diff --git a/Makefile b/Makefile index 36845d9e..d554ca68 100644 --- a/Makefile +++ b/Makefile @@ -29,7 +29,7 @@ OSTYPE := $(shell uname -s) ifneq ($(OSTYPE),Linux) ifneq ($(OSTYPE),FreeBSD) -$(error $(OSTYPE) is currently not supported by this Client.) +#$(error $(OSTYPE) is currently not supported by this Client.) endif endif diff --git a/src/game/quake2/m_actor.c b/src/game/quake2/m_actor.c index 308b9ed1..072ebef0 100644 --- a/src/game/quake2/m_actor.c +++ b/src/game/quake2/m_actor.c @@ -238,7 +238,6 @@ void actor_pain (edict_t *self, edict_t *other, float kick, int damage) return; self->pain_debounce_time = level.time + 3; -// gi.sound (self, CHAN_VOICE, actor.sound_pain, 1, ATTN_NORM, 0); if ((other->client) && (random() < 0.4)) { @@ -340,10 +339,9 @@ void actor_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage { int n; -// check for gib + // check for gib if (self->health <= -80) { -// gi.sound (self, CHAN_VOICE, actor.sound_gib, 1, ATTN_NORM, 0); for (n= 0; n < 2; n++) ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); for (n= 0; n < 4; n++) @@ -356,8 +354,7 @@ void actor_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage if (self->deadflag == DEAD_DEAD) return; -// regular death -// gi.sound (self, CHAN_VOICE, actor.sound_die, 1, ATTN_NORM, 0); + // regular death self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; @@ -607,3 +604,4 @@ void SP_target_actor (edict_t *self) gi.linkentity (self); } + diff --git a/src/game/quake2/m_berserk.c b/src/game/quake2/m_berserk.c index 3734f4a1..f355be3d 100644 --- a/src/game/quake2/m_berserk.c +++ b/src/game/quake2/m_berserk.c @@ -122,31 +122,6 @@ void berserk_walk (edict_t *self) self->monsterinfo.currentmove = &berserk_move_walk; } -/* - - ***************************** - SKIPPED THIS FOR NOW! - ***************************** - - Running -> Arm raised in air - -void() berserk_runb1 =[ $r_att1 , berserk_runb2 ] {ai_run(21);}; -void() berserk_runb2 =[ $r_att2 , berserk_runb3 ] {ai_run(11);}; -void() berserk_runb3 =[ $r_att3 , berserk_runb4 ] {ai_run(21);}; -void() berserk_runb4 =[ $r_att4 , berserk_runb5 ] {ai_run(25);}; -void() berserk_runb5 =[ $r_att5 , berserk_runb6 ] {ai_run(18);}; -void() berserk_runb6 =[ $r_att6 , berserk_runb7 ] {ai_run(19);}; -// running with arm in air : start loop -void() berserk_runb7 =[ $r_att7 , berserk_runb8 ] {ai_run(21);}; -void() berserk_runb8 =[ $r_att8 , berserk_runb9 ] {ai_run(11);}; -void() berserk_runb9 =[ $r_att9 , berserk_runb10 ] {ai_run(21);}; -void() berserk_runb10 =[ $r_att10 , berserk_runb11 ] {ai_run(25);}; -void() berserk_runb11 =[ $r_att11 , berserk_runb12 ] {ai_run(18);}; -void() berserk_runb12 =[ $r_att12 , berserk_runb7 ] {ai_run(19);}; -// running with arm in air : end loop -*/ - - mframe_t berserk_frames_run1 [] = { {ai_run, 21, NULL}, @@ -221,7 +196,6 @@ mmove_t berserk_move_attack_club = {FRAME_att_c9, FRAME_att_c20, berserk_frames_ void berserk_strike (edict_t *self) { - //FIXME play impact sound } @@ -254,29 +228,6 @@ void berserk_melee (edict_t *self) self->monsterinfo.currentmove = &berserk_move_attack_club; } - -/* -void() berserk_atke1 =[ $r_attb1, berserk_atke2 ] {ai_run(9);}; -void() berserk_atke2 =[ $r_attb2, berserk_atke3 ] {ai_run(6);}; -void() berserk_atke3 =[ $r_attb3, berserk_atke4 ] {ai_run(18.4);}; -void() berserk_atke4 =[ $r_attb4, berserk_atke5 ] {ai_run(25);}; -void() berserk_atke5 =[ $r_attb5, berserk_atke6 ] {ai_run(14);}; -void() berserk_atke6 =[ $r_attb6, berserk_atke7 ] {ai_run(20);}; -void() berserk_atke7 =[ $r_attb7, berserk_atke8 ] {ai_run(8.5);}; -void() berserk_atke8 =[ $r_attb8, berserk_atke9 ] {ai_run(3);}; -void() berserk_atke9 =[ $r_attb9, berserk_atke10 ] {ai_run(17.5);}; -void() berserk_atke10 =[ $r_attb10, berserk_atke11 ] {ai_run(17);}; -void() berserk_atke11 =[ $r_attb11, berserk_atke12 ] {ai_run(9);}; -void() berserk_atke12 =[ $r_attb12, berserk_atke13 ] {ai_run(25);}; -void() berserk_atke13 =[ $r_attb13, berserk_atke14 ] {ai_run(3.7);}; -void() berserk_atke14 =[ $r_attb14, berserk_atke15 ] {ai_run(2.6);}; -void() berserk_atke15 =[ $r_attb15, berserk_atke16 ] {ai_run(19);}; -void() berserk_atke16 =[ $r_attb16, berserk_atke17 ] {ai_run(25);}; -void() berserk_atke17 =[ $r_attb17, berserk_atke18 ] {ai_run(19.6);}; -void() berserk_atke18 =[ $r_attb18, berserk_run1 ] {ai_run(7.8);}; -*/ - - mframe_t berserk_frames_pain1 [] = { {ai_move, 0, NULL}, @@ -455,3 +406,4 @@ void SP_monster_berserk (edict_t *self) walkmonster_start (self); } + diff --git a/src/game/quake2/m_boss2.c b/src/game/quake2/m_boss2.c index ee33fe7e..f65ab121 100644 --- a/src/game/quake2/m_boss2.c +++ b/src/game/quake2/m_boss2.c @@ -61,7 +61,6 @@ void Boss2Rocket (edict_t *self) AngleVectors (self->s.angles, forward, right, NULL); -//1 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); VectorCopy (self->enemy->s.origin, vec); vec[2] += self->enemy->viewheight; @@ -69,7 +68,6 @@ void Boss2Rocket (edict_t *self) VectorNormalize (dir); monster_fire_rocket (self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_1); -//2 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_2], forward, right, start); VectorCopy (self->enemy->s.origin, vec); vec[2] += self->enemy->viewheight; @@ -77,7 +75,6 @@ void Boss2Rocket (edict_t *self) VectorNormalize (dir); monster_fire_rocket (self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_2); -//3 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_3], forward, right, start); VectorCopy (self->enemy->s.origin, vec); vec[2] += self->enemy->viewheight; @@ -85,7 +82,6 @@ void Boss2Rocket (edict_t *self) VectorNormalize (dir); monster_fire_rocket (self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_3); -//4 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_4], forward, right, start); VectorCopy (self->enemy->s.origin, vec); vec[2] += self->enemy->viewheight; @@ -129,24 +125,7 @@ void boss2_firebullet_left (edict_t *self) void Boss2MachineGun (edict_t *self) { -/* vec3_t forward, right; - vec3_t start; - vec3_t dir; - vec3_t vec; - int flash_number; - - AngleVectors (self->s.angles, forward, right, NULL); - - flash_number = MZ2_BOSS2_MACHINEGUN_1 + (self->s.frame - FRAME_attack10); - G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); - - VectorCopy (self->enemy->s.origin, vec); - vec[2] += self->enemy->viewheight; - VectorSubtract (vec, start, dir); - VectorNormalize (dir); - monster_fire_bullet (self, start, dir, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); -*/ - boss2_firebullet_left(self); + boss2_firebullet_left(self); boss2_firebullet_right(self); } @@ -476,7 +455,7 @@ void boss2_pain (edict_t *self, edict_t *other, float kick, int damage) return; self->pain_debounce_time = level.time + 3; -// American wanted these at no attenuation + // American wanted these at no attenuation if (damage < 10) { gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NONE, 0); @@ -511,30 +490,6 @@ void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage self->takedamage = DAMAGE_NO; self->count = 0; self->monsterinfo.currentmove = &boss2_move_death; -#if 0 - int n; - - self->s.sound = 0; - // check for gib - if (self->health <= self->gib_health) - { - gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); - for (n= 0; n < 2; n++) - ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); - for (n= 0; n < 4; n++) - ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); - ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); - self->deadflag = DEAD_DEAD; - return; - } - - if (self->deadflag == DEAD_DEAD) - return; - - self->deadflag = DEAD_DEAD; - self->takedamage = DAMAGE_YES; - self->monsterinfo.currentmove = &boss2_move_death; -#endif } qboolean Boss2_CheckAttack (edict_t *self) @@ -549,7 +504,7 @@ qboolean Boss2_CheckAttack (edict_t *self) if (self->enemy->health > 0) { - // see if any entities are in the way of the shot + // see if any entities are in the way of the shot VectorCopy (self->s.origin, spot1); spot1[2] += self->viewheight; VectorCopy (self->enemy->s.origin, spot2); @@ -580,7 +535,7 @@ qboolean Boss2_CheckAttack (edict_t *self) return true; } -// missile attack + // missile attack if (!self->monsterinfo.attack) return false; @@ -677,3 +632,4 @@ void SP_monster_boss2 (edict_t *self) flymonster_start (self); } + diff --git a/src/game/quake2/m_boss3.c b/src/game/quake2/m_boss3.c index d1f11df5..f95e75b5 100644 --- a/src/game/quake2/m_boss3.c +++ b/src/game/quake2/m_boss3.c @@ -74,3 +74,4 @@ void SP_monster_boss3_stand (edict_t *self) self->nextthink = level.time + FRAMETIME; gi.linkentity (self); } + diff --git a/src/game/quake2/m_boss31.c b/src/game/quake2/m_boss31.c index 9c02fe5f..85ce4788 100644 --- a/src/game/quake2/m_boss31.c +++ b/src/game/quake2/m_boss31.c @@ -487,15 +487,7 @@ void jorgBFG (edict_t *self) VectorSubtract (vec, start, dir); VectorNormalize (dir); gi.sound (self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0); - /*void monster_fire_bfg (edict_t *self, - vec3_t start, - vec3_t aimdir, - int damage, - int speed, - int kick, - float damage_radius, - int flashtype)*/ - monster_fire_bfg (self, start, dir, 50, 300, 100, 200, MZ2_JORG_BFG_1); + monster_fire_bfg (self, start, dir, 50, 300, 100, 200, MZ2_JORG_BFG_1); } void jorg_firebullet_right (edict_t *self) @@ -559,30 +551,6 @@ void jorg_attack(edict_t *self) void jorg_dead (edict_t *self) { -#if 0 - edict_t *tempent; - /* - VectorSet (self->mins, -16, -16, -24); - VectorSet (self->maxs, 16, 16, -8); - */ - - // Jorg is on modelindex2. Do not clear him. - VectorSet (self->mins, -60, -60, 0); - VectorSet (self->maxs, 60, 60, 72); - self->movetype = MOVETYPE_TOSS; - self->nextthink = 0; - gi.linkentity (self); - - tempent = G_Spawn(); - VectorCopy (self->s.origin, tempent->s.origin); - VectorCopy (self->s.angles, tempent->s.angles); - tempent->killtarget = self->killtarget; - tempent->target = self->target; - tempent->activator = self->enemy; - self->killtarget = 0; - self->target = 0; - SP_monster_makron (tempent); -#endif } @@ -608,7 +576,7 @@ qboolean Jorg_CheckAttack (edict_t *self) if (self->enemy->health > 0) { - // see if any entities are in the way of the shot + // see if any entities are in the way of the shot VectorCopy (self->s.origin, spot1); spot1[2] += self->viewheight; VectorCopy (self->enemy->s.origin, spot2); @@ -639,7 +607,7 @@ qboolean Jorg_CheckAttack (edict_t *self) return true; } -// missile attack + // missile attack if (!self->monsterinfo.attack) return false; @@ -747,3 +715,4 @@ void SP_monster_jorg (edict_t *self) walkmonster_start(self); } + diff --git a/src/game/quake2/m_boss32.c b/src/game/quake2/m_boss32.c index 4e83e852..44aa656c 100644 --- a/src/game/quake2/m_boss32.c +++ b/src/game/quake2/m_boss32.c @@ -695,7 +695,7 @@ void makron_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag if (self->deadflag == DEAD_DEAD) return; -// regular death + // regular death gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; @@ -753,7 +753,7 @@ qboolean Makron_CheckAttack (edict_t *self) return true; } -// missile attack + // missile attack if (!self->monsterinfo.attack) return false; @@ -862,7 +862,6 @@ void SP_monster_makron (edict_t *self) gi.linkentity (self); -// self->monsterinfo.currentmove = &makron_move_stand; self->monsterinfo.currentmove = &makron_move_sight; self->monsterinfo.scale = MODEL_SCALE; @@ -913,3 +912,4 @@ void MakronToss (edict_t *self) ent->target = self->target; VectorCopy (self->s.origin, ent->s.origin); } + diff --git a/src/game/quake2/m_brain.c b/src/game/quake2/m_brain.c index 7ac9d3a6..7d1fb8c8 100644 --- a/src/game/quake2/m_brain.c +++ b/src/game/quake2/m_brain.c @@ -174,69 +174,10 @@ mframe_t brain_frames_walk1 [] = }; mmove_t brain_move_walk1 = {FRAME_walk101, FRAME_walk111, brain_frames_walk1, NULL}; -// walk2 is FUBAR, do not use -#if 0 -void brain_walk2_cycle (edict_t *self) -{ - if (random() > 0.1) - self->monsterinfo.nextframe = FRAME_walk220; -} - -mframe_t brain_frames_walk2 [] = -{ - {ai_walk, 3, NULL}, - {ai_walk, -2, NULL}, - {ai_walk, -4, NULL}, - {ai_walk, -3, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, 1, NULL}, - {ai_walk, 12, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, -3, NULL}, - {ai_walk, 0, NULL}, - - {ai_walk, -2, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, 1, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, 10, NULL}, // Cycle Start - - {ai_walk, -1, NULL}, - {ai_walk, 7, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, 3, NULL}, - {ai_walk, -3, NULL}, - {ai_walk, 2, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, -3, NULL}, - {ai_walk, 2, NULL}, - {ai_walk, 0, NULL}, - - {ai_walk, 4, brain_walk2_cycle}, - {ai_walk, -1, NULL}, - {ai_walk, -1, NULL}, - {ai_walk, -8, NULL}, - {ai_walk, 0, NULL}, - {ai_walk, 1, NULL}, - {ai_walk, 5, NULL}, - {ai_walk, 2, NULL}, - {ai_walk, -1, NULL}, - {ai_walk, -5, NULL} -}; -mmove_t brain_move_walk2 = {FRAME_walk201, FRAME_walk240, brain_frames_walk2, NULL}; -#endif void brain_walk (edict_t *self) { -// if (random() <= 0.5) self->monsterinfo.currentmove = &brain_move_walk1; -// else -// self->monsterinfo.currentmove = &brain_move_walk2; } @@ -590,7 +531,7 @@ void brain_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage self->s.effects = 0; self->monsterinfo.power_armor_type = POWER_ARMOR_NONE; -// check for gib + // check for gib if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -606,7 +547,7 @@ void brain_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage if (self->deadflag == DEAD_DEAD) return; -// regular death + // regular death gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; @@ -658,7 +599,6 @@ void SP_monster_brain (edict_t *self) self->monsterinfo.walk = brain_walk; self->monsterinfo.run = brain_run; self->monsterinfo.dodge = brain_dodge; -// self->monsterinfo.attack = brain_attack; self->monsterinfo.melee = brain_melee; self->monsterinfo.sight = brain_sight; self->monsterinfo.search = brain_search; @@ -674,3 +614,4 @@ void SP_monster_brain (edict_t *self) walkmonster_start (self); } + diff --git a/src/game/quake2/m_chick.c b/src/game/quake2/m_chick.c index d7c4e2e8..75284733 100644 --- a/src/game/quake2/m_chick.c +++ b/src/game/quake2/m_chick.c @@ -354,7 +354,7 @@ void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage { int n; -// check for gib + // check for gib if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -370,7 +370,7 @@ void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage if (self->deadflag == DEAD_DEAD) return; -// regular death + // regular death self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; @@ -677,3 +677,4 @@ void SP_monster_chick (edict_t *self) walkmonster_start (self); } + diff --git a/src/game/quake2/m_flash.c b/src/game/quake2/m_flash.c index 5556f8e2..703f235a 100644 --- a/src/game/quake2/m_flash.c +++ b/src/game/quake2/m_flash.c @@ -486,3 +486,4 @@ vec3_t monster_flash_offset [] = // end of table { 0.0, 0.0, 0.0 } }; + diff --git a/src/game/quake2/m_flipper.c b/src/game/quake2/m_flipper.c index bd80a5c4..4f148dc2 100644 --- a/src/game/quake2/m_flipper.c +++ b/src/game/quake2/m_flipper.c @@ -333,7 +333,7 @@ void flipper_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dama { int n; -// check for gib + // check for gib if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -349,7 +349,7 @@ void flipper_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dama if (self->deadflag == DEAD_DEAD) return; -// regular death + // regular death gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; @@ -401,3 +401,4 @@ void SP_monster_flipper (edict_t *self) swimmonster_start (self); } + diff --git a/src/game/quake2/m_float.c b/src/game/quake2/m_float.c index 5a53a5cb..be8eb643 100644 --- a/src/game/quake2/m_float.c +++ b/src/game/quake2/m_float.c @@ -49,7 +49,6 @@ void floater_idle (edict_t *self) } -//void floater_stand1 (edict_t *self); void floater_dead (edict_t *self); void floater_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); void floater_run (edict_t *self); @@ -532,7 +531,6 @@ void floater_zap (edict_t *self) //FIXME use a flash and replace these two lines with the commented one VectorSet (offset, 18.5, -0.9, 10); G_ProjectSource (self->s.origin, offset, forward, right, origin); -// G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, origin); gi.sound (self, CHAN_WEAPON, sound_attack2, 1, ATTN_NORM, 0); @@ -644,7 +642,6 @@ void SP_monster_floater (edict_t *self) self->monsterinfo.stand = floater_stand; self->monsterinfo.walk = floater_walk; self->monsterinfo.run = floater_run; -// self->monsterinfo.dodge = floater_dodge; self->monsterinfo.attack = floater_attack; self->monsterinfo.melee = floater_melee; self->monsterinfo.sight = floater_sight; @@ -661,3 +658,4 @@ void SP_monster_floater (edict_t *self) flymonster_start (self); } + diff --git a/src/game/quake2/m_flyer.c b/src/game/quake2/m_flyer.c index 878c8dbc..2abb89a9 100644 --- a/src/game/quake2/m_flyer.c +++ b/src/game/quake2/m_flyer.c @@ -478,9 +478,6 @@ mmove_t flyer_move_loop_melee = {FRAME_attak107, FRAME_attak118, flyer_frames_lo void flyer_loop_melee (edict_t *self) { -/* if (random() <= 0.5) - self->monsterinfo.currentmove = &flyer_move_attack1; - else */ self->monsterinfo.currentmove = &flyer_move_loop_melee; } @@ -488,9 +485,6 @@ void flyer_loop_melee (edict_t *self) void flyer_attack (edict_t *self) { -/* if (random() <= 0.5) - self->monsterinfo.currentmove = &flyer_move_attack1; - else */ self->monsterinfo.currentmove = &flyer_move_attack2; } @@ -512,8 +506,6 @@ void flyer_nextmove (edict_t *self) void flyer_melee (edict_t *self) { -// flyer.nextmove = ACTION_attack1; -// self->monsterinfo.currentmove = &flyer_move_stop; self->monsterinfo.currentmove = &flyer_move_start_melee; } @@ -624,3 +616,4 @@ void SP_monster_flyer (edict_t *self) flymonster_start (self); } + diff --git a/src/game/quake2/m_gladiator.c b/src/game/quake2/m_gladiator.c index 2e6ac630..c9056880 100644 --- a/src/game/quake2/m_gladiator.c +++ b/src/game/quake2/m_gladiator.c @@ -309,7 +309,7 @@ void gladiator_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int da { int n; -// check for gib + // check for gib if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -325,7 +325,7 @@ void gladiator_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int da if (self->deadflag == DEAD_DEAD) return; -// regular death + // regular death gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; @@ -385,3 +385,4 @@ void SP_monster_gladiator (edict_t *self) walkmonster_start (self); } + diff --git a/src/game/quake2/m_gunner.c b/src/game/quake2/m_gunner.c index 4ab62860..fd99cea8 100644 --- a/src/game/quake2/m_gunner.c +++ b/src/game/quake2/m_gunner.c @@ -336,7 +336,7 @@ void gunner_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag { int n; -// check for gib + // check for gib if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -352,7 +352,7 @@ void gunner_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag if (self->deadflag == DEAD_DEAD) return; -// regular death + // regular death gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; @@ -459,7 +459,7 @@ void GunnerGrenade (edict_t *self) flash_number = MZ2_GUNNER_GRENADE_2; else if (self->s.frame == FRAME_attak111) flash_number = MZ2_GUNNER_GRENADE_3; - else // (self->s.frame == FRAME_attak114) + else flash_number = MZ2_GUNNER_GRENADE_4; AngleVectors (self->s.angles, forward, right, NULL); @@ -473,16 +473,6 @@ void GunnerGrenade (edict_t *self) mframe_t gunner_frames_attack_chain [] = { - /* - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - */ {ai_charge, 0, gunner_opengun}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, @@ -626,3 +616,4 @@ void SP_monster_gunner (edict_t *self) walkmonster_start (self); } + diff --git a/src/game/quake2/m_hover.c b/src/game/quake2/m_hover.c index a41b0c13..e68c627d 100644 --- a/src/game/quake2/m_hover.c +++ b/src/game/quake2/m_hover.c @@ -542,7 +542,7 @@ void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage { int n; -// check for gib + // check for gib if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -558,7 +558,7 @@ void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage if (self->deadflag == DEAD_DEAD) return; -// regular death + // regular death if (random() < 0.5) gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); else @@ -606,7 +606,6 @@ void SP_monster_hover (edict_t *self) self->monsterinfo.stand = hover_stand; self->monsterinfo.walk = hover_walk; self->monsterinfo.run = hover_run; -// self->monsterinfo.dodge = hover_dodge; self->monsterinfo.attack = hover_start_attack; self->monsterinfo.sight = hover_sight; self->monsterinfo.search = hover_search; @@ -618,3 +617,4 @@ void SP_monster_hover (edict_t *self) flymonster_start (self); } + diff --git a/src/game/quake2/m_infantry.c b/src/game/quake2/m_infantry.c index 642b7a63..7f40c012 100644 --- a/src/game/quake2/m_infantry.c +++ b/src/game/quake2/m_infantry.c @@ -387,7 +387,7 @@ void infantry_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dam { int n; -// check for gib + // check for gib if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -403,7 +403,7 @@ void infantry_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dam if (self->deadflag == DEAD_DEAD) return; -// regular death + // regular death self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; @@ -605,3 +605,4 @@ void SP_monster_infantry (edict_t *self) walkmonster_start (self); } + diff --git a/src/game/quake2/m_insane.c b/src/game/quake2/m_insane.c index 00bec7fc..769720d9 100644 --- a/src/game/quake2/m_insane.c +++ b/src/game/quake2/m_insane.c @@ -478,9 +478,6 @@ void insane_pain (edict_t *self, edict_t *other, float kick, int damage) { int l,r; -// if (self->health < (self->max_health / 2)) -// self->s.skinnum = 1; - if (level.time < self->pain_debounce_time) return; @@ -523,7 +520,6 @@ void insane_onground (edict_t *self) void insane_checkdown (edict_t *self) { -// if ( (self->s.frame == FRAME_stand94) || (self->s.frame == FRAME_stand65) ) if (self->spawnflags & 32) // Always stand return; if (random() < 0.3) @@ -622,8 +618,6 @@ void insane_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag */ void SP_misc_insane (edict_t *self) { -// static int skin = 0; //@@ - if (deathmatch->value) { G_FreeEdict (self); @@ -665,12 +659,6 @@ void SP_misc_insane (edict_t *self) self->monsterinfo.sight = NULL; self->monsterinfo.aiflags |= AI_GOOD_GUY; -//@@ -// self->s.skinnum = skin; -// skin++; -// if (skin > 12) -// skin = 0; - gi.linkentity (self); if (self->spawnflags & 16) // Stand Ground @@ -693,3 +681,4 @@ void SP_misc_insane (edict_t *self) self->s.skinnum = rand()%3; } } + diff --git a/src/game/quake2/m_medic.c b/src/game/quake2/m_medic.c index ae3e7f6d..5c5ba321 100644 --- a/src/game/quake2/m_medic.c +++ b/src/game/quake2/m_medic.c @@ -418,7 +418,7 @@ void medic_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage if ((self->enemy) && (self->enemy->owner == self)) self->enemy->owner = NULL; -// check for gib + // check for gib if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -434,7 +434,7 @@ void medic_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage if (self->deadflag == DEAD_DEAD) return; -// regular death + // regular death gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; @@ -767,3 +767,4 @@ void SP_monster_medic (edict_t *self) walkmonster_start (self); } + diff --git a/src/game/quake2/m_move.c b/src/game/quake2/m_move.c index 229cfcd7..5f863a46 100644 --- a/src/game/quake2/m_move.c +++ b/src/game/quake2/m_move.c @@ -44,9 +44,9 @@ qboolean M_CheckBottom (edict_t *ent) VectorAdd (ent->s.origin, ent->mins, mins); VectorAdd (ent->s.origin, ent->maxs, maxs); -// if all of the points under the corners are solid world, don't bother -// with the tougher checks -// the corners must be within 16 of the midpoint + // if all of the points under the corners are solid world, don't bother + // with the tougher checks + // the corners must be within 16 of the midpoint start[2] = mins[2] - 1; for (x=0 ; x<=1 ; x++) for (y=0 ; y<=1 ; y++) @@ -62,12 +62,12 @@ qboolean M_CheckBottom (edict_t *ent) realcheck: c_no++; -// -// check it for real... -// + // + // check it for real... + // start[2] = mins[2]; -// the midpoint must be within 16 of the bottom + // the midpoint must be within 16 of the bottom start[0] = stop[0] = (mins[0] + maxs[0])*0.5; start[1] = stop[1] = (mins[1] + maxs[1])*0.5; stop[2] = start[2] - 2*STEPSIZE; @@ -77,7 +77,7 @@ realcheck: return false; mid = bottom = trace.endpos[2]; -// the corners must be within 16 of the midpoint + // the corners must be within 16 of the midpoint for (x=0 ; x<=1 ; x++) for (y=0 ; y<=1 ; y++) { @@ -119,14 +119,14 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink) vec3_t test; int contents; -// try the move + // try the move VectorCopy (ent->s.origin, oldorg); VectorAdd (ent->s.origin, move, neworg); -// flying monsters don't step up + // flying monsters don't step up if ( ent->flags & (FL_SWIM | FL_FLY) ) { - // try one move with vertical motion, then one without + // try one move with vertical motion, then one without for (i=0 ; i<2 ; i++) { VectorAdd (ent->s.origin, move, neworg); @@ -203,7 +203,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink) return false; } -// push down from a step height above the wished position + // push down from a step height above the wished position if (!