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Exit game if loading fallback renderer failed
If loading gl3 fails, the game tries gl1 instead. If that fails as well, the game should quit. Now it does.
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1 changed files with 4 additions and 1 deletions
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@ -191,7 +191,10 @@ VID_CheckChanges(void)
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{
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Com_Printf("\n ... trying again with standard OpenGL1.x renderer ... \n\n");
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Cvar_Set("vid_renderer", "gl1");
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VID_LoadRefresh();
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if (!VID_LoadRefresh())
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{
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Com_Error(ERR_FATAL, "Couldn't even load the gl1 fallback rendering backend!\n");
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}
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}
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else
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{
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