mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
CMake: Make the game build with Visual Studio (2019 16.8 or newer)
The easiest way to build this is to check out the dhewm3-libs project (https://github.com/dhewm/dhewm3-libs/) to provide the dependencies (SDL2, OpenAL, cURL) and set YQUAKE2LIBS accordingly, by passing -DYQUAKE2LIBS=c:/path/to/dhewm3-libs/i686-w64-mingw32 to cmake. I wouldn't really recommend building with MSVC - I just somehow made it work and ignored all the warnings and I have no idea how portable the resulting binaries are etc. For binaries you actually want to use, please continue using MinGW-w64. Especially my workaround for VLAs (C99 variable length arrays) is kinda fishy, particularly if those arrays are allocated in a loop (that's inly done in ref_gl1.dll's code). The only reason I did this is that I had to debug on Windows and, at least for my specific bug, gdb didn't really work with binaries produced by MingGW-w64 and MSVC's debugger works well with binaries produced by MSVC. Currently requires VS 2019 16.8 or newer with C11 (/std:c11) because I couldn't get YQ2_ALIGNAS_TYPE() to work with MSVC without _Alignas(). If we can get this to work, VS2015 or newer might suffice (but not older versions, because their so called C standardlib didn't provide exotic functions like snprintf()). # Conflicts: # CMakeLists.txt
This commit is contained in:
parent
bbe639a7b0
commit
ed918cf423
16 changed files with 117 additions and 34 deletions
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@ -91,7 +91,7 @@ endif()
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# We need to pass some options to minizip / unzip.
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# We need to pass some options to minizip / unzip.
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add_definitions(-DNOUNCRYPT)
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add_definitions(-DNOUNCRYPT)
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if(NOT CMAKE_SYSTEM_NAME MATCHES "Linux" OR NOT CMAKE_SYSTEM_NAME MATCHES "Windows")
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if(NOT (CMAKE_SYSTEM_NAME MATCHES "Linux") AND NOT (CMAKE_SYSTEM_NAME MATCHES "Windows"))
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add_definitions(-DIOAPI_NO_64)
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add_definitions(-DIOAPI_NO_64)
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endif()
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endif()
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@ -589,19 +589,18 @@ endif()
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# Main Quake 2 executable
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# Main Quake 2 executable
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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add_executable(yquake2 ${Client-Source} ${Client-Header} ${Platform-Specific-Source}
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add_executable(yquake2 WIN32 ${Client-Source} ${Client-Header} ${Platform-Specific-Source}
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${Backends-Generic-Source})
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${Backends-Generic-Source})
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set_target_properties(yquake2 PROPERTIES
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set_target_properties(yquake2 PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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C_STANDARD 11
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)
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)
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target_link_libraries(yquake2 ${yquake2LinkerFlags} ${yquake2ClientLinkerFlags}
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target_link_libraries(yquake2 ${yquake2LinkerFlags} ${yquake2ClientLinkerFlags}
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${yquake2SDLLinkerFlags} ${yquake2ZLibLinkerFlags} ws2_32 winmm)
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${yquake2SDLLinkerFlags} ${yquake2ZLibLinkerFlags} ws2_32 winmm)
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# Wrapper for the Windows binary
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# Wrapper for the Windows binary
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add_executable(quake2 ${Wrapper-Source})
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add_executable(quake2 WIN32 ${Wrapper-Source})
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set_target_properties(quake2 PROPERTIES
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set_target_properties(quake2 PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release)
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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)
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else()
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else()
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add_executable(quake2 ${Client-Source} ${Client-Header} ${Platform-Specific-Source}
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add_executable(quake2 ${Client-Source} ${Client-Header} ${Platform-Specific-Source}
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${Backends-Generic-Source})
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${Backends-Generic-Source})
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@ -618,6 +617,7 @@ add_executable(q2ded ${Server-Source} ${Server-Header} ${Platform-Specific-Sourc
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set_target_properties(q2ded PROPERTIES
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set_target_properties(q2ded PROPERTIES
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COMPILE_DEFINITIONS "DEDICATED_ONLY"
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COMPILE_DEFINITIONS "DEDICATED_ONLY"
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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C_STANDARD 11
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)
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)
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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target_link_libraries(q2ded ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags} ${yquake2ZLibLinkerFlags} ws2_32 winmm)
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target_link_libraries(q2ded ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags} ${yquake2ZLibLinkerFlags} ws2_32 winmm)
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@ -632,6 +632,7 @@ set_target_properties(game PROPERTIES
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/baseq2
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/baseq2
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/baseq2
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/baseq2
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SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
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SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
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C_STANDARD 11
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)
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)
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target_link_libraries(game ${yquake2LinkerFlags})
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target_link_libraries(game ${yquake2LinkerFlags})