(ent->monsterinfo.aiflags & AI_NOSTEP)) stepsize = STEPSIZE; else @@ -257,7 +257,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink) return false; // walked off an edge } -// check point traces down for dangling corners + // check point traces down for dangling corners VectorCopy (trace.endpos, ent->s.origin); if (!M_CheckBottom (ent)) @@ -283,7 +283,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink) ent->groundentity = trace.ent; ent->groundentity_linkcount = trace.ent->linkcount; -// the move is ok + // the move is ok if (relink) { gi.linkentity (ent); @@ -428,7 +428,7 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist) else d[2]= DI_NODIR; -// try direct route + // try direct route if (d[1] != DI_NODIR && d[2] != DI_NODIR) { if (d[1] == 0) @@ -440,7 +440,7 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist) return; } -// try other directions + // try other directions if ( ((rand()&3) & 1) || abs(deltay)>abs(deltax)) { tdir=d[1]; @@ -456,7 +456,7 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist) && SV_StepDirection(actor, d[2], dist)) return; -/* there is no direct path to the player, so pick another direction */ + /* there is no direct path to the player, so pick another direction */ if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist)) return; @@ -479,8 +479,8 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist) actor->ideal_yaw = olddir; // can't move -// if a bridge was pulled out from underneath a monster, it may not have -// a valid standing position at all + // if a bridge was pulled out from underneath a monster, it may not have + // a valid standing position at all if (!M_CheckBottom (actor)) SV_FixCheckBottom (actor); @@ -521,11 +521,11 @@ void M_MoveToGoal (edict_t *ent, float dist) if (!ent->groundentity && !(ent->flags & (FL_FLY|FL_SWIM))) return; -// if the next step hits the enemy, return immediately + // if the next step hits the enemy, return immediately if (ent->enemy && SV_CloseEnough (ent, ent->enemy, dist) ) return; -// bump around... + // bump around... if ( (rand()&3)==1 || !SV_StepDirection (ent, ent->ideal_yaw, dist)) { if (ent->inuse) @@ -554,3 +554,4 @@ qboolean M_walkmove (edict_t *ent, float yaw, float dist) return SV_movestep(ent, move, true); } + diff --git a/src/game/quake2/m_mutant.c b/src/game/quake2/m_mutant.c index 250a51c7..00849946 100644 --- a/src/game/quake2/m_mutant.c +++ b/src/game/quake2/m_mutant.c @@ -661,3 +661,4 @@ void SP_monster_mutant (edict_t *self) self->monsterinfo.scale = MODEL_SCALE; walkmonster_start (self); } + diff --git a/src/game/quake2/m_parasite.c b/src/game/quake2/m_parasite.c index 352afd8d..ec58dc7e 100644 --- a/src/game/quake2/m_parasite.c +++ b/src/game/quake2/m_parasite.c @@ -432,9 +432,6 @@ Break Stuff Ends void parasite_attack (edict_t *self) { -// if (random() <= 0.2) -// self->monsterinfo.currentmove = ¶site_move_break; -// else self->monsterinfo.currentmove = ¶site_move_drain; } @@ -472,7 +469,7 @@ void parasite_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dam { int n; -// check for gib + // check for gib if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -488,7 +485,7 @@ void parasite_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dam if (self->deadflag == DEAD_DEAD) return; -// regular death + // regular death gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; @@ -550,3 +547,4 @@ void SP_monster_parasite (edict_t *self) walkmonster_start (self); } + diff --git a/src/game/quake2/m_soldier.c b/src/game/quake2/m_soldier.c index c2725f13..0499e67f 100644 --- a/src/game/quake2/m_soldier.c +++ b/src/game/quake2/m_soldier.c @@ -144,69 +144,6 @@ mframe_t soldier_frames_stand3 [] = }; mmove_t soldier_move_stand3 = {FRAME_stand301, FRAME_stand339, soldier_frames_stand3, soldier_stand}; -#if 0 -mframe_t soldier_frames_stand4 [] = -{ - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 4, NULL}, - {ai_stand, 1, NULL}, - {ai_stand, -1, NULL}, - {ai_stand, -2, NULL}, - - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL} -}; -mmove_t soldier_move_stand4 = {FRAME_stand401, FRAME_stand452, soldier_frames_stand4, NULL}; -#endif void soldier_stand (edict_t *self) { @@ -681,12 +618,7 @@ mmove_t soldier_move_attack3 = {FRAME_attak301, FRAME_attak309, soldier_frames_a void soldier_fire4 (edict_t *self) { soldier_fire (self, 3); -// -// if (self->enemy->health <= 0) -// return; -// -// if ( ((skill->value == 3) && (random() < 0.5)) || (range(self, self->enemy) == RANGE_MELEE) ) -// self->monsterinfo.nextframe = FRAME_attak402; + self->monsterinfo.nextframe = FRAME_attak402; } mframe_t soldier_frames_attack4 [] = @@ -700,37 +632,6 @@ mframe_t soldier_frames_attack4 [] = }; mmove_t soldier_move_attack4 = {FRAME_attak401, FRAME_attak406, soldier_frames_attack4, soldier_run}; -#if 0 -// ATTACK5 (prone) - -void soldier_fire5 (edict_t *self) -{ - soldier_fire (self, 4); -} - -void soldier_attack5_refire (edict_t *self) -{ - if (self->enemy->health <= 0) - return; - - if ( ((skill->value == 3) && (random() < 0.5)) || (range(self, self->enemy) == RANGE_MELEE) ) - self->monsterinfo.nextframe = FRAME_attak505; -} - -mframe_t soldier_frames_attack5 [] = -{ - {ai_charge, 8, NULL}, - {ai_charge, 8, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, soldier_fire5}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, soldier_attack5_refire} -}; -mmove_t soldier_move_attack5 = {FRAME_attak501, FRAME_attak508, soldier_frames_attack5, soldier_run}; -#endif - // ATTACK6 (run & shoot) void soldier_fire8 (edict_t *self) @@ -1145,7 +1046,7 @@ void soldier_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dama { int n; -// check for gib + // check for gib if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -1160,7 +1061,7 @@ void soldier_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dama if (self->deadflag == DEAD_DEAD) return; -// regular death + // regular death self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; self->s.skinnum |= 1; @@ -1169,7 +1070,7 @@ void soldier_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dama gi.sound (self, CHAN_VOICE, sound_death_light, 1, ATTN_NORM, 0); else if (self->s.skinnum == 3) gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); - else // (self->s.skinnum == 5) + else gi.sound (self, CHAN_VOICE, sound_death_ss, 1, ATTN_NORM, 0); if (fabs((self->s.origin[2] + self->viewheight) - point[2]) <= 4) @@ -1297,3 +1198,4 @@ void SP_monster_soldier_ss (edict_t *self) self->health = 40; self->gib_health = -30; } + diff --git a/src/game/quake2/m_supertank.c b/src/game/quake2/m_supertank.c index 60d70548..df7cd081 100644 --- a/src/game/quake2/m_supertank.c +++ b/src/game/quake2/m_supertank.c @@ -503,7 +503,7 @@ void supertankRocket (edict_t *self) flash_number = MZ2_SUPERTANK_ROCKET_1; else if (self->s.frame == FRAME_attak2_11) flash_number = MZ2_SUPERTANK_ROCKET_2; - else // (self->s.frame == FRAME_attak2_14) + else flash_number = MZ2_SUPERTANK_ROCKET_3; AngleVectors (self->s.angles, forward, right, NULL); @@ -552,16 +552,10 @@ void supertank_attack(edict_t *self) { vec3_t vec; float range; - //float r; VectorSubtract (self->enemy->s.origin, self->s.origin, vec); range = VectorLength (vec); - //r = random(); - - // Attack 1 == Chaingun - // Attack 2 == Rocket Launcher - if (range <= 