 +147,11 @@ void CL_DebugTrail (vec3_t start, vec3_t end)
p->next = active_particles;
active_particles = p;
p->time = cl.time;
p->time = (float)cl.time;
VectorClear (p->accel);
VectorClear (p->vel);
p->alpha = 1.0;
p->alphavel = -0.1;
p->alphavel = -0.1f;
p->color = 0x74 + (rand()&7);
VectorCopy (move, p->org);
VectorAdd (move, vec, move);
@ -168,7 +168,7 @@ void CL_SmokeTrail (vec3_t start, vec3_t end, int colorStart, int colorRun, int
{
vec3_t move;
vec3_t vec;
float len;
float len, time;
int j;
cparticle_t *p;
@ -178,6 +178,8 @@ void CL_SmokeTrail (vec3_t start, vec3_t end, int colorStart, int colorRun, int
VectorScale (vec, spacing, vec);
time = (float)cl.time;
// FIXME: this is a really silly way to have a loop
while (len > 0)
{
@ -191,11 +193,11 @@ void CL_SmokeTrail (vec3_t start, vec3_t end, int colorStart, int colorRun, int
active_particles = p;
VectorClear (p->accel);
p->time = cl.time;
p->time = time;
p->alpha = 1.0;
p->alphavel = -1.0 / (1+frand()*0.5);
p->color = colorStart + (rand() % colorRun);
p->alphavel = -1.0f / (1+frand()*0.5f);
p->color = colorStart + (float)(rand() % colorRun);
for (j=0 ; j<3 ; j++)
{
p->org[j] = move[j] + crand()*3;
@ -214,7 +216,7 @@ void CL_ForceWall (vec3_t start, vec3_t end, int color8)
int j;
cparticle_t *p;
float len;
float len, time;
VectorCopy (start, move);
VectorSubtract (end, start, vec);
@ -222,6 +224,8 @@ void CL_ForceWall (vec3_t start, vec3_t end, int color8)
VectorScale (vec, 4, vec);
time = (float)cl.time;
// FIXME: this is a really silly way to have a loop
while (len > 0)
{
@ -238,10 +242,10 @@ void CL_ForceWall (vec3_t start, vec3_t end, int color8)
active_particles = p;
VectorClear (p->accel);
p->time = cl.time;
p->time = time;
p->alpha = 1.0;
p->alphavel = -1.0 / (3.0+frand()*0.5);
p->alphavel = -1.0f / (3.0+frand()*0.5f);
p->color = color8;
for (j=0 ; j<3 ; j++)
{
@ -257,65 +261,6 @@ void CL_ForceWall (vec3_t start, vec3_t end, int color8)
}
}
void CL_FlameEffects (centity_t *ent, vec3_t origin)
{
int n, count;
int j;
cparticle_t *p;
count = rand() & 0xF;
for(n=0;n<count;n++)
{
if (!free_particles)
return;
p = free_particles;
free_particles = p->next;
p->next = active_particles;
active_particles = p;
VectorClear (p->accel);
p->time = cl.time;
p->alpha = 1.0;
p->alphavel = -1.0 / (1+frand()*0.2);
p->color = 226 + (rand() % 4);
for (j=0 ; j<3 ; j++)
{
p->org[j] = origin[j] + crand()*5;
p->vel[j] = crand()*5;
}
p->vel[2] = crand() * -10;
p->accel[2] = -PARTICLE_GRAVITY;
}
count = rand() & 0x7;
for(n=0;n<count;n++)
{
if (!free_particles)
return;
p = free_particles;
free_particles = p->next;
p->next = active_particles;
active_particles = p;
VectorClear (p->accel);
p->time = cl.time;
p->alpha = 1.0;
p->alphavel = -1.0 / (1+frand()*0.5);
p->color = 0 + (rand() % 4);