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@ -642,6 +643,7 @@ set_target_properties(ref_gl1 PROPERTIES
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
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SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
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C_STANDARD 11
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)
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)
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target_link_libraries(ref_gl1 ${yquake2LinkerFlags} ${yquake2OpenGLLinkerFlags} ${yquake2SDLLinkerFlags})
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target_link_libraries(ref_gl1 ${yquake2LinkerFlags} ${yquake2OpenGLLinkerFlags} ${yquake2SDLLinkerFlags})
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@ -652,6 +654,7 @@ set_target_properties(ref_gl3 PROPERTIES
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
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SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
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C_STANDARD 11
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)
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)
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target_link_libraries(ref_gl3 ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags})
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target_link_libraries(ref_gl3 ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags})
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@ -662,5 +665,6 @@ set_target_properties(ref_soft PROPERTIES
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
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SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
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C_STANDARD 11
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)
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)
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target_link_libraries(ref_soft ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags})
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target_link_libraries(ref_soft ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags})
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@ -427,9 +427,10 @@ R_DrawParticles2(int num_particles, const particle_t particles[],
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float scale;
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float scale;
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YQ2_ALIGNAS_TYPE(unsigned) byte color[4];
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YQ2_ALIGNAS_TYPE(unsigned) byte color[4];
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GLfloat vtx[3*num_particles*3];
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YQ2_VLA(GLfloat, vtx, 3 * num_particles * 3);
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GLfloat tex[2*num_particles*3];
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YQ2_VLA(GLfloat, tex, 2 * num_particles * 3);
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GLfloat clr[4*num_particles*3];
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YQ2_VLA(GLfloat, clr, 4 * num_particles * 3);
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unsigned int index_vtx = 0;
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unsigned int index_vtx = 0;
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unsigned int index_tex = 0;
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unsigned int index_tex = 0;
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unsigned int index_clr = 0;
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unsigned int index_clr = 0;
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@ -511,6 +512,10 @@ R_DrawParticles2(int num_particles, const particle_t particles[],
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glColor4f(1, 1, 1, 1);
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glColor4f(1, 1, 1, 1);
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glDepthMask(1); /* back to normal Z buffering */
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glDepthMask(1); /* back to normal Z buffering */
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R_TexEnv(GL_REPLACE);
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R_TexEnv(GL_REPLACE);
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YQ2_VLAFREE(vtx);
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YQ2_VLAFREE(tex);
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YQ2_VLAFREE(clr);
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}
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}
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void
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void
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@ -525,8 +530,9 @@ R_DrawParticles(void)
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YQ2_ALIGNAS_TYPE(unsigned) byte color[4];
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YQ2_ALIGNAS_TYPE(unsigned) byte color[4];
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const particle_t *p;
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const particle_t *p;
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GLfloat vtx[3*r_newrefdef.num_particles];
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YQ2_VLA(GLfloat, vtx, 3 * r_newrefdef.num_particles);
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GLfloat clr[4*r_newrefdef.num_particles];
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YQ2_VLA(GLfloat, clr, 4*r_newrefdef.num_particles);
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unsigned int index_vtx = 0;
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unsigned int index_vtx = 0;
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unsigned int index_clr = 0;
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unsigned int index_clr = 0;
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@ -564,6 +570,9 @@ R_DrawParticles(void)
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glColor4f( 1, 1, 1, 1 );
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glColor4f( 1, 1, 1, 1 );
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glDepthMask(GL_TRUE);
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glDepthMask(GL_TRUE);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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YQ2_VLAFREE(vtx);
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YQ2_VLAFREE(clr);
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}
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}
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else
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else
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{
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{
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@ -176,9 +176,9 @@ R_DrawAliasFrameLerp(entity_t *currententity, dmdl_t *paliashdr, float backlerp)
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}
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}
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total = count;
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total = count;
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GLfloat vtx[3*total];
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YQ2_VLA(GLfloat, vtx, 3*total); // FIXME: alloca in loop is bad!