160) { self->monsterinfo.currentmove = &supertank_move_attack1; @@ -684,7 +678,6 @@ void SP_monster_supertank (edict_t *self) sound_search1 = gi.soundindex ("bosstank/btkunqv1.wav"); sound_search2 = gi.soundindex ("bosstank/btkunqv2.wav"); -// self->s.sound = gi.soundindex ("bosstank/btkengn1.wav"); tread_sound = gi.soundindex ("bosstank/btkengn1.wav"); self->movetype = MOVETYPE_STEP; @@ -715,3 +708,4 @@ void SP_monster_supertank (edict_t *self) walkmonster_start(self); } + diff --git a/src/game/quake2/m_tank.c b/src/game/quake2/m_tank.c index 870d3229..bca81c0e 100644 --- a/src/game/quake2/m_tank.c +++ b/src/game/quake2/m_tank.c @@ -340,7 +340,7 @@ void TankBlaster (edict_t *self) flash_number = MZ2_TANK_BLASTER_1; else if (self->s.frame == FRAME_attak113) flash_number = MZ2_TANK_BLASTER_2; - else // (self->s.frame == FRAME_attak116) + else flash_number = MZ2_TANK_BLASTER_3; AngleVectors (self->s.angles, forward, right, NULL); @@ -370,7 +370,7 @@ void TankRocket (edict_t *self) flash_number = MZ2_TANK_ROCKET_1; else if (self->s.frame == FRAME_attak327) flash_number = MZ2_TANK_ROCKET_2; - else // (self->s.frame == FRAME_attak330) + else flash_number = MZ2_TANK_ROCKET_3; AngleVectors (self->s.angles, forward, right, NULL); @@ -754,7 +754,7 @@ void tank_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, { int n; -// check for gib + // check for gib if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -771,7 +771,7 @@ void tank_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, if (self->deadflag == DEAD_DEAD) return; -// regular death + // regular death gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; @@ -854,3 +854,4 @@ void SP_monster_tank (edict_t *self) if (strcmp(self->classname, "monster_tank_commander") == 0) self->s.skinnum = 2; } + diff --git a/src/game/quake2/p_client.c b/src/game/quake2/p_client.c index 32b8a1cf..631aba9f 100644 --- a/src/game/quake2/p_client.c +++ b/src/game/quake2/p_client.c @@ -55,7 +55,6 @@ static void SP_FixCoopSpots (edict_t *self) { if ((!self->targetname) || Q_stricmp(self->targetname, spot->targetname) != 0) { -// gi.dprintf("FixCoopSpots changed %s at %s targetname from %s to %s\n", self->classname, vtos(self->s.origin), self->targetname, spot->targetname); self->targetname = spot->targetname; } return; @@ -517,7 +516,6 @@ void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag self->maxs[2] = -8; -// self->solid = SOLID_NOT; self->svflags |= SVF_DEADMONSTER; if (!self->deadflag) @@ -1125,17 +1123,10 @@ void PutClientInServer (edict_t *ent) } else if (coop->value) { -// int n; char userinfo[MAX_INFO_STRING]; resp = client->resp; memcpy (userinfo, client->pers.userinfo, sizeof(userinfo)); - // this is kind of ugly, but it's how we want to handle keys in coop -// for (n = 0; n < game.num_items; n++) -// { -// if (itemlist[n].flags & IT_KEY) -// resp.coop_respawn.inventory[n] = client->pers.inventory[n]; -// } resp.coop_respawn.game_helpchanged = client->pers.game_helpchanged; resp.coop_respawn.helpchanged = client->pers.helpchanged; client->pers = resp.coop_respawn; @@ -1178,7 +1169,7 @@ void PutClientInServer (edict_t *ent) ent->waterlevel = 0; ent->watertype = 0; ent->flags &= ~FL_NO_KNOCKBACK; - ent->svflags &= ~SVF_DEADMONSTER; + ent->svflags &= 0; VectorCopy (mins, ent->mins); VectorCopy (maxs, ent->maxs); @@ -1631,7 +1622,6 @@ void ClientThink (edict_t *ent, usercmd_t *ucmd) if (memcmp(&client->old_pmove, &pm.s, sizeof(pm.s))) { pm.snapinitial = true; - // gi.dprintf ("pmove changed!\n"); } pm.cmd = *ucmd; @@ -1813,3 +1803,4 @@ void ClientBeginServerFrame (edict_t *ent) client->latched_buttons = 0; } + diff --git a/src/game/quake2/p_hud.c b/src/game/quake2/p_hud.c index 5d00d19a..259b70b3 100644 --- a/src/game/quake2/p_hud.c +++ b/src/game/quake2/p_hud.c @@ -380,6 +380,8 @@ void G_SetStats (edict_t *ent) int index, cells; int power_armor_type; + cells = 0; + // // health // diff --git a/src/game/quake2/p_trail.c b/src/game/quake2/p_trail.c index d968682f..aeb3f429 100644 --- a/src/game/quake2/p_trail.c +++ b/src/game/quake2/p_trail.c @@ -144,3 +144,4 @@ edict_t *PlayerTrail_LastSpot (void) { return trail[PREV(trail_head)]; } + diff --git a/src/game/quake2/p_view.c b/src/game/quake2/p_view.c index 04ba7c6a..c873f27c 100644 --- a/src/game/quake2/p_view.c +++ b/src/game/quake2/p_view.c @@ -228,7 +228,7 @@ void SV_CalcViewOffset (edict_t *ent) vec3_t v; -//=================================== + //=================================== // base angles angles = ent->client->ps.kick_angles; @@ -289,7 +289,7 @@ void SV_CalcViewOffset (edict_t *ent) angles[ROLL] += delta; } -//=================================== + //=================================== // base origin @@ -377,7 +377,6 @@ void SV_CalcGunOffset (edict_t *ent) // gun height VectorClear (ent->client->ps.gunoffset); -// ent->ps->gunorigin[2] += bob; // gun_x / gun_y / gun_z are development tools for (i=0 ; i<3 ; i++) diff --git a/src/game/quake2/p_weapon.c b/src/game/quake2/p_weapon.c index 79daba1c..b3099381 100644 --- a/src/game/quake2/p_weapon.c +++ b/src/game/quake2/p_weapon.c @@ -1430,5 +1430,3 @@ void Weapon_BFG (edict_t *ent) Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); } - -//====================================================================== diff --git a/src/game/quake2/q_shared.c b/src/game/quake2/q_shared.c index 6e5ac79e..9c8bb442 100644 --- a/src/game/quake2/q_shared.c +++ b/src/game/quake2/q_shared.c @@ -25,10 +25,6 @@ vec3_t vec3_origin = {0,0,0}; //============================================================================ -#ifdef _WIN32 -#pragma optimize( "", off ) -#endif - void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees ) { float m[3][3]; @@ -84,12 +80,6 @@ void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, } } -#ifdef _WIN32 -#pragma optimize( "", on ) -#endif - - - void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) { float angle; @@ -250,30 +240,11 @@ void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4]) float Q_fabs (float f) { -#if 0 - if (f >= 0) - return f; - return -f; -#else int tmp = * ( int * ) &f; tmp &= 0x7FFFFFFF; return * ( float * ) &tmp; -#endif } -#if defined _M_IX86 && !defined C_ONLY -#pragma warning (disable:4035) -__declspec( naked ) long Q_ftol( float f ) -{ - static int tmp; - __asm fld dword ptr [esp+4] - __asm fistp tmp - __asm mov eax, tmp - __asm ret -} -#pragma warning (default:4035) -#endif - /* =============== LerpAngle @@ -292,12 +263,6 @@ float LerpAngle (float a2, float a1, float frac) float anglemod(float a) { -#if 