for (j=0 ; j<3 ; j++)
{
p->org[j] = origin[j] + crand()*3;
}
p->vel[2] = 20 + crand()*5;
}
}
/*
===============
CL_GenericParticleEffect
@ -326,6 +271,8 @@ void CL_GenericParticleEffect (vec3_t org, vec3_t dir, int color, int count, int
int i, j;
cparticle_t *p;
float d;
float time;
time = (float)cl.time;
for (i=0 ; i<count ; i++)
{
@ -336,12 +283,12 @@ void CL_GenericParticleEffect (vec3_t org, vec3_t dir, int color, int count, int
p->next = active_particles;
active_particles = p;
p->time = cl.time;
p->time = time;
if (numcolors > 1)
p->color = color + (rand() & numcolors);
else
p->color = color;
d = rand() & dirspread;
d = (float)(rand() & dirspread);
for (j=0 ; j<3 ; j++)
{
p->org[j] = org[j] + ((rand()&7)-4) + d*dir[j];
@ -352,7 +299,7 @@ void CL_GenericParticleEffect (vec3_t org, vec3_t dir, int color, int count, int
p->accel[2] = -PARTICLE_GRAVITY;
p->alpha = 1.0;
p->alphavel = -1.0 / (0.5 + frand()*alphavel);
p->alphavel = -1.0f / (0.5f + frand()*alphavel);
}
}
@ -366,20 +313,20 @@ void CL_BubbleTrail2 (vec3_t start, vec3_t end, int dist)
{
vec3_t move;
vec3_t vec;
float len;
float len, time;
int i;
int j;
cparticle_t *p;
float dec;
time = (float)cl.time;
VectorCopy (start, move);
VectorSubtract (end, start, vec);
len = VectorNormalize (vec);
dec = dist;
VectorScale (vec, dec, vec);
VectorScale (vec, dist, vec);
for (i=0 ; i<len ; i+=dec)
for (i=0 ; i<len ; i+=dist)
{
if (!free_particles)
return;
@ -390,10 +337,10 @@ void CL_BubbleTrail2 (vec3_t start, vec3_t end, int dist)
active_particles = p;
VectorClear (p->accel);
p->time = cl.time;
p->time = time;
p->alpha = 1.0;
p->alphavel = -1.0 / (1+frand()*0.1);
p->alphavel = -1.0f / (1+frand()*0.1f);
p->color = 4 + (rand()&7);
for (j=0 ; j<3 ; j++)
{
@ -406,86 +353,6 @@ void CL_BubbleTrail2 (vec3_t start, vec3_t end, int dist)
}
}
//#define DOUBLE_SCREW 1
#define RINGS 1
//#define SPRAY 1
#ifdef CORKSCREW
void CL_Heatbeam (vec3_t start, vec3_t end)
{
vec3_t move;
vec3_t vec;
float len;
int j,k;
cparticle_t *p;
vec3_t right, up;
int i;
float d, c, s;
vec3_t dir;
float ltime;
float step = 5.0;
VectorCopy (start, move);
VectorSubtract (end, start, vec);
len = VectorNormalize (vec);
VectorCopy (cl.v_right, right);
VectorCopy (cl.v_up, up);
VectorMA (move, -1, right, move);
VectorMA (move, -1, up, move);
VectorScale (vec, step, vec);
ltime = (float) cl.time/1000.0;
for (i=0 ; i<len ; i+=step)
{
d = i * 0.1 - fmod(ltime,16.0)*M_PI;
c = cos(d)/1.75;
s = sin(d)/1.75;
#ifdef DOUBLE_SCREW
for (k=-1; k<2; k+=2)
{
#else
k=1;
#endif
if (!free_particles)
return;
p = free_particles;
free_particles = p->next;
p->next = active_particles;
active_particles = p;
p->time = cl.time;
VectorClear (p->accel);
p->alpha = 0.5;
p->alphavel = INSTANT_PARTICLE;
p->color = 223;
if (i < 10)
{