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GLfloat tex[2*total];
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YQ2_VLA(GLfloat, tex, 2*total);
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GLfloat clr[4 * total];
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YQ2_VLA(GLfloat, clr, 4*total);
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unsigned int index_vtx = 0;
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unsigned int index_vtx = 0;
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unsigned int index_tex = 0;
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unsigned int index_tex = 0;
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unsigned int index_clr = 0;
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unsigned int index_clr = 0;
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@ -240,6 +240,10 @@ R_DrawAliasFrameLerp(entity_t *currententity, dmdl_t *paliashdr, float backlerp)
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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YQ2_VLAFREE(vtx);
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YQ2_VLAFREE(tex);
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YQ2_VLAFREE(clr)
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}
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}
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if (currententity->flags &
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if (currententity->flags &
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@ -294,7 +298,8 @@ R_DrawAliasShadow(entity_t *currententity, dmdl_t *paliashdr, int posenum)
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}
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}
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total = count;
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total = count;
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GLfloat vtx[3*total];
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YQ2_VLA(GLfloat, vtx, 3*total); // FIXME: alloca in loop is bad!
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unsigned int index_vtx = 0;
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unsigned int index_vtx = 0;
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do
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do
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@ -320,6 +325,7 @@ R_DrawAliasShadow(entity_t *currententity, dmdl_t *paliashdr, int posenum)
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glDrawArrays( type, 0, total );
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glDrawArrays( type, 0, total );
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glDisableClientState( GL_VERTEX_ARRAY );
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glDisableClientState( GL_VERTEX_ARRAY );
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YQ2_VLAFREE(vtx);
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}
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}
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/* stencilbuffer shadows */
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/* stencilbuffer shadows */
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@ -137,7 +137,7 @@ R_ScreenShot(void)
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// so swap bottom rows with top rows
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// so swap bottom rows with top rows
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{
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{
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size_t bytesPerRow = 3*w;
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size_t bytesPerRow = 3*w;
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byte rowBuffer[bytesPerRow];
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YQ2_VLA(byte, rowBuffer, bytesPerRow);
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byte *curRowL = buffer; // first byte of first row
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byte *curRowL = buffer; // first byte of first row
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byte *curRowH = buffer + bytesPerRow*(h-1); // first byte of last row
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byte *curRowH = buffer + bytesPerRow*(h-1); // first byte of last row
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while(curRowL < curRowH)
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while(curRowL < curRowH)
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curRowL += bytesPerRow;
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curRowL += bytesPerRow;
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curRowH -= bytesPerRow;
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curRowH -= bytesPerRow;
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}
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}
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YQ2_VLAFREE(rowBuffer);
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}
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}
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ri.Vid_WriteScreenshot(w, h, 3, buffer);
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ri.Vid_WriteScreenshot(w, h, 3, buffer);
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@ -101,7 +101,7 @@ R_DrawGLFlowingPoly(msurface_t *fa)
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scroll = -64.0;
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scroll = -64.0;
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}
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}
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GLfloat tex[2*p->numverts];
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YQ2_VLA(GLfloat, tex, 2*p->numverts);
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unsigned int index_tex = 0;
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unsigned int index_tex = 0;
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v = p->verts [ 0 ];
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v = p->verts [ 0 ];
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@ -122,6 +122,8 @@ R_DrawGLFlowingPoly(msurface_t *fa)
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glDisableClientState( GL_VERTEX_ARRAY );
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glDisableClientState( GL_VERTEX_ARRAY );
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glDisableClientState( GL_TEXTURE_COORD_ARRAY );
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glDisableClientState( GL_TEXTURE_COORD_ARRAY );
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YQ2_VLAFREE(tex);
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}
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}
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static void
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static void
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@ -210,7 +212,7 @@ R_DrawGLPolyChain(glpoly_t *p, float soffset, float toffset)
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v = p->verts[0];
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v = p->verts[0];
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GLfloat tex[2*p->numverts];
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YQ2_VLA(GLfloat, tex, 2*p->numverts); // FIXME: alloca in loop is bad!
