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https://github.com/yquake2/yquake2remaster.git
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Re-add OS X support
No changes to source were needed, just to makefile. The build process is now also different. Frameworks are no longer needed, but you will need to get some packages from Homebrew to compile. Install homebrew, then get the following packages before compiling. openal-soft libogg libvorbis sdl2
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commit
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2 changed files with 45 additions and 2 deletions
47
Makefile
Normal file → Executable file
47
Makefile
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@ -20,6 +20,7 @@
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# - FreeBSD #
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# - Linux #
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# - OpenBSD #
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# - OS X #
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# - Windows (MinGW) #
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# ------------------------------------------------------ #
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@ -68,6 +69,18 @@ WITH_SYSTEMWIDE:=no
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# MUST NOT be surrounded by quotation marks!
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WITH_SYSTEMDIR:=""
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# This will set the architectures of the OSX-binaries.
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# You have to make sure your libs/frameworks supports
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# these architectures! To build an universal ppc-compatible
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# one would add -arch ppc for example.
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OSX_ARCH:=-arch x86_64
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# This will set the build options to create an MacOS .app-bundle.
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# The app-bundle itself will not be created, but the runtime paths
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# will be set to expect the game-data in *.app/
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# Contents/Resources
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OSX_APP:=yes
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# This is an optional configuration file, it'll be used in
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# case of presence.
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CONFIG_FILE := config.mk
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@ -140,8 +153,15 @@ endif
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#
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# -MMD to generate header dependencies. (They cannot be
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# generated if building universal binaries on OSX)
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ifeq ($(OSTYPE), Darwin)
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CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
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-Wall -pipe -g
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#-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.5.sdk
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CFLAGS += $(OSX_ARCH)
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else
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CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
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-Wall -pipe -g -ggdb -MMD
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endif
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# ----------
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@ -182,11 +202,13 @@ endif # SDL2
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# Extra CFLAGS for X11
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ifneq ($(OSTYPE), Windows)
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ifneq ($(OSTYPE), Darwin)
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ifeq ($(WITH_X11GAMMA),yes)
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X11CFLAGS := $(shell pkg-config x11 --cflags)
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X11CFLAGS += $(shell pkg-config xxf86vm --cflags)
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endif
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endif
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endif
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# ----------
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@ -212,6 +234,8 @@ else ifeq ($(OSTYPE),OpenBSD)
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LDFLAGS := -L/usr/local/lib -lm
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else ifeq ($(OSTYPE),Windows)
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LDFLAGS := -L/custom/lib -static -lws2_32 -lwinmm
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else ifeq ($(OSTYPE), Darwin)
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LDFLAGS := $(OSX_ARCH) -lm
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endif
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# ----------
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@ -223,24 +247,32 @@ SDLLDFLAGS := $(shell /custom/bin/sdl2-config --static-libs)
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else # not SDL2
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SDLLDFLAGS := -lSDL
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endif # SDL2
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else # not Win
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else ifeq ($(OSTYPE), Darwin)
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ifeq ($(WITH_SDL2),yes)
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SDLLDFLAGS := -lSDL2 -framework OpenGL -framework Cocoa
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else # not SDL2
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SDLLDFLAGS := -lSDL -framework OpenGL -framework Cocoa
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endif # SDL2
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else # not Darwin/Win
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ifeq ($(WITH_SDL2),yes)
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SDLLDFLAGS := $(shell sdl2-config --libs)
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else # not SDL2
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SDLLDFLAGS := $(shell sdl-config --libs)
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endif # SDL2
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endif # Win
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endif # Darwin/Win
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# ----------
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# Extra LDFLAGS for X11
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ifneq ($(OSTYPE), Windows)
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ifneq ($(OSTYPE), Darwin)
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ifeq ($(WITH_X11GAMMA),yes)
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X11LDFLAGS := $(shell pkg-config x11 --libs)
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X11LDFLAGS += $(shell pkg-config xxf86vm --libs)
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X11LDFLAGS += $(shell pkg-config xrandr --libs)
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endif
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endif
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endif
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# ----------
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@ -349,6 +381,13 @@ build/client/%.o: %.c
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(X11CFLAGS) $(INCLUDE) -o $@ $<
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ifeq ($(OSTYPE), Darwin)
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build/client/%.o : %.m
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) $(OSX_ARCH) -x objective-c -c $< -o $@
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endif
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ifeq ($(WITH_CDA),yes)
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release/quake2 : CFLAGS += -DCDA
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endif
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@ -361,6 +400,8 @@ endif
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ifeq ($(WITH_OPENAL),yes)
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ifeq ($(OSTYPE), OpenBSD)
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release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.so"'
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else ifeq ($(OSTYPE), Darwin)
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release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.dylib"'
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else
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release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.so.1"'
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endif
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@ -379,7 +420,9 @@ ifeq ($(WITH_SDL2),yes)
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release/quake2 : CFLAGS += -DSDL2
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endif
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ifneq ($(OSTYPE), Darwin)
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release/quake2 : LDFLAGS += -lGL
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endif
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ifeq ($(OSTYPE), FreeBSD)
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release/quake2 : LDFLAGS += -Wl,-z,origin,-rpath='$$ORIGIN/lib'
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BIN
stuff/osx/quake2-appbundle.zip
Executable file
BIN
stuff/osx/quake2-appbundle.zip
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