Ein Teil der Arbeit, um den Dedicated Server ohne
Client bauen zu können
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@ -707,8 +707,10 @@ SV_RunGameFrame
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*/
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*/
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void SV_RunGameFrame (void)
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void SV_RunGameFrame (void)
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{
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{
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#ifndef DEDICATED_ONLY
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if (host_speeds->value)
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if (host_speeds->value)
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time_before_game = Sys_Milliseconds ();
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time_before_game = Sys_Milliseconds ();
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#endif
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// we always need to bump framenum, even if we
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// we always need to bump framenum, even if we
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// don't run the world, otherwise the delta
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// don't run the world, otherwise the delta
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@ -731,9 +733,10 @@ void SV_RunGameFrame (void)
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}
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}
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}
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}
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#ifndef DEDICATED_ONLY
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if (host_speeds->value)
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if (host_speeds->value)
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time_after_game = Sys_Milliseconds ();
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time_after_game = Sys_Milliseconds ();
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#endif
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}
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}
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/*
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/*
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@ -744,7 +747,9 @@ SV_Frame
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*/
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*/
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void SV_Frame (int msec)
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void SV_Frame (int msec)
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{
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{
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#ifndef DEDICATED_ONLY
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time_before_game = time_after_game = 0;
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time_before_game = time_after_game = 0;
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#endif
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// if server is not active, do nothing
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// if server is not active, do nothing
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if (!svs.initialized)
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if (!svs.initialized)
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