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unsigned int index_tex = 0;
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unsigned int index_tex = 0;
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for ( j = 0; j < p->numverts; j++, v += VERTEXSIZE )
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for ( j = 0; j < p->numverts; j++, v += VERTEXSIZE )
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@ -230,6 +232,8 @@ R_DrawGLPolyChain(glpoly_t *p, float soffset, float toffset)
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glDisableClientState( GL_VERTEX_ARRAY );
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glDisableClientState( GL_VERTEX_ARRAY );
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glDisableClientState( GL_TEXTURE_COORD_ARRAY );
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glDisableClientState( GL_TEXTURE_COORD_ARRAY );
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YQ2_VLAFREE(tex);
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}
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}
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}
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}
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}
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}
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@ -301,7 +301,7 @@ R_EmitWaterPolys(msurface_t *fa)
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{
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{
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p = bp;
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p = bp;
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GLfloat tex[2*p->numverts];
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YQ2_VLA(GLfloat, tex, 2*p->numverts); // FIXME: alloca in loop is bad!
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unsigned int index_tex = 0;
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unsigned int index_tex = 0;
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for ( i = 0, v = p->verts [ 0 ]; i < p->numverts; i++, v += VERTEXSIZE )
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for ( i = 0, v = p->verts [ 0 ]; i < p->numverts; i++, v += VERTEXSIZE )
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@ -328,6 +328,8 @@ R_EmitWaterPolys(msurface_t *fa)
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glDisableClientState( GL_VERTEX_ARRAY );
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glDisableClientState( GL_VERTEX_ARRAY );
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glDisableClientState( GL_TEXTURE_COORD_ARRAY );
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glDisableClientState( GL_TEXTURE_COORD_ARRAY );
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YQ2_VLAFREE(tex);
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}
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}
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}
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}
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@ -925,7 +925,7 @@ GL3_DrawParticles(void)
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} part_vtx;
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} part_vtx;
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assert(sizeof(part_vtx)==9*sizeof(float)); // remember to update GL3_SurfInit() if this changes!
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assert(sizeof(part_vtx)==9*sizeof(float)); // remember to update GL3_SurfInit() if this changes!
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part_vtx buf[numParticles];
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YQ2_VLA(part_vtx, buf, numParticles);
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// TODO: viewOrg could be in UBO
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// TODO: viewOrg could be in UBO
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vec3_t viewOrg;
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vec3_t viewOrg;
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@ -962,6 +962,8 @@ GL3_DrawParticles(void)
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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glDepthMask(GL_TRUE);
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glDepthMask(GL_TRUE);
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glDisable(GL_PROGRAM_POINT_SIZE);
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glDisable(GL_PROGRAM_POINT_SIZE);
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YQ2_VLAFREE(buf);
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}
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}
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}
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}
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@ -131,7 +131,7 @@ GL3_ScreenShot(void)
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// so swap bottom rows with top rows
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// so swap bottom rows with top rows
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{
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{
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size_t bytesPerRow = 3*w;
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size_t bytesPerRow = 3*w;
