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Spielmode hard+ ins Menü gepackt
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parent
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commit
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2 changed files with 20 additions and 5 deletions
2
Makefile
2
Makefile
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@ -66,7 +66,7 @@ SDLCFLAGS = $(shell sdl-config --cflags)
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# Client
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# Client
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CFLAGS_CLIENT = $(CFLAGS_BASE)
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CFLAGS_CLIENT = $(CFLAGS_BASE)
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CFLAGS_CLIENT += -Werror
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CFLAGS_CLIENT += -Werror -g
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# Dedicated Server
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# Dedicated Server
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CFLAGS_DEDICATED_SERVER = $(CFLAGS_BASE)
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CFLAGS_DEDICATED_SERVER = $(CFLAGS_BASE)
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@ -1884,6 +1884,7 @@ static menuframework_s s_game_menu;
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static menuaction_s s_easy_game_action;
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static menuaction_s s_easy_game_action;
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static menuaction_s s_medium_game_action;
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static menuaction_s s_medium_game_action;
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static menuaction_s s_hard_game_action;
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static menuaction_s s_hard_game_action;
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static menuaction_s s_hardp_game_action;
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static menuaction_s s_load_game_action;
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static menuaction_s s_load_game_action;
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static menuaction_s s_save_game_action;
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static menuaction_s s_save_game_action;
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static menuaction_s s_credits_action;
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static menuaction_s s_credits_action;
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@ -1919,6 +1920,12 @@ static void HardGameFunc( void *data )
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StartGame();
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StartGame();
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}
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}
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static void HardpGameFunc( void *data )
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{
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Cvar_ForceSet( "skill", "3" );
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StartGame();
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}
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static void LoadGameFunc( void *unused )
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static void LoadGameFunc( void *unused )
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{
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{
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M_Menu_LoadGame_f ();
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M_Menu_LoadGame_f ();
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@ -1960,32 +1967,40 @@ void Game_MenuInit( void )
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s_hard_game_action.generic.name = "hard";
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s_hard_game_action.generic.name = "hard";
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s_hard_game_action.generic.callback = HardGameFunc;
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s_hard_game_action.generic.callback = HardGameFunc;
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s_hardp_game_action.generic.type = MTYPE_ACTION;
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s_hardp_game_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_hardp_game_action.generic.x = 0;
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s_hardp_game_action.generic.y = 30;
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s_hardp_game_action.generic.name = "hard+";
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s_hardp_game_action.generic.callback = HardpGameFunc;
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s_blankline.generic.type = MTYPE_SEPARATOR;
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s_blankline.generic.type = MTYPE_SEPARATOR;
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s_load_game_action.generic.type = MTYPE_ACTION;
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s_load_game_action.generic.type = MTYPE_ACTION;
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s_load_game_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_load_game_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_load_game_action.generic.x = 0;
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s_load_game_action.generic.x = 0;
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s_load_game_action.generic.y = 40;
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s_load_game_action.generic.y = 50;
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s_load_game_action.generic.name = "load game";
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s_load_game_action.generic.name = "load game";
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s_load_game_action.generic.callback = LoadGameFunc;
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s_load_game_action.generic.callback = LoadGameFunc;
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s_save_game_action.generic.type = MTYPE_ACTION;
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s_save_game_action.generic.type = MTYPE_ACTION;
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s_save_game_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_save_game_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_save_game_action.generic.x = 0;
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s_save_game_action.generic.x = 0;
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s_save_game_action.generic.y = 50;
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s_save_game_action.generic.y = 60;
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s_save_game_action.generic.name = "save game";
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s_save_game_action.generic.name = "save game";
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s_save_game_action.generic.callback = SaveGameFunc;
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s_save_game_action.generic.callback = SaveGameFunc;
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s_credits_action.generic.type = MTYPE_ACTION;
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s_credits_action.generic.type = MTYPE_ACTION;
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s_credits_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_credits_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_credits_action.generic.x = 0;
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s_credits_action.generic.x = 0;
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s_credits_action.generic.y = 60;
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s_credits_action.generic.y = 70;
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s_credits_action.generic.name = "credits";
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s_credits_action.generic.name = "credits";
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s_credits_action.generic.callback = CreditsFunc;
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s_credits_action.generic.callback = CreditsFunc;
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Menu_AddItem( &s_game_menu, ( void * ) &s_easy_game_action );
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Menu_AddItem( &s_game_menu, ( void * ) &s_easy_game_action );
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Menu_AddItem( &s_game_menu, ( void * ) &s_medium_game_action );
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Menu_AddItem( &s_game_menu, ( void * ) &s_medium_game_action );
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Menu_AddItem( &s_game_menu, ( void * ) &s_hard_game_action );
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Menu_AddItem( &s_game_menu, ( void * ) &s_hard_game_action );
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Menu_AddItem( &s_game_menu, ( void * ) &s_hardp_game_action );
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Menu_AddItem( &s_game_menu, ( void * ) &s_blankline );
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Menu_AddItem( &s_game_menu, ( void * ) &s_blankline );
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Menu_AddItem( &s_game_menu, ( void * ) &s_load_game_action );
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Menu_AddItem( &s_game_menu, ( void * ) &s_load_game_action );
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Menu_AddItem( &s_game_menu, ( void * ) &s_save_game_action );
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Menu_AddItem( &s_game_menu, ( void * ) &s_save_game_action );
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