VectorScale (right, c*(i/10.0)*k, dir);
VectorMA (dir, s*(i/10.0)*k, up, dir);
}
else
{
VectorScale (right, c*k, dir);
VectorMA (dir, s*k, up, dir);
}
for (j=0 ; j<3 ; j++)
{
p->org[j] = move[j] + dir[j]*3;
p->vel[j] = 0;
}
#ifdef DOUBLE_SCREW
}
#endif
VectorAdd (move, vec, move);
}
}
#endif
#ifdef RINGS
void CL_Heatbeam (vec3_t start, vec3_t forward)
{
vec3_t move;
@ -494,7 +361,7 @@ void CL_Heatbeam (vec3_t start, vec3_t forward)
int j;
cparticle_t *p;
vec3_t right, up;
int i;
float i;
float c, s;
vec3_t dir;
float ltime;
@ -502,6 +369,7 @@ void CL_Heatbeam (vec3_t start, vec3_t forward)
float start_pt;
float rot;
float variance;
float time;
vec3_t end;
VectorMA (start, 4096, forward, end);
@ -520,13 +388,15 @@ void CL_Heatbeam (vec3_t start, vec3_t forward)
}
// otherwise assume SOFT
ltime = (float) cl.time/1000.0;
start_pt = fmod(ltime*96.0,step);
time = (float)cl.time;
ltime = (float) cl.time/1000.0f;
start_pt = (float)fmod(ltime*96.0f,step);
VectorMA (move, start_pt, vec, move);
VectorScale (vec, step, vec);
rstep = M_PI/10.0;
rstep = M_PI/10.0f;
for (i=start_pt ; i<len ; i+=step)
{
if (i>step*5) // don't bother after the 5th ring
@ -543,17 +413,17 @@ void CL_Heatbeam (vec3_t start, vec3_t forward)
p->next = active_particles;
active_particles = p;
p->time = cl.time;
p->time = time;
VectorClear (p->accel);
variance = 0.5;
c = cos(rot)*variance;
s = sin(rot)*variance;
c = (float)cos(rot)*variance;
s = (float)sin(rot)*variance;
// trim it so it looks like it's starting at the origin
if (i < 10)
{
VectorScale (right, c*(i/10.0), dir);
VectorMA (dir, s*(i/10.0), up, dir);
VectorScale (right, c*(i/10.0f), dir);
VectorMA (dir, s*(i/10.0f), up, dir);
}
else
{
@ -573,64 +443,6 @@ void CL_Heatbeam (vec3_t start, vec3_t forward)
VectorAdd (move, vec, move);
}
}
#endif
#ifdef SPRAY
void CL_Heatbeam (vec3_t start, vec3_t end)
{
vec3_t move;
vec3_t vec;
float len;
int j;
cparticle_t *p;
vec3_t forward, right, up;
int i;
float d, c, s;
vec3_t dir;
float ltime;
float step = 32.0, rstep;
float start_pt;
float rot;
VectorCopy (start, move);
VectorSubtract (end, start, vec);
len = VectorNormalize (vec);
VectorCopy (cl.v_forward, forward);
VectorCopy (cl.v_right, right);
VectorCopy (cl.v_up, up);
VectorMA (move, -0.5, right, move);
VectorMA (move, -0.5, up, move);
for (i=0; i<8; i++)
{
if (!free_particles)
return;
p = free_particles;
free_particles = p->next;
p->next = active_particles;
active_particles = p;
p->time = cl.time;
VectorClear (p->accel);
d = crand()*M_PI;
c = cos(d)*30;
s = sin(d)*30;
p->alpha = 1.0;
p->alphavel = -5.0 / (1+frand());
p->color = 223 - (rand()&7);
for (j=0 ; j<3 ; j++)
{
p->org[j] = move[j];
}
VectorScale (vec, 450, p->vel);
VectorMA (p->vel, c, right, p->vel);
VectorMA (p->vel, s, up, p->vel);
}
}
#endif
/*
===============