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byte rowBuffer[bytesPerRow];
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YQ2_VLA(byte, rowBuffer, bytesPerRow);
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byte *curRowL = buffer; // first byte of first row
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byte *curRowL = buffer; // first byte of first row
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byte *curRowH = buffer + bytesPerRow*(h-1); // first byte of last row
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byte *curRowH = buffer + bytesPerRow*(h-1); // first byte of last row
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while(curRowL < curRowH)
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while(curRowL < curRowH)
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@ -143,6 +143,7 @@ GL3_ScreenShot(void)
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curRowL += bytesPerRow;
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curRowL += bytesPerRow;
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curRowH -= bytesPerRow;
|
curRowH -= bytesPerRow;
|
||||||
}
|
}
|
||||||
|
YQ2_VLAFREE(rowBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
ri.Vid_WriteScreenshot(w, h, 3, buffer);
|
ri.Vid_WriteScreenshot(w, h, 3, buffer);
|
||||||
|
|
|
@ -29,6 +29,23 @@
|
||||||
|
|
||||||
#include "../vid/header/ref.h"
|
#include "../vid/header/ref.h"
|
||||||
|
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
|
||||||
|
#include <malloc.h>
|
||||||
|
|
||||||
|
#define YQ2_VLA(TYPE, VARNAME, NUMELEMS) \
|
||||||
|
TYPE * VARNAME = (TYPE *) _malloca(sizeof(TYPE) * NUMELEMS)
|
||||||
|
#define YQ2_VLAFREE(VARNAME) \
|
||||||
|
_freea(VARNAME); VARNAME=NULL;
|
||||||
|
|
||||||
|
#else // other compilers hopefully support C99 VLAs (gcc/mingw and clang do)
|
||||||
|
|
||||||
|
#define YQ2_VLA(TYPE, VARNAME, NUMELEMS) \
|
||||||
|
TYPE VARNAME[NUMELEMS]
|
||||||
|
#define YQ2_VLAFREE(VARNAME)
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* skins will be outline flood filled and mip mapped
|
* skins will be outline flood filled and mip mapped
|
||||||
* pics and sprites with alpha will be outline flood filled
|
* pics and sprites with alpha will be outline flood filled
|
||||||
|
@ -58,7 +75,7 @@ typedef enum
|
||||||
|
|
||||||
#define MAX_LBM_HEIGHT 480
|
#define MAX_LBM_HEIGHT 480
|
||||||
|
|
||||||
extern void R_Printf(int level, const char* msg, ...) __attribute__ ((format (printf, 2, 3)));
|
extern void R_Printf(int level, const char* msg, ...) PRINTF_ATTR(2, 3);
|
||||||
|
|
||||||
extern void LoadPCX(char *origname, byte **pic, byte **palette, int *width, int *height);
|
extern void LoadPCX(char *origname, byte **pic, byte **palette, int *width, int *height);
|
||||||
extern void GetPCXInfo(char *filename, int *width, int *height);
|
extern void GetPCXInfo(char *filename, int *width, int *height);
|
||||||
|
|
|
@ -163,7 +163,7 @@ static qboolean
|
||||||
S_IsSilencedMuzzleFlash(const wavinfo_t* info, const void* raw_data, const char* name)
|
S_IsSilencedMuzzleFlash(const wavinfo_t* info, const void* raw_data, const char* name)
|
||||||
{
|
{
|
||||||
/* Skip the prefix. */
|
/* Skip the prefix. */
|
||||||
static const size_t base_sound_string_length = strlen("sound/");
|
static const size_t base_sound_string_length = 6; //strlen("sound/");
|
||||||
const char* base_name = name + base_sound_string_length;
|
const char* base_name = name + base_sound_string_length;
|
||||||
|
|
||||||
/* Match to well-known muzzle flash sound names. */
|
/* Match to well-known muzzle flash sound names. */
|
||||||
|
|
|
@ -135,7 +135,7 @@ CreateSDLWindow(int flags, int w, int h)
|
||||||
Com_Printf("Likely SDL bug #4700, trying to work around it\n");
|
Com_Printf("Likely SDL bug #4700, trying to work around it\n");
|
||||||
|
|
||||||
/* Mkay, try to hack around that. */
|
/* Mkay, try to hack around that. */
|
||||||
SDL_DisplayMode wanted_mode = {};
|
SDL_DisplayMode wanted_mode = {0};
|
||||||
|
|
||||||
wanted_mode.w = w;
|
wanted_mode.w = w;
|
||||||
wanted_mode.h = h;
|
wanted_mode.h = h;
|
||||||
|
|
|
@ -207,7 +207,7 @@ typedef struct
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
YQ2_ATTR_NORETURN_FUNCPTR void (IMPORT *Sys_Error) (int err_level, char *str, ...) __attribute__ ((format (printf, 2, 3)));
|
YQ2_ATTR_NORETURN_FUNCPTR void (IMPORT *Sys_Error) (int err_level, char *str, ...) PRINTF_ATTR(2, 3);
|
||||||
|
|
||||||
void (IMPORT *Cmd_AddCommand) (char *name, void(*cmd)(void));
|
void (IMPORT *Cmd_AddCommand) (char *name, void(*cmd)(void));
|
||||||
void (IMPORT *Cmd_RemoveCommand) (char *name);
|
void (IMPORT *Cmd_RemoveCommand) (char *name);
|
||||||
|
|
|
@ -25,7 +25,9 @@
|
||||||
* =======================================================================
|
* =======================================================================
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#ifndef _MSC_VER
|
||||||
#include <libgen.h>
|
#include <libgen.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
#include "header/common.h"
|
#include "header/common.h"
|
||||||
#include "header/glob.h"
|
#include "header/glob.h"
|
||||||
|
@ -380,7 +382,7 @@ FS_FOpenFile(const char *rawname, fileHandle_t *f, qboolean gamedir_only)
|
||||||
// Remove self references and empty dirs from the requested path.