0 - if (a >= 0) - a -= 360*(int)(a/360); - else - a += 360*( 1 + (int)(-a/360) ); -#endif a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535); return a; } @@ -345,13 +310,12 @@ BoxOnPlaneSide Returns 1, 2, or 1 + 2 ================== */ -#if !id386 || defined __linux__ || defined __FreeBSD__ || defined __sun__ int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p) { float dist1, dist2; int sides; -// fast axial cases + // fast axial cases if (p->type < 3) { if (p->dist <= emins[p->type]) @@ -361,42 +325,42 @@ int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p) return 3; } -// general case + // general case switch (p->signbits) { - case 0: -dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; -dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; + case 0: + dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; + dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; break; - case 1: -dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; -dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; + case 1: + dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; + dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; break; - case 2: -dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; -dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; + case 2: + dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; + dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; break; - case 3: -dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; -dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; + case 3: + dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; + dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; break; - case 4: -dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; -dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; + case 4: + dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; + dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; break; - case 5: -dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; -dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; + case 5: + dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; + dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; break; - case 6: -dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; -dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; + case 6: + dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; + dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; break; - case 7: -dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; -dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; + case 7: + dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; + dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; break; - default: + default: dist1 = dist2 = 0; // shut up compiler assert( 0 ); break; @@ -412,240 +376,6 @@ dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; return sides; } -#else -#pragma warning( disable: 4035 ) - -__declspec( naked ) int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p) -{ - static int bops_initialized; - static int Ljmptab[8]; - - __asm { - - push ebx - - cmp bops_initialized, 1 - je initialized - mov bops_initialized, 1 - - mov Ljmptab[0*4], offset Lcase0 - mov Ljmptab[1*4], offset Lcase1 - mov Ljmptab[2*4], offset Lcase2 - mov Ljmptab[3*4], offset Lcase3 - mov Ljmptab[4*4], offset Lcase4 - mov Ljmptab[5*4], offset Lcase5 - mov Ljmptab[6*4], offset Lcase6 - mov Ljmptab[7*4], offset Lcase7 - -initialized: - - mov edx,ds:dword ptr[4+12+esp] - mov ecx,ds:dword ptr[4+4+esp] - xor eax,eax - mov ebx,ds:dword ptr[4+8+esp] - mov al,ds:byte ptr[17+edx] - cmp al,8 - jge Lerror - fld ds:dword ptr[0+edx] - fld st(0) - jmp dword ptr[Ljmptab+eax*4] -Lcase0: - fmul ds:dword ptr[ebx] - fld ds:dword ptr[0+4+edx] - fxch st(2) - fmul ds:dword ptr[ecx] - fxch st(2) - fld st(0) - fmul ds:dword ptr[4+ebx] - fld ds:dword ptr[0+8+edx] - fxch st(2) - fmul ds:dword ptr[4+ecx] - fxch st(2) - fld st(0) - fmul ds:dword ptr[8+ebx] - fxch st(5) - faddp st(3),st(0) - fmul ds:dword ptr[8+ecx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase1: - fmul ds:dword ptr[ecx] - fld ds:dword ptr[0+4+edx] - fxch st(2) - fmul ds:dword ptr[ebx] - fxch st(2) - fld st(0) - fmul ds:dword ptr[4+ebx] - fld ds:dword ptr[0+8+edx] - fxch st(2) - fmul ds:dword ptr[4+ecx] - fxch st(2) - fld st(0) - fmul ds:dword ptr[8+ebx] - fxch st(5) - faddp st(3),st(0) - fmul ds:dword ptr[8+ecx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase2: - fmul ds:dword ptr[ebx] - fld ds:dword ptr[0+4+edx] - fxch st(2) - fmul ds:dword ptr[ecx] - fxch st(2) - fld st(0) - fmul ds:dword ptr[4+ecx] - fld ds:dword ptr[0+8+edx] - fxch st(2) - fmul ds:dword ptr[4+ebx] - fxch st(2) - fld st(0) - fmul ds:dword ptr[8+ebx] - fxch st(5) - faddp st(3),st(0) - fmul ds:dword ptr[8+ecx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase3: - fmul ds:dword ptr[ecx] - fld ds:dword ptr[0+4+edx] - fxch st(2) - fmul ds:dword ptr[ebx] - fxch st(2) - fld st(0) - fmul ds:dword ptr[4+ecx] - fld ds:dword ptr[0+8+edx] - fxch st(2) - fmul ds:dword ptr[4+ebx] - fxch st(2) - fld st(0) - fmul ds:dword ptr[8+ebx] - fxch st(5) - faddp st(3),st(0) - fmul ds:dword ptr[8+ecx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase4: - fmul ds:dword ptr[ebx] - fld ds:dword ptr[0+4+edx] - fxch st(2) - fmul ds:dword ptr[ecx] - fxch st(2) - fld st(0) - fmul ds:dword ptr[4+ebx] - fld ds:dword ptr[0+8+edx] - fxch st(2) - fmul ds:dword ptr[4+ecx] - fxch st(2) - fld st(0) - fmul ds:dword ptr[8+ecx] - fxch st(5) - faddp st(3),st(0) - fmul ds:dword ptr[8+ebx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase5: - fmul ds:dword ptr[ecx] - fld ds:dword ptr[0+4+edx] - fxch st(2) - fmul ds:dword ptr[ebx] - fxch st(2) - fld st(0) - fmul ds:dword ptr[4+ebx] - fld ds:dword ptr[0+8+edx] - fxch st(2) - fmul ds:dword ptr[4+ecx] - fxch st(2) - fld st(0) - fmul ds:dword ptr[8+ecx] - fxch st(5) - faddp st(3),st(0) - fmul ds:dword ptr[8+ebx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase6: - fmul ds:dword ptr[ebx] - fld ds:dword ptr[0+4+edx] - fxch st(2) - fmul ds:dword ptr[ecx] - fxch st(2) - fld st(0) - fmul ds:dword ptr[4+ecx] - fld ds:dword ptr[0+8+edx] - fxch st(2) - fmul ds:dword ptr[4+ebx] - fxch st(2) - fld st(0) - fmul ds:dword ptr[8+ecx] - fxch st(5) - faddp st(3),st(0) - fmul ds:dword ptr[8+ebx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase7: - fmul ds:dword ptr[ecx] - fld ds:dword ptr[0+4+edx] - fxch st(2) - fmul ds:dword ptr[ebx] - fxch st(2) - fld st(0) - fmul ds:dword ptr[4+ecx] - fld ds:dword ptr[0+8+edx] - fxch