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cmakefile: add gl4 target
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1 changed files with 70 additions and 0 deletions
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@ -67,6 +67,7 @@ option(SYSTEMWIDE_SUPPORT "Enable systemwide installation of game assets" OFF)
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option(SDL3_SUPPORT "Build against SDL 3 instead of SDL2" OFF)
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option(SDL3_SUPPORT "Build against SDL 3 instead of SDL2" OFF)
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option(GL1_RENDERER "Build the GL1 renderer" ON)
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option(GL1_RENDERER "Build the GL1 renderer" ON)
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option(GL3_RENDERER "Build the GL3 renderer" ON)
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option(GL3_RENDERER "Build the GL3 renderer" ON)
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option(GL4_RENDERER "Build the GL4 renderer" ON)
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option(GLES1_RENDERER "Build the GLES1 renderer" OFF)
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option(GLES1_RENDERER "Build the GLES1 renderer" OFF)
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option(GLES3_RENDERER "Build the GLES3 renderer" ON)
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option(GLES3_RENDERER "Build the GLES3 renderer" ON)
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option(SOFT_RENDERER "Build the software renderer" ON)
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option(SOFT_RENDERER "Build the software renderer" ON)
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@ -741,6 +742,57 @@ set(Glad-GLES3-Header
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${REF_SRC_DIR}/gl3/glad-gles3/include/KHR/khrplatform.h
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${REF_SRC_DIR}/gl3/glad-gles3/include/KHR/khrplatform.h
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)
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)
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set(GL4-Source
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${REF_SRC_DIR}/gl4/gl4_draw.c
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${REF_SRC_DIR}/gl4/gl4_image.c
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${REF_SRC_DIR}/gl4/gl4_light.c
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${REF_SRC_DIR}/gl4/gl4_lightmap.c
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${REF_SRC_DIR}/gl4/gl4_main.c
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${REF_SRC_DIR}/gl4/gl4_mesh.c
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${REF_SRC_DIR}/gl4/gl4_misc.c
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${REF_SRC_DIR}/gl4/gl4_model.c
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${REF_SRC_DIR}/gl4/gl4_sdl.c
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${REF_SRC_DIR}/gl4/gl4_surf.c
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${REF_SRC_DIR}/gl4/gl4_warp.c
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${REF_SRC_DIR}/gl4/gl4_shaders.c
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${REF_SRC_DIR}/files/glshaders.c
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${REF_SRC_DIR}/files/light.c
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${REF_SRC_DIR}/files/maps.c
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${REF_SRC_DIR}/files/mesh.c
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${REF_SRC_DIR}/files/models.c
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${REF_SRC_DIR}/files/models_md5.c
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${REF_SRC_DIR}/files/models_mdr.c
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${REF_SRC_DIR}/files/stb.c
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${REF_SRC_DIR}/files/surf.c
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${REF_SRC_DIR}/files/wal.c
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${REF_SRC_DIR}/files/warp.c
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${REF_SRC_DIR}/files/pvs.c
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${COMMON_SRC_DIR}/shared/utils.c
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${COMMON_SRC_DIR}/shared/shared.c
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${COMMON_SRC_DIR}/cmodels.c
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${COMMON_SRC_DIR}/md4.c
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)
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set(Glad-GL4-Source ${REF_SRC_DIR}/gl4/glad/src/glad.c)
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set(GL4-Header
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${REF_SRC_DIR}/ref_shared.h
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${REF_SRC_DIR}/constants/anorms.h
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${REF_SRC_DIR}/constants/anormtab.h
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${REF_SRC_DIR}/constants/warpsin.h
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${REF_SRC_DIR}/files/stb_image.h
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${REF_SRC_DIR}/files/DG_dynarr.h
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${REF_SRC_DIR}/files/HandmadeMath.h
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${REF_SRC_DIR}/gl4/header/local.h
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${REF_SRC_DIR}/gl4/header/model.h
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${COMMON_SRC_DIR}/header/shared.h
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)
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set(Glad-GL4-Header
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${REF_SRC_DIR}/gl4/glad/include/glad/glad.h
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${REF_SRC_DIR}/gl4/glad/include/KHR/khrplatform.h
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)
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set(SOFT-Source
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set(SOFT-Source
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${REF_SRC_DIR}/soft/sw_aclip.c
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${REF_SRC_DIR}/soft/sw_aclip.c
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${REF_SRC_DIR}/soft/sw_alias.c
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${REF_SRC_DIR}/soft/sw_alias.c
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@ -895,6 +947,24 @@ endif()
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endif()
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endif()
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if(${GL4_RENDERER})
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# Build the GL4 dynamic library
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add_library(ref_gl4 MODULE ${GL4-Source} ${Glad-GL4-Source} ${GL4-Header} ${Glad-GL4-Header} ${REF-Platform-Specific-Source})
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set_target_properties(ref_gl4 PROPERTIES
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PREFIX ""
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
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)
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target_include_directories(ref_gl4 PRIVATE ${CMAKE_SOURCE_DIR}/src/client/refresh/gl4/glad/include)
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target_link_libraries(ref_gl4 ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags})
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if(SDL3_SUPPORT)
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target_link_libraries(ref_gl4 SDL3::SDL3)
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endif()
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endif()
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if(${GLES3_RENDERER})
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if(${GLES3_RENDERER})
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# Build the GLES3 dynamic library
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# Build the GLES3 dynamic library
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