|
// Remove self references and empty dirs from the requested path.
|
||||||
// ZIPs and PAKs don't support them, but they may be hardcoded in
|
// ZIPs and PAKs don't support them, but they may be hardcoded in
|
||||||
// some custom maps or models.
|
// some custom maps or models.
|
||||||
char name[MAX_QPATH] = {};
|
char name[MAX_QPATH] = {0};
|
||||||
size_t namelen = strlen(rawname);
|
size_t namelen = strlen(rawname);
|
||||||
for (int input = 0, output = 0; input < namelen; input++)
|
for (int input = 0, output = 0; input < namelen; input++)
|
||||||
{
|
{
|
||||||
|
@ -1614,6 +1616,27 @@ FS_GetNextRawPath(const char* lastRawPath)
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef _MSC_VER // looks like MSVC/the Windows CRT doesn't have basename()
|
||||||
|
// returns the last part of the given pathname, after last (back)slash
|
||||||
|
// NOTE: this is not a fully compliant basename() implementation, as it doesn't
|
||||||
|
// handle trailing (back)slashes at all - because we don't need that.
|
||||||
|
static char* basename( char* n )
|
||||||
|
{
|
||||||
|
char* r1 = strrchr( n, '\\' );
|
||||||
|
char* r2 = strrchr( n, '/' );
|
||||||
|
if (r1 != NULL)
|
||||||
|
{
|
||||||
|
if (r2 != NULL)
|
||||||
|
{
|
||||||
|
return (r2 > r1) ? (r2 + 1) : (r1 + 1);
|
||||||
|
}
|
||||||
|
return r1 + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return (r2 != NULL) ? (r2 + 1) : n;
|
||||||
|
}
|
||||||
|
#endif // _MSC_VER
|
||||||
|
|
||||||
void
|
void
|
||||||
FS_AddDirToSearchPath(char *dir, qboolean create) {
|
FS_AddDirToSearchPath(char *dir, qboolean create) {
|
||||||
char *file;
|
char *file;
|
||||||
|
@ -1971,7 +1994,7 @@ static void FS_AddDirToRawPath (const char *rawdir, qboolean create, qboolean re
|
||||||
}
|
}
|
||||||
|
|
||||||
// Make sure that the dir doesn't end with a slash.
|
// Make sure that the dir doesn't end with a slash.
|
||||||
for (size_t s = strlen(dir) - 1; s >= 0; s--)
|
for (size_t s = strlen(dir) - 1; s > 0; s--)
|
||||||
{
|
{
|
||||||
if (dir[s] == '/')
|
if (dir[s] == '/')
|
||||||
{
|
{
|
||||||
|
|
|
@ -711,11 +711,11 @@ void FS_CreatePath(char *path);
|
||||||
|
|
||||||
void Com_BeginRedirect(int target, char *buffer, int buffersize, void (*flush)(int, char *));
|
void Com_BeginRedirect(int target, char *buffer, int buffersize, void (*flush)(int, char *));
|
||||||
void Com_EndRedirect(void);
|
void Com_EndRedirect(void);
|
||||||
void Com_Printf(char *fmt, ...) __attribute__ ((format (printf, 1, 2)));
|
void Com_Printf(char *fmt, ...) PRINTF_ATTR(1, 2);
|
||||||
void Com_DPrintf(char *fmt, ...) __attribute__ ((format (printf, 1, 2)));
|
void Com_DPrintf(char *fmt, ...) PRINTF_ATTR(1, 2);
|
||||||
void Com_VPrintf(int print_level, const char *fmt, va_list argptr); /* print_level is PRINT_ALL or PRINT_DEVELOPER */
|
void Com_VPrintf(int print_level, const char *fmt, va_list argptr); /* print_level is PRINT_ALL or PRINT_DEVELOPER */
|
||||||
void Com_MDPrintf(char *fmt, ...) __attribute__ ((format (printf, 1, 2)));
|
void Com_MDPrintf(char *fmt, ...) PRINTF_ATTR(1, 2);
|
||||||
YQ2_ATTR_NORETURN void Com_Error(int code, char *fmt, ...) __attribute__ ((format (printf, 2, 3)));
|
YQ2_ATTR_NORETURN void Com_Error(int code, char *fmt, ...) PRINTF_ATTR(2, 3);
|
||||||
YQ2_ATTR_NORETURN void Com_Quit(void);
|
YQ2_ATTR_NORETURN void Com_Quit(void);
|
||||||
|
|
||||||
/* Ugly work around for unsupported
|
/* Ugly work around for unsupported
|
||||||
|
|
|
@ -65,8 +65,12 @@ typedef unsigned char byte;
|
||||||
// must be used as prefix (YQ2_ATTR_NORETURN void bla();)!