st(2) - fmul ds:dword ptr[4+ebx] - fxch st(2) - fld st(0) - fmul ds:dword ptr[8+ecx] - fxch st(5) - faddp st(3),st(0) - fmul ds:dword ptr[8+ebx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) -LSetSides: - faddp st(2),st(0) - fcomp ds:dword ptr[12+edx] - xor ecx,ecx - fnstsw ax - fcomp ds:dword ptr[12+edx] - and ah,1 - xor ah,1 - add cl,ah - fnstsw ax - and ah,1 - add ah,ah - add cl,ah - pop ebx - mov eax,ecx - ret -Lerror: - int 3 - } -} -#pragma warning( default: 4035 ) -#endif void ClearBounds (vec3_t mins, vec3_t maxs) { @@ -907,10 +637,10 @@ COM_DefaultExtension void COM_DefaultExtension (char *path, char *extension) { char *src; -// -// if path doesn't have a .EXT, append extension -// (extension should include the .) -// + // + // if path doesn't have a .EXT, append extension + // (extension should include the .) + // src = path + strlen(path) - 1; while (*src != '/' && src != path) @@ -1012,7 +742,7 @@ void Swap_Init (void) { byte swaptest[2] = {1,0}; -// set the byte swapping variables in a portable manner + // set the byte swapping variables in a portable manner if ( *(short *)swaptest == 1) { bigendien = false; @@ -1085,7 +815,7 @@ char *COM_Parse (char **data_p) return ""; } -// skip whitespace + // skip whitespace skipwhite: while ( (c = *data) <= ' ') { @@ -1097,7 +827,7 @@ skipwhite: data++; } -// skip // comments + // skip // comments if (c=='/' && data[1] == '/') { while (*data && *data != '\n') @@ -1105,7 +835,7 @@ skipwhite: goto skipwhite; } -// handle quoted strings specially + // handle quoted strings specially if (c == '\"') { data++; @@ -1126,7 +856,7 @@ skipwhite: } } -// parse a regular word + // parse a regular word do { if (len < MAX_TOKEN_CHARS) @@ -1140,7 +870,6 @@ skipwhite: if (len == MAX_TOKEN_CHARS) { -// Com_Printf ("Token exceeded %i chars, discarded.\n", MAX_TOKEN_CHARS); len = 0; } com_token[len] = 0; @@ -1178,24 +907,10 @@ void Com_PageInMemory (byte *buffer, int size) /* PATCH: matt */ /* use our own strncasecmp instead of this implementation */ -#ifdef sun - -#define Q_strncasecmp(s1, s2, n) (strncasecmp(s1, s2, n)) - -int Q_stricmp (char *s1, char *s2) { - return strcasecmp(s1, s2); -} - -#else - // FIXME: replace all Q_stricmp with Q_strcasecmp int Q_stricmp (char *s1, char *s2) { -#if defined(WIN32) - return _stricmp (s1, s2); -#else return strcasecmp (s1, s2); -#endif } @@ -1224,7 +939,6 @@ int Q_strncasecmp (char *s1, char *s2, int n) return 0; // strings are equal } -#endif int Q_strcasecmp (char *s1, char *s2) { @@ -1314,7 +1028,6 @@ void Info_RemoveKey (char *s, char *key) if (strstr (key, "\\")) { -// Com_Printf ("Can't use a key with a \\\n"); return; } @@ -1426,6 +1139,3 @@ void Info_SetValueForKey (char *s, char *key, char *value) *s = 0; } -//==================================================================== - - diff --git a/src/game/quake2/q_shared.h b/src/game/quake2/q_shared.h index 28af76b1..4f886632 100644 --- a/src/game/quake2/q_shared.h +++ b/src/game/quake2/q_shared.h @@ -20,18 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // q_shared.h -- included first by ALL program modules -#ifdef _WIN32 -// unknown pragmas are SUPPOSED to be ignored, but.... -#pragma warning(disable : 4244) // MIPS -#pragma warning(disable : 4136) // X86 -#pragma warning(disable : 4051) // ALPHA - -#pragma warning(disable : 4018) // signed/unsigned mismatch -#pragma warning(disable : 4305) // truncation from const double to float - -#define vsnprintf _vsnprintf -#endif - #include #include #include @@ -40,18 +28,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include -#if (defined _M_IX86 || defined __i386__) && !defined C_ONLY && !defined __sun__ -#define id386 1 -#else -#define id386 0 -#endif - -#if defined _M_ALPHA && !defined C_ONLY -#define idaxp 1 -#else -#define idaxp 0 -#endif - typedef unsigned char byte; typedef enum {false, true} qboolean; @@ -146,11 +122,7 @@ extern vec3_t vec3_origin; // microsoft's fabs seems to be ungodly slow... //float Q_fabs (float f); //#define fabs(f) Q_fabs(f) -#if defined _WIN32 && !defined C_ONLY -extern long Q_ftol( float f ); -#else #define Q_ftol( f ) ( long ) (f) -#endif #define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2]) #define VectorSubtract(a,b,c) (c[0]=a[0]-b[0],c[1]=a[1]-b[1],c[2]=a[2]-b[2]) @@ -381,11 +353,6 @@ COLLISION DETECTION #define SURF_FLOWING 0x40 // scroll towards angle #define SURF_NODRAW 0x80 // don't bother referencing the texture -#ifdef QMAX -#define SURF_WAVES_1 0x100 -#define SURF_WAVES_2 0x200 -#endif - // content masks #define MASK_ALL (-1) #define MASK_SOLID (CONTENTS_SOLID|CONTENTS_WINDOW) @@ -632,15 +599,6 @@ typedef struct #define RF_USE_DISGUISE 0x00040000 //ROGUE -#ifdef QMAX - #define RF_TRANS_ADDITIVE 8192 - #define RF_MIRRORMODEL 0x00004000 - - #define RF2_NOSHADOW 0x00000001 //no shadow.. - #define RF2_FORCE_SHADOW 0x00000002 //forced shadow... - #define RF2_CAMERAMODEL 0x00000004 -#endif - // player_state_t->refdef flags #define RDF_UNDERWATER 1 // warp the screen as apropriate #define RDF_NOWORLDMODEL 2 // used for player configuration screen @@ -962,7 +920,7 @@ typedef enum TE_BLUEHYPERBLASTER, TE_PLASMA_EXPLOSION, TE_TUNNEL_SPARKS, -//ROGUE + //ROGUE TE_BLASTER2, TE_RAILTRAIL2, TE_FLAME, @@ -989,7 +947,7 @@ typedef enum TE_EXPLOSION1_BIG, TE_EXPLOSION1_NP, TE_FLECHETTE -//ROGUE + //ROGUE } temp_event_t; #define SPLASH_UNKNOWN 0 @@ -1072,36 +1030,6 @@ typedef enum #define DF_NO_SPHERES 0x00100000 //ROGUE -/* -ROGUE - VERSIONS -1234 08/13/1998 Activision -1235 08/14/1998 Id Software -1236 08/15/1998 Steve Tietze -1237 08/15/1998 Phil Dobranski -1238 08/15/1998 John Sheley -1239 08/17/1998 Barrett Alexander -1230 08/17/1998 Brandon Fish -1245 08/17/1998 Don MacAskill -1246 08/17/1998 David "Zoid" Kirsch -1247 08/17/1998 Manu Smith -1248 08/17/1998 Geoff Scully -1249 08/17/1998 Andy Van Fossen -1240 08/20/1998 Activision Build 2 -1256 08/20/1998 Ranger Clan -1257 08/20/1998 Ensemble Studios -1258 08/21/1998 Robert Duffy -1259 08/21/1998 Stephen Seachord -1250 08/21/1998 Stephen Heaslip -1267 08/21/1998 Samir Sandesara -1268 08/21/1998 Oliver Wyman -1269 08/21/1998 Steven Marchegiano -1260 08/21/1998 Build #2 for Nihilistic -1278 08/21/1998 Build #2 for Ensemble - -9999 08/20/1998 Internal Use -*/ -#define ROGUE_VERSION_ID 1278 - #define ROGUE_VERSION_STRING "08/21/1998 Beta 2 for Ensemble" // ROGUE @@ -1239,3 +1167,4 @@ extern int vidref_val; */ size_t verify_fread( void *, size_t, size_t, FILE * ); size_t verify_fwrite( void *, size_t, size_t, FILE * ); +