@ -643,9 +455,10 @@ void CL_ParticleSteamEffect (vec3_t org, vec3_t dir, int color, int count, int m
{
int i, j;
cparticle_t *p;
float d;
float d, time;
vec3_t r, u;
time = (float)cl.time;
MakeNormalVectors (dir, r, u);
for (i=0 ; i<count ; i++)
@ -657,11 +470,11 @@ void CL_ParticleSteamEffect (vec3_t org, vec3_t dir, int color, int count, int m
p->next = active_particles;
active_particles = p;
p->time = cl.time;
p->time = time;
p->color = color + (rand()&7);
for (j=0 ; j<3 ; j++)
{
p->org[j] = org[j] + magnitude*0.1*crand();
p->org[j] = org[j] + magnitude*0.1f*crand();
}
VectorScale (dir, magnitude, p->vel);
d = crand()*magnitude/3;
@ -673,7 +486,7 @@ void CL_ParticleSteamEffect (vec3_t org, vec3_t dir, int color, int count, int m
p->accel[2] = -PARTICLE_GRAVITY/2;
p->alpha = 1.0;
p->alphavel = -1.0 / (0.5 + frand()*0.3);
p->alphavel = -1.0f / (0.5f + frand()*0.3f);
}
}
@ -734,7 +547,9 @@ void CL_TrackerTrail (vec3_t start, vec3_t end, int particleColor)
cparticle_t *p;
int dec;
float dist;
float time;
time = (float)cl.time;
VectorCopy (start, move);
VectorSubtract (end, start, vec);
len = VectorNormalize (vec);
@ -759,7 +574,7 @@ void CL_TrackerTrail (vec3_t start, vec3_t end, int particleColor)
active_particles = p;
VectorClear (p->accel);
p->time = cl.time;
p->time = time;
p->alpha = 1.0;
p->alphavel = -2.0;
@ -782,6 +597,9 @@ void CL_Tracker_Shell(vec3_t origin)
vec3_t dir;
int i;
cparticle_t *p;
float time;
time = (float)cl.time;
for(i=0;i<300;i++)
{
@ -793,7 +611,7 @@ void CL_Tracker_Shell(vec3_t origin)
active_particles = p;
VectorClear (p->accel);
p->time = cl.time;
p->time = time;
p->alpha = 1.0;
p->alphavel = INSTANT_PARTICLE;
@ -812,6 +630,9 @@ void CL_MonsterPlasma_Shell(vec3_t origin)
vec3_t dir;
int i;
cparticle_t *p;
float time;
time = (float)cl.time;
for(i=0;i<40;i++)
{
@ -823,7 +644,7 @@ void CL_MonsterPlasma_Shell(vec3_t origin)
active_particles = p;
VectorClear (p->accel);
p->time = cl.time;
p->time = time;
p->alpha = 1.0;
p->alphavel = INSTANT_PARTICLE;
@ -844,8 +665,10 @@ void CL_Widowbeamout (cl_sustain_t *self)
cparticle_t *p;
static int colortable[4] = {2*8,13*8,21*8,18*8};
float ratio;
float time;
ratio = 1.0 - (((float)self->endtime - (float)cl.time)/2100.0);
ratio = 1.0f - (((float)self->endtime - (float)cl.time)/2100.0f);
time = (float)cl.time;
for(i=0;i<300;i++)
{
@ -857,7 +680,7 @@ void CL_Widowbeamout (cl_sustain_t *self)
active_particles = p;
VectorClear (p->accel);
p->time = cl.time;
p->time = time;
p->alpha = 1.0;
p->alphavel = INSTANT_PARTICLE;
@ -878,8 +701,10 @@ void CL_Nukeblast (cl_sustain_t *self)
cparticle_t *p;
static int colortable[4] = {110, 112, 114, 116};
float ratio;
float time;
ratio = 1.0 - (((float)self->endtime - (float)cl.time)/1000.0);
ratio = 1.0f - (((float)self->endtime - (float)cl.time)/1000.0f);
