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Headerguards
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5 changed files with 19 additions and 13 deletions
11
TODO
11
TODO
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@ -1,14 +1,3 @@
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Allgemein:
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- Die Makefile sollte komplett neu geschrieben werden.
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- ====InitGame=== in allen Spielen ändern
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Von Qsrc:
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- cvar liste wie in q3a: http://web.archive.org/web/20061113110329/www.quakesrc.org/tutorials/old/18
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- overbrightbits: http://web.archive.org/web/20061113110425/www.quakesrc.org/tutorials/old/28
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- r_speeds umbauen: http://web.archive.org/web/20061113110521/www.quakesrc.org/tutorials/old/35
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- Konsolentimestamps: http://web.archive.org/web/20061113110534/www.quakesrc.org/tutorials/old/36
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- Stencil shadows tun nich?
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- Header in unix/ und system/ mit Guards ausstatten
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- Alle anderen auf Guards prüfen
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@ -24,6 +24,9 @@
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* =======================================================================
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*/
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#ifndef CO_CMD_H
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#define CO_CMD_H
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#define MAX_ALIAS_NAME 32
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#define ALIAS_LOOP_COUNT 16
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@ -43,3 +46,5 @@ void Cmd_Echo_f (void);
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void Cmd_Alias_f (void);
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void Cmd_Wait_f (void);
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#endif
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@ -24,4 +24,10 @@
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* =======================================================================
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*/
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#ifndef UNIX_GLOB_H
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#define UNIX_GLOB_H
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int glob_match ( char *pattern, char *text );
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#endif
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@ -24,8 +24,8 @@
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* =======================================================================
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*/
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#ifndef __GLWINDOW_H__
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#define __GLWINDOW_H__
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#ifndef UNIX_GLWINDOW_H
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#define UNIX_GLWINDOW_H
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typedef struct
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{
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extern glwstate_t glw_state;
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#endif
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@ -25,6 +25,9 @@
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* =======================================================================
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*/
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#ifndef UNIX_UNIX_H
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#define UNIX_UNIX_H
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typedef void ( *Key_Event_fp_t )( int key, qboolean down );
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extern void ( *IN_Update_fp )( void );
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@ -38,3 +41,5 @@ typedef struct in_state
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int *in_speed_state;
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} in_state_t;
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#endif
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