|
// must be used as prefix (YQ2_ATTR_NORETURN void bla();)!
|
||||||
#define YQ2_ATTR_NORETURN __attribute__ ((noreturn))
|
#define YQ2_ATTR_NORETURN __attribute__ ((noreturn))
|
||||||
#elif defined(_MSC_VER)
|
#elif defined(_MSC_VER)
|
||||||
#define YQ2_ALIGNAS_SIZE(SIZE) __declspec( align(SIZE) )
|
#error "We only support MSVC in C11 mode (/std:c11) or higher, requires Visual Studio 2019 version 16.8 or higher"
|
||||||
#define YQ2_ALIGNAS_TYPE(TYPE) __declspec( align( __alignof(TYPE) ) )
|
// in that case, we should've used the #if __STDC_VERSION__ >= 201112L case above
|
||||||
|
|
||||||
|
#define YQ2_ALIGNAS_SIZE( SIZE ) __declspec(align(SIZE))
|
||||||
|
// FIXME: for some reason, the following line doesn't work, which is why we require C11 support for MSVC
|
||||||
|
#define YQ2_ALIGNAS_TYPE( TYPE ) __declspec(align(__alignof(TYPE)))
|
||||||
// must be used as prefix (YQ2_ATTR_NORETURN void bla();)!
|
// must be used as prefix (YQ2_ATTR_NORETURN void bla();)!
|
||||||
#define YQ2_ATTR_NORETURN __declspec(noreturn)
|
#define YQ2_ATTR_NORETURN __declspec(noreturn)
|
||||||
#else
|
#else
|
||||||
|
@ -133,6 +137,12 @@ typedef unsigned char byte;
|
||||||
#define Q2_DLL_EXPORTED __attribute__((__visibility__("default")))
|
#define Q2_DLL_EXPORTED __attribute__((__visibility__("default")))
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
#define PRINTF_ATTR(FMT, VARGS)
|
||||||
|
#else // at least GCC/mingw and clang support this
|
||||||
|
#define PRINTF_ATTR(FMT, VARGS) __attribute__((format(printf, FMT , VARGS )));
|
||||||
|
#endif
|
||||||
|
|
||||||
/* per-level limits */
|
/* per-level limits */
|
||||||
#define MAX_CLIENTS 256 /* absolute limit */
|
#define MAX_CLIENTS 256 /* absolute limit */
|
||||||
#define MAX_EDICTS 1024 /* must change protocol to increase more */
|
#define MAX_EDICTS 1024 /* must change protocol to increase more */
|
||||||
|
@ -310,7 +320,7 @@ float BigFloat(float l);
|
||||||
float LittleFloat(float l);
|
float LittleFloat(float l);
|
||||||
|
|
||||||
void Swap_Init(void);
|
void Swap_Init(void);
|
||||||
char *va(char *format, ...) __attribute__ ((format (printf, 1, 2)));
|
char *va(char *format, ...) PRINTF_ATTR(1, 2);
|
||||||
|
|
||||||
/* ============================================= */
|
/* ============================================= */
|
||||||
|
|
||||||
|
|
|
@ -1034,7 +1034,11 @@ Com_PageInMemory(byte *buffer, int size)
|
||||||
int
|
int
|
||||||
Q_stricmp(const char *s1, const char *s2)
|
Q_stricmp(const char *s1, const char *s2)
|
||||||
{
|
{
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
return stricmp(s1, s2);
|
||||||
|
#else
|
||||||
return strcasecmp(s1, s2);
|
return strcasecmp(s1, s2);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
int
|
int
|
||||||
|
|
Loading…
Reference in a new issue