time = (float)cl.time;
for(i=0;i<700;i++)
{
@ -891,7 +716,7 @@ void CL_Nukeblast (cl_sustain_t *self)
active_particles = p;
VectorClear (p->accel);
p->time = cl.time;
p->time = time;
p->alpha = 1.0;
p->alphavel = INSTANT_PARTICLE;
@ -911,6 +736,9 @@ void CL_WidowSplash (vec3_t org)
int i;
cparticle_t *p;
vec3_t dir;
float time;
time = (float)cl.time;
for (i=0 ; i<256 ; i++)
{
@ -921,7 +749,7 @@ void CL_WidowSplash (vec3_t org)
p->next = active_particles;
active_particles = p;
p->time = cl.time;
p->time = time;
p->color = colortable[rand()&3];
dir[0] = crand();
dir[1] = crand();
@ -933,7 +761,7 @@ void CL_WidowSplash (vec3_t org)
p->accel[0] = p->accel[1] = 0;
p->alpha = 1.0;
p->alphavel = -0.8 / (0.5 + frand()*0.3);
p->alphavel = -0.8f / (0.5f + frand()*0.3f);
}
}
@ -943,6 +771,9 @@ void CL_Tracker_Explode(vec3_t origin)
vec3_t dir, backdir;
int i;
cparticle_t *p;
float time;
time = (float)cl.time;
for(i=0;i<300;i++)
{
@ -954,7 +785,7 @@ void CL_Tracker_Explode(vec3_t origin)
active_particles = p;
VectorClear (p->accel);
p->time = cl.time;
p->time = time;
p->alpha = 1.0;
p->alphavel = -1.0;
@ -977,7 +808,7 @@ CL_TagTrail
===============
*/
void CL_TagTrail (vec3_t start, vec3_t end, float color)
void CL_TagTrail (vec3_t start, vec3_t end, int color)
{
vec3_t move;
vec3_t vec;
@ -985,6 +816,9 @@ void CL_TagTrail (vec3_t start, vec3_t end, float color)
int j;
cparticle_t *p;
int dec;
float time;
time = (float)cl.time;
VectorCopy (start, move);
VectorSubtract (end, start, vec);
@ -1005,10 +839,10 @@ void CL_TagTrail (vec3_t start, vec3_t end, float color)
active_particles = p;
VectorClear (p->accel);
p->time = cl.time;
p->time = time;
p->alpha = 1.0;
p->alphavel = -1.0 / (0.8+frand()*0.2);
p->alphavel = -1.0f / (0.8f+frand()*0.2f);
p->color = color;
for (j=0 ; j<3 ; j++)
{
@ -1026,11 +860,15 @@ void CL_TagTrail (vec3_t start, vec3_t end, float color)
CL_ColorExplosionParticles
===============
*/
void CL_ColorExplosionParticles (vec3_t org, int color8, int run)
void CL_ColorExplosionParticles (vec3_t org, int color, int run)
{
int i;
int j;
cparticle_t *p;
float time;
time = (float)cl.time;
for (i=0 ; i<128 ; i++)
{
if (!free_particles)
@ -1040,8 +878,8 @@ void CL_ColorExplosionParticles (vec3_t org, int color8, int run)
p->next = active_particles;
active_particles = p;
p->time = cl.time;
p->color = color8 + (rand() % run);
p->time = time;
p->color = color + (rand() % run);
for (j=0 ; j<3 ; j++)
{
p->org[j] = org[j] + ((rand()%32)-16);
@ -1052,7 +890,7 @@ void CL_ColorExplosionParticles (vec3_t org, int color8, int run)
p->accel[2] = -PARTICLE_GRAVITY;
p->alpha = 1.0;
p->alphavel = -0.4 / (0.6 + frand()*0.2);
p->alphavel = -0.4f / (0.6f + frand()*0.2f);
}
}
@ -1067,6 +905,9 @@ void CL_ParticleSmokeEffect (vec3_t org, vec3_t dir, int color, int count, int m
cparticle_t *p;
float d;
vec3_t r, u;
float time;
time = (float)cl.time;
MakeNormalVectors (dir, r, u);
@ -1079,11 +920,11 @@ void CL_ParticleSmokeEffect (vec3_t org, vec3_t dir, int color, int count, int m
p->next = active_particles;
active_particles = p;
p->time = cl.time;
p->time = time;
p->color = color + (rand()&7);
for (j=0 ; j<3 ; j++)
{
p->org[j] = org[j] + magnitude*0.1*crand();
p->org[j] = org[j] + magnitude*0.1f*crand();
}
VectorScale (dir, magnitude, p->vel);
d = crand()*magnitude/3;
@ -1094,7 +935,7 @@ void CL_ParticleSmokeEffect (vec3_t org, vec3_t dir, int color, int count, int m
p->accel[0] = p->accel[1] = p->accel[2] = 0;
p->alpha = 1.0;
p->alphavel = -1.0 / (0.5 + frand()*0.3);
p->alphavel = -1.0f / (0.5f + frand()*0.3f);
}
}
@ -1111,6 +952,9 @@ void CL_BlasterParticles2 (vec3_t org, vec3_t dir, unsigned int color)
cparticle_t *p;
float d;
int count;
float time;
time = (float)cl.time;
count = 40;
for (i=0 ; i<count ; i++)
@ -1122,9 +966,9 @@ void CL_BlasterParticles2 (vec3_t org, vec3_t dir, unsigned int color)
p->next = active_particles;
active_particles = p;
p->time = cl.time;
p->time = time;
p->color = color + (rand()&7);
d = rand()&15;
d = (float)(rand()&15);
for (j=0 ; j<3 ; j++)
{
p->org[j] = org[j] + ((rand()&7)-4) + d*dir[j];
@ -1135,7 +979,7 @@ void CL_BlasterParticles2 (vec3_t org, vec3_t dir, unsigned int color)
p->accel[2] = -PARTICLE_GRAVITY;
p->alpha = 1.0;
p->alphavel = -1.0 / (0.5 + frand()*0.3);
p->alphavel = -1.0f / (0.5f + frand()*0.3f);
}
}
@ -1154,6 +998,9 @@ void CL_BlasterTrail2 (vec3_t start, vec3_t end)
int j;
cparticle_t *p;
int dec;
float time;
time = (float)cl.time;
VectorCopy (start, move);
VectorSubtract (end, start, vec);
@ -1175,10 +1022,10 @@ void CL_BlasterTrail2 (vec3_t start, vec3_t end)
active_particles = p;
VectorClear (p->accel);
p->time = cl.time;
p->time = time;
p->alpha = 1.0;
p->alphavel = -1.0 / (0.3+frand()*0.2);
p->alphavel = -1.0f / (float)(0.3f+frand()*0.2f);
for (j=0 ; j<3 ; j++)
{
p->org[j] = move[j] + crand();

View File

@ -487,8 +487,8 @@ void CL_Heatbeam (vec3_t start, vec3_t end);
void CL_ParticleSteamEffect (vec3_t org, vec3_t dir, int color, int count, int magnitude);
void CL_TrackerTrail (vec3_t start, vec3_t end, int particleColor);
void CL_Tracker_Explode(vec3_t origin);
void CL_TagTrail (vec3_t start, vec3_t end, float color);
void CL_ColorFlash (vec3_t pos, int ent, int intensity, float r, float g, float b);
void CL_TagTrail (vec3_t start, vec3_t end, int color);
void CL_ColorFlash (vec3_t pos, int ent, float intensity, float r, float g, float b);
void CL_Tracker_Shell(vec3_t origin);
void CL_MonsterPlasma_Shell(vec3_t origin);
void CL_ColorExplosionParticles (vec3_t org, int color, int run);